Path of Exile Questions Thread - January 10, 2020 |
- Questions Thread - January 10, 2020
- Let us use the stash icons at the top!
- A Map Stash Tab QoL featuring Region Highlighting (my version/suggestion)
- Time spent organizing loot is INSANE.
- Steelmage hits 100 SSFMHC on Awakener
- I'm worried for Niko.
- Path of Exile 2 minions are kind of cute!
- First play in the Lords Labyrinth.. talk about sweety palms! Was so excited to beat it!
- The Chaos Report - Metamorph Week 3: Awakener Orbs || [TEXT VERSION RELEASE]
- Poe Haunted Mansion Paintings based on proximity - Chatted on Forever Exiled recently about this, decided to take some screenshots. I will have to check for different paintings next time.
- [META]Double influenced Shavronne's Wrappings
- Bye Geofri's Sanctuary , Hi Miracle Shelter <3 Zombie's lover gonna love !
- [MSC] Carrion Shelter, one of a kind CoC chest!
- Baran's influence is red but his element is Lightning. Veritania's influence is blue, typically int/lightning, but her element is Ice. Al Hezmin's influence is Green typically dex/cold, but his element is chaos. Drox's influence is yellow, but his element is Fire (Red). This drives me crazy.
- Wasn't there a hotfix a while ago that made ranged groups of enemies not attack all at once?
- With all the Scam Posts lately, I don’t know who to trust
- Goratha RIP
- Nessa Animatic (Blender 2D Animation Test)
- 6 x Level 8 awakener kills and no gems , drox dropped me the first one.
- 60ex budget. Looking for build to delete end game bosses.
- 5 Vaals - Hands of The High Templar (Did i make a thing or they useless)
- New Sirus Journal lore
- The whole map was like this. Epilepsy warning?
- Trust no one, not even yourself
Questions Thread - January 10, 2020 Posted: 09 Jan 2020 04:06 PM PST Questions Thread - January 10, 2020 This is a general question thread on January 10, 2020. You can find the previous question threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Let us use the stash icons at the top! Posted: 10 Jan 2020 06:46 AM PST
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A Map Stash Tab QoL featuring Region Highlighting (my version/suggestion) Posted: 09 Jan 2020 10:06 PM PST
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Time spent organizing loot is INSANE. Posted: 10 Jan 2020 03:00 AM PST So this hasn't been a big issue in the past, but with the introduction of more and more league mechanics this has bloated out of control in my opinion. I realized this league i'm spending more time organizing all the little pieces of loot we get from each encounter than i do actually playing the game. Between oils/catalysts/currency/fragments/essences/cards/organs/fossils/uniques/and whatever else you might pickup during a map run, most maps will give you several of these. I think it's time GGG had a look at this and tried to prune this insane item bloat. Be it by a auto deposit button for items that have their own specified tabs or whatever. I've just come to the point that i can't even be bothered to logon because i know i'm going to spend more time organizing loot than i care to. I'm not hating on anything they have done, i absolutely love this game and everything they have done but i feel it's less about killing monsters sometimes and more about organizing loot, which i don't mind but as they add more and more league stuff it just keeps getting worse and worse. EDIT: To make it clear, i'm not asking for auto-loot, i'm asking for some sort of automated sorting system. [link] [comments] | ||
Steelmage hits 100 SSFMHC on Awakener Posted: 10 Jan 2020 08:21 AM PST
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Posted: 10 Jan 2020 05:28 AM PST
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Path of Exile 2 minions are kind of cute! Posted: 10 Jan 2020 12:47 PM PST
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First play in the Lords Labyrinth.. talk about sweety palms! Was so excited to beat it! Posted: 10 Jan 2020 10:08 AM PST
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The Chaos Report - Metamorph Week 3: Awakener Orbs || [TEXT VERSION RELEASE] Posted: 10 Jan 2020 05:32 AM PST DISCLAIMER: As 3.9 is not just a simple challenge league, the Chaos Reports for this league will likely be a bit longer, due to the necessity to explain the new mechanics, such as the new atlas, in-depth. Please do be aware that these text-based posts will always be slightly late and as such might be a bit outdated (though I attempt to update values, such as current prices for items, etc.), as they are from 2-3 days ago. Creating the Chaos Report, as a video, takes about 10 hours of work from research, script writing to editing and releasing it. These text posts take another 2-3 hours of time, as I need to pack all the information into equally as understandable bits as the video, which means I cannot release them simultaneously, as my schedule simply doesn't allow this amount of work in 1-2 days and any further increase in the development schedule would make the information be more outdated than I'm willing to risk. I sincerely apologize for this inconvenience, but I hope that this will still provide the desired information for everyone! END OF DISCLAIMER Links to various stuff: Hello everyone, LunaWolve here. Welcome to the Week 3 TEXT VERSION episode of The Chaos Report for 3.9 and the Metamorph challenge league! Do keep in mind that these are educated guesses or predictions and as such they might not be entirely accurate. SEGMENT 1: CURRENCIES & COMMODITIES Exalted Orbs are first, as always. The OG exalted orb, has seen a slow but steady descent into the ~110c range and has since stabilised, as predicted in the video release. They have seen an overall lower usage in this league, as well as dropping with an increased frequency due to the metamorph league mechanic being extremely generous in terms of high-level currency rewards. As a result, they've not only lost some of their demand, as the new exalted orbs also take a big bite out of that pie, but also increased in supply. This leads to an oversupply of exalts, which has resulted in this price decline after the initial exalt bubble bursted around Saturday 28th, which is something that happens in every league at one point or another. The general TL;DR here is this: The Bubble burst, supply is up and demand is down. Prices fell, but that's normal for any league and happens all the time. Their lowest point is usually about 25% lower than their pre-burst area, which is why my prediction landed at 110c. After their stabilization they'll likely return to a 125-140c~ pricepoint, as they regain about 15-20% of their pre-burst value. As mentioned last week as well, it is VERY hard to properly predict how far they'll drop before they stabilize themselves again as it is still difficult to say how the new exalted orbs impact the prices of it exactly. We'll be able to make more precise predictions in the next following episodes and leagues, when we more thoroughly understand their role in the crafting and build metas. But of course, as always, make sure to check those prices on the daily, as I can't possibly give you accurate predictions for them via a 1-per week video series. The Hunter's Exalted orb is STILL the most expensive one of the new orbs. It is currently sitting at around 345c, after continuing its drop from last week. There have been no major changes in the usage for this orb, so the supply and demand for it have been barely changed since the video release or the last text post. Currently, it looks like they're on a bit of a drop after a moderate plateau near the 400c area, which might indicate a further dip in the prices for the next few days. However, as per usual, predicting the prices for these orbs is extremely difficult, so take all this with a grain of salt. The Awakener Orb is currently sitting at around 290c and has seen a DRASTIC increase since the video release, likely due to many content creators releasing a video on their usage at the same time. They've already begun their stabilization again and are falling as a result. A large portion of the first price-drop, before the video releases, was similar to the hunter's orb, due to exalted orbs losing their value as well. As most of the new orbs were priced in exalted orbs over the past week or two, they were directly affected by the loss of value for the OG orbs. Awakener Orbs in general have been mostly steady, losing a few chaos a day of value in the past days, which might project a future stabilization of the prices, after they've returned to somewhat nominal values from their sudden spike or potentially even a slight rise comperatively to last week. We'll also be covering the crafting uses for the Awakener Orb in today's strategy & discussion segment later in the post, so stay tuned for that. Crusader's and Warlord's Exalted Orbs have also seen a similar price drop and are now at 220c and 230c respectively. As predicted in the video episode, both have returned to prices close to each other again. The warlord's orb has stabilised around this pricepoint for a while now, whereby the crusader orb has seen a massive increase in prices between wednesday and thursday, also likely caused by content creator's influence on the market, either through a build guide or a video showcasing a specific craft. It is likely that they'll stick around this pricepoint for a while, but predicting the new exalted orbs is still quite difficult, so take it with a grain of salt. Lastly, the Redeemer's Exalted Orb. It has seen an equally drastic spike to the previous orbs, around the tuesday-wednesday area, likely as a direct result to the awakener orb guides that released around this time. Since then however, it has declined in value again, but found a new stabilised price at around ~180c. The mods for the redeemer still haven't found a lot of popularity outside of it's own nieche and as a result, the demand is quite limited compared to the other orbs. I've explained this mod discrepancy in last week's text post, so check that one out if you're wondering what exactly I'm referring to. The redeemer is likely going to stick around this pricepoint for at least a small while, as it seems rather steady for now. As always, if you intend on buying any of them, make sure to keep an eye on this EXTREMELY volatile market space and rank them in your own order of importance so you know which is the best bang for your buck. Alteration Orbs are currently going at a 1:7 ration, after dipping quite drastically from the prices I've covered in the video release. I had predicted them to continue slowly rising, mirroring the price graph from blight league closely. However, something has caused a major decline in the prices. I have not figured out what exactly caused this decline, as it's very a-typical for alteration orbs around this time of the league, to lose value in such a drastic fashion. The price drop happened after the tuesday-wednesday area, which is also the same time that all the awakener orb guides released. I don't see how that could influence the prices NEGATIVELY, rather than postively, but it seems likely that there might be a correlation there. We've explained the reasoning for their comperatively high prices of the past few weeks in the past few episodes, so I won't be repeating them here. They'll continue to be extremely popular for the crafting of Awakener Orb items especially, as will be shown later in the post. Once they stabilise, there's a high likelyhood of recovery for them and returning to a 1:6 pricepoint. The Ancient Orbs are last on our list, as per usual. They have also followed our predictions from last week. Placed at a roughly 45c mark at the moment, it is now a decent time to sell your stocked up ancient orbs, if you've been holding onto them since the beginning of the league. While waiting might give you an even higher payout at a later time, the prices are unlikely to fluctuate more than 25% upwards, whereby a price drop can definitely be a lot larger. As the headhunter is also slightly on the decline, the prices for these orbs are potentially going to follow suit in the near future. On the other hand, we compared the prices to the last league's progression in the previous episode and figured out that they also have a possibility to practically shoot up to a 55c pricepoint. This is an unlikely scenario in this league however, as exalted orbs aren't worth as much chaos as they were last league and the headhunter is always priced in exalted orbs. As a direct result, the ancient:chaos ratio is affected. By this time last league, the headhunter was "only" about 60-65exalts, whereby now they're sitting at over 95ex each. With those different futures in mind, my prediction for them for this following week will be a price-stabilization around this point, with potential fluctuations by about 5c up or down. Lastly, always remember to save up a few of them at once and sell them in bulk, because this can give you 3-5c extra per orb!
Shaper Fragments range from 30-45c, meaning that one shaper set will net you around ~200c, at average. This is pretty much the exact same price as the last two weeks, plus minus a bit. On the other hand however, the fragments DROPPED by the shaper, which unlock uber elder, have slightly dipped to a 145-150c pricepoint. This means that for simply beating the shaper and having a chance for any of his drops, you're only really paying about 40-50c. All you need is roughly ONE decent drop every 5-6 runs at average. That's definitely in the realm of statistical probability and if you get one of the high-ticket items, you're in the green for a long time. However, do keep in mind that shaper's uniques aren't as expensive as they used to be and you'll be relying on RNG to make you a profit. Not necessarily the best use of your time. The Uber Elder Fragments provided by shaper are sitting at around 145-150c each, while the ones provided by elder are sitting at around 25c. That means one uber elder set will cost you about 330-360c at average. This is one of the reasons that the uber elder uniques are still worth multiple exalted orbs, even if their demand is not necessarily high. Due to the high barrier of entry, the supply is simply not there to drastically push down the prices on them for a while. Similar advice here to the last week: If you're willing to gamble and got a good grasp on the mechanics of uber elder, there's a ton of money to be made by running him, for now. Especially hitting the right vaal orb on a Voidfletcher drop can net a really decent sum of currency for you. The Elder Fragments themselves are sitting at around 24-35c each, meaning that one set will cost you around 120-140c, which is pretty much the same as last week. Right now, i'd still recommend running your own elder sets and selling the resulting items to other players. Some of the unique items are worth quite a bit and especially Watcher's Eyes are in high demand. Additionally, the resulting uber elder fragment will come in handy for your own uber elder attempts or recouping some of the costs of running the elder fight. It seems that these fragments are staying fairly steady at their current prices, slowly flucuating inbetween weeks. I'd expect them to stick around this pricepoint, just like they have been for the past weeks. Lastly, the Synthesis Unique Maps are all sitting around 31-35c right now. The Cortex on the other hand has risen to a 255c pricepoint and has been staying rather steady around this area with some slight fluctuations. As explained last week, this is likely a result of the increase in popularity for the Bottled Faith as well as the Maloneys Mechanism, which are both uniques limited to the Synthesis areas and bosses. The maps overall are very worth it to run yourself, if you're keen on gambling, as the synthesis modifiers provided by the maps can be real hit-or-miss. Especially the herald rings, which drop from the bosses quite often, net upwards of a few exalted orbs in prices, with the right combinations and implicits. The prices for the cortex will likely continue to fluctuating around the area it's sitting at right now, but it might also dip further, depending on the bottled faith and Maloney's prices. SEGMENT 2: UNIQUE ITEM WATCHLIST Unlike last league, I'll be a bit more focused with my intent for the watchlist, to provide a better viewing experience, rather than simply repeat the same things every week with different prices. The watchlist will of course be reworked once the meta has calmed down a bit, into something you're more used to. Let me know in the comments down below what you think of this approach, as I'm trying to diversify the chaos report a little bit and make it more timing-appropriate, when I can. The Double Socketed Tombfists are up first. The tombfists have seen a large price drop since last week and have found themselves at a 170c mark, which is about 100c lower than last week. We had predicted that this could be a possibility earlier in the league, as the new influence type mods are extremely powerful, especially for gloves, and the new awakened melee phys gem entirely replaces the main benefit the tombfists provide for melee characters. As a result, the demand for them has drastically diminished over the past week, as more players have gotten to the point where they're comfortable spending a few exalted orbs crafting some good influence-based gloves. Furthermore, with the additional increase in summoners, the overall playerbase has also shifted away from the tombfists in general. They are still quite worthwhile to pick up as a new attack-based character, but they will likely continue to lose value for quite some time. I doubt they'll become completely worthless, but I wouldn't be surprised to see them dip further in the following weeks. The Voidflechter* is up next on the list. The quiver is still locked behind the Uber Elder fight, which diminishes the potential for it to drop drastically quite a lot. It's currently sitting at around 300c, after it's continued drop from the last weeks, but is projected to potentially drop further in the following one. Another important aspect to the voidfletcher, which i've mentioned last week as well, is that often times, players will try to corrupt away the pierce implicit, as it can ruin some builds, if the attacks pierce enemies rather than get stuck in them. Successfully corrupted voidfletchers in that manner are WAY more expensive than the base version of the unique. They will easily score prices at the 10ex+ area. Same advice as last time: If you intend to corrupt this item, I'd highly advise the corruption chamber in Alva's temple, as the double-implicit can really bump the price and usability of this quiver. The Corspri's Malice is the last unique on the list. This sword is a staple in the Cast on Crit playstyle and has seen huge popularity over the past weeks as a result. It is usually used by cycloners in combination with the Ice Nova skill, as cyclone is the fastest hitting ability in the game that can reliably trigger and ice nova being the best cold-based AoE skill. The Cospri's Malice is currently sitting at around 7ex or about 785c after a decent price-drop in the last week. It has recovered since wednesday and returned to a more pre-drop value. One important thing to note however, is that the Cospri's hadn't really diminished much in popularity at all, even during it's pricedrop, as it's price had only decreased by 0.5ex. Rather, the price decreases for exalted orbs have lead to the nearly 200c dip in prices, as the 6ex back last week, were worth a LOT more than the 5.5-6ex that they were worth on tuesday, in terms of chaos. The future predictions for this weapon are uncertain, but they will likely stick around the 6-8ex mark, however much that equals to in chaos during the time. SEGMENT 3: META & ATLAS ANALYSIS Since last week, we've seen ANOTHER increase in summoners joining the ladder, while pushing further away from their Saboteur brothers. Necromancers are up to a 29% playrate, which is a 2% up since last week, while Saboteurs have dropped by a further 4% to an overall 10% playrate. As mentioned with last week's episode, a lot of players have opted into the easy-way-out, namely, summoner builds, to deal with the high difficulty of this league + expansion combo. This is further exaggerated by the community, on twitch, youtube and reddit, recommending this playstyle to any struggling players. Due to more and more people switching to it, it automatically becomes a more popular option for future builds, as it signifies a "working solution" to players. Nobody wants to start a character, invest time and currency into it, only to realize their chosen build is simply not working. This has lead to a lot of same-y metas in the past and we're heading right towards it again, with this league + expansion iteration and the summoners being a very powerful and easy choice to make. Additionally, the ladder has moved into the 95-100 bracked, which has cut off the level 94 characters from showing up on this analysis. This can also lead to a slight false-positive, as more surviveable characters will more likely reach those higher levels than others. Summoners being one of the most tanky and/or safe builds out there, have a more easy time to reach these levels early into their life-cycle. With all these things considered, it is likely, that the ladder will continue this progression for the next while, as Necromaners are an extremely powerful and popular choice, leading to even more players gravitating towards it. As a result, we'll continue our crafting efforts on summoners. As predicted in the video release however, assassins have also gained a few percentage since then and are on the rise. So don't throw away your spell-damage and crit bases or crafts quite yet. It is unlikely we'll see a major shift in the meta from this point onwards, so feel free to invest more heavily into summoner-related gear, as the value for it will likely stay the same or increase, rather than decline with a dying playerbase. As for the Atlas Analysis, there's not much to talk about for this week. My recommendations and advice from the past few episodes still applies and hasn't changed. If you care about them, please check out the previous week's videos or text releases. One thing of note however, is that I have seen a lot of people struggle with proper sextant usage. The basic gist of the sextant changes in 3.9 is this:
For general use, I'd recommend starting to sextant your watchstones once you've aquired about 20~ of them and are starting or are moderately far into the red-tier maps. Simply spam the sextants on all your watchstones. Your watchstones roll mods individually, meaning you can even end up with 4 of the same mod, in the same sector. They won't stack, but they'll each be able to roll, which means sextant blocking is 100% dead at this point in the game. One last tip, you can switch out your watchstones AFTER you've sextant'ed them. If you roll some high-value mods such as the following three:
Make sure to save them up for the right maps. Simply place them into a sector you don't plan to run or remove them from your atlas entirely and have them sit in your storage until you've prepared the proper maps for each mod on the list. You can, of course, do this for even more mods and I'd highly recommend it. But those 3 mods are absolutely worth saving for the right ones, whereby the other mods are more of a "the rich get richer" scenario. You'll make a decent profit off of the other mods as well, even without 100% proper investment. SEGMENT 5: STRATEGY & DISCUSSION
The Awakener Orb has seen quite a lot of usage over the past few weeks, especially due to an exploit that was mentioned in last week's episode. However, even with the exploit fixed, this Orb represents an insanely powerful crafting tool, the likes we've never really seen in path of exile before. It is only obtainable through the Awakener boss-fight and seems to only drop once you have at least 5 Awakening Levels or higher. I'm not 100% sure about this, but I have never seen anybody get the orb with fewer than 5. You generally want to run the Awakener at the highest level you possibly can, which is likely 8 for most people that are watching this far into the video, as this guarantees you the highest possible chance to get one of these to drop for yourself. Outside of dropping from the bossfight, you can only aquire it by buying it from other players. The Orb has a few mechanics and important tidbits that are unique to it and exist on no other crafting tool in the game. However, it also shares a few specific rules with other crafting tools. The description of it states this: "Destroys an item, applying its influence to another of the same item class." The first sentence is fairly straightforward, if you've used any of the new exalted orbs before. You will right-click the orb, then leftclick the first item (the one you want to sacrifice) and then leftclick again onto the item that you want to give the influence to. The first item will be permanentely destroyed. The second item will remain exactly the same base as it was before. As such, you can even 6-link and 30% quality craft it before you use this orb, it will retain the same quality and link setup, as well as the base type. One part that is unlike the other orbs however, is that you CANNOT use this orb on un-influenced items. Both items you wish to combine HAVE to have an influence type already, before you attempt the craft. As an example, you cannot sacrifice a normal jewelled foil to try and apply a mod to a shaper vaal rapier. Another part that is similar to old items, is the second sentence. "The second item is reforged as a rare item with both influence types and new modifiers" This part is not quite accurate, however, as it describes the item being reforged as a rare item type with simply both influences applied and entirely new mods. However, the important part here, is that the "new modifiers" aspect ONLY applies to 4 out of the possible 6 affixes. 2 of the affixes can be chosen by the player. The awakener orb chooses 1 influence-specific affix from each item, usually named after the influence itself, like "Crusader's", "Shaper's", etc. and GUARANTEES that those mods will exist on the new item. This is the part that makes this orb so powerful. If you have ever wanted a +1 Curse and Physical-Explosion chest piece, with this orb, you can easily guarantee this outcome, by simply alt-spamming both bases to have the mods as the only influenced mods on each item respectively. The outcome will then be a chest-piece with a GUARANTEED +1 curse and physical-explosion affix combination and then up to 4 other random affixes from both influence types, as well as the base-type mods. Important to note here, is that the item will ALWAYS result in a rare item, even if only a Prefix and a Suffix influence mod was chosen. If there are more than 1 influence mods on an item, the awakener orb will randomly choose one over the other. If there's 2, it'll be a 50/50 for either. If there's 3, it'll be a 33% chance for each to be chosen. You can only ever combine one mod from each item, no matter how many influence mods exist on the item. Assuming you'd have 5 influence mods on one item and one on the other, you'd still only end up with 1 mod from each item. The item with one mod, would guarantee that specific mod and the item with 5 influence-mods would randomly choose one of them, each having a 20% chance to be chosen. To illustrate the rather confusing explanations before, I have prepared a direct example in one of my recent streams. My goal here is to craft a bow for my next character, will be a Galvanic Arrow using bow-character. As such, I have decided to heavily invest on Lightning Penetration on my weapon, as penetration has become quite a lot harder to obtain in the 3.9 patch, due to the nerfs of the crafted penetration mod from Betrayal. I had looked around and decided to go with a Crusader + Shaper combination, as both offer a decent option for penetration. The crusader mod here was alteration spammed until I got it and is the T1 Flat Lightning + Lightning Penetration mod. Additionally, this item is also my base that I will be doing the craft on, which made it important to choose the right base, a Harbinger here, as well as iLvL for it. The awakener orb will later transfer all the mods onto it, so I could've already 30%-ed it with perfect fossils, before I alteration spammed it for the craft, if I would've had any. I could've also easily 6-linked it using the quality crafts and fossils afterwards, to get an easy 40%+ quality for the links. However, I didn't do this due to time shortage, so let's move on. I've alteration spammed it until I hit the T1 penetration mod called "The Shaper's". It would not matter if I would've had any suffixes on either of these items, as long as they weren't influence-specific mods, btw. You don't need to annul the items down to a singular modifier. As long as they aren't part of the influence-specific pool, additional mods do not matter. You could have 5 mods and 1 influence mod and it would still pick the influence mod 100% of the time. Aside from those two guaranteed mods, I also got 2 random suffixes due to the re-roll. You can end up with a total of 4, but I got lucky here and only got 2 suffixes. This allowed me to scour the suffixes and continue with a simple multi-mod to finish the bow. You will also be able to see that the item now has both influence types. This is depicted on the top left and top right of the item screen, by each influences respective icon, as well as on the item art itself, as it is now covered in the shaper's celestial background, as well as the Crusader's lightning-style overlay. One last thing: In case you were thinking of meta-crafting and potentially blocking suffixes and prefixes BEFORE you use the awakener orb, this is exactly what the exploit from last week was about. This has already been hotfixed and is no longer possible. You cannot meta-craft the awakener orb any longer, so don't waste your good bases and exalted orbs on any such tries. This concludes basic rundown of awakener orb crafting. I hope this was informative and you will now be able to properly use it for future crafts of your own. It's incredibly powerful and actually not as expensive to craft with, as many of you might've suspected in the first place. This is often times a better investment than even multi-modding an individual influence item, as the awakener orbs are stupidly cheap at the current point in time. If there are any questions left about the awakener orb crafting, feel free to leave a comment down below, I'll try to answer them as soon as possible. Additionally, if you have something you'd like me to cover on next week's strategy/discussion segment, feel free to leave it in the comments down below as well. This can range from anything, data related, over strategy research to simply statistical breakdowns of certain metas or items. I'll try my best to oblige any requests. Otherwise I'll simply be covering whatever comes up in the meantime in next week's episode. SEGMENT 6: DELVE UPDATE + RAPIDFIRE TIPS & TRICKS The Weekly Delve Update, as delving is still and will always be, one of the best ways to make a large amount of currency in the game. Comperatively to last week, we have only seen slight changes in the land of the delve.
As a result of this ranking, my recommendation stays the same as well. The area you should focus on to make the most possible money through selling your fossils to other players will be the Petrified Forst first and the Sulphur Vents second. They drop primarily Bound, Corroded and Aetheric, Perfect fossils respectively. Frozen Hollows are still a very decent money-making choice as well, especially due to their farming simplicity, as the fractured walls are easy to find and they drop a ton of Pristine/Pristmatic combos. This is also the only area to reliably obtain the sought-after serrated fossils in large quantities. As a result, I'd heavily recommend this area for non-delve specific builds, as it is a lot easier to darkness delve in this biome than in the other mentioned before. The current prices for this week's top fossils are as follows:
Happy fossil hunting and good luck in your delves!
We've covered the Blighted Maps extremely in-depth in last league's chaos reports and concluded that they're extremely worthwhile. However, it seems that many have either forgotten about this or simply don't care, as the blighted maps right now are extremely cheap, for the amount of profit they provide. Especially with teal oils and an awakened level 8 atlas, any blighted maps, even white ones, are ridiculously profitable at the current moment. If you can manage to run higher tier blighted maps, those are obviously your go-to, but everyone should easily be able to handle the white ones at this point in the league. I recommend 20%ing your blighted maps, annointing them with 3 teal oils and then throwing them into the map device as a white map. The extra quantity added by alching them is not usually worth the risk of bricking the map as a direct result of the mods added.
As in every league since Abyss, Stygian Vises are the most popular belt base and are extremely profitable to craft. Simply put together a Pristine + Prismatic fossil combination and slam it into an iLvL 86+ styigan vise. You'll only need a few tries to end up with a decent double or tripple res + HP belt. These belts can go from anywhere between 50c up to the high 10-20exalted orbs, depending on your exact rolls and auxiliry mods. This fossil combination will also often times roll Weapon Elemental Damage as well as the delve elemental damage mod.
Same recommendation as last week, if you've been delving for a while, you probably got a ton of azurite saved up from the delve's open woooons. Simply talk to Niko in the delve area and buy his resonators. The current best azurite/chaos ratio is the primitive chaotic resonator. You can translate 300 azurite into 2c by buying these and selling them to other players. You can increase this profit margin further, by selling them in bulk, easily being able to ask for 3-4c a piece, if you've got a decent sized stack to offer. And with those last few tips wrapped up, I'll be ending this chaos report. I hope this thread was informative and you learned something from it that you can apply to your own game. Please let me know if I missed anything or you'd have wanted me to talk about anything in specific that I might not have covered. If you want to support the creation of these posts and videos, feel free to check out my patreon and maybe consider signing up for it. You can find a link to it in at the top of the OP. Any and all support is highly appreciated. If you have any suggestions for patreon rewards, that you guys would like to see, please let me know in my discord's feedback channel, down below this post in the comments or on my twitter. I read ALL of your comments. You can find a link to my twitter and discord in the OP as well. And of course, don't forget to check me out over on twitch.tv/lunaw0lve. If you need background noise for your exalted orb farming, I'll gladly be yours. You can find a link to the stream in the OP. And with that... Thanks for reading and keep farming those exalts! [link] [comments] | ||
Posted: 09 Jan 2020 11:13 PM PST
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[META]Double influenced Shavronne's Wrappings Posted: 10 Jan 2020 12:33 PM PST
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Bye Geofri's Sanctuary , Hi Miracle Shelter <3 Zombie's lover gonna love ! Posted: 10 Jan 2020 09:08 AM PST
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[MSC] Carrion Shelter, one of a kind CoC chest! Posted: 10 Jan 2020 12:54 AM PST
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Posted: 10 Jan 2020 01:19 PM PST Why, just why couldn't it be: Drox = Warlord = red (Fire/Str) Baran = Crusader = Blue (Lightning/Int) Veritana = Redeemer = Green (Cold/Dex) Al Hezmin = Hunter = Yellow (No previous element, can make it Chaos). [link] [comments] | ||
Wasn't there a hotfix a while ago that made ranged groups of enemies not attack all at once? Posted: 10 Jan 2020 06:03 AM PST I see this constantly running indoor maps across all enemy types. The moment you enter the room, boom 30 projectiles. Not only does this create weird gameplay where you initially trigger the room, head back and back in again. Shouldn't a group of enemies in an aRPG be a little more complex AI wise than a basic springloaded gun trap? Yes, these are non-magic enemies and their skillset shouldn't be too complex, and we can't replace every second mob with a rare one either, but I don't know, couldn't:
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With all the Scam Posts lately, I don’t know who to trust Posted: 10 Jan 2020 03:39 AM PST
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Posted: 10 Jan 2020 10:36 AM PST
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Nessa Animatic (Blender 2D Animation Test) Posted: 10 Jan 2020 07:41 AM PST
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6 x Level 8 awakener kills and no gems , drox dropped me the first one. Posted: 10 Jan 2020 09:26 AM PST
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60ex budget. Looking for build to delete end game bosses. Posted: 10 Jan 2020 07:22 AM PST so far this league Ive run a necromancer and a molten strike deadeye. I like the deadeye but it's a little squishy at the top end and not quite enough single Target damage. So I'm debating investing all my exalts into the deadeye or another character that can boss better. Looking for suggestions? [link] [comments] | ||
5 Vaals - Hands of The High Templar (Did i make a thing or they useless) Posted: 10 Jan 2020 10:40 AM PST
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Posted: 09 Jan 2020 11:45 PM PST Part 1
Part 2
Part 3
Part 4
There's also 4 journal entries from each conqueror but I'm not sure where they appear? https://poedb.tw/us/article.php?cn=NPCTalk [link] [comments] | ||
The whole map was like this. Epilepsy warning? Posted: 09 Jan 2020 10:54 PM PST
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Trust no one, not even yourself Posted: 09 Jan 2020 09:28 PM PST
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