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    Tuesday, July 30, 2019

    Path of Exile Builds Has anyone tried a zombie or skeleton or both build with impale?

    Path of Exile Builds Has anyone tried a zombie or skeleton or both build with impale?


    Has anyone tried a zombie or skeleton or both build with impale?

    Posted: 29 Jul 2019 07:21 PM PDT

    And scaling impale and physical damage?

    submitted by /u/AMARACH17
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    How to make a loop with zombies?

    Posted: 30 Jul 2019 05:15 AM PDT

    I want to use cwdt with a cycle of zombies spawning and dieing. I was thinking of using heartbound loops, but I can't figure out a situation in which this will work. I know you can use acuna's will gloves to get rid of the corpse that is needed of the zombies to spawn. I know I can make zombies spawn with cwc and cast on crit, but those are not viable options. Have anyone figured out how to make this work?

    submitted by /u/Imustbelonely
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    Saboteur Trap Build that can take down end game bosses

    Posted: 30 Jul 2019 04:56 AM PDT

    Title says it all. Looking to roll one last character this league. Would love some build suggestions. Thanks.

    submitted by /u/FetzerValve
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    Blood Magic Magma Orb Deadeye - slightly off meta...

    Posted: 30 Jul 2019 04:24 AM PDT

    Got a bit bored with other characters so put together a slightly odd build.

    Idea was based on the fact there was a +2 magma orb chain Malachai Awakening for sale in Legion. But it disappeared before I could buy it. So I bought a +1 chain iron mask and scour-chanced, then upgraded it (Took a LOT more chances than I expected)

    Idea is that it adds a lot of damage, and blood magic fixes the mana issue. Running vitality and a life on hit + leach with vitality watchers eye to offset that, and the degen from Gloomfang.

    https://pastebin.com/1wSY0xLm

    I'm attempting to make leap slam viable with a slow staff by using 16% more attack speed gloves alongside deadeye Tailwind. It's not super quick, but it's usable, and gives me fortify + endurance charges.

    Sire of shards for clear, pledge of hands for single target.

    Still needs a few levels + uber lab (And go back for some more passives) and to level up my supports but got a few things I'm not sure about, not sure if anyone has ever played similar?

    - What links to use. Original plan was unleash for clear setup, seemed like a nice idea, but it doesn't work well at all. Alternating spell echo/faster casting for now (Echo doesn't lock me in too badly, so probably that. Will drop crit strikes once I fill out crit on tree, but then not sure what to use. I could drop ele focus, and then use immolate + combustion? Got a bit of cold damage which might help freeze and shatter too. Not sure about inc aoe vs conc effect vs anything else either!

    - For single target currently got empower, which is definitely not the best. Maybe immolate + combustion there. Slower proj isn't slowing stuff down as much as I'd like either, guess it's drawback of going deadeye.

    - I wanted to play with pledge of hands, the more damage on the last volley, if I hit the sweetspot of the last chain is a ton of damage. And the increased aoe per repeat helps overlaps/ But locking in place vs uber etc not a great idea. Maybe I should craft/buy a +2 fire, double damage while focussed etc staff? Maybe shaped one with power charge on crit?

    - Got a few empty links. Guess just a basic cwdt setup. But maybe I should run a decoy totem to hold tanky stuff in the optimal magma orb range?

    It's a pretty fun playstyle though. Can't say I'd recommend as a build idea to many people, it needs some pretty specific gear (Though you don't strictly need the gloves, the ass mark ring, the corrupts on gear etc. And you could use shaped life on spell hit rings rather than the watchers eye, which frees up running anger/malevolence etc which might actually be superior)

    submitted by /u/carlovski99
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    What am i doing wrong, Ancestral warchief

    Posted: 30 Jul 2019 03:55 AM PDT

    So this is a pretty well known build that is supposed to be very durable along side doing great dmg, but i just dont see it...
    anything above t10+ maps i RIP all the time, totems die very fast on t12+ (i know this is more of a boss killing build) so i understand i need to take my time and let the totems kill do their job before moving forward on higher tiers, but it seems something is holding my character back from progressing forward, there are obvious improvements link a 6th link but iv watch ppl easily kill uber lab on a 4l so just dont understand. it feels like i need to input multiple exalts to push forward.

    https://pastebin.com/UexPW2fK

    submitted by /u/ZealousLegend
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    CI Vortex Mana Guardian 75/75, 90% Phys Reduction, 1.2M+ Dps

    Posted: 29 Jul 2019 08:33 AM PDT

    This build was born out of my frustration of getting off-screened randomly by Legion packs. After half a season of ED/Contagion, I reached a point where I simply needed something different. It started as another standard HoAG/Mana Guardian build but i quickly remembered how much i disliked Pet AI, and so I began the search for a viable alternative while maintaining the un-killable & tanky feeling of a mana guardian.

    Video Links: (I recommend the Chimera one, its the best)
    Uber Elder
    Minotaur
    Phoenix
    Legion Pack & Chimera
    Hydra

    Path of Building

    Here is a link to the guide on PoE Forums : Official Forums

    submitted by /u/B0redom
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    CwC Cyclone Shock Nova Trickster - Please Critique

    Posted: 29 Jul 2019 05:58 PM PDT

    The main idea is to use Cyclone CwC with Shock Nova so that I'm able to clear while moving and using huge the AoE of Shock Nova. By exploting the fact that we can use Elemental Equilibrium with Cyclone, the damage loss from Cast While Channeling is mostly compensated. CwC is better than CoC imo because we don't have to worry about Accuracy and is overall much easier to build, and only with CwC we can use a Staff.

    I have chosen to use Staff mainly because of the AoE nodes and the fact that I can incorporate an additional 5 link Vaal Ice Nova for Legion Monoliths. The clear has been Winter Orb like and very satisfying so far. I'm mainly looking for ways to improve the DPS. I'm not sure if PoB calculate the damage of CwC correctly because I still see increase in cast speed affects my DPS. In my calculation I should have 3.57 casts per sec and thus 769000 DPS. I want to keep the DPS as honest as possible and thus choose to avoid most condtional buffs.

    https://pastebin.com/sNHXXCaT

    submitted by /u/ShitHitTheFannn
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    Help With 2H Cyclone Slayer

    Posted: 29 Jul 2019 02:44 PM PDT

    https://pastebin.com/i22sHTW1 this is my character so far and here's my profile https://www.pathofexile.com/account/view-profile/FieryCabbage/characters. The axe probably needs to get re-crafted. I bought it as is because it was cheaper than a plain 6L ilvl 81 elder axe. I wasn't sure if I wanted to invest too much since my ED character does pretty well.

    I've been following Ahfack's guide http://www.pathofexile.com/forum/view-thread/1995010, but after reading here it seems like he has multiple ways to build in the same guide that don't go together. I was thinking I just mixed up something. My damage isn't terrible. It's great on packs and some rares, but it almost feels worse than ED on rare/unique monsters/generals/bosses

    I have about 8ex to invest now. I'm just not sure where to invest besides re-crafting the axe. I'm not sure if sword is better than axe, but I could switch if necessary.

    Any help would be appreciated.

    submitted by /u/ManyModsSuchWow
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    Looking to do Mjolnir Inquisitor with cyclone shock nova and arc

    Posted: 29 Jul 2019 05:49 PM PDT

    This is my first mjolnir build that I am trying out and I was wondering if there was anything I can change to make this build work.

    https://pastebin.com/5XKv3S5f

    submitted by /u/xs0bzx
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    Flame Surge Trapper

    Posted: 29 Jul 2019 10:59 AM PDT

    Any critique would be appreciated as my last trapper was back when Kinetic Blast was a popular trap/mine skill (so like 2.X?).

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Hey guys I have some money to sink so I want to make Flame Surge Great Again. Take a look at the build I made: https://pastebin.com/2aFgXP2M

    I use a Flame Trap totem to get the burning started, and then spam Flame Surge for the big deeps. Depending on how far I go with jewels (the rest of the gear is pretty cheap, Tinkerskin 6L is only 4ex, only need 6S Martyr of Innocence, don't need all that ES I put on gear, really just need some fat life rolls+str for life and just a tiny bit of res) I can make it out with like 6-10ex. For this investment I get around 2mil Shaper DPS with flasks and 1.4mil Shaper DPS without flasks. For clear I just switch out Conc. Effect with Inc. AoE. For regular mapping I'd just burn rares if necessary and bosses with Flame Trap, wouldn't need it on the regular.

    submitted by /u/Sher101
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    Final Build Project of Legion

    Posted: 29 Jul 2019 10:37 AM PDT

    Hello all, I hope you have all had a great time in Legion so far. Personally, this is the most time I've spent playing any league, and I'm having a blast! I've been able to make more currency this league than any other by a large margin (playing since Breach). I have around a 100 ex budget. I want to make a Frostblades Build because I think the skill looks awesome, but I've never played it. I'm going to make the build myself, but I'm curious what you guys think in terms of ascendancy choice. I want it to be a fast mapper and be able to handle Uber elder easily. I'm trying to decide between Berserker, Raider, and Champion. What do you guys suggest? Thanks!

    submitted by /u/Floyd_19
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    Crit Cyclone Berserker

    Posted: 29 Jul 2019 06:46 AM PDT

    https://www.pathofexile.com/account/view-profile/Americanidle/characters?characterName=TotemSlammer

    Still debating whether to spec out of aspect of carnage and respec back into more leech.

    Rite of Ruin is a bit of a noob trap, the degen will kill you on many boss fights and make certain map mods a HUGE pain in the ass.

    Obviously a hits can't be evaded weapon is needed for this set up, as is the physical impresence.

    The helm can be substituted for a fortify effect helm (both reduce damage taken from attacks in a similar way, this helm was so well rolled with intelligence I had to go with it).

    50% reduced damage taken from crits kaoms heart is also HUGE, got it for 3-4 ex, cheap enough and worth it.

    Current dps in POB is around 3-4 million (without the calculation of impale, which pushes it closer to 12 million). I've tested shaper a few times, and each phase is SUPER short, can kill carcass boss instantly before he ports out, can kill guardians in under 10 seconds. Damage is insane, even without aspect of carnage.

    submitted by /u/mister_max
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    Glacial hammer upgrading or should I reroll to something else?

    Posted: 29 Jul 2019 09:34 AM PDT

    Currently looking some help how to go from here if at all? Damage wise this build has been so far okayish at least up to T15 maps. Real concerns are about if the damage will be enough to kill something like normal atziri or delve bosses around ilvl 75-80 . Basically just trying to get last couple challenges done that are just map farming and trying to find a delve boss which I still haven't found even after spending around 100k sulphite.

    Since I'm zerker as well... I'm pretty scared of monoliths and sometimes even bosses might just one shot me. I guess I should somehow balance this out. Wonder if going Jugg would help with defenses? Just don't want map clearing to become too slow.

    Is it worth to try and make this into something better or should I just switch to something else? Like Toxic Rain/Blade Vortex . Cyclone just is pretty boring.

    Originally I used Abyssus with this GH build, but pretty quick switched to a rare cause that 40% inc damage taken was just too much.

    As for how much currency do I currently have... that'd be 24 exalts . Though I'd rather probably not blow all into this GH build.

    Here's my PoB https://pastebin.com/NKXC5MEV

    submitted by /u/Famatic
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    Pledge of hands flame golem

    Posted: 29 Jul 2019 08:04 AM PDT

    Could someone who has tried this help me, I have some questions.

    submitted by /u/Jugg100
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    2h phys crit slayer cyclone question - Atziri's acuity or soul tether?

    Posted: 29 Jul 2019 07:54 AM PDT

    Atziri's acuity is an incredibly strong item, but well rolled spiked gloves offer a ton of attack speed, extra phys damage, and that spicy +1 to melee weapon and unarmed range. Soul tether seems like a nice way to get overleech. Both offer +int which is nice to have, so it doesn't have to be from passives or on rings. what are your thoughts? Should I shoot to eventually use both and be unkillable?

    submitted by /u/b-aaron
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