Path of Exile Questions Thread - May 08, 2019 |
- Questions Thread - May 08, 2019
- Enemies have too little health and deal too much damage: a discussion.
- How I made phat bank using cheap prophecies over the course of a couple weeks
- He gave me the card. Pretty cool cosplay don't you think?
- [Fun/Hideout] The maze maker is back ! Come try my MAZE in my hideout made with decoration ! (10-15 min average solve time)
- [LNB] Flashback League - 5 Solid League Starters
- GGG stole my vaaled T15 map :(
- PSA: fractured rings with that are worth 50+ex
- Spectre Book
- [Guide] CI Storm Burst Trickster Build 15M+ DPS
- POE Beat Invitational Season 1 - Kitava Race Series
- Check out the alt-art Demigod's Immortality up for grabs in this weekend's Flashback Event!
- Bex - "Yesterday’s tweet has sent people into a frenzy about whether Path of Exile’s upcoming league is called Carnage. My tweet has people convinced it both is and isn’t the league name based on my trollish history. Schrodinger’s league name. I guess the ritual of teasers has begun!"
- Poe flash league starter
- [SSC][Item Showcase] Synthesized HoWA and Shaper's Touch replacements
- Is the enemy explode suffix from shaped mace the same as the synthesis implicit mechanically-wise
- Make Scorching Ray Fire Exposure at 1-4 Stage
- Is Dynamic Resolution broken or something?
- So um, is this a base that's good? I don't see any other comparable magic bases anywhere.
- delve rooom
- Stash in Templar Laboratory
Questions Thread - May 08, 2019 Posted: 07 May 2019 05:07 PM PDT Questions Thread - May 08, 2019 This is a general question thread on May 08, 2019. You can find the previous threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Enemies have too little health and deal too much damage: a discussion. Posted: 07 May 2019 09:06 PM PDT The game is currently so fast that it's causing problems in multiple areas. I do not think that our movement speed or attack/cast speed is a problem - having high movement speed and attack/cast speed helps the game feel smoother and more enjoyable. The problem is in how quickly we kill things and how quickly we can be killed. It's causing problems in the following areas (and likely others that I've not thought of, too): MeleeSo we all know that melee's in a bad way. GGG will supposedly be fixing it in 3.7 (although it remains to be seen what approach they take). However, melee's biggest issues are simply monster life and monster damage. Monster life is a problem because the game is currently in a state where everything that isn't a tanky rare or a boss gets one-shot. We currently spend more time running to the next pack than we do fighting them. This is especially impactful for melee characters (and even more so for "true melee" characters who use single-target or small AoE attacks) because they have to spend even more time travelling to enemies, making their clear even slower. If monsters had significantly more health then the gap between melee and ranged characters would lessen significantly. Melee also feels bad in comparison to ranged characters because ranged characters can accidentally off-screen enemies, again due to our damage being so huge compared to enemies' health. (I can't see GGG doing anything to address this problem in 3.7) Monster damage is also a problem for melee. Monsters do a lot of damage in high-tier maps, or while delving. Melee characters have to be far closer to their enemies to deal damage, so they're far more likely to take damage. However, the defences just aren't there to enable melee characters to take that level of damage:
Melee characters just don't have the health/sustainability required to balance out the fact that they have to get so close to enemies. Ailments & status effectsAilments and status effects just aren't in a great place either, again due to enemies dying so quickly. I'll go through them individually:
As an aside, seeing as I've mentioned the state of DoTs a couple of times: cold DoTs and chaos DoTs are currently very strong. However, this is mostly because they kill so quickly that they might as well be considered one-shots while clearing. They do feel different while bossing or against high-health enemies, though, which they should - they have very consistent sustained damage and allow for much more focus on positioning than hit-based builds, however, their damage can't be pushed as high. Dying to one-shotsMonster damage is so high relative to our health pools that we usually only die to one-shots, or to multiple hits in such quick succession that it might as well have been a one-shot. When was the last time you died by attrition? Or got beaten down into submission (not just hit once), to the point where you had to back off and recover? Deaths are so quick that a half-second lag spike can kill you, and it's not uncommon for players to not even understand what killed them. Monster damage being so high also means that investing into defence just isn't worth it beyond a certain point for most builds; you need to meet a certain threshold where you can survive small hits but, beyond that, the best defence is for everything to be dead. Some enemies will one-shot you (or as good as) whether you stack defence or not, so the best thing to do is just dodge their hits and kill them as quickly as possible. FlasksFlasks suffer, both due to how quickly we clear and how susceptible to one- or two-shots we are. Most players use an instant health flask because if you survive a hit, you're likely to be on such low health that you need to recover instantly before another hit comes in that finishes you off. It's only really at the beginning of a new league on your first character where life flasks have any kind of interesting interaction - you can sustain if you manage your flasks properly, but you can't just spam them because you'll be using charges more quickly than you can generate them. Combat feels far more tactical and engaging at this point in the game, where you're having to fight enemies (rather than just exploding them and moving on) and they can be dangerous to you but not lethal if you manage it all properly. Whereas late game, you press your SolutionsThe obvious solution is to increase monster health and lower monster damage (it's especially obvious that I'd suggest it seeing as my whole post is on the topic of problems that are caused by low monster health and high monster damage!). Ideally, it'd need to be pretty huge changes - I'd personally start in the region of 4x health, 1/4 damage and work from there - but it'd need to be gradual so the community doesn't backlash too much. I would love to see GGG run short - perhaps two weeks - mini-leagues as a testbed for broad changes like I've suggested. We know how important community feedback is to them and their design process, and it'd be a great opportunity for them to get wider testing done. Anyway, yeah, that's my essay for now. I'd love to hear thoughts from everyone else on the topic. [link] [comments] | ||
How I made phat bank using cheap prophecies over the course of a couple weeks Posted: 08 May 2019 10:00 AM PDT So I was really enjoying Synthesis league and got 2 characters to 100 and spent a ton of currency gearing them out. I profited well over 300 exalts using just cheap prophecies (and maybe some luck?) in like 2 weeks of just mapping/nexus. Thought I'd share some of my strategies with you guys if you're interested. Not really sure how many of these are "secrets" but the amount of profit I was making is better than just simply not using them. Kalandra's Craft You can buy these for like 1-2c each and then rush a nexus boss and activate this prophecy before you kill him. The nexus bosses seem to always drop a fractured item with 3 fractured mods and Kalandra's Craft will always drop 3 additional mirrored copies of said item. You can either re-sell them if you hit a sick base, or synth 3 out of the 4 of the items for a chance to hit something good. The item will always have 3 implicits. Out of all the ones I ran, the most expensive base I sold from these were triple fractured sorc shoes at 5 ex per base, as well as hitting some good gloves with lightning damage conversion that sold for 6 ex, and an explode implicit sceptre that sold for 45. Vaal Winds I was playing a self-curse temp chains build with solstice vigil, so the buff from the tempest lasts an insanely long time, instead of 5 seconds. I was buying these at anywhere from 9 to 15c per pop and when they triggered I was pulling out anywhere between 4-9 divines in a 2-man group per proc. Divines retailing back out at 21c per, so a net profit of almost an exalt per proc when it hits. Seems to have the same proc rate as any of the 30% quantity tempests so they hit pretty often. Bountiful Traps These are about 2c per prophecy and when you hit a 500% quantity strongbox sextant on a map, I'd throw one of these into my queue and hope that it hits. The amount of times you'll get Diviner's and Arcanist's from this is pretty huge, but even when you don't hit them, simply having 500% extra quant from the monsters that pop out of them is enough to easily bolster your map pool which you can then re-sell. You can combine this with An Unseen Peril for more gains. The Dreamer's Dream 2c Prophecy that when it hits guarantees that the map boss drops a rare map. I haven't done an extraordinary amount of testing with this and earlier impressions were much better than it might be in reality. I ran these pretty much all day today and was 5 for 5 with T16s from Elder UGS, after running them more and more I realized that it wasn't actually a guaranteed chance to drop a T16 and was just getting insanely lucky. After running 49 of them, I ended up with 14 Elder maps back from them, so about a 28% chance to hit a T16, and if you sell them for 17c each, you're making more than double the investment back, not counting other tiers of red maps that drop. The best part is that this prophecy doesn't conflict with other prophecies, so you can have Rats/Frogs/Tempests/etc going on at the same time you're doing this one. Might be worth testing more. Overflowing Riches You can get literal quad tabs full of these from people who are spamclicking prophecies for profit at a cheap bulk deal. I'm not sure how much I was making on average from these but it was more than I was spending on them for sure. You can hit annulment orbs, divines, exalts, red sextants, etc from these and just proc them whenever. Pretty good prophecy but requires a lot of micromanagement. The Hungering Swarm/Cursed Choir Basically a budget alternative to Rats and Frogs. Additional monsters is additional density which is a higher zana beyond spawn coefficient. The Four Feral Exiles This one is a little bit RNG but you can specifically attempt to target farm unique jewels. Inspired Learning are over 7 exalts each, Unnatural Instincts over 20. The way it works is by hitting the "Rogue Exiles drop an additional 2 jewels" sextant, throwing Four Feral Exiles prophecy in, as well as a Reliquary Scarabs (which are dirt cheap) in an attempt to get many many rogue exiles per map that all drop jewels with the possibility of being unique. Did some of this and got some pretty okay unique jewels from it, as well as an Inspired Learning. Unsure about how good this truly is, but it's worth a shot if someone wants to do more testing. Scarab market is a bit dry. I'm done with the league until Flashback so I figured if you're not going to be doing that, then you can attempt to mess around with those. Most of these were done in a 2-man group. Have fun. [link] [comments] | ||
He gave me the card. Pretty cool cosplay don't you think? Posted: 08 May 2019 01:31 AM PDT
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Posted: 08 May 2019 05:40 AM PDT Hello! I've been doing some maze in previous league and i'm back ! Bigger hideout and more decoration since last time, so it's much funnier :) If you want to try the maze, it's in the Synthesis league, and you have to whisp : Kyorah Here's some picture how it looks like : So if you want to have some fun and make a break in your leveling/looting or want to do in this end league, come try it :) ! BTW no movement skills are allowed ! ;) Wouldn't be fun otherwise Just whisper : Kyorah It's on the forum right now : https://www.pathofexile.com/forum/view-thread/2500817 [link] [comments] | ||
[LNB] Flashback League - 5 Solid League Starters Posted: 08 May 2019 10:49 AM PDT
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GGG stole my vaaled T15 map :( Posted: 08 May 2019 09:05 AM PDT
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PSA: fractured rings with that are worth 50+ex Posted: 08 May 2019 05:07 AM PDT The only viable way to attempt triple +1 charges (+1 end, +1 frenzy AND +1 power charges as implicits) is with a three fractured implicit ring with t1 #x to all attributes, 14-16. This can be any ilvl that t1 attributes can drop. I can't think of any other combination that has the potential to be this valuable. [link] [comments] | ||
Posted: 08 May 2019 10:10 AM PDT I've played multiple summoner builds and I always go back to Summon Spectre - I have just in many years grown tired of that I have to keep going specific zones to resummon minions or if I want to switch spectres. My suggestion is if you spec necromancer you get a book either through a hotkey or specific new slot or hell I would even carry it in my inventory. That store spectre you have summoned and you can switch between those you have found and summoned kinda like beastiary book - also you can see the current active spectres level and what skills they use. Am I the only one that would love such an addition? (This is literally just a toilet thought) [link] [comments] | ||
[Guide] CI Storm Burst Trickster Build 15M+ DPS Posted: 08 May 2019 03:23 AM PDT
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POE Beat Invitational Season 1 - Kitava Race Series Posted: 08 May 2019 03:25 AM PDT
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Check out the alt-art Demigod's Immortality up for grabs in this weekend's Flashback Event! Posted: 07 May 2019 03:34 PM PDT
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Posted: 07 May 2019 01:40 PM PDT
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Posted: 08 May 2019 08:29 AM PDT Looking to do a scion totem build Looking for some help I want to play a divine ire totem Will this be effected by channelling speeds nodes and gear or is it just cast speed, Hierophant and chieftain for me ascendancy [link] [comments] | ||
[SSC][Item Showcase] Synthesized HoWA and Shaper's Touch replacements Posted: 07 May 2019 11:20 PM PDT
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Is the enemy explode suffix from shaped mace the same as the synthesis implicit mechanically-wise Posted: 08 May 2019 02:19 PM PDT I mean i know one is 5% fire and the other 3% physicial, but even inputting mob resist, comes down to about the same damage. do you get the same chain explosion from both of these? [link] [comments] | ||
Make Scorching Ray Fire Exposure at 1-4 Stage Posted: 08 May 2019 06:16 AM PDT I've played a lot of RF guard build, and i feel that i deal not that good damage without exposure. At Uber Elder you have to dodge Shaper balls. You can't apply it on bosses, that you have to dodge. [link] [comments] | ||
Is Dynamic Resolution broken or something? Posted: 07 May 2019 06:16 PM PDT Been using Dynamic Resolution since it's been introduced, and it has been great. But I've noticed something strange this league... It doesn't seem to be working anymore. It used to be that I would run into huge packs with lots of effects and my frame rate would stay smooth, while the resolution would lower, sometimes to hilariously fuzzy resolutions but still playable and recognizable. Great. Always at 60fps at least. This league? I haven't seen it properly trigger even once. I go into crowded Epilogue town, and my framerate just hitches, dives to 20-30, and stays there with my regular resolution set. My game hitches and freezes, framerate tanks whenever I enter maps or encounter large packs. I'm not even talking about the Syndicate lag that everyone knows about. I've tried disabling and re-enabling the Dynamic Resolution feature, changing all my settings up, changing my resolution from and back to my main res, etc. It just seems to have stopped working. Anyone else notice this? EDIT: DxDiag: https://pastebin.com/HgijmQkS Game Settings: https://imgur.com/a/V2VFKYN [link] [comments] | ||
So um, is this a base that's good? I don't see any other comparable magic bases anywhere. Posted: 08 May 2019 05:34 AM PDT
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Posted: 08 May 2019 02:25 PM PDT Can someone help me with how I can find this room in delvle? I went to the left but had nothing was an alley without exit [link] [comments] | ||
Posted: 08 May 2019 02:16 PM PDT Any chance of this? Would be great QoL for group mapping? Also I play on PS4... not sure if anything i reply with will be relevant on PC. [link] [comments] |
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