Path of Exile Questions Thread - June 11, 2019 |
- Questions Thread - June 11, 2019
- Please upvote for visibility. Animation cancelling Bugged.
- Can confirm: Legion chests are rewarding
- Legion Jewel Cheatsheet Version_1.jpg
- The Touch of God (song) by Stark
- I knew someday Harbinger Challenge Crown Attachment would have a purpose
- I know not many people play bow currently but it is really annoying that your movement skill goes off but since its not an instant animation (like every other fucking movement skill in the game) you canel your animation while blink arrow goes on cool down. Flame dash doesnt have this issue.
- Legion when you want to have fun
- One of the scariest aspects in Legion League
- I found a friend in Phantasmagoria map
- Cospri's Malice can no longer proc spells with shield charge as it uses the shield and the weapon mod is local. Confirmed not a bug by GGG. Press F for CoC discharge clear speed.
- Can we get the option to turn off animation cancelling for walking?
- ༼ つ ◕_◕ ༽つ GGG TAKE MY ENERGY. ༼ つ ◕_◕ ༽つ
- What is the point of rotating buffs?
- List of On-Kill effects that do not work for legion mobs
- GZ Manni_Veni for first 100 in Legion SC
- Maybe this has been discussed, maybe not: Instant Death is the game now.
- Must be the Wind
- Emperors Luck can give Mirror of Kalandra confirmed!
- [Suggestion] Now that Orbs of Horizon can drop like regular items, could we get a slot for them in the currency tab (and maybe shards as well)?
- This two-screens-away-insta-death bullshit
- [Discussion] Incursions didn't need the rare monster life buff.
- I think i figured out what's wrong with Multistrike.
- Legion finally dropped me a 21 +23% gem!
- GGG please
- Alkaizer sums on the melee issues.
Questions Thread - June 11, 2019 Posted: 10 Jun 2019 05:07 PM PDT Questions Thread - June 11, 2019 This is a general question thread on June 11, 2019. You can find the previous threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Please upvote for visibility. Animation cancelling Bugged. Posted: 11 Jun 2019 02:37 AM PDT Any skill that can have it's animation cancelled will not work whilst holding down move only, this started occuring after the latest patch approximately 1 hour ago. [link] [comments] | ||
Can confirm: Legion chests are rewarding Posted: 11 Jun 2019 11:49 AM PDT
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Legion Jewel Cheatsheet Version_1.jpg Posted: 11 Jun 2019 04:52 AM PDT
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The Touch of God (song) by Stark Posted: 11 Jun 2019 12:10 PM PDT Hey Exiles and PoE community, Words can't express how thankful I am that you all liked the rough draft of my Slayer Meta parody song. For years I have wanted to make music and share it as a gift for people all around the world. Sound has helped me a lot with my life struggles and finding happiness, so I hope that I can give that back to you all. Path of Exile actually helped pull me out of a deep depression, so it's important to me that I combine the two. The Slayer Meta song was a funny one, this one is more of the "real deal." It's about our good friend Dominus and it's called "The Touch of God." The stream clip is a little scuffed, as I'm taking meetings in LA currently and not at my home studio right now, but the audio is 100% and hopefully that's all that matters. If everything goes well, should have the full version on Spotify and all those places within 4 weeks. However my mentor does always say, "Man makes plans, God laughs." Please enjoy, it is my honor to serve you all. :) https://www.twitch.tv/stark4machines/clip/FrigidUnusualConsoleMau5 - Love Stark PS - if anyone would love to help with some kind of music video, I would be forever grateful! DM me please! :) [link] [comments] | ||
I knew someday Harbinger Challenge Crown Attachment would have a purpose Posted: 11 Jun 2019 07:22 AM PDT
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Posted: 11 Jun 2019 01:47 AM PDT
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Legion when you want to have fun Posted: 10 Jun 2019 11:48 PM PDT
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One of the scariest aspects in Legion League Posted: 11 Jun 2019 11:46 AM PDT
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I found a friend in Phantasmagoria map Posted: 11 Jun 2019 05:30 AM PDT
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Posted: 11 Jun 2019 05:40 AM PDT
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Can we get the option to turn off animation cancelling for walking? Posted: 11 Jun 2019 01:17 AM PDT So right now im playing EQ and i hit very slow, and so often i cancel my own attacks by simply walking. Be good if there was a setting to disable it from cancelling with walk, but still be able to cancel with movement skills. [link] [comments] | ||
༼ つ ◕_◕ ༽つ GGG TAKE MY ENERGY. ༼ つ ◕_◕ ༽つ Posted: 11 Jun 2019 07:19 AM PDT Let us send our energy to the GGG team working tirelessly to squish bugs and provide a great league. What has been delivered already is amazing but the league has a bit more to go to be as polished as past leagues. Just know GGG us bug reporting is just that. We know it takes time to fix everything and that some times when you patch these new systems new bugs can arise. I hope I can speak for the rest of r/pathofexile when I say, take our energy and we will do everything we can to be patient. ༼ つ ◕_◕ ༽つ Good luck GGG [link] [comments] | ||
What is the point of rotating buffs? Posted: 11 Jun 2019 03:42 AM PDT With the new Ngahamu node on the Chieftain ascendancy, I've got to ask: how are we supposed to use rotating buffs? Obviously GGG has made the choice not to give Chieftain a permanent 40% more damage bonus, but instead a 4 second 100% more damage one. Why? We can't time it. There are no indicators that the buff is on. Literally the only way to tell whether you'll be doing 140k or just 100k is to look are your tooltip. So that means we have no way to efficiently use this buff, we just have to do with the "Will I one shot this mob pack? Guess not! And this one? What about this boss? If I go in right now will I do my full damage?" At the very bare least, minimum, give us an icon in our buff bar but even that wouldn't be sufficient. We need a sound, graphics, I don't know, something that tells us when we can use damage to the best of its utility (maybe disable this in HOs). [link] [comments] | ||
List of On-Kill effects that do not work for legion mobs Posted: 11 Jun 2019 10:23 AM PDT Can we get a list of on kill effects that some how don't work for legion mobs that ARE NOT corpse effects in the hopes that GGG will address them? It seems like when the league was pitched they indicated on kill effects would work in a lot of cases but that they could control it on an individual level to help mitigate some potential abuse cases. However, it seems like the majority of them do not work but some skills have been given preferential treatment (looking at you contagion) making them much more desirable on the whole for the league. Sorry for the short list, but I have only played slayer thus far so my experience is limited. I'll continue to update the list with what get's posted in the comments.
Slayer - Headsman - More damage on recently killed Slayer - Bane of Legends - Movement speed on enemy killed Slayer - Bane of Legends - Attack speed on rare or unique enemy killed (untested by myself but if it's like the move speed it also doesn't work) Slayer - Impact - Area of effect per enemy killed Gladiator - Arena Challenger - does not grant challenger charge on kill in stand stance - u/NiddFratyris Gladiator - Gratuitous Violence - states enemies explode "on kill" similar to Herald of Ice which works - u/tomblifter Pathfinder - Nature's Reprisal - does not proliferate poison on kill - u/MaybeMelissa Trickster - Swift Killer - does not grant any charges on kill - u/kylegetsspam Trickster - Patient Reaper - does not increase recovery on kill - u/Zimzams123 Occultist - Profane Bloom - Killed enemies do not explode on kill - u/kouutsu Cold Snap - does not grant frenzy charges on kill - u/wrathyy Blood Rage - does not grant frenzy charges on kill - u/ThisIsMyFloor Rampage - does not gain or refresh stages on kill Bino's Kitchen Knife - does not proliferate "On Killing a Poisoned Enemy" - u/_yet_An_Other_ Extractor Mentis - does not grant onslaught or unholy might on kill - u/ThatSaladMan The Blood Dance - does not grant frenzy charges on kill - u/simpol1 [link] [comments] | ||
GZ Manni_Veni for first 100 in Legion SC Posted: 11 Jun 2019 03:02 AM PDT
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Maybe this has been discussed, maybe not: Instant Death is the game now. Posted: 11 Jun 2019 09:31 AM PDT Chalk this up as complaining, I don't know, whatever you want. I just want to discuss how things have changed. I'm all for challenge, I'm all for interesting mechanics and having to pay some attention. But with every mob in the game having their damage tuned upwards exponentially, it seems like GGG is doubling- or tripling-down on the old concept that you are either alive, or you're dead, and there is no in between. Every single magic, rare, or elite enemy in this game does more than your entire Health Bar, ES, and MOM combined. There is no surviving a hit, there is only "don't get hit". Which, sure, spam that at people I get it. Don't get hit is how we fight Shaper and Elder and whatnot, but things have changed beyond that. I've noticed now that every enemy in a given pack spams spells now. In the past, you'd get some spells going off but it wasn't a big deal because you had defensive layers so most of those hits didn't get through and were weak. But now you open a door and instantly have two dozen ice spears launching at you. You get near a pack and the entire cramped room is filled with hundreds of bouncing Spark spiders. And because of the accuracy buff, 90% of them hit. Ok, sure that's mob packs, let's be more careful around them. But when your Monolith stuff fills the arena with enemies that offscreen huge splash attacks and can track and target you without you knowing where they are, and those attacks one-shot you before their animation plays, things are getting a little annoying. "They have a wind-up!" I hear people saying, which is great if they're on screen, which they're probably not since we spend most of any fight spamming move skills now. I'm not trying to sound like I don't like the Legion mechanic. I really do, it's fun and I love the rewards. But this combat change and tuning every enemy so powerfully is kinda making it obvious that GGG doesn't know how to make things more interesting outside of just making every hit an instant death. That's not interesting, no one likes that. Am I crazy here? I don't think I am, but I don't see this being discussed at all. [link] [comments] | ||
Posted: 11 Jun 2019 11:44 AM PDT
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Emperors Luck can give Mirror of Kalandra confirmed! Posted: 11 Jun 2019 12:29 PM PDT
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Posted: 11 Jun 2019 03:48 AM PDT Basically title. That's all. [link] [comments] | ||
This two-screens-away-insta-death bullshit Posted: 10 Jun 2019 04:52 PM PDT
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[Discussion] Incursions didn't need the rare monster life buff. Posted: 11 Jun 2019 11:53 AM PDT I was tempted to post this before the patch released but decided to hold my tongue and actually play it first. Now that I have, I can confirm, this is an issue. I'm all for the rare monster life buffs in the rest of the game, but incursion feels really rough now with the rare monster life buffs. Incursions on certain builds already felt really rough to clear, and its especially bad when a rare monster has the stone of passage. Going into reds, this problem has become even worse and more apparent. Either incursion needs to have the life buff reverted specifically for incursion, or the timer bonuses need to go up. EDIT: Also, if the life in incursions is going to be higher, please don't allow ghosts to spawn in there... Martyr is hella scary to get in there now. As a related note: Delve is sort of similar, but a lot more acceptable in comparison. I'm only in level 76 delves and still having problems with rares. When you got deep in delve, most of the issue was already that rares wouldn't die -- at least the rares of the monsters types specific to delve. The mobs from the base game (like bears) had so much less life than the mobs from delves -- for example, a rare spider taking 3 times as much damage to kill than a rare bear at the same depth with the same mods. At the very least though, the clear speed side of things isn't that much of an issue as it is with incursion -- but I don't think delve monsters needed the rare monster life buffs either. Basically: The base game needed the monster life buffs. Incursion (and Delve to a lesser extent) did not, and the buffs make Incursion feel really bad. [link] [comments] | ||
I think i figured out what's wrong with Multistrike. Posted: 11 Jun 2019 04:14 AM PDT At first i thought it was me and my clunky playstyle but it seems everything is wrong because of animation canceling. If you just tap the button and then wait for three attack animations and tap again everything works great but if you get used to "just hold the trigger until everything dies" you pretty much fucked up. It seems like multistrike with the button being held up cancels itself and basically perform only the first strike. That's why my attack speed feels horrible and second and third strikes seem to do the same damage as the first one. [link] [comments] | ||
Legion finally dropped me a 21 +23% gem! Posted: 10 Jun 2019 07:14 PM PDT
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Posted: 10 Jun 2019 09:18 PM PDT
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Alkaizer sums on the melee issues. Posted: 11 Jun 2019 06:18 AM PDT
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