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    Friday, March 27, 2020

    Path of Exile I don't know what just happened but it did happen. A goddamn double doctor drop.

    Path of Exile I don't know what just happened but it did happen. A goddamn double doctor drop.


    I don't know what just happened but it did happen. A goddamn double doctor drop.

    Posted: 27 Mar 2020 08:45 AM PDT

    Angry reddit thread: PoE's performance really needs to be a priority right now.

    Posted: 26 Mar 2020 11:02 PM PDT

    Just opening the game slows my PC down and I have 32gb ram, i7 (4cores) and a gtx 1060 ... the game should run smoothly. Seriously... the longer you take to fix the performance the harder it will be to turn PoE into a real top-quality game. The only reason people still come back to PoE is because the game design itself is great and the game is fun in good conditions, but the end game itself, which should be the most important part of the game for player retention in my opinion, is having lots of troubles keeping up with all the different effects, monsters, etc.

    If Poe 2 ( 4.0 ... whatever it will be called ), aims to be the next generation of arpg we need huge performance improvements asap.

    I get it ... I understand that you need to keep the 3 month cycle devolopment... but for gods sake, make simples leagues if you have to and focus on making PoE a trully great game, enjoyable to play and smooth as much as possible, please.

    submitted by /u/MascarponeBR
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    Absurdity over nine thousand

    Posted: 27 Mar 2020 07:39 AM PDT

    Absurdity over nine thousand

    TL;DR: We can PAY to "disable" effects such as auras, which I don't understand why it's not a baseline option available in the game, since effect clutter is already an issue. Many players including me already stated that sometimes, you can't see shit going on because of over saturation of screen effects.

    https://preview.redd.it/i62d4t2h88p41.png?width=1188&format=png&auto=webp&s=811fcc2d85e74855915d6804304f024bcacaf176

    I am probably gonna get hit hard with the hate hammer and be drown in negative karma, but I gotta express myself. I don't even think Chris Wilson aproved this personally or then, for me, he is devil for money aswell. Hell, how absurd is that on top of paying to get "better" aesthetics now we can also PAY to disable them. As title says, absurd.

    submitted by /u/urito18
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    Found items have 5% chance to drop corrupted in area

    Posted: 27 Mar 2020 01:50 AM PDT

    I don't feel relaxed no more.

    Posted: 27 Mar 2020 12:07 PM PDT

    Love this game. Playing since dominus was the last story boss but damn atm I just feel stressful because of all the rush the game is. Gotta go fast every map, gotta go fast every league, gotta go fast everything everywhere. I don't feel relaxed no more. I miss the old days.

    Don't get me wrong. I love this game but Im just feeling sad about the path GGG is taking.

    Cheers.

    submitted by /u/PeterStepsRabbit
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    I have to be honest, after Metamorph league, I can't go back to clearspeed heavy league mechanic again.

    Posted: 27 Mar 2020 01:23 AM PDT

    I enjoyed Breach, and I really enjoyed Legion. However, I've not been playing Delirium much if at all despite the quarantine and time to play,, after coming off a league like Metamorph. I think in the end, I just prefer what Metamorph brought to the table, a mechanic that rewards you to focus on good single target, and not needing you to rush through the maps in order to maximize reward. You can play at your own pace, no need of worrying about backtracking (after they quickly made the organs auto-pickup), and the existence of a second boss after each map just feel so good. Not to mention the markings of all elite packs and bosses on the minimap, that was pure QoL goodness.

    I know many in the community likes to zoom zoom, but I feel that PoE already has enough mechanics that incentives good clear speed, I'd definitely prefer to see more league mechanics that takes things slower (without sacrificing the reward), more emphasis on single target and less zoomzoom.

    submitted by /u/SoulofArtoria
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    PSA: 4 and 5 node cluster jewels are functionally the same (for the most part)

    Posted: 27 Mar 2020 04:11 AM PDT

    PSA: 4 and 5 node cluster jewels are functionally the same (for the most part)

    Cluster jewels providing 4 and 5 nodes are functionally the same, point-wise, unless we are talking very very specific things where you actually want the 5th (minor) node. Getting 4 node medium cluster jewels on some of the more expensive combinations (of notables) is not worth the price premium. You just need to make sure the medium cluster jewel that provides 5 nodes has 2 notables AND a jewel socket.

    https://preview.redd.it/lqpfrm12y6p41.png?width=496&format=png&auto=webp&s=08a4fceebd4f99d398ee1e689a9a507251cb97c7

    submitted by /u/Mondaysoon
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    Crashed and roll back ? GGG owe me an apology !

    Posted: 27 Mar 2020 09:07 AM PDT

    The last patch broke the game for me

    Posted: 27 Mar 2020 08:59 AM PDT

    When I enter a map, I have to wait 2 minutes before the textures load and then I get instakilled by the first monster encounters because:

    1. they dont have their textures loaded yet and are invisible
    2. or lag spikes of 3+seconds of freeze when I cannot react
    3. or both

    In this state, the game is actually unplayable. Please fix this, I really like the league otherwise.

    submitted by /u/Sarien6
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    FPS drops, mobs not loading in, textures taking forever to load in

    Posted: 27 Mar 2020 03:57 AM PDT

    Game is unplayable right now, died multiple times because of crashes, fps drops and invisible mobs, it's extremely frustrating. Had zero problems during Metamorph.

    Specs:
    i7-8700k
    RTX 2070
    16GB RAM

    submitted by /u/Resouledxx
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    GGG improved performance by making every object in game invisible!

    Posted: 27 Mar 2020 06:43 AM PDT

    3.10 Atlas Guide - getting to A8 quickly. Requested numerous times, feel free to ask questions

    Posted: 27 Mar 2020 09:01 AM PDT

    This is why Three Voices is so expensive.

    Posted: 27 Mar 2020 01:23 PM PDT

    New harbinger map POG

    Posted: 27 Mar 2020 04:10 AM PDT

    [LOOTFILTER] NeverSink's itemfilter - version 7.8.2 - Major improvement to higher strictnesses and Economy Update #2

    Posted: 27 Mar 2020 02:56 PM PDT


    [LOOTFILTER] NeverSink's itemfilter 7.8.1

    This version contains a huge number of improvements. Most of these are focused around balancing out higher strictnesses (very strict and up). They've become more strict in general, better in identifying valuable items and should feel right at home for the high-loot-delirium-gameplay.

    I highly recommend you to take the time to read the changelogs.

    On top of that we've also adjusted and updated https://filterblade.xyz as well!


    Download and URLs:

    Source Description
    FilterBlade.xyz (DOWNLOAD) Recommended way of downloding the filter, if you intend to use styles or customize the filter! Has all strictnesses, styles and economy versions! Experienced users can also edit filters there comfortably.
    POE site filter list You can subscribe to my POE filter account to receive the filters and updates quickly. The drawback, is that you can't customize these, also no styles! Come in SC/HC versions.
    Changelog Contains information about latest and previous changes

    Additional Links:

    Description URL
    For additional information, questions and feedback FilterBlade Discord Forum Thread
    GitHub Filter Repositories - mostly for developers Stable Version , Softcore Version, Hardcore Version
    Support the development Patreon, PayPal
    Stay in touch and get informed about updates Twitter, Youtube, Twitch
    FilterBlade tutorials (more can be found on youtube above) Youtube Videos

    Changelog

    • [TIERING] Most tierlists have been adjusted to better match the current state of the game. Affected tierlists are: uniques, divination cards, unique maps, fossils, incubators, prophecies, scarabs, high level crafting bases, oils, fragments, shaper, elder, crusader, hunter, redeemer, warlord, vials, currencies, deliriumorbs

    • Simulacrum splinters now come with a tierlist. Stacks of 3+, 12+, 30+ and 100+ (if you can reach it) have different appearances and sounds!

    • the rare belt, ring and amulet section has been reworked. It's now split into rings+amulets and belts. The 65/75 level split has been removed, all items are now explicitely listed. "Bad" belts are now hidden on strict. "Good" belts are now hidden on very strict (because stygian is the one true good belt).

    • Added basic tiering for delirium orbs

    • Atziri sacrifice fragments (non-midnight) are now hidden on uber+ strict!

    • T4 uniques are now hidden on uber strict instead of uber+ strict

    • T3 uniques are now also hidden on uber+ strict

    • Low Quality gems are now hidden on very strict, instead of uber-strict.

    • T3 uniques no longer contain uniques that are boss-exclusive drops (these have all been moved to T3boss)

    • The "large perandus coin stack" threshhold has been increased to 20. Uber+ strict hides anything below.

    • Essence filtering has become stricter in the endgame. Uber+ strict now also hides screaming essences

    • Economy-updated versions now retier all catalysts and more general currency

    • Improved the tiering strategy for Kaom's Heart and a few other items with a similar conundrum.

    • Low tier oils are now hidden on uber strict (instead of uber+). They no longer produce map icons on Very Strict

    • Adjusted endgame flask highlight. Random non-quality Utility and top tier Life/Mana flasks are now only highlighted until T2 maps (instead of T4). Their strictness also went up.

    • Generic Talismans are now hidden on very strict (keeping them visible, because you can easily sell them for mass alterations and those are going up in price like crazy). Their fontsize has been reduced.

    • Strictened up highlight for mod-detected talismans

    • Ilvl82+ magic abyss jewels are now hidden on uber strict

    • Ilvl82+ rare abyss jewels are now hidden on uber+ strict

    • rare random abyss jewels are now hidden on uber strict

    • magic generic jewels are now hidden on very strict instead of strict.

    • split small/large armours in the T1 rares. This split is purely functional and is only relevant for filter generation and filterblade.

    • random normal/magic ilvl84-85 item bases are no longer highlighted on uber strict

    • Breach rings are now hidden on strict.

    • Slightly reduced the highlight level of the sound and map icon for T1 gems below level 4.

    • Introduced a new section for enlighten/empower/enhance level 4

    • Slightly reduced the highlight of T15+ blighted maps

    • All Outlevled maps are now hidden on very strict

    • Removed section for eyes and livers.

    • 2Abyss Socket uniques are now correctly highlighted (and no longer picks up 1 abyss socket uniques)

    - Non-84+ normal/magic atlas bases are now hidden on very strict.

    Filter and Styleversions

    Strictness-es are filter configurations the affect how much/little a filter shows. The general rule is that: as you clear faster, you want to pick up less, because in the time you'd take care of a higher quantity of items, you can kill more monsters and get a higher chance at rare loot. You can start with Regular/Semi-Strict first (great for new players and leagues) and simply up the strictness from the option menu, once you feel like you want to see less.

    Nr Name Short Description
    0 Soft Shows too much. Includes low crafting bases, magic jewellery in the endgame. Not recommended for regular gameplay.
    1 Regular Shows a lot. Recommended for beginners, new leagues and slow-clearing gameplay. Shows all rares. Good for chaos recipes.
    2 Semi-Strict Healthy balance. Great for new leagues and beginners and medium-speed endgame gameplay. Hides the worst rares. Good for chaos recipes.
    3 Strict Hides bad-base rares and scrolls. Universal and recommended endgame strictness. Hides random gems (hold alt in the first zone if you level with it). Bad for chaos recipes.
    4 Very Strict Hides most rares, scrolls, augments, armourers. Good for the endgame and for speed-farming.
    5 Uber Strict Hides all low currencies and rares. Great for quantity-farmers.
    6 Uber+ Strict Shows too little. Sterile screen. Hides all kind of stuff, including mediocre divination cards, all kind of crafting material etc. Recommended for speed-clearing quantity-parties or as a base for further editing. Not recommended for regular gameplay.

    Styles have no effect on how strict the filter is, but change the visual and audio configuration. Find one that pleases your eye most or make your own on https://www.filterblade.xyz . FilterBlade also comes with a preview comparison/feature for styles and strictnesses.


    Thanks to...

    A special thanks to everyone who helped testing and provided feedback during the past days, you guys included! Thank you!

    • /u/Tobnac and Haggis - the 2 others minds behind filterblade + great friends

    • A special thank you to all the patrons, especially: Mike E., Henry G., Greg D., Reilly M., Ryndaar, Matt Orsis.


    Best regards,

    ~NeverSink

    submitted by /u/NeverSinkDev
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    Are we getting fewer splinters now that they're vacuumed up for us?

    Posted: 26 Mar 2020 11:02 PM PDT

    I was getting 20-30 doing phantasmagoria now I'm lucky if I hit 15.

    submitted by /u/Ballsyballs
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    I'm not crying, You are!

    Posted: 27 Mar 2020 08:13 AM PDT

    I am now a Harbinger, deal with it.

    Posted: 27 Mar 2020 04:47 AM PDT

    Maybe I'm in the minority, but this is my favorite league so far and I love the Delirium encounters

    Posted: 27 Mar 2020 04:49 AM PDT

    I've been playing for quite some time, steam has me at 1400hrs on PC, and I was never very good at it. I mostly re-rand story because back in the original map system I just died mostly because I didn't fully understand defenses.

    This past Christmas I started playing on Xbox and I can't believe how much different it's been for me. On PC I always sucked because I never could get the hang of clicking to move while kiting and attacking. I've always had trouble with this in games like wow or RuneScape.

    Both of these last two leagues have been insanely fun as well as a leaps and bounds learning experience for me. 44days of play already on Xbox and I can't believe how much easier mapping and getting there in the first place has become for me.

    I was really worried I'd be back to sucks-vill when I saw all the posts about how difficult delierium can be, but I've enjoyed the challenge.

    Thanks GGG for making this my favorite game. It's fun to have a challenge to work on that feels rewarding. Would be cool if it lagged less. I'm just glad it's gotten so much better over the years.

    submitted by /u/Give_me_truth
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    Kingmaker Fortify range seems way over-nerfed

    Posted: 27 Mar 2020 02:12 PM PDT

    [DSC] Sol Shell Astral Plate - Lucky Awakener Orb

    Posted: 27 Mar 2020 03:53 AM PDT

    I really like this league despite all the negatives

    Posted: 27 Mar 2020 09:16 AM PDT

    Normally i am just a lurker and i dont post or comment on anything but i want to say how much i actually like this league. I understand that there are people that dont like to back track or they dont like zooming through maps but for me this league has been nothing but fun. Even when the delirium was buffed like crazy and it was super rippy, i play on softcore so obv for HC players that was a problem, but that was engaging and fun for me. I havent been playing POE for long, only a few seasons and i never play to the end of a season, but isnt like every build fast? I have never prioritized speed on a single build but just getting a quicksilver flask + 30% movement speed on boots + a movement ability makes me go through the maps pretty fast no matter the main skill i am using.

    I dont know everything about delirium and what it brings to the maps in terms of increased quantity/quality while the delirium is active but i dont really get that far into the delirium in a map. When i see a delirium portal i dont kill any mobs around it, i pop the portal and then i kill whats around it and like 1 other screen and you are already at 2 of the first drop most of the time. You kill 1-2 more screens and you are at 3 with 1 of a second drop. Most maps i only get to 4/2 of the first 2 drops. I have a fully kitted character and also 53 exalts and a crazy amount of the other currency. Again i am fairly new to the game so for me thats a TON of currency and all of it was just from killing t-16 bosses at the end of the map and getting synth maps and items that sell for a lot. For me delirium is usually closed by then so thats just the reg map mods. From the delirium itself i havent gotten any crazy drops from it and i have only gotten about 3-5 exalts to drop from it. I think most of the people are giving too much credit to the drops of the delirium (in a reg map). I have never seen the delirium being anything other than a fun encounter, the constant stuff you have to dodge, the random bosses that spawn, and the increased amount of mobs on the map, all of that is super fun to deal with imo and this league is really fun for me.

    The delirium orbs that you apply to maps are also crazy fun, you dont have to rush it since there is no timer and you can make it as hard as you want and really test out your min/maxed builds. The reason i usually quit a league is because i run out of content. After Killing the final boss, sirus, on awakened 8, or uber elder or w/e the season boss is at the time, i run out of spark to keep it going. I could make a new build but then i would just be doing what i already did on my previous character but with different buttons. The delirium league for me extends the play time for which i will get bored. Trying to complete higher maps with more delirious% is extending the life of the league for me.

    With the backtracking to pick up loot i dont really have anything for that. I dont usually have to back track but i use leap slam so i can kinda just leap to the item and pick it up and not really be worried of death, if there are tons of mobs still there ill just kill the mobs first then loot. At the beginning of the league i was always trying to get the highest drop count from the delirium as possible but after getting to red maps and getting more awakened levels, i completely stopped caring about how far i go into the delirium per map. So for me to back up a few feet to pick up loot its whatever. The only problem i had were the splinters since after they buffed the drop chance they were sometimes dropping like crazy and that was a lot to loot during the event but now that it drops at the end with the loot explosion i dont have any complaints with it.

    I understand that for some of you this league has been frustrating but i would just say to try to ignore maxing out the drops from the delirium and just try to enjoy the fight. Dont focus on how much loot you can get from it but how to maneuver the mechanics and stay alive. Again these are my thoughts from a relatively new player and i could have the delirium so wrong that i am just not doing it right and it actually drops a crazy amount of stuff but that has not been the case for me 1 time and even then this has been my best league for currency/drops. I am sorry if my sentence structure doesnt make any sense or some things i say dont make any sense, i dont really post much. Thank you for reading my post and i hope you all have a bountiful league.

    submitted by /u/obscurehamster
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    What leveling zone is your personal nemesis in that it always slows you down or annoys you to no end?

    Posted: 27 Mar 2020 11:22 AM PDT

    For me it has to be the Quay. 100% of the time without fail I will find, in this order:

    1. the Resurrection Site
    2. the exit to the Quay
    3. after 10 minutes of backtracking, the Ankh

    For my friend it is the Library. I've never had trouble with it but I always hear him cursing in disc as he uncovers 100% of the zone looking for the loose candle.

    EDIT: I appreciate everyone telling me how to find the Ankh truly but the point of the thread is rather the annoying feeling you get when you know exactly what to do in a zone but somehow continuously fuck it up anyhow.

    submitted by /u/perceptionsofdoor
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    PSA: On Zana mission screen press ALT on a map to see completed objectives

    Posted: 26 Mar 2020 06:39 PM PDT

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