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    Path of Exile Questions Thread - January 15, 2020

    Path of Exile Questions Thread - January 15, 2020


    Questions Thread - January 15, 2020

    Posted: 14 Jan 2020 04:06 PM PST

    Questions Thread - January 15, 2020

    This is a general question thread on January 15, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Little trick to recover from a -1lvl on empower/enlighten/enhance corruption

    Posted: 15 Jan 2020 12:39 AM PST

    Instead of rage vendoring the lvl 2 gem, you should keep it and XP it to the lvl 3.

    When your gem is at 100% XP, DO NOT level up it yet. Instead, buy a Hungry Loop (unique ring), set the gem on it, wear the ring and level up the gem. It will then be eaten by the ring.

    Then you just have to vendor the ring to recover an uncorrupted 0% quality lvl 3 gem.

    submitted by /u/Karshick
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    Never seen this strategy before...

    Posted: 15 Jan 2020 08:59 AM PST

    [MSC] Vaaling 24 6L Shavronne's Wrappings

    Posted: 15 Jan 2020 07:55 AM PST

    The Ultimate Solution to the Map Stash Tab Debacle

    Posted: 15 Jan 2020 12:28 PM PST

    In case you were wondering what 300ex worth of scour+chances look like

    Posted: 15 Jan 2020 03:56 AM PST

    With new atlas and maps being hidden until enough watchstones are socketed, they should have and additional text stating their region and default tier when alt pressed.

    Posted: 15 Jan 2020 04:11 AM PST

    Sometimes you get maps you dont have unlocked on the atlas and dont know where they belong until you socket change the watchstones. This way we could know where they belong without too much effort.

    submitted by /u/Zen_21
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    Elder Guardians from maps should drop the boss body part for Metamorph.

    Posted: 15 Jan 2020 05:16 AM PST

    Crafting 101 : Summary of the basic rules and guidelines

    Posted: 15 Jan 2020 06:04 AM PST

    I've had quite a few players tell me that there is very little clear information on crafting on an introductionary level. So I wrote a quick summary.

    CRAFTING SUMMARY

    1. Suffixes, Prefixes, Tiers and Itemlevel

    Magic and Rare items have affixes. They are seperated into two categories : Prefixes and suffixes on items. They are equal but different. Magic items can have only two mods, but Rare items can at most have 3 suffixes and 3 prefixes for a total of 6 modifiers. You can't have an item with 4 prefixes and 2 suffixes, but you can have one with 3 prefixes and 2 suffixes for example. When talking about armour for example it's important to know that resistance and attributes stats are suffixes. Meanwhile life, energy shield, armour and evasions stats are all prefixes. Now, there are a lot more mods than that. When in doubt, you can quickly check on your crafting bench or on the the mod section of PoEDB. I mostly only use the website for things like fossil crafting and influence mods. You learn the general mods fairly quickly. Like I know by heart that "% Increased Spell Damage" on a weapon is an prefix and that "% Critical Strike Chance" or "% Increased Attack Speed" are suffixes.

    The prefixes and suffixes are divided into tiers. The higher tier a suffix is, the better the roll. Like the Tier 1 for Helmet life rolls is called Fecund and gives "90-99 to maximum life" while the Tier 2 is called Athelete's and gives "80-89 to maximum life". It's a bit confusing because Tier 1 is the best one for dropped items while Tier 3 is the best crafting option. The crafting tiers are called ranks, but are often refered to as tiers, which can get confusing. Simply remember that dropped items, the lower numbered tiers are better whereas it's the opposite for crafting. That brings me to another important rule, itemlevel matters. The higher itemlevel, the higher tiers it can get and thus the better the item can be. You can check the itemlevel by pressing the advanced inspection button.

    Lastly bases matter. Some bases are simply better than others. Vaal Regalia has more base Energy Shield than any other base, this means that the % Energy Shield roll will boost its Energy Shield way more drastically than other bases. Hence why it's such a popular base to craft with. The same is true for weapons. Some have better implicits and base statistics. You can check those on the wiki, but generally the ones that only drop on higher level content are the better ones.

    So to summarize :

    • Rare weapons can have 3 suffixes and 3 prefixes.
    • Higher itemlevel means that it's possible for higher Tiers to roll, which means a better item.
    • Good bases make for a better item.
    1. Scavenging

    So those are the basic rules. Now actually crafting things. The easiest/cheapest is finding items which are pretty good and have an open craft. Let's take Energy shield Boots. Those are easy. What you generally want for your basic build is Movement Speed, Energy Shield and one or two resists. However, both Energy Shield rolls and movement speed rolls are Prefixes. So you can have at most three of those. This means that you can't have boots with the three Energy Shield rolls (flat, percentage and hybrid) in combination with a movement speed roll. When you find Sorcerer Boots with a Tier 1 "% Increased Energy Shield", a Tier 2 "+# To Maximum Energy Shield" and a Tier 2 "% Movement Speed", you got yourself a great item! You can craft resistance on there and you are good to go. Finding one like that without the movement speed is also not bad, because you can craft "24% Increased Movement Speed". It's not as good, but it's still pretty good.

    Still a bit confusing. I know. Just imagine getting these boots

    - Tier 1 "+# To Maximum Energy Shield" prefix) - Tier 1 "% Movement Speed" (prefix) - Tier 1 "% To Cold Resistance" (suffix) - Tier 3 "% To Fire Resistance" (suffix) - Tier 3 "# To Intelligence" (suffix) 

    These are amazing boots because they have an open prefix on it to craft the ""% Increased Energy Shield" roll, which is not a bad craft to have. Getting a naturally rolled flat Energy Shield roll like that is great and intelligence also gives you Energy Shield. However, let's say it also has a really pointless prefix on it. This means that you have 3 prefixes and can't craft on it. This would make the boots kind of worthless because you need the combination of both Flat and Percentage Energy Shield to make an item with high Energy Shield. At that point, I would probably throw an annul on it to see what I get. I still count this as crafting. It's a bit like scavenging. Work with what you get and try to improve upon it.

    1. Manual Crafting

    Let's move on to actual manual crafting now. Crafting things by using alterations and regals is certainly viable for some items. Like if you want very specific mods that aren't exclusive to Fossils or Essences, it can be worthwile to try and get it through alterations, then throw an augment and regal on it while praying that it doesn't turn bad. When the regal goes well, you can craft something useful on it. When it goes bad, you can try to annul the bad mod and craft multiple modifiers on it. This will cost you at least 2ex though. When you just want one specific and very rare mod, it might not be worth it to augment and a lot of people will just straight up regal it. You can also use a beastcrafting recipe to imprint magic items and save them from a bad regal, but then you are entering metacrafting territory and I don't aim to explain that here. That's really just for absolute endgame and high tier items. It requires a lot of currency and you risk losing it all regardless.

    Finally, the easiest way to craft really strong items is through Essences and Fossils. Fossils and Essences are amazing. They allow you to target very specific rolls you absolutely want. Essences allow you to target very specific rolls on an item leaving the rest up to chance. Seriously, don't underestimate using an Essence of Spite on a Steel ring. This guarantees you an intelligence roll, which is very coveted on Steel Rings. Fossil crafting is arguably even better. It allows you to not only try to target specific rolls, but also gain unique Fossil specific rolls. You again can check which mods you can target with which Fossil on the PoEDB website I linked earlier.

     
     

    That's the basic jist of it. It can obviously get a lot more specific with metacrafting and the new influence crafting, but that's a story in and by itself. Don't hesitate to correct me if I got something wrong. I'm by no means an expert and most just craft my own gear or for a bit of extra income. Let's remain civil though, remember that this is an understandably daunting part of the game for newer players.

    submitted by /u/IvonbetonPoE
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    Dire Breeze, a lethal Toxic Rain bow.

    Posted: 15 Jan 2020 05:30 AM PST

    After countless attempts i finally did it

    Posted: 15 Jan 2020 11:10 AM PST

    AMA Developer for poeapp

    Posted: 15 Jan 2020 09:17 AM PST

    Hi everyone,

    Had some time this morning to drop in and thank the community for using and recommending poeapp.com this league. Figured I could answer any questions that you may have. I built and maintain the app myself and worked on it throughout 2016, had an early release to a handful of friends before 2017 and publicly released it in Jan 2017. It was the 2nd trade site released at the time, and I built it to bring new features such as presets/saved searches, fuzzy search, improved item importing, pagination of results, seeing what league players are playing, being able to filter by currency type, searching by gem XP and stack size, and more.

    I'll be around for a bit, so feel free to ask away!

    Thanks :)

    submitted by /u/poeapp
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    RIP Servers!

    Posted: 15 Jan 2020 01:51 PM PST

    FeelsBadMan

    submitted by /u/hhat42
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    New atlas is cool and all...

    Posted: 14 Jan 2020 07:19 PM PST

    But is anyone else bothered by the fact that you can't see all of the maps at once? Having to unsocket all of your watchstones one by one to check what maps are you still missing is not fun to say the least.

    submitted by /u/Ono_Palaver
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    Crafted this +1 Dex +1 Phys Amulet

    Posted: 15 Jan 2020 07:17 AM PST

    Just wanted to fight uber, have some fun. Then this happened

    Posted: 15 Jan 2020 01:34 PM PST

    Which supporter pack has the ladder?

    Posted: 15 Jan 2020 01:48 PM PST

    Crevata scams on Breach rota 820

    Posted: 15 Jan 2020 05:29 AM PST

    I am pretty proud about my new creation <3

    Posted: 15 Jan 2020 10:20 AM PST

    Awakener kill level 8 no links,flasks

    Posted: 15 Jan 2020 11:52 AM PST

    I guess I'm the beast now

    Posted: 15 Jan 2020 02:02 AM PST

    I miss official Races

    Posted: 15 Jan 2020 06:42 AM PST

    If Awakener kill event showed anything, it's that the community is still very passionate about racing and competition it creates. And it reminded my how much I miss official racing seasons, where we had some cool, interesting systems and some really interesting rewards to aim for.

    I still remember fondly Endless ledge races, which for folks who don't know, were unique races where you chose your initial items by picking one of two chest and then continued to run deeper and deeper through randomly generated zones.

    I find it weird that GGG basically gave up on racing as a whole because they felt community reactions were negative as it demanded that players be online at exact time the race is being held on. They mentioned something about their goal of asynchronous racing but have been very quiet about that for a while.

    It seems simple to implement. Have a daily or weekly race and allow each player to click on the START race after which the timer for them starts running and end when they die or they complete the goal of the race. The result gets logged at the GGG server and after allocated time frame is done, rankings are publish and rewards handed.

    Imagine, a weekly 3h Endless Ledge or Delve race. You pick a day and time in that given week when it suits you the best, prepare, start the race and play for 3 hours. On Sunday evening, GGG publishes the rankings for the race and allocates the points towards the Seasonal rewards.

    Sounds simple and exciting, right? Why don't we have that? It won't 'steal' players from 3 month leagues, as it will actually be a nice break from playing league content.

    submitted by /u/Odoakar
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    Acquiring helm enchantments needs an upgrade in future

    Posted: 15 Jan 2020 04:03 AM PST

    So here I am, trying to buy an Geofri's Crest Great Crown/Geofri's Legacy Great Crown with the '+1 to maximum number of Sentinels of Purity' enchantment for weeks now (MSC). It's a niche item and not many people enchant them. But today I found one, whispered the guy.... Only to get the response that he wouldn't sell it and listed it only to 'show' that he has the helm + enchantment. Gettting the right helm enchantment on a non-meta unique helmet seems to be nearly impossible...

    So please GGG: revisit/change the way to acquire helm enchantments. As already mentioned here one solution could be to give us 3+ option when enchanting anything in the lab and then choose one.

    Or what about a new orb: the 'Emperor's Exalted orb' which allows to re-apply an enchantment from one item to another and rerolling the items values. That wouldn't be bad for unique items but would make you recosinder using it on a rare helmet/item.

    Gate the acquisition of the new orb behind the lab chest after the final Izaro fight and make its drop rate rare as Death's Doors. So people would encouraged to do full key runs/fight a fully buffed Izaro.

    submitted by /u/7thSLap
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    New Map Stash

    Posted: 15 Jan 2020 03:02 AM PST

    Hello one and all,

    after seeing the so many-eth post about the map stash tab, I decided to take another good hard look at the map stash tab and it's inconsistencies due to the recent "Conquerors of the Atlas" (CotA) update.

    (Disclaimer: English is not my first language, so please bear with me through this, hopefully not too long, post.)

    From what I have gathered from many posts, and my own experience, is that the recently updated atlas system is not consistent with the 'old' map stash tab. One ingenious idea to help consolidate the new 'zone-oriented' atlas system with the tab comes from this post by u/Kadoich.

    However, as opposed to the system proposed in that post, I felt a more severe overhaul would do mapping a whole bunch of good. I have personally only recently gotten to maps, and although the system is new to me, I believe that a fresh new look at things is not a bad thing in and of itself.

    Image

    Now, to actually discuss the changes I propose, I'd like to explain my thought process behind the changes.

    First of all, as I have mentioned before, since the CotA update there are 8 distinct zones in the atlas in which the level of their respective maps can individually be raised in level by socketing watchstones. As from the previously mentioned post, I have adopted the zone filter in my design (top left). However, because it is very important to be able to easily distinguish one zone from another, I thought it would be the main criterion by which users would want to filter their maps. This feature would be extremely helpful in the early stages of developing one's atlas, and each of the zones, when there is a limited supply of watchstones.

    Secondly, since all maps withing a region scale in tier based on the number of watchstones socketed in their respective altars, a filter based on the number of watchstones (basically a tier filter) is directly to the right of the zone-filter. One more feature which would make this system, hopefully, more easy to use would be a inner highlight of the number of watchstones currently socketed in the selected region. For example, as can be seen in the image, the inner top-right zone (Lex Proxima) is selected, and the number 2 is highlighted with an orange glow. This would then immediately notify the user that there are two watchstones socketed in this region, but the user is still free to select to filter for maps of any tier. This feature would simply and solely make it clear to the user whilst in the map stash tab what tier the zone is currently at.

    Finally, one more filter which I would like to have implemented, but is not essential, is a rarity filter (and optional corrupted filter). Whenever I am running different maps it is kind of a pain to hover over each map I have to see which rarity it is. Maybe this is just a gripe I have with the system as it is now, but I'm also only at a maximum of around 20 maps per 'map'. I believe that people who have many more maps than myself must also feel like this is a unnecessary difficulty they have to face, especially since the maps are currently not automatically sorted by rarity as well.

    If there are any remarks or criticisms you would like to share with me, I am sure you will in the comments below.

    submitted by /u/Bjarkil
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    PoE CoC mechanics explained as simple as possible.

    Posted: 15 Jan 2020 09:36 AM PST

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