Path of Exile Questions Thread - January 14, 2020 |
- Questions Thread - January 14, 2020
- An open letter to GGG regarding the state of in-game trade in PoE as of 2020.
- I just realised the conqueror arenas look like playstation buttons (colours dont match, but still)
- Can't decide!
- Can we please get a stash inside the Menagerie already?
- Some QoL for Master missions and map device
- Well That Happened.
- Level 99-100 in 1 hour 39 minutes 50s (190M xp/hr) by only mapping
- Looks like PoE Mobile came out sooner than expected
- GGG, washington and texas servers have been on fire.
- When RNGesus smiles down upon you.....
- Quin RIP #12
- Petition to allow Helena sells consumable items in hideout.
- Socketing Watchstone "click box" is too small.
- [MSC] DAY 3 OF THE FREE 6L RECIPE
- Minor Rework Suggestion for Talismans since they need Love
- The DC servers right now are borderline unplayable due to lag spikes.
- [MSC] Cortex is currently being price fixed by a twitch streamer, don't lowball your cortex!
- [MSC] Viper Pendant, Strength stacking amulet
- Best Builds of 3.9??
- Updated Syndicate/League Overlay for 3.9
- [MSC] Double Zombie Talisman :D
- RIP Frankfurt?
- The sound of EX drop....oh, nevermind then.
- [MSC] Loath Sole - CDR/Tailwind boots
- PSA: ziggyd is doing a community day stream(running maps and end game content with people from chat) on Twitch and raising money for the Australian bushfires!!!!!
Questions Thread - January 14, 2020 Posted: 13 Jan 2020 04:06 PM PST Questions Thread - January 14, 2020 This is a general question thread on January 14, 2020. You can find the previous question threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
An open letter to GGG regarding the state of in-game trade in PoE as of 2020. Posted: 14 Jan 2020 05:25 AM PST (Before anything else, if any of you notice any mistakes/inconsistencies, please let me know and I will edit them in.) Since its post-beta launch in 2013, we as a community, saw the game grow from strength to strength into an extremely successful ARPG; We are proud of where the game has gotten to and of where it is headed. I think the team has done a fantastic job at keeping the spirit of the genre and beating a certain triple A title which pales in comparison to PoE (in my humble opinion). Now that I've buttered GGG up a bit, here comes the slap.. We have seen countless improvements and optimisations throughout the years, while still receiving a constant influx of updates and expansions that (mostly) made the game much more enjoyable and mechanically "better". However one single thing that has mostly remained in 2013 is the trading system of the game. Before delving further into this, I am going to speak from the very personal points of view of a user, supporter, developer and someone who's got a fair bit of experience in UX. I am also going to attempt to break down this letter into several parts with a TL;DR at the end. User experience in terms of trading and a bit of history:Looking back at around where the game came out of beta and the user base was a little more established, the main way of trading items was split between the trade chat and forums. The trade chats used to be ever-moving walls of spam resembling a bustling marketplace of screaming merchants each trying to undercut one another and you would trade by being the person with the most desirable item for the most competitive price. The effort required for this to be a reality was not insignificant. You would have to craft a short message with the link to your item in it (in-game) and then spam that once or multiple times over in one trade channel, switch to another and repeat. Then repeat over and over from trade 1 to trade X. When you had some interest, people would whisper you with either wanting to buy or offer you some amount if the item's price was negotiable. Even in those days, this model was not sustainable, it required too much investment in terms of attention, messaging, cognitive overhead and the speed of trading in order to stay competitive meant that some trades occurred so fast, scamming was easy and rampant. How many of us recall situations where people spent multiple exalted orbs on a Shav's that was advertised as six-linked but a five link would be placed in the window and if you were unlucky enough - you clicked accept fast and ended up being scammed. Attention to detail was not an option during the fast paced wild-west-like days of trading back then. There was an alternative however - forum trading. You would dump all your sellable crap into a stash tab or a alt account and list all those items in a forum post, set the prices in text, next to the item (and hope the formatting keeps them there) and once every X hours you'd write "BUMP" on your own forum thread to keep it at the top of the list in the trading forums. People would then whisper you to buy in-game and the management of these threads was anywhere from hands-off (for a few items) to full-time job (for those of you lucky enough to have a horde of nice things). This also became untenable. Fast forward a bit and due to the lack of support from the developers (sorry guys, you know I am right), the community created apps that did all the forum bumping and item gathering for you. I've used one or two myself, but I can't for the life of me recall their names in order to properly credit them for being part of PoE history. You know who you are. They were a great step in trade automation (remember this term, it becomes important later). This meant no more manual bumping, no more setting up threads and no more tedious item management. A few clicks and your trade tabs got listed and bumped. Life was again good. Or was it? Well the big issue, after maintainability (remember this term too please) was discoverability. How do you find a specific item at the lowest price, that was not corrupted, had the range of rolls you wanted AND do it fast enough that it won't take hours of searching unwieldy forums? That's where sites like "poe.trade" came in. Automatic aggregators/indexers which acted like the Google of PoE Trade. Simple in concept, complex under the hood and oh-so-very-welcomed by the community. Remember that throughout all of this - scamming, AFK sellers, haggling and so forth were all just as rampant as before. Officially - there was no sign of want or need to fix the issues plaguing what has (in my humble opinion) always been a meta game inside PoE - trading. It's a totally legit way to play the game when your goal is amassing currency. You can go from a single chaos orb to owning multiple exalted orbs in a few days of work just by flipping gear; it's valid, it's fun and it's a perfectly good way to utilise the game mechanics. The problem is that it historically has been and still remains horrendous and tedious. Very recently, GGG introduced their own native indexer and lookup page on the main website of PoE. This has resulted in a shift of the user base from third-party services back to PoE's own tooling. The problem? It fixed nothing. All that happened was this - GGG successfully (to their credit) took a bunch of traffic and diverted it from a community resource to their own site. Sadly this was also to the detriment to this resource, as their maintainers now probably get way less ad revenue. We are, effectively, just as we were - in a half-baked and unintentional archaic limbo of what has the potential to be a huge part of the game with none of the associated pain. Actual UX:As a small disclaimer - I am not going to claim to be THE leading expert on this, but I know horrible UX when I see it, and trading in the game is IT. I highlighted several terms above such as - maintainability, automation, discoverability and some others. These are very important to the overall experience for the following reasons, and we can treat these as standard user stories, they're not new, and each one is in some form an echo from a multitude of Reddit posts throughout the years.. If we look at these stories, I am sure that many of you will relate to at least one of them. The overall sentiment is around ease of use and almost zero-cost setup time, easy to understand and operate, and most importantly - safe. None of these points are currently met by any combination of native or third party tools currently in existence. Without further intervention from GGG in order to significantly impact trading, the pain points will remain and continue making the player base unhappy. While I know that it's easy to speculate incorrectly around how many people actually feel that the state of trading is horrendous, I don't think I'd be wrong in saying that the one's being vocal about it here on Reddit are also the one's who do a lot of trading on a day to day basis, therefore this is no less important than anything else in the game. A quick mention of bot shops:I left this out as a separate and smaller section to highlight the inventiveness and ingenuity of developers who allow the community to run what I dubbed - "bot shops". An automated game account which has the sole purpose of ingesting items from the owner and selling them to people as if it was a real player. They are able to invite other players to their party, initiate a trade window and put in the desired item while counting the currency the other player pays with. On a successful trade they deposit this item in the stash and move onto the next trade. They even message you with a custom text like - "Thank you!" or "t4t" or something along these lines. How fun, right? What does this mean in the grand scheme of things and what does this mean for GGG? I fundamentally am not against this way of doing things. People are lazy, we all are, we want the maximum benefit for the minimum investment. It's human, it's normal. Let's set that aside and focus on what it REALLY means to the community as a whole. In using these bots, the players are either intentionally or subconsciously signalling that they want an automated experience so that they can focus on farming the game, while the tedium of selling and buying happens behind the scenes. They want a marketplace, they want to just dump their stuff in a stash and have it sort itself out in terms of sales, while they focus on what matters - playing the game. Conversely - those of you who wish to trade as a means of playing, want to be able to set it up such that trades happen efficiently and do not require you to overthink, but instead use your know-how of the market to actually focus on optimal trading. What does this mean for GGG as a developer and service provider? Well, the big push for player interaction seems holistic and commendable, but if you read the global channels and Reddit, you will quickly find that our "interactions" are jokes, item brags, "Vall or no balls", memes and sometimes just being little bastards to one another (mostly in a tongue-in-cheek way). Trading does not need to be as tedious as messaging someone, haggling and bargaining to get an item, when you could just walk over to "somewhere" and just BUY it. Same with currency - the community (the relevant part at least) is signalling to you that currency trading has all but entered a "stock exchange" era, where flipping orbs for profit is normal, accepted and perfectly valid as a game goal. Perhaps it is time to accept the truth of what this means - convenience has won over the initially intended small marketplace model where trusted sellers actually got messaged by prospective buyers for items and currency. The game shifted into a widely acclaimed and popular beast which attracted scores of new players, thus by sheer volume, increasing the pace of trading or interest in trading and as a result - outpaced the philosophy which once was the driver behind PoE as a game, unlike its peers, not having an in-game marketplace (more on this below). The reality is such that there is a clear trend towards the community "hacking" together semblances of these auto trading posts to achieve what they want - a decentralised way to trade, automatically most of the time, quickly - all of the time, and safely above all else. D3, RMT and the fall of in game trading houses:We should all be familiar with the rampant plague that is real money trading (RMT) in most online games, the concept where in game items are sold for real currency outside of legitimate channels or even within the confines of the games rules itself as an intended feature. Diablo's infamous marketplace was a gross bastardisation stemming from greed and myopic views on what the community desired. GGG cannot afford to alienate the player-base, but luckily they do not have to. When the D3 market imploded and got removed from the game, the lessons learned were made very clear. Curb botting, don't monetise in game items for real money to your users, don't introduce some sort of centralised currency, don't force users to such inconvenience or grief that they rebel. That's just a bad idea generally. There's also the very real-world worry for market manipulation and price-fixing in such cases. These are all very important aspects of current-day trading. So this is to say that for all the bad that market places like the one in D3 or Guild Wars 2 have brought, a potential future marketplace inside PoE can use these lessons to at least let down roots and evolve with the community and the ever-improving game. A decentralised marketplace:Finally, we arrive at the inevitable - whether we know it or not, we as players NEED a way to fulfil the following criteria to ensure trading in the game is not a mind-bending pile of gameplay interrupting messages, followed by hurled abuse from disgruntled buyers when you don't respond in a few seconds, followed by more abuse by those who did not get the item as their PM's were unlucky enough not to be clicked on as first choice.. I do not have a solid idea of how to implement all of this, but I have thought long and hard about where the community's desires are heading when it comes to trading and I will just list these perceived wants as I see them and wish to see them in the game. These are mere suggestions, but overall should not detract from the main point that we have arrived at the stage in the game where trading needs a ground-up rework in order to support a safe and easy flow of usability and provide the best possible experience to buyers, sellers and GGG as developers who need to maintain this.
> Is the item still available (race condition on buying)? A) - If no: error("Sorry, item already sold../Item not available anymore.. + Here's some similar listings…") B) - If yes: do I have enough chaos? B.a) - Not enough currency? - "Sorry not enough currency, would you like to convert some of your existing currency automatically to complete this transaction?" (Performs automated micro-trades with currency sellers to give you exact amount of X orb for several different orbs you own without you really having to do ANYTHING) B.a.a) - Yes, and I have enough other currency to convert - Transaction completes B.a.b) - No, I cannot get enough currency - cancelled. B.b) - Enough currency on the outset - the transaction completes. You may wonder how trading one item for another would work? Well, let's leave aside the fact that I personally have not seen anyone ask for an item to item trade for years now, all I can say is this - as a seller you'd put down your tabula in the stash and then choose something like - price by item instead, then a popup would open where you can specify what item you wish your tabula to be worth, the mod rolls (as a range) and then finally confirm it. The buyers then can see if they have matching items which would fall under the acceptability criteria and complete the sale.
In conclusion:Dear GGG, If you ever read this, please consider taking the time to look where the community is trending in regards to item and currency trades, recognise that a modern and fast-paced way of trading, which does not sacrifice convenience over usability, is what the users have been asking for a very long time, and it is time to deliver, so that the worst does not happen where 4.0 greets us without significant overhaul to trading. Dear users, Don't crucify me for the long-ass post, and I hope that even if you don't completely agree (or at all) with what I wrote in here, it at least got you thinking about what it is that you want from trading in PoE and encourages you to become more vocal about this toward GGG and make it known that what we currently have is barely holding together, and as a collective, we deserve an experience that is so much safer and so much better. TL:DR;Trading sucks. Scammers suck. GGG please read this at least and take something on board - trading needs a fix. Consider a decentralised marketplace with a single point of discovery and seamless transactions which don't put users at risk of scams or cons. Don't push 4.0 out until you have reworked trading, because it IS and has for a long time been such an integral part of the game, and pretty much a meta game in itself. Thank you for *Edit: *Thanks each and every one of you for the responses whether they were negative or positive. I would also like to use this opportunity to rescind the part about automation. It was written as a suggestion, but not intended to be THE solution. At least I didn't intend to dress it as that. It seems to have been detracting from my overall sentiment and hopefully this can be put aside. Thank you u/Scamperr & u/secreteyes0 for pointing out that the tools for bumping and listing were - Acquisition and Procurement. [link] [comments] | ||
I just realised the conqueror arenas look like playstation buttons (colours dont match, but still) Posted: 13 Jan 2020 11:12 PM PST
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Posted: 14 Jan 2020 08:19 AM PST
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Can we please get a stash inside the Menagerie already? Posted: 14 Jan 2020 08:26 AM PST The mine encampment has it, so does Tane's laboratory now. Please give us a stash inside the Menagerie. [link] [comments] | ||
Some QoL for Master missions and map device Posted: 14 Jan 2020 03:48 AM PST
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Posted: 14 Jan 2020 08:43 AM PST
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Level 99-100 in 1 hour 39 minutes 50s (190M xp/hr) by only mapping Posted: 14 Jan 2020 07:39 AM PST Full video of the run: Youtube twitch Screenshot at the moment of reaching 100 At one point, we recorded 216.31M xp/hr on poe-racing 419 Headhunter buffs, 1.2 million Life+ES Some notes: - team consist of Fivestar(carry), Hundred(aurabot) and zoo(map opener) - we originally had 2 more people for picking up loot but during testing, they would dc 100% of the time when entering mid-map, so we just decided not to loot - it took 71 maps for the entire 99-100 run, averaging 1.4% exp gained for map - every map was triple beyond (map mod, zana mod, sextant) - zones were level 86, using three +1 zone level ivory watchstones - even though ambush and breach scarabs are better in overall exp, we chose to use harbinger, perandus, elder, and legion for scarabs because the extra mobs are faster to kill and gave better xp/hr - for prophecies, cursed choir, swarm, frogs, worms, and bountiful traps were used - the recorded time can be easily improved through more optimization (and currency) [link] [comments] | ||
Looks like PoE Mobile came out sooner than expected Posted: 14 Jan 2020 12:42 PM PST
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GGG, washington and texas servers have been on fire. Posted: 14 Jan 2020 09:18 AM PST | ||
When RNGesus smiles down upon you..... Posted: 14 Jan 2020 02:18 AM PST
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Posted: 14 Jan 2020 10:53 AM PST
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Petition to allow Helena sells consumable items in hideout. Posted: 14 Jan 2020 01:06 AM PST Really don't see why she couldn't be made as a vendor that sells those fusing and portal scrolls in your hideout. [link] [comments] | ||
Socketing Watchstone "click box" is too small. Posted: 13 Jan 2020 03:42 PM PST I don't get it, if I am socketing a blue watchstone why do I have to click that TINY blue socket hole? Can GGG make the click box as large as the Citadel? As long as I click the citadel, the blue watchstone goes into the blue socket automatically. [link] [comments] | ||
[MSC] DAY 3 OF THE FREE 6L RECIPE Posted: 14 Jan 2020 10:56 AM PST I called quits
Hey guys. Back for some love sharing I got the 6L recipe in my mine at the moment. It's all free for evryone :) - Go to my hideout - Join my mine - follow this path; http://prntscr.com/qmqbxt - I'll be there to share some love :)! Whisper me in game : ColdOverHere ps. please leave party once done. ps2. if no invite, try again in a few min. Might be full! ps3. if you die, you can change character to try again ps4. if you are afraid of dying im even willing to hold the light button for you! Update; the light button broke down. now you got to run trough the darkness lol (in the ruin) [link] [comments] | ||
Minor Rework Suggestion for Talismans since they need Love Posted: 13 Jan 2020 08:52 PM PST
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The DC servers right now are borderline unplayable due to lag spikes. Posted: 14 Jan 2020 10:51 AM PST Pretty much the title. Myself and the rest of my guild, all located in the upper northeastern united states are experiencing the worst lag any of us can remember. Has this been addressed in by GGG anywhere? I haven't found much on Reddit. [link] [comments] | ||
[MSC] Cortex is currently being price fixed by a twitch streamer, don't lowball your cortex! Posted: 14 Jan 2020 02:50 AM PST
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[MSC] Viper Pendant, Strength stacking amulet Posted: 14 Jan 2020 01:59 PM PST
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Posted: 14 Jan 2020 05:50 AM PST So now that we are a solid month in to the season, what would people say is the best build for an equal balance of .. Survivability Damage Speed Mapping I am currently playing Arc Self Cast and it's the best character I have played. Decent damage of about 2.9mill dps which for a casual player I think is decent. Around 4600 health plus 2000 shield and a steelskin buff of 2200 for 3 seconds. Very occasionally I get the odd one shot by a metamorph, I hit level 90 last night for the first time ever in all my players. 1st Season Beastiary - Max level was 69 - ranger tornado shot 2nd Season Incurion - Max level was 72 - cyclone build 3rd Season Blight - Max level was 82 - Necro 4th and current season - Ongoing level 90 - Arc Golem Build. However I'm already seeing people run faster then the Flash on speed tablets which I dont get how when some of the most expensive items only give a 35% movement speed buff plus potential 5% for critical hits. However I'm thinking ahead to the next season to see what type of build I could do, however I want a faster damage build and surviablity and respectable damage with good speed clear and no mana issues. So your builds would be helpful so I can see what builds people have and a quick short paragraph to say what damage it does and health and shield and what does your damage scale off. Thanks in advance. [link] [comments] | ||
Updated Syndicate/League Overlay for 3.9 Posted: 14 Jan 2020 01:10 PM PST
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[MSC] Double Zombie Talisman :D Posted: 13 Jan 2020 07:21 PM PST
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Posted: 14 Jan 2020 01:07 PM PST | ||
The sound of EX drop....oh, nevermind then. Posted: 14 Jan 2020 12:40 PM PST
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[MSC] Loath Sole - CDR/Tailwind boots Posted: 14 Jan 2020 01:45 PM PST
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Posted: 13 Jan 2020 06:52 PM PST Watch ZiggyDLive with me on Twitch! http://www.twitch.tv/ziggydlive?sr=a [link] [comments] |
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