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    Path of Exile Questions Thread - September 26, 2019

    Path of Exile Questions Thread - September 26, 2019


    Questions Thread - September 26, 2019

    Posted: 25 Sep 2019 05:05 PM PDT

    Questions Thread - September 26, 2019

    This is a general question thread on September 26, 2019. You can find the previous threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Even though my game is on an SSD, god damned

    Posted: 26 Sep 2019 08:40 AM PDT

    Petition to bring back Gorge map.

    Posted: 26 Sep 2019 08:04 AM PDT

    sign in the comments with "f"

    submitted by /u/Zaseiskewl
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    When the labmods are just right

    Posted: 26 Sep 2019 01:16 AM PDT

    Smile and wave boys, smile and wave.

    Posted: 26 Sep 2019 11:02 AM PDT

    I've got tired of the endgame

    Posted: 26 Sep 2019 06:52 AM PDT

    I've done 10 characters for the past leagues instead of the usual 2~3 i used to do.

    All of a sudden i started enjoying leveling much more than playing the actual endgame, that feels specially weird for me because leveling was the part i hated the most since Talisman, which was the league i started playing seriously.

    After thinking a bit i started to appreciate more the slower gameplay that we have while leveling. I couldn't play more than a few hours after getting into maps with every character i made because everything became giant mess and it started to kinda bother me.

    For the first time in years i decided to skip a league in hope to heal some kind of burnout (and the league mechanic doesn't really suit my taste too)

    Just wanted to share this because i always see people with the same feeling on this sub and i could never really understand it, but it's finally getting to me too. I'll probably try ssf when i come back to play

    submitted by /u/zTaycho
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    Friendly reminder to support Flesh&Stone with Maim support

    Posted: 26 Sep 2019 09:21 AM PDT

    TLDR: Using Flesh&Stone for bloodstance, but not supporting the aura with Maim support is a ton of wasted damage.

    Lately, I have been looking through the build site of poe.ninja for pure physical damage builds. I noticed that too many people on the ladder use Flesh&Stone, but dont support Flesh&Stone with a Maim support gem.

    In the Legion gem info post, Bex answered a question how Maim Support from your main skill interacts with Maim from Flesh&Stone. Only the stronger maim applies, which means that the 16% inc phys taken from Flesh&Stone overrides the 14% inc phys taken from Maim support.

    BUT if you support Flesh&Stone with a maim support, both modifiers stack additively, which means the enemy takes 30% increased physical damage. All that you pay for this, is a lousy increase of 3,75% in reservered mana. (25% reserved from F&S * 1.15 from Maim Support = 28,75%)

    If this is your only "enemy takes increased damage" modifier, it basically acts as a "more" damage modifier.


    https://old.reddit.com/r/pathofexile/comments/bxcehl/path_of_exile_legion_gem_information/eq59cs2/

    Viperesque: "How does Flesh and Stone work with Maim Support? can enemies be considered maimed by both, even though only one maim will slow their movement speed?"

    Bex: "That depends on what you mean by that. If you have Flesh and Stone in Blood Stance, and Maim support on a different skill, and use that skill to hit something within the Flesh and Stone maiming aura, then only one maim, and only one "takes increased physical damage" will apply (the strongest one).

    If you support Flesh and Stone itself with Maim support, then you're inflicting a single maim, and you have two modifiers that both stack additively to increase the physical damage taken by things suffering that maim.

    Basically, don't split your extra Maim bonuses over different Maims. Put them all on one."

    submitted by /u/RoastedVenison
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    Items that provide a skill or any sort of skill trigger should have cooldown written on it when pressed alt (detailed item description)

    Posted: 26 Sep 2019 09:16 AM PDT

    It's so unintuitive. Each time you try to use one item like this you have to Google and read through developer comments on reddit posts to find how long the cooldown is. Sometimes its 0.25 sometimes 0.5, 10 seconds. Sometimes it just spawns the skill. Just add a small line showing how long the cooldown is.

    submitted by /u/21Ravage
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    Performance Hotfix Deployed

    Posted: 25 Sep 2019 06:22 PM PDT

    Blighted roots are a big cause of performance degradation [picrelated]

    Posted: 26 Sep 2019 04:22 AM PDT

    Reckoning In a Nutshell

    Posted: 26 Sep 2019 07:33 AM PDT

    Introducing Rage Arch: 693 PDPS, +1 arrow, 10% DD, 1.57 base APS

    Posted: 26 Sep 2019 12:49 PM PDT

    Apparently you can have multiple trades open at once if you accept them at the same time.

    Posted: 25 Sep 2019 05:32 PM PDT

    Had my first Uber Elder kill last night - Lessons Learned

    Posted: 26 Sep 2019 06:26 AM PDT

    Last night, for the first time ever, I killed Uber elder. After the initial shock, I wanted to go over some lessons I've learned in the past few leagues that have helped me and could possibly get advice from other players on how to improve.

    Some history: I've always been more of a casual player. I started in 3.0, but being a father and a warhammer enthusiast I never really payed attention to leagues or anything until Betrayal. I never got past a5 until then. In betrayal I took things a little more interestingly. I looked at Enki's arc witch and started following my first build guide. I did well ending in t11-t12 with still no idea what I was doing. When synthesis was announced I got hyped. Invested into my first currency tabs and bought a supporter bundle for my first quad tabs. After release I was sorely disappointed. Played for about a month on a bane build barely making any money and hating the mechanic, knowing absolutely nothing about crafting, I felt completely out of touch with everything. I got burnt out. Focused the little spare time I had on warhammer and HOI4/EU4. Legion came and I was late. After the burnout I didn't come back til two weeks remaining in the league and only just made it back to yellow maps before it ended. I only started blight because well it was next and I was decently surprised.

    Lessons I've learned: - Follow established guides. Arc was amazing. But Bane was a brand new skill and while I love chaos archetype in general, the fact that it wasn't established made me question everything I was reading and couldn't find a good solid way to build things. This only increased my frustration in synthesis with the lack of crafting knowledge and just made me feel completely overwhelmed. I did a 73 minion build in blight and I love it. Not only that but now with all the small things I've learned I've made small changes to make things even more personalized and feel like I'm getting more and more comfortable with it. New and shiny is great. And Bane definitely has a place in the meta. But when your as new as I was, it was too much for me to figure out how to find that spot.

    Currency tabs - buy em all. Don't regret a single purchase. I don't buy MTX. Just stash tabs. But that's just me. I don't care bout looks. Just function. Buy quad tabs after the specialist tabs. Don't buy regular premium tabs as they're just not worth the time messing with.

    Tab set up - I've learned to set up my stash easily in the most efficient order possible. This is the order mine tends to go in for new players. Dump - Currency - Maps - Uniques - Cards - Essence - Frag - Delve - Quality Flasks - Quality Gems - Vaal Gems - $$$ - Random (mostly 20/20 gems waiting on corrupt rooms, blight maps - Set price tabs. All tabs are listed as public even if there's no prices. I end up getting offers on things that are obviously low ball and just ignore them. I remember I had a spare unending hunger in my $$ tab I was holding onto that I got for 50c. Planning on getting a double corrupt room to see what could happen and had no price set. Often I'd get offers of 3-20C. I just ignored them until one day a Korean offered me 60c. Figured what the hell, I couldn't get that room to spawn anyway and sold it.

    Trading. Time vs opportunity cost - starting the league I pretty much set my dump tab to be 1alch price. Once I hit a8 I increase those tabs to 1c. Once I hit yellow maps I increase those tabs to 5c. Could I trade and sell more if I payed more attention to the items I'm picking up and priced them accordingly like I did in previous leagues? Probably. But I only have 2 hours to play maybe a night. It's not worth it to me to spend 20 minutes pricing everything for a few more trades at less than 5c. And if an item is worth more than that I'll learn it quickly. I remember I picked up a +1 specter chest. Didn't even look at the mods before I through it into the 5c tab. Almost immediately I got like 20 whispers. Ok pull it out. What did I find? Holy shit +1 specter with 90 hp chest. Put it into the $$ tab and started pricing accordingly. I could probably be making more currency if I was throwing more into a 10c tab. But I'd rather sell things fast and play then sit on it for a while.

    Chaos recipe - it's worth doing at the beginning. I pretty much dump tab everything then a week later whatever doesn't sell vendors. When going through the dump tab for vendor I do try to do chaos recipe 3-5 times but I no longer stress about searching through another tab once the first runs out of a slot like gloves to vendor the rest. Just not worth my time.

    Map sustain - this was my first time using poemaps.live and I loved it. My atlas progression skyrockets. Prior to that I was buying maps and it severely hampered my ability to buy gear. That tool freed up the cash to buy gear. I still buy maps. But now it's just t15 and t16 to finish out the zana quest line as I found there were far far fewer trades happening of them.

    Masters - do em at your highest possible tier as they're far more efficient. Only ones I'll do at lower teirs is einhar. Still need to perfect Alva and Jun.

    Currency - don't worry bout it too much. As you play it'll happen. I've only had 2 ex drop all league. Maybe 4 trades worth 100C+. Everything else has come from 5c trades and I'm not feeling poor at all.

    I'm just so happy I hit my goal for the league. And so shocked it happened so early. I'm still debating on where to go with things next. I know I want to delve but how deep? I'm only 150. Never been further than 200 so I wanna see how low I can go.

    I wanna learn more about temples and Jun as I do love betrayal. But just feels bad as I gain no intelligence. I hate imprisonments, and the other option is always execute when they're already max rank or remove rivalries. Very rarely am I gaining intelligence or getting rivalries/friendships. Ontop of that, the mastermind while fun feels bad when I lose what little friendships/rivalries I've built.

    I'm debating doing more to learn to craft. But I hate gambling. Which makes everything feel better to just sell and let everyone else take the risk.

    Blighted maps are fun. But my performance is terrible. I usually play at 30-45 FPS so most of my deaths come from drops to as low as 5-7 FPS. It's hard to learn from mistakes and one shots when you can't even see them. It's partially my own fault running 4spectors wit phantasm support, zombies, Vaal skelies, carrion golem, and cyclone CwC SRS. But I do love the build. And at this point idk if I want to start over again.

    Where do I go from here? That's the biggest question. HC is never an option due to performance and travel for work (HC+ Hotel WiFi = F You). SSF could be interesting but I fear I'd be overwhelmed trying to craft for myself.

    So where do I go? What do I do to push further and learn more? Start over with a less laptop melting build? Just push with this one to learn Jun and Alva and Niko?

    submitted by /u/TraitorousTraveler
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    Blighted Maps are super fun, too bad you barely get any.

    Posted: 25 Sep 2019 05:13 PM PDT

    For me, Blighted Maps are some of the most fun I've ever had in PoE. I really enjoy them. At level 94 I have found a total of 5 Blighted Maps. If I map for a few hours after work, I'm lucky if I get a single one.

    Now that they don't crash & burn the servers anymore, how about making them a bit less rare ? I just wanna have fun.

    submitted by /u/cindeson
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    Common misconceptions about Hardcore and why some people truly enjoy it.

    Posted: 25 Sep 2019 08:01 PM PDT

    There's a few misconceptions (that often seem borderline circlejerks) that go around this sub every time the topic of hardcore comes up. I'm going to try to concisely address each of them. Bear in mind this is my opinion alone, but I feel like many HC players would agree with me.

    -Your progress resets when you die

    Not quite. One user put this very eloquently: In hardcore, you play your stash, not your character. When you die, you have your hoard of currency and gear that can help you bounce back to maps in a matter of hours. You adjust your play around your stash and try to ensure that all the eggs aren't in one basket. And obviously your Atlas, Delve etc are never reset.

    -Dying sucks.

    Yes, but it also keeps the game fresh. It adds a 'storyline' to your league where you suffer setbacks at unknown intervals and overcome them. Sometimes a RIP feels like "well it's about fucking time, I was getting tired of this build". Sometimes it's heartbreaking, but if you make a comeback you'll somehow feel even better. And each glorious RIP is also a PoE memory you'll probably never forget, especially if you caught it on video!

    -Your goal is to never die

    This may sound ironic, but nobody really plays HC with the expectation to not die. You go in it expecting that your death is assured, you just don't know when and how it will occur. You take your character as far as you can and try to do better than last time.

    -HC adds nothing to the game and is purely for masochists.

    The real appeal in hardcore is adding a layer of decisionmaking and strategy to the otherwise fairly simple ARPG gameplay. With such a brutal consequence as perma-death, you must be acutely aware of your characters strengths and weaknesses, and often weigh these against this map with these mods or that boss. The game also becomes more balanced and diverse when every character must have adequate defenses or they're unlikely to reach end game. And then of course there's the ever-present thrill of danger and the adrenaline surges of near-death, available without needing to engage in base jumping or heli skiing.

    My favourite analogy is with poker: Hardcore feels like you're playing for money, softcore feels like a friendly match without wagers other than chips. The game doesn't change, but people tend to play differently when there's nothing at stake. Bluffing becomes easier, betting gets out of control and players have less reservations about just doing a clowny "all in" when they feel like it. It simply becomes harder to have a serious, interesting game.

    -Oneshots and lack of visual clarity make hardcore impossible.

    These things really apply to both game modes. Visual clarity is an issue for everyone, but hardcore builds tend to be a bit more resilient to being oneshot. Especially highly defensive characters are extremely unlikely to get oneshot by mechanics that aren't meant to be manually avoided, and most 'one-shots' tend to actually be multiple hits in a quick succession. Often one-shot may be a result of you trying to stretch your character too far: Too dangerous map mods, a boss you don't have the numbers for or just a sketchy situation you should have known to back off from.

    -Dying to crashes or DC's is unthinkable

    Yes and no. These certainly are the worst part of the experience, but they're much less prevalent than you think. A vast majority (probably >90%) of rips are to the same dumb shit you die to in softcore, but these are rarely seen in reddit because nobody really wants to upload of a video of themselves dying to bearers just so they can get laughed at in reddit. DC/crash submissions however get guaranteed angry upvotes.

    And while this and the issues above generally suck, you just take the occasional 'unfair' hit and move on. Like already established, you already knew you'd die at some point and even if it were anti-climatic you're ready to move on.

    -Logout (macros) ruin hardcore

    A divisive topic to be sure. Some are okay with it being as it is, some wish the game was different so logout weren't necessary. What is however certain is that the ability to log out does not grant you invulnerability. You can sometimes get out of very sketchy spots with it, but considering how high the overall mortality rate in hardcore is, it should be fairly self-evident that this hardly is the godmode people sometimes make it sound like.

    Also worth mentioning is that logout macros are well known to have a chance to not work at all and get you killed, which is why most players are pretty reserved in using them.

    Personally, I kind of enjoy having it as it lets me make more risky plays while knowing that I at least have a chance to get out if things don't work out. I might still die, but doing things like trying new league bosses is a lot more fun when you don't feel like you have to over-prepare because there's no way out.

     

    All in all,

    Hardcore isn't for everyone, but it can add a surprising amount of variety and entertainment. Once your main goal shifts from "amassing currency" to "just fucking surviving", you may find yourself approaching the game very differently. Slower builds may feel good because of how tanky you are, and your self-made 'meme builds' suddenly feel viable because you're in red maps and not dead yet. Even if you're not being the fastest and richest player in the league you know that there's tons of dead players below and above you on ladder. I personally feel a distinct feeling of pride whenever my shitty C-tier build reaches level 90++.

    submitted by /u/Hermanni-
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    Double Zombie, Double Endurance Charge Amulet

    Posted: 25 Sep 2019 10:19 PM PDT

    Flicker Strike's Buff does not work with Increased Duration

    Posted: 26 Sep 2019 08:16 AM PDT

    I tested this in Legion already and just did the same 5 minutes ago. Still does not work. Why does Flicker Strike have the Duration Tag if it is not affected by modifiers to skill effect duration?

    submitted by /u/Areophany
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    New Patch, New Crash - Syndicate Encounter - Exception: CreateTexture2D

    Posted: 26 Sep 2019 04:22 AM PDT

    Been crafting all my rares this league, doing pretty good so far :)

    Posted: 26 Sep 2019 06:13 AM PDT

    When should you corrupt an item?

    Posted: 26 Sep 2019 10:38 AM PDT

    Title.

    I'm just curious. I just got an item that I find difficult to believe I will update for some time because it gives 25% fire damage, a large modifier bonus, etc. It massively boosted my damage overall.

    Should I corrupt this in a chance to make it better? Or.... how does making it worse work?

    submitted by /u/Reality-Bytez
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    Blighted Ramparts is broken. Spawned in up top, Pump below, no way to get down.

    Posted: 25 Sep 2019 11:20 PM PDT

    GPU-friendly, towerless blight maps with Indigon Ball Lightning Hierophant

    Posted: 25 Sep 2019 04:59 PM PDT

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