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    Path of Exile Questions Thread - January 14, 2020

    Path of Exile Questions Thread - January 14, 2020


    Questions Thread - January 14, 2020

    Posted: 13 Jan 2020 04:06 PM PST

    Questions Thread - January 14, 2020

    This is a general question thread on January 14, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    An open letter to GGG regarding the state of in-game trade in PoE as of 2020.

    Posted: 14 Jan 2020 05:25 AM PST

    (Before anything else, if any of you notice any mistakes/inconsistencies, please let me know and I will edit them in.)

    Since its post-beta launch in 2013, we as a community, saw the game grow from strength to strength into an extremely successful ARPG; We are proud of where the game has gotten to and of where it is headed. I think the team has done a fantastic job at keeping the spirit of the genre and beating a certain triple A title which pales in comparison to PoE (in my humble opinion). Now that I've buttered GGG up a bit, here comes the slap..

    We have seen countless improvements and optimisations throughout the years, while still receiving a constant influx of updates and expansions that (mostly) made the game much more enjoyable and mechanically "better". However one single thing that has mostly remained in 2013 is the trading system of the game. Before delving further into this, I am going to speak from the very personal points of view of a user, supporter, developer and someone who's got a fair bit of experience in UX.

    I am also going to attempt to break down this letter into several parts with a TL;DR at the end.

    User experience in terms of trading and a bit of history:

    Looking back at around where the game came out of beta and the user base was a little more established, the main way of trading items was split between the trade chat and forums. The trade chats used to be ever-moving walls of spam resembling a bustling marketplace of screaming merchants each trying to undercut one another and you would trade by being the person with the most desirable item for the most competitive price. The effort required for this to be a reality was not insignificant. You would have to craft a short message with the link to your item in it (in-game) and then spam that once or multiple times over in one trade channel, switch to another and repeat. Then repeat over and over from trade 1 to trade X. When you had some interest, people would whisper you with either wanting to buy or offer you some amount if the item's price was negotiable.

    Even in those days, this model was not sustainable, it required too much investment in terms of attention, messaging, cognitive overhead and the speed of trading in order to stay competitive meant that some trades occurred so fast, scamming was easy and rampant. How many of us recall situations where people spent multiple exalted orbs on a Shav's that was advertised as six-linked but a five link would be placed in the window and if you were unlucky enough - you clicked accept fast and ended up being scammed. Attention to detail was not an option during the fast paced wild-west-like days of trading back then. There was an alternative however - forum trading. You would dump all your sellable crap into a stash tab or a alt account and list all those items in a forum post, set the prices in text, next to the item (and hope the formatting keeps them there) and once every X hours you'd write "BUMP" on your own forum thread to keep it at the top of the list in the trading forums. People would then whisper you to buy in-game and the management of these threads was anywhere from hands-off (for a few items) to full-time job (for those of you lucky enough to have a horde of nice things). This also became untenable.

    Fast forward a bit and due to the lack of support from the developers (sorry guys, you know I am right), the community created apps that did all the forum bumping and item gathering for you. I've used one or two myself, but I can't for the life of me recall their names in order to properly credit them for being part of PoE history. You know who you are.

    They were a great step in trade automation (remember this term, it becomes important later). This meant no more manual bumping, no more setting up threads and no more tedious item management. A few clicks and your trade tabs got listed and bumped. Life was again good. Or was it? Well the big issue, after maintainability (remember this term too please) was discoverability. How do you find a specific item at the lowest price, that was not corrupted, had the range of rolls you wanted AND do it fast enough that it won't take hours of searching unwieldy forums? That's where sites like "poe.trade" came in. Automatic aggregators/indexers which acted like the Google of PoE Trade. Simple in concept, complex under the hood and oh-so-very-welcomed by the community.

    Remember that throughout all of this - scamming, AFK sellers, haggling and so forth were all just as rampant as before. Officially - there was no sign of want or need to fix the issues plaguing what has (in my humble opinion) always been a meta game inside PoE - trading. It's a totally legit way to play the game when your goal is amassing currency. You can go from a single chaos orb to owning multiple exalted orbs in a few days of work just by flipping gear; it's valid, it's fun and it's a perfectly good way to utilise the game mechanics. The problem is that it historically has been and still remains horrendous and tedious.

    Very recently, GGG introduced their own native indexer and lookup page on the main website of PoE. This has resulted in a shift of the user base from third-party services back to PoE's own tooling. The problem? It fixed nothing. All that happened was this - GGG successfully (to their credit) took a bunch of traffic and diverted it from a community resource to their own site. Sadly this was also to the detriment to this resource, as their maintainers now probably get way less ad revenue.

    We are, effectively, just as we were - in a half-baked and unintentional archaic limbo of what has the potential to be a huge part of the game with none of the associated pain.

    Actual UX:

    As a small disclaimer - I am not going to claim to be THE leading expert on this, but I know horrible UX when I see it, and trading in the game is IT. I highlighted several terms above such as - maintainability, automation, discoverability and some others. These are very important to the overall experience for the following reasons, and we can treat these as standard user stories, they're not new, and each one is in some form an echo from a multitude of Reddit posts throughout the years..

    "..As a PoE player, I want to be able to list my unwanted items for currency I desire, quickly and efficiently.. so that it does not impact on my playtime, therefore impacting my enjoyment. I also wish it was not tedious or laborious to execute this." "..As a new PoE player, I want to be clearly guided to how trading works in the game, in the context of other people, and not NPCs. I want to have a clear and enjoyable experience in how to begin my journey into becoming a trader and earning currency which will allow me to better my characters." "..As an existing PoE player, I want to be safe during trades and protected from malicious actors.. so that I do not fall victim to scams or other means of extracting my valuable items for a lower cost, free or otherwise." "…As an existing or new PoE player, I want to have an easy way to find an appropriate item for my character, that fits my build, without having to spend too much time searching or haggling, or having to switch away from the game - thus negatively impacting my enjoyment of the game." "…As an existing player who is interested in Trading as a means of playing the game, I want to be able to use native tooling (preferably in game) in order to sell and buy items and currency effectively and efficiently, instead of having to rely on outdated API's or use heavy context-switching taking me away from the game and into either a trade site or other third party tools used for price lookups and/or other trading purposes." 

    If we look at these stories, I am sure that many of you will relate to at least one of them. The overall sentiment is around ease of use and almost zero-cost setup time, easy to understand and operate, and most importantly - safe. None of these points are currently met by any combination of native or third party tools currently in existence. Without further intervention from GGG in order to significantly impact trading, the pain points will remain and continue making the player base unhappy. While I know that it's easy to speculate incorrectly around how many people actually feel that the state of trading is horrendous, I don't think I'd be wrong in saying that the one's being vocal about it here on Reddit are also the one's who do a lot of trading on a day to day basis, therefore this is no less important than anything else in the game.

    A quick mention of bot shops:

    I left this out as a separate and smaller section to highlight the inventiveness and ingenuity of developers who allow the community to run what I dubbed - "bot shops". An automated game account which has the sole purpose of ingesting items from the owner and selling them to people as if it was a real player. They are able to invite other players to their party, initiate a trade window and put in the desired item while counting the currency the other player pays with. On a successful trade they deposit this item in the stash and move onto the next trade. They even message you with a custom text like - "Thank you!" or "t4t" or something along these lines. How fun, right? What does this mean in the grand scheme of things and what does this mean for GGG?

    I fundamentally am not against this way of doing things. People are lazy, we all are, we want the maximum benefit for the minimum investment. It's human, it's normal. Let's set that aside and focus on what it REALLY means to the community as a whole.

    In using these bots, the players are either intentionally or subconsciously signalling that they want an automated experience so that they can focus on farming the game, while the tedium of selling and buying happens behind the scenes. They want a marketplace, they want to just dump their stuff in a stash and have it sort itself out in terms of sales, while they focus on what matters - playing the game. Conversely - those of you who wish to trade as a means of playing, want to be able to set it up such that trades happen efficiently and do not require you to overthink, but instead use your know-how of the market to actually focus on optimal trading.

    What does this mean for GGG as a developer and service provider? Well, the big push for player interaction seems holistic and commendable, but if you read the global channels and Reddit, you will quickly find that our "interactions" are jokes, item brags, "Vall or no balls", memes and sometimes just being little bastards to one another (mostly in a tongue-in-cheek way). Trading does not need to be as tedious as messaging someone, haggling and bargaining to get an item, when you could just walk over to "somewhere" and just BUY it. Same with currency - the community (the relevant part at least) is signalling to you that currency trading has all but entered a "stock exchange" era, where flipping orbs for profit is normal, accepted and perfectly valid as a game goal.

    Perhaps it is time to accept the truth of what this means - convenience has won over the initially intended small marketplace model where trusted sellers actually got messaged by prospective buyers for items and currency. The game shifted into a widely acclaimed and popular beast which attracted scores of new players, thus by sheer volume, increasing the pace of trading or interest in trading and as a result - outpaced the philosophy which once was the driver behind PoE as a game, unlike its peers, not having an in-game marketplace (more on this below).

    The reality is such that there is a clear trend towards the community "hacking" together semblances of these auto trading posts to achieve what they want - a decentralised way to trade, automatically most of the time, quickly - all of the time, and safely above all else.

    D3, RMT and the fall of in game trading houses:

    We should all be familiar with the rampant plague that is real money trading (RMT) in most online games, the concept where in game items are sold for real currency outside of legitimate channels or even within the confines of the games rules itself as an intended feature. Diablo's infamous marketplace was a gross bastardisation stemming from greed and myopic views on what the community desired. GGG cannot afford to alienate the player-base, but luckily they do not have to.

    When the D3 market imploded and got removed from the game, the lessons learned were made very clear. Curb botting, don't monetise in game items for real money to your users, don't introduce some sort of centralised currency, don't force users to such inconvenience or grief that they rebel. That's just a bad idea generally. There's also the very real-world worry for market manipulation and price-fixing in such cases.

    These are all very important aspects of current-day trading. So this is to say that for all the bad that market places like the one in D3 or Guild Wars 2 have brought, a potential future marketplace inside PoE can use these lessons to at least let down roots and evolve with the community and the ever-improving game.

    A decentralised marketplace:

    Finally, we arrive at the inevitable - whether we know it or not, we as players NEED a way to fulfil the following criteria to ensure trading in the game is not a mind-bending pile of gameplay interrupting messages, followed by hurled abuse from disgruntled buyers when you don't respond in a few seconds, followed by more abuse by those who did not get the item as their PM's were unlucky enough not to be clicked on as first choice..

    I do not have a solid idea of how to implement all of this, but I have thought long and hard about where the community's desires are heading when it comes to trading and I will just list these perceived wants as I see them and wish to see them in the game. These are mere suggestions, but overall should not detract from the main point that we have arrived at the stage in the game where trading needs a ground-up rework in order to support a safe and easy flow of usability and provide the best possible experience to buyers, sellers and GGG as developers who need to maintain this.

    • Decentralised trading. This means that there is no change in item storage, nor is there a need to fundamentally change anything to do with stash tabs. Each player is responsible for their inventory as before, the key change is that they would no longer have to manually touch the items. What my ultimate vision for this is, may be very different from anyone else's, but from the seller's point of view, I believe that current premium stash tabs suffice just fine. I don't necessarily mean to imply trading should be gated behind premium tabs though. I feel like as a distinct and core part of the game, anyone should be able to list items and sell them at will, whether they bought points or not. So to simply put it - for sellers, nothing changes. Well, that's not true, what changes is that instead of how we do it now - where you have to minimise your game to go find an item, have to remember the mods of YOUR item, add them manually into a website, find comparable items, switch back to the game and price your item accordingly and hope it sells, you would be able to provide actual tangible sales data which could tell us the average price for the last X days, highs and lows, outliers, and so forth. This would eliminate the uncertainty around item pricing AND at the same time and greatly reduce the anxiety around underpricing or overpricing items. Other than that, just dump your stuff in a tab, price it in bulk or individually and let it sort itself out. You're done.
    • Centralised search and buying. This is the part that is currently fulfilled by the "/trade" section of the PoE website and "poe.trade". We all know how they work, we all know at which point the experience becomes disjointed and unnecessary - find an item after fiddling with a hundred knobs, dials and input windows, find someone who's not AFK, asleep or in a lab, copy the message you're going to whisper to them, switch back to the game, whisper and hope they respond, then complete the transaction. Why are we still doing this? To me, this is insane. Allow me to just say bring that search UI from your site into the game as a hotkeyed and distinct window, then simplify it on the outset (still allowing for some advanced dropdown option) and just list everyone's sellable crap as you do now anyway, but with the simple distinction of - hey this person is selling a Tabula for 9c, I click on that listing, click BUY and then all your code has to check is the following:

    > Is the item still available (race condition on buying)?

    A) - If no: error("Sorry, item already sold../Item not available anymore.. + Here's some similar listings…")

    B) - If yes: do I have enough chaos?

    B.a) - Not enough currency? - "Sorry not enough currency, would you like to convert some of your existing currency automatically to complete this transaction?" (Performs automated micro-trades with currency sellers to give you exact amount of X orb for several different orbs you own without you really having to do ANYTHING)

    B.a.a) - Yes, and I have enough other currency to convert - Transaction completes

    B.a.b) - No, I cannot get enough currency - cancelled.

    B.b) - Enough currency on the outset - the transaction completes.

    You may wonder how trading one item for another would work? Well, let's leave aside the fact that I personally have not seen anyone ask for an item to item trade for years now, all I can say is this - as a seller you'd put down your tabula in the stash and then choose something like - price by item instead, then a popup would open where you can specify what item you wish your tabula to be worth, the mod rolls (as a range) and then finally confirm it. The buyers then can see if they have matching items which would fall under the acceptability criteria and complete the sale.

    • Safety: the main concern of any player is being "taken for a ride" or scammed. Well, by design, an automated system would mean that it is impossible for a seller to manually initiate, complete and otherwise interact with trades, each transaction is a closed channel into their stash that is predicated by prices and the buyers wealth. That is simply it. If you are buying a 200 exalted orb item, you are always going to get EXACTLY what has been listed. Are you buying 20 expensive maps that have icon art that's inexcusably similar to a much lower value map and thus can be used against the buyer? Allow hover inspections and allow the buyer to use a spanner to select amount of that same already inspected and trusted item to buy in bulk. Oh and did I mention the part where because this is not all happening in a trade window, but items/orbs seamlessly trade places between inventories, there is NO need to place 10 chaos per trade square for ten minutes, while both parties furiously count these in their heads. It becomes as simple as - before a trade is marked as completed, your collective amounts of currency that the item costs are tallied up and if you have enough, automatically get extracted from your stash (no matter what tabs they're in) and deposited to the seller. In turn, the bought item appears in the "Purchases - remove only" tab in your stash. Or if you bought currency - directly in your currency tab if you own one! Absolutely painless, much safer than what's currently going on, and three fifths of what I am talking about already exists in the game in one form or another, yet nobody has managed to tie them all together into a single and coherent experience which benefits everyone involved.
    • RMT: Unfortunately this is not something that will be solved by a new system whether it is as I describe or otherwise. By virtue of what the game is, you cannot really avoid it, but you CAN attempt to enforce it in some way. You could flag disproportionate trades as suspicious (a beach map for 200 exalted orbs for example), and then investigate, that is totally fine. But ultimately the goal of this system is to not BECOME an RMT trade post as a feature in the game and a money churn for GGG, not prevent RMT done outside of the ecosystem, by leveraging game mechanics.

    In conclusion:

    Dear GGG,

    If you ever read this, please consider taking the time to look where the community is trending in regards to item and currency trades, recognise that a modern and fast-paced way of trading, which does not sacrifice convenience over usability, is what the users have been asking for a very long time, and it is time to deliver, so that the worst does not happen where 4.0 greets us without significant overhaul to trading.

    Dear users,

    Don't crucify me for the long-ass post, and I hope that even if you don't completely agree (or at all) with what I wrote in here, it at least got you thinking about what it is that you want from trading in PoE and encourages you to become more vocal about this toward GGG and make it known that what we currently have is barely holding together, and as a collective, we deserve an experience that is so much safer and so much better.

    TL:DR;

    Trading sucks. Scammers suck. GGG please read this at least and take something on board - trading needs a fix. Consider a decentralised marketplace with a single point of discovery and seamless transactions which don't put users at risk of scams or cons. Don't push 4.0 out until you have reworked trading, because it IS and has for a long time been such an integral part of the game, and pretty much a meta game in itself.

    Thank you for coming to my TED talk reading this open letter.

    *Edit: *

    Thanks each and every one of you for the responses whether they were negative or positive.

    I would also like to use this opportunity to rescind the part about automation. It was written as a suggestion, but not intended to be THE solution. At least I didn't intend to dress it as that. It seems to have been detracting from my overall sentiment and hopefully this can be put aside.

    Thank you u/Scamperr & u/secreteyes0 for pointing out that the tools for bumping and listing were - Acquisition and Procurement.

    submitted by /u/PM5k
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    I just realised the conqueror arenas look like playstation buttons (colours dont match, but still)

    Posted: 13 Jan 2020 11:12 PM PST

    Can't decide!

    Posted: 14 Jan 2020 08:19 AM PST

    Can we please get a stash inside the Menagerie already?

    Posted: 14 Jan 2020 08:26 AM PST

    The mine encampment has it, so does Tane's laboratory now.

    Please give us a stash inside the Menagerie.

    submitted by /u/IgniumNoctis
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    Some QoL for Master missions and map device

    Posted: 14 Jan 2020 03:48 AM PST

    Well That Happened.

    Posted: 14 Jan 2020 08:43 AM PST

    Level 99-100 in 1 hour 39 minutes 50s (190M xp/hr) by only mapping

    Posted: 14 Jan 2020 07:39 AM PST

    Full video of the run: Youtube twitch

    Screenshot at the moment of reaching 100

    At one point, we recorded 216.31M xp/hr on poe-racing

    419 Headhunter buffs, 1.2 million Life+ES

    Some notes:

    - team consist of Fivestar(carry), Hundred(aurabot) and zoo(map opener)

    - we originally had 2 more people for picking up loot but during testing, they would dc 100% of the time when entering mid-map, so we just decided not to loot

    - it took 71 maps for the entire 99-100 run, averaging 1.4% exp gained for map

    - every map was triple beyond (map mod, zana mod, sextant)

    - zones were level 86, using three +1 zone level ivory watchstones

    - even though ambush and breach scarabs are better in overall exp, we chose to use harbinger, perandus, elder, and legion for scarabs because the extra mobs are faster to kill and gave better xp/hr

    - for prophecies, cursed choir, swarm, frogs, worms, and bountiful traps were used

    - the recorded time can be easily improved through more optimization (and currency)

    submitted by /u/1zoo
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    Looks like PoE Mobile came out sooner than expected

    Posted: 14 Jan 2020 12:42 PM PST

    GGG, washington and texas servers have been on fire.

    Posted: 14 Jan 2020 09:18 AM PST

    Whole league. Please help. Huge lag spikes.

    submitted by /u/Still_Same_Exile
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    When RNGesus smiles down upon you.....

    Posted: 14 Jan 2020 02:18 AM PST

    Quin RIP #12

    Posted: 14 Jan 2020 10:53 AM PST

    Petition to allow Helena sells consumable items in hideout.

    Posted: 14 Jan 2020 01:06 AM PST

    Really don't see why she couldn't be made as a vendor that sells those fusing and portal scrolls in your hideout.

    submitted by /u/SoulofArtoria
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    Socketing Watchstone "click box" is too small.

    Posted: 13 Jan 2020 03:42 PM PST

    I don't get it, if I am socketing a blue watchstone why do I have to click that TINY blue socket hole?

    Can GGG make the click box as large as the Citadel? As long as I click the citadel, the blue watchstone goes into the blue socket automatically.

    submitted by /u/hackenclaw
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    [MSC] DAY 3 OF THE FREE 6L RECIPE

    Posted: 14 Jan 2020 10:56 AM PST

    I called quits

    - sorry for anyone who coulnd't get it in the last few days. I am done with it now. Been about 15 hours down there. and there were "only" 519 people snatching the recipe (about half via reddit, other half from spamming trade and global 820. Got muted once, sorry)

    31 people did not survive. F.

    If you guys ever decide to do anything for the community, it also can be the small things. Share trials for example at the start of the league to help people collect them.

    Got the recipe myself so I won't return anymore this league for sharing. Back to playing and lurking

    Hey guys. Back for some love sharing

    I got the 6L recipe in my mine at the moment. It's all free for evryone :)

    - Go to my hideout

    - Join my mine

    - follow this path; http://prntscr.com/qmqbxt

    - I'll be there to share some love :)!

    Whisper me in game :

    ColdOverHere

    ps. please leave party once done.

    ps2. if no invite, try again in a few min. Might be full!

    ps3. if you die, you can change character to try again

    ps4. if you are afraid of dying im even willing to hold the light button for you!

    Update; the light button broke down. now you got to run trough the darkness lol (in the ruin)

    submitted by /u/koffienoff
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    Minor Rework Suggestion for Talismans since they need Love

    Posted: 13 Jan 2020 08:52 PM PST

    The DC servers right now are borderline unplayable due to lag spikes.

    Posted: 14 Jan 2020 10:51 AM PST

    Pretty much the title. Myself and the rest of my guild, all located in the upper northeastern united states are experiencing the worst lag any of us can remember.

    Has this been addressed in by GGG anywhere? I haven't found much on Reddit.

    submitted by /u/Kooziku
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    [MSC] Cortex is currently being price fixed by a twitch streamer, don't lowball your cortex!

    Posted: 14 Jan 2020 02:50 AM PST

    [MSC] Viper Pendant, Strength stacking amulet

    Posted: 14 Jan 2020 01:59 PM PST

    Best Builds of 3.9??

    Posted: 14 Jan 2020 05:50 AM PST

    So now that we are a solid month in to the season, what would people say is the best build for an equal balance of ..

    Survivability Damage Speed Mapping

    I am currently playing Arc Self Cast and it's the best character I have played. Decent damage of about 2.9mill dps which for a casual player I think is decent.

    Around 4600 health plus 2000 shield and a steelskin buff of 2200 for 3 seconds.

    Very occasionally I get the odd one shot by a metamorph, I hit level 90 last night for the first time ever in all my players.

    1st Season Beastiary - Max level was 69 - ranger tornado shot 2nd Season Incurion - Max level was 72 - cyclone build 3rd Season Blight - Max level was 82 - Necro 4th and current season - Ongoing level 90 - Arc Golem Build.

    However I'm already seeing people run faster then the Flash on speed tablets which I dont get how when some of the most expensive items only give a 35% movement speed buff plus potential 5% for critical hits.

    However I'm thinking ahead to the next season to see what type of build I could do, however I want a faster damage build and surviablity and respectable damage with good speed clear and no mana issues. So your builds would be helpful so I can see what builds people have and a quick short paragraph to say what damage it does and health and shield and what does your damage scale off.

    Thanks in advance.

    submitted by /u/DJFUSION1986
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    Updated Syndicate/League Overlay for 3.9

    Posted: 14 Jan 2020 01:10 PM PST

    Updated Syndicate/League Overlay for 3.9

    https://preview.redd.it/he91jckglta41.png?width=2673&format=png&auto=webp&s=55d25db983b4dccb2f1e8bfd7af6fb7a5e47dfc5

    I originally wanted to modify this so me and my wife would have a current syndicate/delve (+ Blight) overlay. After so many modifications I figured I'd just share this in case if there are still people who use the original with outdated values.

    All credits and sources are listed at the bottom of this post.

    Github Link:

    Features:

    • F2: Syndicate Overlay (Updated Reward importances + Vagan fixes + Removed images) (brighter is better)
    • F3: Incursion Room Reference Overlay (Kept original, why mess with a good thing?)
    • F4: Quick Catalyst lookup Overlay (Replaced Atlas, as that was never really updated beyond the initial)
    • F6: Delve Fossils (missing fossils & missing mines biome - this may still have mistakes - I'll look over again sometime)
    • F7: Blight Oils Overlay for Blighted Maps (Here's hoping blight stays in the game lol)

    Screenshot of Syndicate Sheet Overlay [ Changed ]:

    https://preview.redd.it/82voen52xsa41.png?width=1536&format=png&auto=webp&s=b7e0b0aa9e72d6db3f078ee9b79999d21eea58be

    Screenshot of Catalyst Overlay [ New ]:

    https://preview.redd.it/r9kq94k04ta41.png?width=1342&format=png&auto=webp&s=882217e4c3dcff809f8dca8f1ab9f5946663fa0e

    Screenshot of Delve Overlay [ Changed ]:

    https://preview.redd.it/iutpdofb4ta41.png?width=1411&format=png&auto=webp&s=eedccc8d2929076fdb8f44f71ade9be332e7e5a0

    Screenshot of Blight Oils [ New ]

    https://preview.redd.it/15sdfmjj4ta41.png?width=1360&format=png&auto=webp&s=3b8c9ce54fafcd1d3edea8d21bc311735e0169db

    Credits:

    Original reddit post here from over a year ago:

    https://www.reddit.com/r/pathofexile/comments/a82az8/syndicate_sheet_overlay/

    Original Github Repository:

    https://github.com/heokor/League-Overlay

    All work was done by those mentioned in the credits section of the repo and original reddit post. I did not create the script, I just modified it (mostly with my own images). The only other modification to the original script was the inclusion of F7 for Blight Oils.

    PSD Sources:

    I included the .PSD source for each of the new overlays I created so that anyone can modify and do whatever they want with. This will add about 10mb to the download. Enjoy!

    TLDR:

    We'll be using it. I figured I'd share. If anyone has use for this then here it is. Have a great day.

    submitted by /u/KestalKayden
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    [MSC] Double Zombie Talisman :D

    Posted: 13 Jan 2020 07:21 PM PST

    RIP Frankfurt?

    Posted: 14 Jan 2020 01:07 PM PST

    any1 else?

    submitted by /u/Black_XistenZ
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    The sound of EX drop....oh, nevermind then.

    Posted: 14 Jan 2020 12:40 PM PST

    [MSC] Loath Sole - CDR/Tailwind boots

    Posted: 14 Jan 2020 01:45 PM PST

    PSA: ziggyd is doing a community day stream(running maps and end game content with people from chat) on Twitch and raising money for the Australian bushfires!!!!!

    Posted: 13 Jan 2020 06:52 PM PST

    Watch ZiggyDLive with me on Twitch! http://www.twitch.tv/ziggydlive?sr=a

    submitted by /u/Door2doorcalgary
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