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    Path of Exile Questions Thread - June 18, 2019

    Path of Exile Questions Thread - June 18, 2019


    Questions Thread - June 18, 2019

    Posted: 17 Jun 2019 05:07 PM PDT

    Questions Thread - June 18, 2019

    This is a general question thread on June 18, 2019. You can find the previous threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    But mom

    Posted: 18 Jun 2019 06:28 AM PDT

    You Need PoEmap.live In Your Life! Path of Exile (2019)

    Posted: 18 Jun 2019 01:51 AM PDT

    https://youtu.be/6HqpDxiQA7o

    Awesome! Thanks Liftingnerdbro for the video!

    Thanks snql for creating this super helpful tool!

    Don't forget to support the creator of this awesome website at: https://www.patreon.com/poemap , https://www.donationalerts.com/r/snql

    submitted by /u/sneforious
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    The Art of the Deal

    Posted: 18 Jun 2019 03:44 AM PDT

    [Survey] Help me settle a bet and collect useless data! Which way do you go first while leveling?

    Posted: 18 Jun 2019 08:11 AM PDT

    If I'm found dead by tomorrow by some kind of brain issue, that's probably the reason:

    Posted: 18 Jun 2019 08:43 AM PDT

    Did my 1st ever Uber Elder On HC.

    Posted: 18 Jun 2019 08:31 AM PDT

    The language barrier is making trade funnier

    Posted: 18 Jun 2019 12:21 AM PDT

    2nd league I play, think i got lucky

    Posted: 18 Jun 2019 05:29 AM PDT

    Legion has something I don't like in game - offscreen skill-using enemies.

    Posted: 18 Jun 2019 04:33 AM PDT

    Edit: For clarification: I am playing PoE since 2012 and Legion is my favourite league so far.

    BUT

    Majority of rare legion monsters are really powerfull and deadly (and templar enemies have proximity shield, that I as a miner hate so much).Half of them are using their skills offscreen what is making them harder or even impossible to evade/dodge (that maraketh flicker assasins, I hate you). When red wall form vaal rare monsters is now playable, imo offscreen incoming deads are too much sometimes for me. :(

    P.S. Overall league is the best :)

    submitted by /u/Smoku114
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    I just noticed the tail of Shakari (act 9 scorpion boss) is a remnant of the woman she once was

    Posted: 18 Jun 2019 10:05 AM PDT

    My solid startpack

    Posted: 18 Jun 2019 01:16 PM PDT

    Many skills still not hit registering

    Posted: 18 Jun 2019 06:14 AM PDT

    I saw in the latest patch update announcement that sometimes the initial hit from bladestorm does not register.

    This actually applies to multiple skills even with 100% hit chance and 100% chance to hit evasive monsters. Of skills I have tested this includes: Frost Blades, Consecrated Path, Spectral Shield Throw, Sunder, and Tectonic Shield Slam.

    Is anyone else experiencing this? It tends to happen only with the initial hit. I hope GGG notices this bug exists with more than just bladestorm.

    Edit: Running list of skills posted in this thread with "first hit" issues: Ele Hit, cyclone, reave, scourge arrow, ground slam, ice crash, frenzy, spectral throw, cleave, heavy strike, viper strike, flicker strike, infernal blow, sweep, and ice shot.

    Edit2: To those saying it sounds like a sync issue... This is only happening with attacks, not spells. Also this issue has only existed since the release of legion. I speculate the issue stems from how the "attack cones" are calculated and the first attack is being excluded.

    submitted by /u/Damnation13
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    Lab farming is becoming less and less profitable this league due to all the crashes.

    Posted: 18 Jun 2019 03:51 AM PDT

    I've already lost 3 frags this morning due to crashes when I'm half way through the lab. The time loss and the frag loss are really making lab farming a poor choice this league.

    submitted by /u/ManikMiner
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    New players: Spamming trade whispers to the same person is an easy way to get blocked

    Posted: 18 Jun 2019 07:30 AM PDT

    I know the trade system sucks, but for the love of Chris, do not spam the same person 10 times with a trade offer. When you're selling high volume items, it makes it impossible to do anything with that many whispers. This has happened to me many more times this league than ever before, so I can only assume some new people don't understand POE trade etiquette.

    submitted by /u/LP_LadyPuket
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    Literary Conflict in Path of Exile

    Posted: 17 Jun 2019 03:44 PM PDT

    Why SRS dont have built in Rage?

    Posted: 17 Jun 2019 11:16 PM PDT

    They are raging arent they?

    submitted by /u/arox1
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    Fate Salvation; Belly of the Beast Evolved

    Posted: 18 Jun 2019 11:09 AM PDT

    Path of Exile is designed around trade while at the same time it's designed to make trade as hard as possible

    Posted: 18 Jun 2019 03:09 AM PDT

    The fact that PoE is designed around trade is undisputed. It's heavily underlined on official game overview.

    Trading is very important in doing many aspects of the game.

    What we undoubtly know from GGG's viewpoint (given Trade Manifesto (note: the post is 2 years old but in recent QA GGG confirmed that they still completely agree with this manifesto)) is that:

    • Efficient traders acquire gear and resources much faster and create much stronger characters. This is undisputable. The majority of item drops do not match your build or the resource drops are not needed for you, but can be exchanged with other players to items that will benefit you. Traders make useful things from relative trash. Win-win for both sides.
    • Easy trade means reducing drop rates. This is easy to explain. If trade is hard, there need to drop really many items to generate something that will be useful for you. If the trade is easy, too many item drops will very easily end up being exchanged with other players significantly speeding up everyone's pace of acquiring better gear.
    • Easy trade would make the disparity between different players too great. Some people just don't like to trade (not necessarily for trade interaction reasons) or trade very rarely (eg only buying absolutely necessary items and selling only very valuable things). Personally I don't see this point to be a problem - PoE is designed around trade so if someone doesn't want to trade (for other reasons than trade interaction issues) it's their own problem. People who play SSF do it for extra challenge and can't blame the game for not being SSF-friendly - it was never designed to be so. Having trade hard, some items can follow high-potential-high-variance design like Watcher's Eye and Timeless jewels.
    • Easy trade allows for greater abuse by automation. This problem is hard to come by. Bots aren't healthy for the game but at the same time - if there are trade API issues we prasise bots because these are the sellers that have stocks large enough and are very responsive. I understand why GGG does not want an Action House - one of the reasons being too large opportunity for automation. Introducing AH and then fighting with bots could end in even worse situation - for example, how satisfied would you be to anti-bot solutions like trade cooldown? Players are generally strongly against artificially imposed limits.
    • Easy trade reduces the number of times a character improves their items. I don't agree with this. Many say that they would buy more upgrades if it was easier to do so and easier to sell previously used items. Especially in softcore, we like to constantly min-max our gear and for many unique items there is no suffient supply to always buy a perfect roll. In such situation we don't trade because it's tedious - we don't trade because no one sells an upgrade.
    • GGG wants trade to be hard. For various reasons. On PC international realm "It's easy to list items for trade, easy to search for items, and is often quite frustrating to complete a trade. This remaining frustration is the only thing standing in the way of trades being basically instant." [On Xbox and China realm] "we're experimenting with the opposite end of the trade spectrum, where it's very easy to complete trades but more difficult to find the exact item you're looking for.". Given issues on these realms, I suspect that players are more satisfied with trading on international PC realm than others.

    Apart from why GGG wants to make trading a time-value opportunity cost, it's worth noting that when designing leagues GGG wants to make trading harder at every possible aspect (some probably unintentionally):

    • Shaper and Elder mods have all sorts of bonuses that are non-trivial to calculate. Previously you just summed up all increases (optionally checked crit multi). Now you need to weight % increases with % of A added as B
    • multiple mods don't have implemented pseudo mods which make searching harder:
      • there is no pseudo total #% increased intelligence - you need to sum total #% increased attributes and total #% increased intelligence
      • there is no pseudo total +# non-str maximum life - if your build does not gain life from str (The Iron Fortress, Mask of the Stitched Demon) you have to explicitly sum up explicit life, implicit life and crafted life mods
    • there is no easy way to buy an item with crafted mod or open slot for that crafted mod
    • some mods are mutually exclusive, the list of exceptions is growing and there are more bugs (most recent being able to craft second phys-to-ele convertion)
    • multiple league contents make trading interaction harder/slower or block it completely:
      • abyssal depths do not allow to create a portal
      • can't trade while delving or in lab (lab is a very big offender because selling lab drops (especially enchanted items) is very trade-intensive while running lab blocks trade completely)
      • can't trade in memory runs (unintended tp bugs) or risk instance timeout (very small reset time)
      • can't trade while in timed boss encounters (Breach Domains, Domain of Timeless Conflict)
      • can't tp out of some boss encounters (Elder and Elder guardians)
      • some leagues required constant trading of finite-use resource (talismans, leaguestones)
    • multiple league contents are practically untradeable or rely on trust:
      • Cadiro trades
      • syndicate crafts
      • legion jewels

    Look at some of the past leagues and compare them with current ones. There is some disparty between trade-friendliness of league mechanics - perhaps it's unintentional but I would very like to see GGG's viewpoint on this disparty. Beasts can be sold. Prophecies can be sealed and traded. Why does syndicate have crafting benches? Why Jorgin does not drop an Orb of the First Ones or ITF Breachlord's Orb?


    Summing up:

    PoE is designed around trade, but at the same time GGG does not want to make it easy. I don't ask for an AH or any game trivialization. I ask for GGG's viewpoint on the disparty between league mechanics and what's ther opinion on trade difficulty vs trade interaction frustration. We have seen some improvements in this regard (AFK players having different badge, DND players not listed) but it's still unclear for me whether some difficulties in trading are intentional or accidental.

    GGG said long time ago they are experimenting with trade changes but only ones that really work will be ever given to us. So far no changes were applied apart from minor QoL fixes. The ideal solution is to make trade hard but non-frustrating. I don't have an idea for this but we have some such solutions already in the game for other problems - for example, loot pinatas are a performance issue - strongboxes, incursions and delves don't drop all items instantly. In the case of Delve the solution is amazing - azurite is spread around for semi-manual pickup instead of being instantly acquired. We go around the cart to collect azurite while at the same time items appear one after another. Waiting for item drops could be tedious but instead we have feeling we actually do something because we are collecting azurite. Now ... if only there was a solution of this kind to trading. Incubators look like a better version of trade cooldown so maybe this is a good starting point?


    Edit: typos/grammar

    submitted by /u/Xeverous
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    Something about accuracy seems completely broken right now, 97% chance to hit evasive mobs and missing more than half my attacks

    Posted: 18 Jun 2019 12:30 PM PDT

    Play an audible quote of the general that has spawned after activacting the monolith

    Posted: 18 Jun 2019 01:11 AM PDT

    This could be an indicator for a rare spawn and would add to the epicness of the Legion theme.

    submitted by /u/vedoro
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    Having this kind of "anything can drop anywhere" possibility for items really brings a lot of excitement to the league

    Posted: 17 Jun 2019 05:01 PM PDT

    Is it a double veiled item? is it a temple mod? is it a sick talisman?

    nothing in this game has gotten me as consistently excited as seeing that special rare item drop from Legion mobs. i gotta say, aside from technical issues, this is one of the best leagues to date.

    submitted by /u/LegitimateDonkey
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    Zizaran going full Neo on this one

    Posted: 17 Jun 2019 11:28 PM PDT

    It finally happened

    Posted: 18 Jun 2019 08:59 AM PDT

    Recent D3 convert. Took a small break to make this.

    Posted: 17 Jun 2019 10:23 PM PDT

    Dashed and fell through the ground in ledge

    Posted: 18 Jun 2019 07:34 AM PDT

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