Path of Exile Builds Cyclone COC NO PHYSICAL DAMAGE 1 EX Budget |
- Cyclone COC NO PHYSICAL DAMAGE 1 EX Budget
- Best reworked melee sskill aside from Cyclone ?
- Cyclone CwC synergies
- Dumbest build that's SSF viable?
- Anyone has fixes for my berserker problems?
- Ele hit Marauder
- Can ignites crit?
- Sustaining charges with zerker/slayer
- LF suggestions/input for phys cyclone
- Players who started Legion testing their own theorycrafted builds, how has it been going?
- Which tanky cyclone build for marauder classes?
- Cyclone Zerk help :(
- First build, need help!!!!!
- Zoomy builds for legion
- Help me with Deadeye Scourge Arrow?
- Legion monoliths and long duration brands
- Help me optimize my crit flicker strike slayer please!
- Berserker Doomfletch Tornado Shot; Review
- Optimizating a Toxic Rain Totem Build
- For a build that uses cyclone and ngamahu flame
- Duo builds for farming maps
- Two handed or duel wield swords for Crit Slayer Cyclone?
- Scourge arrow build help
- Suggestions on my build? 100% Impale, 100% Impale effect, 85% crit, Cyclone slayer.
Cyclone COC NO PHYSICAL DAMAGE 1 EX Budget Posted: 12 Jun 2019 04:35 PM PDT
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Best reworked melee sskill aside from Cyclone ? Posted: 12 Jun 2019 10:32 PM PDT SSo I've juiced up my cyclone to lvl 92 and am now looking to reroll into something other melee. What's the next best reworked skill aside from cyclone ? EQ or maybe even Blade Flurry ? [link] [comments] | ||
Posted: 13 Jun 2019 12:36 AM PDT What synergies exist now that Cyclone is a channelled skill? I was thinking of trying a CwC Dark Pact build. Any other ideas? [link] [comments] | ||
Dumbest build that's SSF viable? Posted: 12 Jun 2019 12:09 PM PDT I've been thinking of coming back this league for one more go at the game to see if I enjoy it more in SSF. (I hate trading) That said, I feel like a lot of SSF/League Starter builds are usually on the dull side in terms of interesting things going on/feel of gameplay. I kind of want something interesting in my build, maybe some unique I can work for in a targeted way, etc. I still want to be able to plausibly shoot for killing Shaper and Maybe Uber Elder by the time I'm done, (last time I played I just got Shaper done but didn't have the patience to give Uber Elder more than 1 attempt.) but ideally I'd like to do it with something that's more interesting than throwing on a few rares and using some boring skill. Or maybe even are there any builds which might give me the flexibility to use some weird uniques I end up picking up or something? Any suggestions are welcome. I'd also appreciate any guides on SSF and how to do loot filtering for it. [link] [comments] | ||
Anyone has fixes for my berserker problems? Posted: 13 Jun 2019 01:54 AM PDT
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Posted: 13 Jun 2019 01:10 AM PDT Hello, was hoping to visit everyones favorite skill but dont know which ascendancy to go, originally I was gonna go zerker for the speed but I would also like to take down bosses on this build while having respectable clear speed. Will zerker be able to uber elder if im bad pretty easily? [link] [comments] | ||
Posted: 12 Jun 2019 06:16 PM PDT Quick question, can ignites crit? And if so will they scale with crit multi? [link] [comments] | ||
Sustaining charges with zerker/slayer Posted: 13 Jun 2019 12:07 AM PDT Hey guys I tried my first own build this league and chose to build a 2h sword cyclone zerker. What I wonder is what is the best way to sustain frenzy/endurance charges? I came up with using Terminus Est but right now it's far out of my reach due to its prication. The other possibility is that I use currently is to use the nodes of Charging offensive (gives 20% chance to gain endurance/frenzy charges on being hit) and the two notes discipline of the slaughter and Discipline of the inorexibly. For they feel very unreliable so I use frenzy for bosses. While the damage boost is very high as well as movespeed... I thought of picking up impale nodes. Any suggestions what other ways are there to sustain charges? TL;DR: What ways are there for a Zerker to sustain endurance and frenzy charges? [link] [comments] | ||
LF suggestions/input for phys cyclone Posted: 12 Jun 2019 11:17 PM PDT Hello! I have starfoege, not yet linked, and T2 hybrid + T2 ias foil (up to 485pdps). I currently play with 5link kondo as phys RT cyclone. I'm thinking what should I go for, crit with foil and shield or just keep RT and spam fuses into starforge. Also I'm not sure if champion would be better than slayer....I like slayer leech things and possibility of 20% cull but champion looks nice too... I will keep 100% impale chance regardless of the build. Any help making my mind? Ty. [link] [comments] | ||
Players who started Legion testing their own theorycrafted builds, how has it been going? Posted: 12 Jun 2019 03:14 PM PDT I'd love to hear how things have been going for you. The amount of new stuff I've learned is insane. Case in point: just learned I've been using Arcane Surge incorrectly this whole time. Feeling a bit stupid and embarrassed about it, but at the same time, bonus damage is bonus damage. Can't complain about that. How about y'all? [link] [comments] | ||
Which tanky cyclone build for marauder classes? Posted: 12 Jun 2019 10:43 PM PDT Hi there :) Planing to change my jugg to cyclone. It should be able to do decent damage and be able to tank/facetank some t10-t11 stuff. ( im not the best in evading all the bad stuff :) ) What are good and tanky marauder builds actualy? Im considering nghamus flame cyclone chieftain ( not sure if the cyclone damage itself is high enough , because of the low weapon damage ) Or double nebuloch cyclone jugg ( either RT or avatat of fire and EO ) [link] [comments] | ||
Posted: 12 Jun 2019 09:11 PM PDT First time making a build as with everyone. Wondering what I could improve: Skill Tree: Should I remove some damage nodes and get some more life instead. Getting one shot randomly but mostly killing easily. Any pathing inefficiencies? Body: What body armour would be most suitable? Belt: Not sure what belts good Weapon: Not sure what base to craft on and what mods to get besides flat phys and %physical. POB: https://pastebin.com/26YVQpJK Thanks guys! Been a fun league so far besides the one shots :') [link] [comments] | ||
Posted: 12 Jun 2019 08:01 PM PDT Hi guys whats up? Here we go. I fkin love zombie builds so for my first one i thought on doing one on my own. ZOMBIE + PRIDE AURA FULL PHYSICAL DMG. What you guys think? i would stack loads of STR and health (plus all of the zombie points). Do you guys think it would be cool add any aura? or supp gem dat could help me more. for my 6L i would use summon zombie + melee physical dmg + minion dmg supp + maim supp + brutality supp + ruthless supp (switch out it melee splash support for clearing). thats the basis. What you guys can help me? any thougts? (btw i'm playing PoE since betrayal so i'm still kind of new =P) Any help is welcomed!!! Thx!!! [link] [comments] | ||
Posted: 12 Jun 2019 02:59 PM PDT I started with slayer cyclone and I'm looking to make a much faster mapping build while my slayer remains my boss farmer. What are the relevant speed clear builds now that are good for legion? I've never played ele hit so I was possibly thinking that or some type of bow build. I'm spooked wanders will feel bad with the HP changes. What are your thoughts? [link] [comments] | ||
Help me with Deadeye Scourge Arrow? Posted: 12 Jun 2019 06:43 PM PDT I consider myself rather newbie, so i decided to ask you guys for some tips. I chose Scourge Arrow cause for some reason i really enjoy playing with it, but i don't feel it being as powerful as it can be at this level of gearing. Any suggestions? ps.: yeah i know that my defense is kinda f*cked up rn. gotta work on it. heres the pastebin for PoB: [link] [comments] | ||
Legion monoliths and long duration brands Posted: 12 Jun 2019 05:31 PM PDT So do you think a 15 sec long brand with big attachment range would be able to chain to every mob in a legion monolith? :) [link] [comments] | ||
Help me optimize my crit flicker strike slayer please! Posted: 12 Jun 2019 05:21 PM PDT POB: https://pastebin.com/Fttam71g I'm debating on taking some of the nodes leading up the right side of the tree past acrobatics out and re-allocating them around to below the marauder/duelist area to the left. Any big gear changes I'm missing? I feel like my auras aren't the best choice either, but I've never been great at optimizing builds. Thanks for any input! [link] [comments] | ||
Berserker Doomfletch Tornado Shot; Review Posted: 12 Jun 2019 06:25 AM PDT When I first theocrafted it a few days ago, on POB draft it showed 200k+ per arrow on TS with over 200% life. The build scales it's damage from added phys from abysus and Berserker node Flawless savagery. It uses soul tether for overleech, and thanks to Pain reaver + watcher's eye mod from vitality = 80% to max leech rate. I almost have vaal pact without giving up life regen. You could in theory use Atziri's Acuity for even more leech but the regen is kinda wasted since I use enduring cry. Well anyway, this is actual build with real gear: https://pastebin.com/1Aq0MCyY To counter abysus downside of being vulnerable to physical damage, the build has some armor, block chance from using Rearguard quiver + staff nodes (with lioneyes jewel), uses aspect of the crab, and endurance from using warcry. Current level is in the low 80's. Leveling with inpulsa chest (bought it for 30c) so I dont need any herald of ice. Chest doesn't need any links because I plan on using kaom's heart for end game bossing so it will just be an easy switch. The bow was real cheap when I bought it, 30c 6linked + 1c for prophecy. I think the base bow price went up now to 50c 6 linked. Still cheap imo. Abysus with TS enchant is also one of the cheaper base helmets. Lioneyes fall are also cheap this league. Hyri's Truth amulet for precision aura (accuracy goes from 70 to 90%+) and also flat phys+crit multi, and cheap. Overall, to me this was budget since I'm used to spending a whole lot more on a TS build. I went and did my uber lab with like 4k hp and it was very easy, all those physical mitigation helped. I did end up replacing the abysus and used deidbell (with no enchant) just a precaution. So.. gameplay. Well damage is very very good. What I didn't like is it was too slow for me, I'm used to making Deadeye TS with qotf... and believe me I tried outfitting the berserker with qotf but the evasion is not there even with grace, jade, stibnite.. I would have to lose the abysus and replace other gear with evasion gear. So I just sucked it up.. That's one of the things I didn't think was going to be a big deal when theorycrafting the build. In POB it showed 200 move speed... but that's only true when you have rage stack of 50 with flasks up. And oh boy, it seems to take forever to get max stacks.. and sometimes the flasks are down especially on maps with lowered flask gain and then there's also temp chains. arghh.. That's pretty much my biggest gripe.. but if you're used to 100-150 movespeed then this is probably okay. I'll probably level it up to 90's, get better rings and do some Timeless Legion farming. Since my other build is a zoom zoom mf Deadeye, I'll use that to farm fragments. If you missed it, here is the POB: https://pastebin.com/1Aq0MCyY [link] [comments] | ||
Optimizating a Toxic Rain Totem Build Posted: 12 Jun 2019 08:13 AM PDT Pob: https://pastebin.com/Ud4kUn9v The theory behind this build is that we can place down up to six totems that clear an entire screen away while slowing down any tougher enemies. In theory, it should do very well against legion mechanics. Offense: Up to 6 totems firing toxic rain, blanketing everything with a poison dot that we scale. Defense: High HP (229%), (Phase) Acrobatics, 78% resistances The question is, how can I improve this build further? [link] [comments] | ||
For a build that uses cyclone and ngamahu flame Posted: 12 Jun 2019 10:49 AM PDT Im trying to get socket 2r 2g 2b but i cant its stuck at 3r 2g and 1b, For the 3rd red may i use a gem that will boost molten bursts further more ? currently have fire pen and elemental dmg with attack supp [link] [comments] | ||
Posted: 12 Jun 2019 04:45 PM PDT So what builds are good for duo farming? I assume TS is still fine but what other builds can be used as the dps, and what support is the best? [link] [comments] | ||
Two handed or duel wield swords for Crit Slayer Cyclone? Posted: 12 Jun 2019 04:42 AM PDT I've checked poeninja and it's almost split between two handed axes, swords and foils. So from everyone's experience, which has been the best version so far? [link] [comments] | ||
Posted: 12 Jun 2019 03:57 PM PDT So I've been playing cyclone so far this league and although its kinda fun and its gameplay are interesting I have always played bow characters in previous leagues and I kinda wanna go back, I was checking on some builds from previous leagues and I came up with this: https://pastebin.com/5Qsy52Qr is there something you guys would change? I'm terrible at making builds but the post for Mathil's build is not updated and yeah... anyway, thanks in advance! [link] [comments] | ||
Suggestions on my build? 100% Impale, 100% Impale effect, 85% crit, Cyclone slayer. Posted: 12 Jun 2019 08:19 AM PDT This is my first completely self-made build, so I'm looking for suggestions to maximize optimization. I could go starforge when I can afford it and add shock. Later on I can dual wield and swap Cyclone for Blade Flurry on bosses. [link] [comments] |
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