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    Path of Exile Builds What to look for in a heist specialized build

    Path of Exile Builds What to look for in a heist specialized build


    What to look for in a heist specialized build

    Posted: 22 Nov 2021 10:31 AM PST

    Heist locker is almost full, looking to start running them and get a feel for whether or not its a strat i would like to do for league start in the future.

    Wondering about things such as common incoming damage types in heist (like mitigating physical if you are making a lab runner), what kind (if any) of dps numbers/skill types are good, etc.

    Are there common builds being used by the people bulk buying contracts and blueprints in TFT, or do they just use their mapping characters for it?

    Any other tips also welcome :)

    submitted by /u/Simicy
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    Lightning Traps | The Feared | Sirus A9 | Maven | Battle Trapper 3.16 !!

    Posted: 22 Nov 2021 12:32 PM PST

    Build to Faceroll the Campaign.

    Posted: 22 Nov 2021 11:19 AM PST

    This question is more about opinions and just a fun thought.

    I am of the few players that has zero interest in endgame. I actually enjoy the campaign, and I play it over and over again looking for different ways to tackle the Acts. Once I get to maps I re-roll to something else and go through Acts again. I don't find any enjoyment outside of Heists. Uber bosses, mapping, Delve, none of them really appeal to me.

    I know that all builds can get through campaign. I have done it many times on many builds, but I don't want to simply "get through" the campaign, I want to destroy it.

    TR was pretty good but the DoT gets boring after a while. Max Block was fun and easy but DPS was "meh". Summoner and Totems are both easy but the passive play gets monotonous. Assassin BF/BB is nice but doesn't really get going until halfway through the campaign. Same thing with Vortex.

    The one example I have is Dex stacking Hollow Palm Raider. That is the closest I have found where you use an active skill which has nice animations and it feels like you are doing something, while at the same time wrecking everything in your path. Once you put on a Thief's Torment ring you can just cruise to Kitava.

    Since I have done Hollow Palm 6 times now I was wondering if there is something along those lines. Hollow Palm requires some interaction, you have to position yourself, you have click things, so it's not a walking simulator like Death's Oath.

    Does anyone have a build that they enjoy just for it's ability to destroy the campaign? Just wondering what else might be out there for us campaign only players.

    submitted by /u/FakeAcctSnoo
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    Got a bit unlucky on the 3rd unveil, with chaos pen, is there any build that i can make out with this one? or any way to price it? thanks in advance

    Posted: 22 Nov 2021 12:39 AM PST

    Rage Vortex Berserker build guide

    Posted: 22 Nov 2021 10:45 AM PST

    The Flameslinger Golementalist is back - and she's got company!

    Posted: 22 Nov 2021 12:59 AM PST

    TLDR: Resolute Technique + mana efficiency solves accuracy and mana issues from 3.15. Chieftain now possible in Trade with Iron Will.

    To those who loved this build and knew friendly company therewith: this Reunion is for you.

    Spellslinger Flame Wall Elementalist was an extremely popular build in 3.13/3.14. It was one of the strongest league starters featuring extremely smooth gameplay, and some redditors might have come across me recommending that build to others back in its heyday.

    Unfortunately, 3.15 brought a quadruple whammy of nerfs to golem buff effect, mana reservations, Flame Wall damage, and trigger costs, and the build was no longer considered a viable league starter relative to the other choices in the meta. 3.16 made further changes to elemental DoT that seemed to drive the nails deeper. Elemental Overload and Elemental Equilibrium went away, and while most pure elemental DoT skills were buffed to compensate, this did not reverse the nerfs of 3.15.

    Accuracy

    That said, the biggest problem facing the build was the loss of free accuracy from Ice Golems. Accuracy is required for the projectiles that pass through the Flame Wall to hit enemies and to apply Flame Wall's debuff. If there is a significant (>10%) chance to miss, then the build just feels bad because your damage just fails that often.

    However, now that Elemental Overload only benefits the skill that crits, we no longer have access to Elemental Overload to boost Flame Wall's damage. Since we no longer need to proc Elemental Overload, we can now make use of Resolute Technique to guarantee hits on enemies. Conveniently, Resolute Technique is only a few points past Divine Judgment, and near enough to Tireless, Arsonist, and Barbarism that it is no hardship picking it up.

    Rebirth

    With the biggest mechanical problem facing the build solved, and its mana issues ameliorated with masteries and mana efficiency changes, this opens the way for Flame Wall Spellslinger's revival. Granted, the numbers are not as good as they once were (about 200k Sirus DPS at lv90 with just the tree and Ashcaller as a placeholder weapon https://pastebin.com/m4WkRDp3).

    However, there are tools to counteract this: Witch has a very nice 27% DoT multi wheel, 20% FDoT is now also available on the tree, and weapons and jewels can roll DoT affixes which should bring damage up to a reasonable level. The spell damage boosts from Righteous Fire and Vaal Righteous Fire can also be sustained with the aid of Flame Golem, Vitality, Rise of the Phoenix and some added max fire resists on the tree, and even further with the Recovery on Ignite fire mastery and possibly also the 2% life regen while moving mastery. Good weapons and decent investment can bring the damage up to about 700k Sirus DPS, which is quite enough for all non-major bosses.

    There is also the option of using Shaper of Storms instead of Primal Bastion for another ~20% boost to damage, since Divine Judgment gives access to 60% increased ailment effect, and reflect immunity is not a huge concern for a DoT build dealing relatively poor hit damage.

    Defensively, Stone and Chaos golems still provide a decent amount of (static) defence. The build also has the option to spec into some block chance, and it's near enough to Glancing Blows to pick it up, but its main defence is still going to be murdering everything three screens away.

    Coming out of the acts (https://pastebin.com/ZPaJFxFc), the build feels as good as it once did, which is pretty promising. Kinetic Blast is now the only wand attack worth considering for the build given its extreme coverage, as the Elemental Hit + Elemental Equilibrium tech is no longer accessible nor profitable. Power Siphon is somewhat acceptable as a substitute before you can acquire GMP in A4.

    Levelling

    In terms of levelling, the main idea is to run Flame Wall + Holy Flame Totem till A3. Afterwards, you can transition incrementally to Flame Wall Spellslinger as you get the necessary pieces.

    • A1: Pick up Flame Wall, Combustion, Scorching Ray + Spell Totem, Clarity, Vitality, and Flame Dash
    • A2: Pick up Wave of Conviction, Herald of Ash, and Controlled Destruction + Elemental Focus.
    • A3: Pick up Spellslinger, Flammability, and Kinetic Blast. Pick up Pierce (and optionally Swift Affliction, Burning Damage and Inspiration, depending on socket colours) from Siosa.
    • A4: Pick up all golems except Ice Golem, and GMP from Dialla. Pick up Hextouch from Petarus/Vanya as well.
    • A5: If you opt to run Hextouch with KB-GMP, you need Poacher's Aim from Bannon to fix your Pierce. You can go with Assassin's Haste for the mana and movement if you run a WoC - Hextouch - Flammability instead, in which case your KB link should be KB - GMP - Pierce - Combustion. IMO Wave of Conviction is not great until you can get at least Mastermind of Discord or a trigger wand (which also necessitates a Flammability curse on hit ring); the exposure link should be Spell Totem + Scorching Ray till then.
    • A6: Pick up Infernal Cry from Lilly, and use it on bosses.

    Lab order is Liege of the Primordial, Elemancer, Mastermind of Discord, and then Shaper of Storms/Primal Bastion. Liege of the Primordial and Elemancer (alongside Golem Commander) are necessary to run Chaos, Lightning, Stone, and Flame golems for pretty good QoL in general. Mastermind of Discord permanently renders mana issues moot, and Shaper of Storms/Primal Bastion is the cherry on top either offensively or defensively, without being too vital to the build.

    The tree order is to rush up towards Acrimony, then left towards Sovereignty and Divine Judgment and down towards Resolute Technique. The order of notables/keystones should be Divine Judgment, Resolute Technique, then Sovereignty. Afterwards, path towards Heart/Breath of Flames, then take all life nodes to pad defences as necessary.

    Chieftain Flameslinger

    The addition of the Iron Will keystone to the tree, as well as the pathing into Marauder regions to use Resolute Technique, opens up a new possibility for Flameslinger as well: Chieftain (https://pastebin.com/zLheJwTf). Without golem buff effect being as crucial to the build, other ascendancies are now comparable options (including Inquisitor - but without a good fourth ascendancy - and Trickster - but requiring some shenanigans like Skin of the Lords or possibly a krangled body armour to obtain Resolute Technique), but Chieftain is definitely the best of the lot.

    Chieftain is remarkably well-suited for spell fire DoT, with Ramako, Hinekora, and Arohongui all boosting fire damage done, and Tasalio making Righteous Fire really cheap to run. The idea is to go strength-stacking and rely on Iron Will and Iron Fortress to make up for Chieftain's lack of spell damage, and for Tasalio to support both Righteous Fire as well as make it easy to run Formless Inferno for a significant armour boost.

    The Chieftain has two major gotchas for levelling as a Flame Wall Spellslinger, though. First, he doesn't get many of the necessary gems, requiring access through Siosa in act 3. It is also further recommended to mule a Witch to the Submerged Passage for the Flame Wall gem early, otherwise you can only access a lv1 version of it from Siosa. Second, a lot of travelling is required early on with no good damage nodes, making getting through A1 to A3 and to Siosa somewhat of a pain.

    The only major change from Elementalist to Chieftain will be the exposure link, which must be Spell Totem - Scorching Ray. Not only is this 66% more exposure than Wave of Conviction, the totem is necessary to proc Chieftain's Arohongui, Moon's Presence ascendancy notable, which is very strong offensively (% increased fire damage taken by enemies) and defensively (enemies near totems deal 8% less damage). This forces Combustion onto the KB 4 link with GMP and Pierce, which means Flammability is best handcast and a curse on hit ring is a bit more of a priority.

    Lab order for the Chieftain will be Ramako, Arohongui, Tasalio, then Hinekora. Ramako comes first for the free 25% fire DoT and ignite chance for Combustion proccing. Arohongui capitalises on the Spell totem, whereas the bonuses of Tasalio are most relevant at the beginning of maps to relieve suffix pressure (especially in a strength-stacking build), buff physical defences, and pave the way for running RF. Hinekora is an afterthought as its only real benefits are the 10% increased strength and Covered in Ash; if you really must, run Infernal Cry until you can get that last ascendancy point.

    Tree order for the Chieftain will be hitting Warrior's Blood, then pathing through Barbarism to reach Resolute Technique. From there, path up one and straight right to hit Iron Will and Arsonist, then pick up from Resolute Technique to head up to Divine Judgment, Sovereignty, and Heart/Breath of Flames. Once done, come back to the Chieftain start to pick up Soul of Steel, Bloodless, Call to Arms, Utmost Might, and Inexorable, then cap off with Prismatic Skin and the various life and FDoT nodes in easy reach.

    Conclusion

    In general, the Elementalist is easier and cheaper to run as a league starter, enjoying higher damage and comparable defences without investment thanks to the Chaos Golem providing significant PDR. However, the Chieftain holds the promise of an extra damage scalar in the form of Strength, which also makes him tankier (especially when combined with Iron Fortress' block per strength). Both builds are now almost exclusively mappers: it was formerly possible to boss with it, and it still is possible to raise their DPS up to 1m+, but that would now take a greater amount of investment which may not be to everyone's taste or priorities.

    I would recommend again the Elementalist as a generically good league starter for both trade and SSF. My experiments with it (and the key realisation that RT is now viable with EO's exit) came too late for me to leaguestart it this time, but I'll still be rolling with it as a Legion farmer for my Reave Berserker and Boneshatter Juggernaut, as it's the fastest and cheapest clearer that I have access to.

    I'm not so sure about the Chieftain's place though: it just might require too many uniques to be truly SSF-viable (although it still works, Elementalist is better if you cannot get strength stacking equipment), and in trade, the uniques that it would want are the same as other strength-stackers which are increasing in popularity. Since it feels like most other strength-stacking builds would scale a little better than Chieftain Flameslinger, I don't think Chieftain Flameslinger is sufficiently competitive as a meta league starter in trade, but I'll be happy to take trade players' opinion on this as I'm primarily an SSF player.

    All PoBs provided are sketches and by no means end-game ready, but feel free to add on your ideas to the general framework laid out. I'm pretty confident I haven't missed any major tech that would drastically affect the build, but in case I have do let me know as well.

    EDIT:

    Postscript - Comparisons with CF Gladiator

    I've since gotten comments that for a similar playstyle, Gladiator CF is now the way to go. I've had a brief look at the general archetype and I sort of agree insofar as bow + quiver is the best way to load up on a whole load of DoT-related mods that no other weapon combination can compete with. And of course the numbers for CF are going to be better, as you free up Spellslinger's reservation for another damage aura as well as Spellslinger's socket itself for another damage support.

    To at least be able to report on a fair comparison I'm levelling a Gladiator CF build myself - I've taken some general inspiration from Grimro including his reservation setup, but I'm choosing to go with wand + shield instead, and to swap in Power Siphon + Barrage instead of KB + GMP for single-target. I'm also going Lancing Steel as a temporary carrier while I wait for lv38; so far it seems like a good carrier with Pierce.

    That being said, other than bow + quiver being the best weapon combination, some of Grimro's tech is worth looking at to bring FDoT including Flame Wall Spellslinger to the next level. For investment, we could get Malevolence in, with a helm enchant, or even Enlighten. Cluster jewels with DoT multi would also help a lot. + gem levels are of course an excellent way to scale, with corruptions, wands, and amulets. The main thing is trying to find a way to reduce the mana reservation cost to allow more auras to be run, which is mainly what is carrying Grimro's CF damage (as CF doesn't innately benefit from spell damage unlike Flame Wall).

    In any case, this post was never about Flameslinger becoming really top tier meta again (although the title is perhaps a little misleading in hindsight), but the substitution of Resolute Technique for Elemental Overload solving one dimension of the problems that Flameslinger faced after 3.15. I am heartened by the comments from people who have played this build previously, have enjoyed the mechanical feel of the build, and are glad to know that it is at least still numerically viable. It is these players whom I made the post for. I'll update this post in a while after I get that Gladiator levelled so I can report on the feel of the build and whether it is the next Flameslinger as far as mechanics goes.

    submitted by /u/Seiyashi
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    New players, starting to struggle in T9+ maps with Toxic Rain

    Posted: 22 Nov 2021 09:17 AM PST

    I've capped my resists at 75% (33% for Chaos), 3.9k life and 1.2k ES.

    PoB shows 80k Combined DPS for Toxic Rain (not exactly sure what is included in calculation...)

    When I do rare T9 or T10 maps with a bunch of modifiers, I struggle and often get taken out in one hit. Last night there's a map I didn't even finish because I ran out of portals...

    Here's my PoB: https://pastebin.com/kqXXYMha

    Any tips on what I should be focussing on to improve my build?

    I'm obviously broke, only I started playing PoE this league. I recently spent most of my Chaos Orbs to get -mana cost rings, and cap my resists.

    I think I find on average like 1 Chaos Orb every couple runs... is that normal? Seems pretty low :-/

    submitted by /u/Klutz00
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    First time Storm Brand noob

    Posted: 22 Nov 2021 08:40 AM PST

    so im new to storm brand first league playing it and ive been following velnya's storm brand occultist and i see people using void battery's and inplusa's instead of what her build is which is shav wraps and prism guardian i was wondering what are the pros/cons of going void battery's power charge thing vs prism guardian idk how i feel about my life being all es and will I still freeze everything if I have two cotb rings or I'd inquisitor better

    submitted by /u/nomakar
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    SSF Magic Finder Build (White maps)?

    Posted: 22 Nov 2021 08:36 AM PST

    Hey guys,

    I am thinking of starting a dedicated MF build for low level map farming to try and get my hand on more unique / general currency in SSF (Scourge definitely seems like the league to do it!)

    However, I was wondering on what build would be best and if anyone has had any luck with similar based on scuffed gear / low resistance etc.

    • LA Deadeye. Seems like the most popular but using a windripper which I dont currently have. Im assuming other builds would be more efficient until then?

    • Raider / DE / Occ CA/TR. While DoT isnt ideal for this, I already have a 6l bow to craft an easy +3.

    • Wander. I've always liked the idea of wanders but whenever ive tried, the dps just isnt quite there.

    • Poison Concoction. While not standard, ive seen that it can be very quick and the lack of a weapon is nice too to get it up and running early

    • CF glad. Bleed pops look solid and quick allround. Not sure if this is viable with just a 6l CF and a +1 wand however

    • Is flamewall wander dead now after EO/EE changes?

    • last one is a fireburst prolif char. Bit different but might be pretty good to charge through maps with

    Dont suppose anyone has any experience on any of the above? For reference, I have a few MF pieces already and various generic uniques (started league pretty late)

    Thanks!

    submitted by /u/hesdeadgoawayhesdead
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    Idea for an autobomber

    Posted: 22 Nov 2021 08:54 AM PST

    I love autobombers, played 2 different archetypes so far

    no1: flamburst/ignite with HoT only as a means to proc ignite

    no2: pure HoT lightning dmg with lone messenger and so on

    My idea is that, it shouldbe possible to combine the 2 archetypes pretty effectively. Sadly I dont know too much about the deeper mechanics of scaling your damage and never made my own build, so I wanna pitch my idea to more experienced people here to tell me if it works or not and if not, why.

    My build idea so far:
    Elementalist for guaranteed shocks and ignites
    HoT in crest of desire (to make HoT hit harder, afaik ignite dmg scales with initial hit)
    Inpulsas + bereks respite to proliferate ignite and shock
    Storm secret for faster ticks
    probably hp/es hybrid with corrupted soul
    no idea if crit makes sense here

    any thoughts/recommendations/problems are much appreciated

    submitted by /u/SkyFeenix
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    Improving winter orb boss dps

    Posted: 22 Nov 2021 06:42 AM PST

    Hey guys I've been really enjoying mapping on my winter orb occultist, farming n3 has been a blast, but the boss damage (conquerors, sirus) is really lacking atm. I think I remember back in synthesis when everyone was playing winter orb, people would run like a CoC ice spear winter orb variant that did really nice single target but I'm not really sure.

    I don't know which gems should I swap or maybe I'd have to completely re-do my cluster set up, change HH for a stygian vise, anyway, here is my pob: https://pastebin.com/XXpGAn0M

    submitted by /u/Cosmyc
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    Vaal Mine ideas

    Posted: 22 Nov 2021 11:44 AM PST

    Just learned you can put Vaal skills in mines and want to do something with it, but are there any good Vaal skills that would make good mines? Especially for boss killing?

    For instance a Vaal Ice Nova looks like it could shotgun anything with minions around it but it's useless against bosses that don't.

    Maybe I could chain a Vaal fireball into a hydrosphere?

    Maybe I'm barking up the wrong tree?

    submitted by /u/igniz13
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    Is flicker strike a viable league starter? If not, what lower tier budget would be required to make it viable?

    Posted: 22 Nov 2021 10:06 AM PST

    Never tried flicker strike before, and it looks fun. I understand as an early build, I won't have currency to dump into it to make it god tier. I can't play as much as I used to be able to, and rolling multiple characters results with me spending most of my time just leveling them up rather than farming with them, so I'd like to start a build that seems fun

    submitted by /u/simplemenace
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    Running into a wall in the endgame

    Posted: 21 Nov 2021 09:23 PM PST

    Hi everyone, I'm returning after being out of the game for several leagues (last thing I remember was Delirium), and running a Bane/ED Occultist has taken me further into the postgame than I've ever been before. This is the first time I've ever been able to consistently pull off T14-15 maps, and I saw Sirus for my first time ever last week. Overall, things are going great! And, with a fresh infusion of currency from targeting Blight, which has gone from something that I didn't understand at all to now one of my favorite pastimes to grind on, I'm sitting on more currency than I've had in the combined total of the rest of my playtime in this game (around 10ex, which is nothing, I know, but baby steps). It feels like, for the first time, I can sorta kinda almost take some tentative steps into Real endgame content. Not yet, but it's at least a goal that feels achievable.

    My problem is this; for as powerful as my build so far has been in getting me to this point, a lot of the serious content still feels really out of reach. I can't take on Sirus; I just plain don't have the damage and eventually the degens he puts on the ground that don't go away just limit my options to move too much and I lose the attrition battle in the last 10% or so of his health; and this is at Awakening level like 0-4. The very notion of running something like a 4-faction legion or Wave 30 Delirium or anything else like that has me completely terrified.

    I guess I'm at that part once again where I just don't see the way forward. I can't identify the jump between the 500-800k-ish DPS I think(?) I'm dealing, and the 1.7-3mil dps that I should be able to reach at an easy minimum. I've got a link to my build here on Pastebin as it currently stands, trees and gear. Any pointers would be greatly appreciated. I'm really hoping this is something I can at least push a little bit further without getting into the 'lol just drop 20-30 exalts on better gear' territory, but every time I come back to PoE, I run into this ceiling in my builds that just doesn't feel like it's enough to survive endgame content and it makes me feel like there's just something I'm fundamentally not understanding about this game, even after a thousand or so hours logged on it.

    submitted by /u/RozenQueen
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    General's Cry Endgame Upgrades

    Posted: 22 Nov 2021 01:43 PM PST

    https://pastebin.com/d41fA535

    I just dropped a bottled faith which should sell for 15ex, but I'm not sure what I should be upgrading next. I have been able to do all of the normal bosses, but I failed a wave 22 simulacrum. Does anyone have any suggestions?

    submitted by /u/keithgmccall
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    So what build are you considering for the Endless Delve event?

    Posted: 22 Nov 2021 11:25 AM PST

    Considering it will be like the last one, I'm considering Pathfinder or Occultist Poison Concoction but I haven't played the buils before, so not sure what to expect.

    submitted by /u/andrenery
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    Flicker strike question

    Posted: 22 Nov 2021 07:31 AM PST

    Trying out whether I like seizure inducing gameplay and was wondering what the interaction is between Paradoxica's attacks with this weapon deal double damage, and a cluster node that has a % chance to deal double damage. Is the cluster node worthless?

    submitted by /u/itsnotrocketsurgury
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    Zealot's Oath + "lose +# life when you block" scourge implicit = losing ES on block or not?

    Posted: 22 Nov 2021 07:50 AM PST

    About to roll an Arakkali’s build. Couple of questions first…

    Posted: 22 Nov 2021 10:22 AM PST

    Hey all,

    About to sell my MF gear and use the currency to fund an Arakkali's build. Will have around 80 or so ex, plus a HH I'll be selling to get a Squire.

    Before I do, I'm curious about a few things on the build.

    1. What version? I've seen quite a few different setups for the build. I've been thinking of following Paelstron's to start, as I'm completely unfamiliar with the build.

    2. I know the build bosses and does simulacrums well, but how is it generally for mapping, and is it capable of T14 Tropical Island Nem3/beyond farming at a decent pace?

    3. Cyclone version or nah?

    Also open to any other tips you have for the build, as I don't really play minion builds, and have never played Arakkali's fang.

    Thanks in advance!

    submitted by /u/Mr_McGibblits
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    Looking for a build to push

    Posted: 22 Nov 2021 11:55 AM PST

    hi, so i played a bit of different inquisitor builds this league and nothing stuck, and im looking for a few certain things in a build

    - should be tanky like a lot tanky

    -decent dps ( 4m-ish )

    -not too many button presses.

    -20ex budget for starting ( i can invest more if it feels good )

    any reccomendation?

    P.S. i played the manabond hiero, doryani inq, and the fire conversion inq. (which are all mjolner and cyclone base builds coz they actually felt good but lacking in focus)

    submitted by /u/MOKMOK0822
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    What is the average "Enemy Hit Damage" on bosses people use to calculate armour?

    Posted: 22 Nov 2021 08:02 AM PST

    Also, what to input for porcupine spike? Assuming no map mods.

    submitted by /u/idontacasd
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    Failed at Sirus, want to try it again. How can I improve my skele mage build?

    Posted: 22 Nov 2021 06:41 AM PST

    Hi! For the first time playing POE I lvled past level 90 and I'm aiming to finish some endgame objectives I didn't complete in past leagues. I'm playin Skele Mage and loving it, started with a guide but now I'm on my own, trying to learn the game and what playstyle feels the best for me.

    Im doing T13~T14 maps very comfortably, I like the clear speed and the survivability as well, but I want to push the build a little further and do Sirus. Here's my POB https://pastebin.com/PbyLphSi

    • My tree feels like I'm wasting some points with bad passive placement, is there something I can improve? I want to add another large cluster jewels, but I'm not sure what to take out of the tree.
    • I feel my Zombies die too often and I'm not sure if they're helping with damage. I thought about getting a add lvl 20 minion damage + add lvl 20 minion life on a bone helmet a put my Zombie setup on it. Is it a good idea? Maybe raise zombies + add phys + add fire + multistrike
    • I'm running out of mana very fast, with skitterbots + zealotry + tempest shield theres not much unreserved mana. Is there somethings I can change?
    • As for minion damage, what should I be looking for in terms of numbers for endgame content? Like T16 maps and Sirus? Honestly, I don't know much more about the endgame past Sirus.

    I really appreciate any help! I also have around 100c I can spend. Thx in advance!

    submitted by /u/jsantos-1
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    Build for Replica Paradoxica

    Posted: 22 Nov 2021 03:11 PM PST

    Build for Replica Paradoxica

    This is my 2nd league and I am playing as cyclone berserker in SSF.

    Found this item. I have played only physical melee builds. Is this any good?

    If yes, then can you recommend me a SSF build for this item?

    How much would it be worth in trade league?

    https://preview.redd.it/95j88h53b8181.png?width=779&format=png&auto=webp&s=c0cbf217dbf471333a6f656f1d073411de214416

    submitted by /u/Prestigious_Gate_615
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    How do I craft this fire burst staff for cheap?

    Posted: 22 Nov 2021 03:10 PM PST

    I got down to the first burst mod sadly already on warlord which was probably a mistake.

    How do I craft this decently for under say 4-5ex?

    https://i.imgur.com/ZkU38wD.png

    Edit: Ignite HoT build.

    submitted by /u/Choirandvice
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    Any kind soul feel like knocking together a PoB for an SST version of the Smite Doryani's Prototype Armor Stacking Champ with Replica Dreamfeather?

    Posted: 22 Nov 2021 03:08 PM PST

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