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    Path of Exile Builds True-Blue 80/80 Builds Update (beta stage). All feedback, ideas and mockery welcome. Warning: LONG

    Path of Exile Builds True-Blue 80/80 Builds Update (beta stage). All feedback, ideas and mockery welcome. Warning: LONG


    True-Blue 80/80 Builds Update (beta stage). All feedback, ideas and mockery welcome. Warning: LONG

    Posted: 03 Aug 2019 06:01 PM PDT

    True Blue 80/80 Legion Mid-League Update...

    This project is in beta. Several builds have been tested and more are coming. This project will probably only reach 1.0 status near the end of the league when there's a greater variety of builds to choose from. This update is a follow-up to the FAQ ( https://old.reddit.com/r/PathOfExileBuilds/comments/bx5moc/trueblue_8080_builds_faq_alpha_stage_any_advice/ ), and a previous discussion here: ( https://old.reddit.com/r/PathOfExileBuilds/comments/bn1iw8/something_ill_be_trying_for_flashback_and_the_37/ )

    Very quickly, the project concept is to come up with a set of builds that can do 80k shaper DPS at level 80, using only magic ("blue") items, with the exception of the guaranteed jewels you can get as quest rewards. Further details on what's involved in these builds are available in the previous thread's FAQ, which is linked to above.

    What's New

    Alright, so at this point, close to a dozen different builds have been tested, and some of them are quite viable. Perhaps unsurprisingly, some of them aren't, and this update covers everything I've tried to this point. I should point out that of the builds that didn't work as well as I'd like, either I'm probably designing or playing them incorrectly, or they're quite possibly hampered by the fact that I'm only using blue items. Similarly, if I praise a build, keep in mind that its praise is in the context of this project, and I'm not holding any of these up to be as good as what you can accomplish with strong rare or unique items.

    I should also point out that all PoBs included are for the intended level 80 version of the builds. Once I've pushed all the actual characters deep enough into the Atlas, I may link PoBs from my own profile. For right now, though, the project is still in beta.


    The Ugly


    Wild-Strike Berserker

    This is the one build that I didn't even bother completing the 10 acts with and won't be including a PoB for, since it was such a pain to level and just plain didn't feel good. This is probably an excellent example of how you need to be careful with PoB, since what looks good in there sometimes doesn't translate into actual gameplay. I'm happy to accept the premise that it didn't work because I designed it poorly, and that somebody else could make a Wild Strike Berserker destroy all content. I do feel like there's potential there so I may give it another shot, but as of right now it's a big F.


    SRS Guardian

    4.6k Life; 76 all res; 1 Jewel Socket; About 90k DPS (10 x 5.4k + 10 x 4.2k)

    https://pastebin.com/fwu9HsLU

    Alright, this was for a bit of a laugh just to see if it could be done. I will say this for it -- he died just once while levelling, making it deathless all the way to the Act 10 Kitava fight and even taking him down, before dying carelessly to the final add phase. However, there's a reason why SRS Necromancers are usually the way to go. I've included the PoB here so that you can mock me if that'll brighten up your weekend.


    Sentinels and Cyclone Scion

    4.7k Life; 77/76/76 res; 1 Jewel Socket; About 160k DPS (50 + 40 + 70)

    https://pastebin.com/8KcQNt33

    Another one that looks really good in PoB, but had some struggles. While mapping, this thing can be a real beast, with 13 Sentinels and your Cyclone going. In some boss fights, though, it can be a struggle generating those Sentinels, and this even ended up dying once in the Act 8 Doedre fight. I probably should have done this with the Guardian instead of messing around with SRS, but nothing ventured, nothing gained...


    Ice-Spear Inquisitor

    4.7k Life; 75% all res; 600 ES; 1 Jewel Socket; About 210k DPS

    https://pastebin.com/Q5YcJANH

    I was so keen to try this one after working it out in PoB, but it had some struggles in proper gameplay due to the mechanics of Ice Spear -- to get that damage, you need distance from the enemy so that the Ice Spears can change into their second form, and that means that any fight where you don't have room to gain separation can be a problem. The Brine King fight is a decent example of this, but so is the Beacon pillar-push minigame that comes not too long before it (I might have been able to solve that problem with a decoy totem). It's worth noting that the 210k DPS requires you to hit with every single one of your transformed Ice Spears, which is a bit overly optimistic. The character died a couple of times while levelling and once in early maps, so I designed a slightly tankier version that I may try out at a later date. It also has the highest damage potential of everything in the project thus far.


    The Not-So-Ugly


    Shockwave Totem Hierophant

    https://pastebin.com/JQipna1G

    4.5k Life; 75% all res; No Jewel Socket; About 135k DPS (45k x 3)

    This is an updated version of what I used in 3.6 Flashback, and I think that if you like the totem playstyle, this isn't a bad way to go. I died something like 4 times while levelling this, but I attribute that to a combination of poor gameplay on my part (I shouldn't have died to Kitava at all, let alone twice) and some serious Flashback map-mod BS. This is one I'm looking forward to giving another shot.


    Wave of Conviction Elementalist

    4.5k Life; 75% all res; 500 ES; 1 Jewel Socket; 119k DPS

    https://pastebin.com/LfeeU1SB

    This was my 3.7 league-starter, and while it did die more than I'd have liked (something like a half-dozen times including some in early-game maps?), it was a nice character to play. It pushed content really well, and it was definitely more active than the Totem Hierophant. One non-negligible issue is that every time you cast WoC, the previous cast's wave starts to dissipate immediately, so in order to get full DPS you need to be closer to the enemy than you'd normally want. I did alternate leveling up using WoC and Purifying Flame, and haven't yet settled on which is the best overall skill setup.


    Ground-Slam Slayer

    4.1k Life; 77/76/76 res; 53% damage reduction; No Open Jewel Socket (used Rapid Expansion); 108k DPS (52 + 45 + 11); Deathless 10-Act Run

    https://pastebin.com/GxJW57s7

    I have to confess something -- I leveled this using Cyclone. I didn't want to, I'd WANTED it to be a Ground Slam Slayer, but one annoying issue with 3.7 is that Cyclone's power is hard to pass up. Now, I SHOULD have gone solely with Ground Slam, because holy hell that skill is fun when you've got a huge AOE going. One other thing with this build is you do need to use an Ancestral Protector totem, and that final 11k comes from four HoP Sentinels running around with you. The 4.1k life looks low, but there's a lot of damage mitigation with this build, both with the armor and the easy-to-generate Endurance charges that you get from that Act 5 Rapid Expansion Jewel. I hate the Cyclone playstyle personally, but I love Ground Slam and would happily play this again. I suspect there are further optimizations that could be made with this, otherwise I'd have rated it a bit higher.


    Molten-Strike Juggernaut

    4.2k Life; 77/76/76 res; 46% damage mitigation; No Open Jewel Socket (used Wildfire); 101k DPS (47 + 2x25 + 4); Deathless 10-Act Run

    https://pastebin.com/Nn5bhGt4

    The carnage looks so great on-screen that this build could have been one of my favourites, if it weren't for the serious mana issues. It's hard to properly calculate Molten Strike DPS just because you've got to combine your hit with the randomness of the magma ball projectiles (I conservatively estimated two of the five would hit in the single-target numbers above), but this felt great with Ancestral Call while mapping. Perhaps one other issue is that this is probably one of the few legitimately melee skills I've tried (as opposed to AOE abilities that happen to use melee weapons), which meant that I had to get right up to the enemy, which put me at a bigger risk than with other characters. Still, there's potential here, although it may be better going with a Berserker or some sort of Duelist due to easier accesst to mana leech.


    The Good


    Herald of Agony Juggernaut

    4.8k Life; 77/76/76 res; 55% Damage Reduction; No Jewel Socket; 93k DPS (+90k DPS?); Deathless 10-Act Run

    https://pastebin.com/E6kQFsfj

    I never in a million years thought this would work as well as it did, but man... Ok, part of what makes this weird to play is that the DPS is almost entirely dictated by the HoA Crawler AI, but it's there. I even had a War Banner going just for the basic buff it gave, but it hardly ever stacked more than 10x per map just because the crawler kept killing everything too quickly. Itemization is a joke on this build -- you need a 4L bow with attack speed and that's it, since again, it's not you doing any of the damage. Resolute Technique + Rain of Arrows + Lesser Poison Support + Poison Support means that you're sometimes insta-40-stacking your Crawler on one or two RoA launches. From a defensive standpoint, this character is hilariously tanky, and there's even the potential for using Mind Over Matter just due to the way the passive tree pathing works out. I'm strongly considering making this my 3.8 league starter if there are no Herald of Agony nerfs.


    Lacerate Gladiator

    4.3k Life; 77/76/76 res; 43% Damage Mitigation; 950 Life Leech; 116k DPS (75 + 38 + 3.6 (+16k?)); Deathless 10-Act Run

    https://pastebin.com/DZ8jRxcr

    I wasn't confident in this build at all at the time of the previous FAQ, but this guy turned out GREAT. It pushed through content really quickly and it doesn't look like it's slowing down just yet in maps. Now, I did luck out with something +30% movement speed boots, which is no small potatoes when you're playing with only blue items, so maybe that had something to do with it, but honestly, this was fun to play and I'd happily do it again.


    Bane / Soulrend Trickster

    4.2k Life; 75% all res; MoM + 530 free mana; 570 ES; 1 Open Jewel Socket; 134k DoT DPS; Deathless 10-Act Run***

    https://pastebin.com/kTYWPdUq

    So I originally labelled this as "Chaos Caster" in the previous reddit thread simply because the plan was to go back and forth between Bane/Soulrend and ED/Contagion just to compare them while levelling, when two things happened. First, ED/Contagion was immediately Meta from day 1 so I figured the world didn't need another one of those builds, and second, Bane/Soulrend turned out to still be powerful enough on its own. I've got some paranoia that Trickster is going to get balance changes for the next league since the Ascendancy has been so strong for a while now, but if for whatever reason it doesn't, this thing pushed content so well that it's also in my personal short-list for upcoming league starters. Technically, this did die three times in the 10-act story, but all three deaths came in the Brine King fight when for whatever reason the game engine slowed down to 1 FPS, hence the asterisks up there on the stat-line. Now, that said, it did die in one of the early maps due to careless play, so despite everything it's still a squishy build that I may need to keep tinkering with. Otherwise, though, still very strong, despite the nerfs and lack of apparent popularity on poe.ninja.


    Zombie Necromancer

    4.4k Life; 75% all res; MoM with 918 Mana; 670 ES; No Open Jewel Socket (using Violent Dead); 162k DPS (59 + 35 + 45 + 11 + 12)

    https://pastebin.com/2mEWbixh

    I don't know how standard this Zombie Necromancer is, since there are a few weird wrinkles in it. First, rather than let all those +1 Skeleton nodes in the passive tree go to waste, I took an idea I got from a ghazzy video once and threw a Summon Skeleton on a Spell Totem and it became a very effective alternative to the Decoy totem, since the skeletons would reliably get raised right in the face of the enemy, occupying their attention and keeping my necro nice and safe. It was easily worth its own 4L. Second, I pretty much eliminated the Minion Life support on the Zombie and Golem because the Consecrated Ground effect of Purifying Flame turned out to be enough to keep them reliably at full health, although that may likely change the deeper into the Atlas this character goes. Finally, that Summon Phantasm Support gem paid immediate dividends when I added it in mid-way through the Acts, and frequently I was fighting as a small army of 30 (necro + 9 skeletons + 10 zombies + 10 phantasms + 1 golem), and this thing ultimately cleared maps and handled bosses really well. I could have had more auras running to boost the minions' abilities, but in the end I opted to keep my mana relatively full so that I could take as much advantage of MoM as I could. While I'm leaning more towards the HoA Juggernaut or the B/S Trickster for the next league start, the next time GGG drops another RIPpy flashback league on us I may go this way, as it's just too reliable.


    Further FAQ Questions

    Why are you posting PoBs for builds you already posted PoBs for?

    A couple of reasons. First, I took some suggestions from the last time to heart, and decided to push life a lot more. Second, some of the design decisions I made were overly-optimistic, such as thinking it'd be easy to get a 4L with all blue sockets on an Astral Plate. Third, while I do think getting your main skill 5-linked is totally doable, it wasn't something I could test on everything I tried (frankly, I lacked the fusing orbs), so I converted my skills to 4Ls.

    Do all of these builds work well with the Legion mechanic?

    They aren't bad, but they aren't always incredible. There's a reason why ED/Contagion and Cyclone are so highly-valued this league. If your aim is to instantly full-clear those Legion fights, I'd say look into those.

    What the hell is going on with all those totems?

    In the last reddit thread, somebody pointed this out, and I think it's worth examining. When you make the sorts of compromises this project demands (ie: no rares, no uniques), then sometimes you have to use what the game gives you to compensate. Experienced players can skip the rest of this answer... If you're a new player, it's worth noting that totems can do a lot to amplify your damage. Even if we disregard totems that have built-in damage of their own, something like a wither spell totem putting a dozen stacks on your enemy can greatly boost your chaos damage, and an ancestral protector or warchief totem also offers you an attack speed or attack damage bonus via its aura, in addition to the damage the totem does itself. Now, I did tend to rely on these things in order to boost the DPS as much as I could, and I can admit that using these all the time can risk leading to a certain sameness of gameplay over multiple characters. As such, that's another reason why I don't think anybody should be looking at these builds as guides.

    What the hell is going on with those boots?

    Back at the end of 3.6 it was hard to go wrong with the setup of Cast when Damage Taken (1) - Immortal Call (3) - Phase Run (3) - Increased Duration Support (max). The changes to the guard skills sort of threw that up in the air, now that IC required Endurance Charges to get full effectiveness. As such, I messed around with a couple of different setups and settled on the ones in the build. To save you the trouble of looking, they were Cast When Damage Taken (4) - Molten Shell/Steelskin (12) - Phase Run (6) - Increased Duration Support (max). The reason for those numbers is a little bit arbitrary. Basically, I wanted CwDT to trigger as often as possible, so I kept it low-level. That said, due to the way CwDT works, if you underlevel it, you also have to somewhat underlevel the skill gems you link to it, and that meant that I couldn't max out Steelskin or Molten Shell. Of course, I could have leveled up Steelskin and Molten Shell to their max values, but that would have forced me to also level up CwDT, which I wouldn't want to do unless I had an absolutely massive health pool. It's somewhat hard to explain fully how that works here, so if it helps, just ignore what I'm doing and follow what other more high-profile players are doing in their builds. You also don't always have to put the setup in your boots. I just do that out of habit.

    Why do none of your builds seem to use charges?

    Honestly? Charges don't currently factor into the way I play the game. And, I'm sure, this is to my detriment. The only time I've made conscious use of them was generating frenzy charges for flicker-strike and endurance charges for Righteous Fire. A flicker-strike build for this project was put on hold due to early-league bugs, and Righteous Fire usually has gear requirements that makes it difficult to do True Blue.

    Why don't you use vaal skill gems?

    Honestly, it's the RNG factor of acquiring them. I left those out, along with drop-only regular gems where I could.

    Hey dummy, why did you skip that jewel socket node in the passive tree?

    In trying to optimize some of the builds as much as possible, I frequently decided to skip a jewel socket in favour of more guaranteed stats. That's yet another reason that I don't recommend looking at these builds as guides. There's more than one instance in the PoBs above where I had to path out of my way in order to get a +30 Dex node or something just so that I could level up a gem, and if you're using rare or unique items that +30 Dex could easily come from your gear, allowing you to reinvest those nodes on the passive tree to something more useful. Also, keep in mind that most of these builds have at least one 4% or 5% life node that can be refunded and put into to a jewel socket node, and there are jewels out there which can give 5-7% life and some other useful stats. I was looking at one about a week ago which was 7% increased max life and 14% increased damage with 2-handed weapons, listed for 1 alchemy orb. Because I'm still in the weeds of this project, I'm not going to buy that sort of thing, but you certainly could.

    Hey noob, where's my Ranger?

    I'm taking a break from Legion for a few days, and when I come back, I've got two Ranger bow builds planned that I'll be testing right away.

    Hey idiot, where's my Cyclone Slayer?

    I've got a couple of PoB's for this, but I'm sitting on them for the time being for a few reasons. First, like ED/Contagion Trickster, the world doesn't need yet another Cyclone Slayer build. Second, I'm still not confident I understand the impale mechanic well enough to design something properly with it, but given the success people are having, I can't also ignore it. Third, I can't level another cyclone build right now. I just can't.

    Whatever, drama queen. And I bet you're feeling pretty damned smug considering the problems with trade at the beginning of the league.

    Who? Moi? :D

    Version (beta 1.12) 
    submitted by /u/theburnabykid
    [link] [comments]

    3.5 undeniable jugg grelwood+thief's ring - need help updating to 3.7!!

    Posted: 03 Aug 2019 03:01 PM PDT

    Spider build question.

    Posted: 04 Aug 2019 03:35 AM PDT

    Hi, after a ice golem build i'm going to do a spider build but spectre are mandatory to do all or most of the content ? It's crippling for me.

    submitted by /u/Prodio
    [link] [comments]

    Ethereal Knives with Impale

    Posted: 03 Aug 2019 11:43 PM PDT

    Fairly new to the game, so maybe a dumb question. When impale says "hit" that would apply to EK "hits" as well, even though it is a spell and not an attack, right?

    submitted by /u/TheYungStump
    [link] [comments]

    [3.7] LIGHTNING ARROW/BARRAGE Deadeye 2019 Path of Exile Build / Your #1 BOW LEAGUE STARTER!

    Posted: 03 Aug 2019 04:09 AM PDT

    Help me improve my DW Cyclone Slayer

    Posted: 03 Aug 2019 01:59 PM PDT

    Super on-meta build. I've killed The Shaper deathless but T14-16 Legion encounters will occasionally tear me to shreds. What can I do to improve the build to take on Uber Elder and a 5-ways? Thanks.

    POB: https://pastebin.com/XEKf784w

    submitted by /u/baralo
    [link] [comments]

    Dedicated uber elder killer build ?

    Posted: 03 Aug 2019 11:29 AM PDT

    I know these posts come up a lot but I want to start a build that is dedicated to kill uber elder as easily as possible to learn the fight. Budget is around 20 ex and I don't really care what skill etc to use. I know that facetanking the fight isnt really possible (anymore rip zerphys) so something that is really tanky and doesn't take ages to kill uber will do.

    submitted by /u/GregHolmesMD
    [link] [comments]

    ED/Contagion deep delver?

    Posted: 03 Aug 2019 09:47 AM PDT

    I actually bored of playing TS or cyclone; so i was tryng to find a way to deep delve (with bosses) with ED (was my league starter). Any recommends? Got a lot of currency.

    Thx

    submitted by /u/kmN182
    [link] [comments]

    How come Impresence and Frostbite don't seem to improve my damage according to PoB?

    Posted: 03 Aug 2019 01:04 PM PDT

    So this is my current frost blades build: https://pastebin.com/XeefYhb3. It follows Fiver's frost blades build as closely as I can afford: https://www.pathofexile.com/forum/view-thread/2081371

    I'm running Hatred, Herald of Ice and Precision. If I used an Impresence instead of my current rare amulet, I could also run a Blasphemy supported Frostbite, but according to PoB (at least as far as I can make out) that's a net loss of dps, and my limited knowledge doesn't let me understand how that is.

    Does the build have enough resistance penetration already? Is the crit multiplier or the % increased cold damage on the rare amulet just that good? Or am I missing something in setting up PoB?

    submitted by /u/Minoscereb
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    Need build for decent 3'ish rows of loot in a 5- man legion (ssf btw)

    Posted: 03 Aug 2019 07:26 AM PDT

    As stated above playing ssf. Have about 20 ex to multimod and got almost all of the recipies. I want a build that can clear 5-ways without HH.

    Cheers

    submitted by /u/WO0DST0CK
    [link] [comments]

    Any SSF HC summoner builds?

    Posted: 03 Aug 2019 07:11 AM PDT

    Was thinking of running a summoner build for the rest of legion league (ssf btw), however it looks like most summoners use a few uniques in their builds. Anyone got any recommendations? I don't want to play HoAg.

    Was hoping to do srs or skellies if possible.

    submitted by /u/Dumbsignal
    [link] [comments]

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