Path of Exile Builds Dancing Duo Facebreaker? |
- Dancing Duo Facebreaker?
- Are spectre mandatory for summoner builds?
- A question for the summoners out there in wraeclast
- ED/Contagion build good for Blight?
- How does Blastchain Mines interact with Traps mechanically?
- Venom gyre 3.8 blight Deadeye
- The Horde Necromancer Build Guide * Path Of Exile * SUmmoner Meta 3.8
- Need totem build HC
- For mines, mine field or swift assembly?
- The Matryoshka Trapper Miner build concept - Would this work?
- New player Here need advice what to do post Lord of the dead minion build
- Flickerstrike build theorycrafting help
Posted: 13 Sep 2019 12:14 AM PDT Can this work? I haven't a clue about buildmaking, but I do have a 770something facebreaker and I got a 6s dancing duo for free from a random person in global. How do I path? Which class do I pick? What gear do should I get? [link] [comments] | ||
Are spectre mandatory for summoner builds? Posted: 13 Sep 2019 03:02 AM PDT First of all I have never played a summoner build in PoE so I don't know much about it. My first character this league was a cobra lash assassin but now I want to try something different. Right now I'm leaning towards a build with skeletons and minion instability. From what I understand you need to summon the spectre from specific corpses if you want something good at high level. I don't know how often they die but it looks tedious. Since spectres stay until they die it looks like a 'free' dps boost but are they really mandatory if you want a good dps? [link] [comments] | ||
A question for the summoners out there in wraeclast Posted: 12 Sep 2019 10:03 AM PDT I am giving necro a go this league because its shiny and new. My question is: what are everyones opinions as to which variant is the best for overall clearspeed, bosses, and playstyle speed? For me, the faster the better. Spectres? Skeletons? Zombies? Or a combination?
** i will say the slave driver spectres look pretty cool. Scaling lightning damage i presume...** Please weigh in as any feedback will be much appreciated. Thanks, and good luck all! May your RNG be rewarding! [link] [comments] | ||
ED/Contagion build good for Blight? Posted: 12 Sep 2019 03:14 PM PDT This is only my second league, started playing a little after Legion started. Has anyone done an Ed/contagion build this league. Seems like it could be really good for the blight maps but maybe I am missing something. [link] [comments] | ||
How does Blastchain Mines interact with Traps mechanically? Posted: 13 Sep 2019 01:44 AM PDT Does it benefit from both trap and mine multipliers? E.g. does it gain benefit from Trap & Mine support twice? Or does it gain benefit from both mine and trap mods on the tree? I was wondering if you could make sense to make a Minefield(or/and Curtain Call), Cluster Traps and Swift Assembly build as Swift Assembly affects both clearly and 5-7 mines would drop 15-21 traps; would this make sense with any trap? Thanks! [link] [comments] | ||
Posted: 13 Sep 2019 12:03 AM PDT Hello, dear community. Sorry for creating yet another post. I kinda suck in build creating, usually coping someone's else builds with minor changes. Nowdays GGG released new gems venom gyre and cobra lash. There was discussion on another poe sub, about how hard to make venom gyre work, compared to cobra lash. And there was multiple opinion, that deadeye ascendancy way better for venom gyre than assassin. I cannot, honestly, find my self any dead eye build, that uses venom gyre. Could any one please help me with pob? Sorry for long read. [link] [comments] | ||
The Horde Necromancer Build Guide * Path Of Exile * SUmmoner Meta 3.8 Posted: 12 Sep 2019 01:08 PM PDT
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Posted: 12 Sep 2019 09:37 PM PDT Hi guys. I have not played totems yet. I'm looking for a good HC league starter totem character build. If you could please recommend me some I would greatly appreciate if. Thank you. [link] [comments] | ||
For mines, mine field or swift assembly? Posted: 12 Sep 2019 03:15 PM PDT Also what links you guys liking for pyroclast and icicle mine? [link] [comments] | ||
The Matryoshka Trapper Miner build concept - Would this work? Posted: 12 Sep 2019 02:11 PM PDT The idea is to use Blastchain Mine Support for Fire Traps to throw out 5 mines at minimum that then throw out triple of that in traps(Swift Assembly comes into play that affects both). With the two combined, you could possibly use hybrid nodes on the tree to double dip on its bonuses, be it regen from ascendancy, AoE or damage. You'd use Sunblast + 2 Cheap Construction for traps not to take up maximum unless absolutely necessary. Also, it looks absolutely hilarious when I test it out on a tabula. Sadly you cannot do it the other way around(Trap Support+Mine Skill) Am I correct in my understanding that this is how it would work? I'd welcome feedback on going around this the right way, assuming this can work. [link] [comments] | ||
New player Here need advice what to do post Lord of the dead minion build Posted: 12 Sep 2019 08:22 AM PDT | ||
Flickerstrike build theorycrafting help Posted: 12 Sep 2019 08:17 AM PDT I'm working on theorycrafting a new build - one that uses flickerstrike, but without any frenzy charges. I literally just thought about it this morning, but hoping somebody can offer some advice. General thoughts are as followed:
A couple questions that I couldn't find on the wiki:
Lastly, I'm hoping for input on Ascendancy:
[link] [comments] |
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