• Breaking News

    Thursday, January 16, 2020

    Path of Exile Questions Thread - January 16, 2020

    Path of Exile Questions Thread - January 16, 2020


    Questions Thread - January 16, 2020

    Posted: 15 Jan 2020 04:06 PM PST

    Questions Thread - January 16, 2020

    This is a general question thread on January 16, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
    [link] [comments]

    This subs is the most 1000 IQ sub there is.

    Posted: 16 Jan 2020 06:43 AM PST

    Patch 3.9.2B: "The Hungry Loop unique ring can no longer consume corrupted Support Gems."

    Posted: 16 Jan 2020 12:18 PM PST

    It’s SIRUS not Sirius.

    Posted: 16 Jan 2020 06:58 AM PST

    How do so many people say this wrong. I understand not giving a shit about minor bosses and characters but come on.

    Edit: 10% of comments for this thread are why so serious joke. We are at 28 so far.

    submitted by /u/YourFuturePrez
    [link] [comments]

    5% to be corrupted?ok

    Posted: 16 Jan 2020 12:05 PM PST

    [MSC] Loath Noose, Dex stacking amulet

    Posted: 16 Jan 2020 12:15 PM PST

    Miracle Star - A Demigod Cyclone Helmet

    Posted: 16 Jan 2020 04:13 AM PST

    Why are mobs that use Immortal Call 100% immune to physical damage?

    Posted: 16 Jan 2020 07:29 AM PST

    Zana Mission Map Choice is Extremely Tedious - Please Show Atlas Map Completion, Bonus, Awakener Bonus

    Posted: 15 Jan 2020 06:04 PM PST

    Chanced a bunch of leveling uniques for fun

    Posted: 16 Jan 2020 08:43 AM PST

    Blood Gyre - Probably my luckiest slam in league

    Posted: 16 Jan 2020 12:40 AM PST

    How baby citadels are made

    Posted: 16 Jan 2020 01:09 PM PST

    Is poe.ninja ok?

    Posted: 16 Jan 2020 07:32 AM PST

    when you get one shot and reddit tells you to build more defense

    Posted: 16 Jan 2020 07:01 AM PST

    Zana should put you in “Grace period” when you have her window open while choosing a map for a mission

    Posted: 16 Jan 2020 04:45 AM PST

    With monsters that can offscreen you

    With influences that can pop randomly even if you cleared the monsters

    With intervention randomly popping after doing another faction

    With masters sitting on ground effects

    It would be a great Qol

    Edit: add it to betrayal as well

    submitted by /u/Legion_Of_Truth
    [link] [comments]

    Currency tab Mockup with poor painskills.

    Posted: 16 Jan 2020 02:28 AM PST

    Currency tab Mockup with poor painskills.

    Poorly paint skills

    The thought of remaking the currency tab been on alot of our minds for long time. With more things to save and keep track of etc.

    So comparing the fragment tab with our current currency tab i noticed about 50 slots difference. Scaling down currency to fit more spaces. Added 24 free slots in the bottom, 2 crafting spots, tried to keep in the "background frame". Tried to keep things grouped up together for what they are for. All oils have a dedicated spot as blight went core. Things surely can be moved around. As mentioned, just a mockup.

    submitted by /u/EthyriaTorviir
    [link] [comments]

    Victory Hand Flicker Strike Gloves

    Posted: 16 Jan 2020 09:00 AM PST

    First 20-30 or so traders are bots who control the market and stay there with thousands of chaos orbs to lower the market price.

    Posted: 16 Jan 2020 11:00 AM PST

    Why is Zana offering me T2 unique maps while in a T16 map and lowest unique maps tier on my atlas are T9?

    Posted: 15 Jan 2020 10:24 PM PST

    Title.

    submitted by /u/Slayer418
    [link] [comments]

    [AMA] Somayd

    Posted: 16 Jan 2020 10:07 AM PST

    The AMA Series Continues!

    I will be doing a Live AMA with Somayd the well known map blaster come Twitch Streamer. You can ask anything, whether it be about streaming, Everyday life, Or maybe you just want to know his Favourite BV Build! You can ask Anything you want!

    It will be live on my stream www.twitch.tv/zizaran

    countdown can be found here: https://www.timeanddate.com/countdown/generic?iso=20200117T16&p0=%3A&msg=Somayd+AMA+&font=cursive

    You can also ask questions in this thread and we will start off the AMA with them then move onto live questions from chat! Hope to see you there!

    submitted by /u/Zizaran
    [link] [comments]

    Fixing Fortify (For the sake of Melee)

    Posted: 16 Jan 2020 01:00 PM PST

    Fixing Fortify (For the sake of Melee)

    The recent change of fortify from an additive "reduced" damage taken to a multiplicative "less" damage taken got me thinking about some ways it could be further changed to improve its balance and place in the game.

    What Fortify is now:

    From a mechanical mitigation standpoint, Fortify now acts VERY similar to a guard skill, except instead of a short duration and a guard skill HP pool, it has a significantly longer duration (30+ seconds with The Vigil threshold jewel and a Fortify Supported Vigilant Strike) and limitless HP. With a default 20% less damage taken fortify, a player has 25% more Effective HP (EHP) against all hits.

    Effective HP:

    On the note of EHP, I've seen this term misused a lot by the community lately, often referring to the combined numerical total of all "life." e.g. "I had 4K EHP, 3k HP and 1k ES." This is incorrect. *Effective* HP represents the damage you can sustain from a specific damage source. In the example, if the player had 75% lightning resistance and took a full lightning damage hit, that hit would need to be 4 times larger than their total HP and ES to kill them, or 16k. This would mean they have 16k EHP against lightning damage. If they had a default fortify effect, their EHP against lightning damage would become 20k. If they had exactly 0% fire resistance, however, then it would only take a hit of 4k pure fire damage to kill them, meaning they only had 4k EHP against fire damage. With fortify up, it would still only take 5k fire damage to kill them, so they have 5k EHP against fire damage. I only point this out to illustrate just how strong multiplicative damage reducers become, especially when you start dealing with very large numbers.

    The Problem:

    The best form of mitigation is to not be where the damage is happening. When plan A fails, plan B is to have enough EHP to survive the hit and escape or recover. With the Conqueror's of the Atlas expansion, damage values in Path of Exile are higher than ever (not counting this time). This makes it difficult to tank a lot of the possible hits without extraordinary investment, meaning that skills which put you more often in the path of incoming damage (read: Melee) are practically forced to invest heavily into mitigation if they hope to survive Tier 16+ maps. This means sacrificing damage by stacking multiple defensive layers, such as Fortify, Endurance charges, or other means of flat % damage reduction. Unfortunately for most melee builds, this still isn't realistically enough mitigation when you spend the bulk of your time playing in traffic and a bus comes along. To rub salt in the road rash wound, most spellcaster and minion builds can now take advantage of the EHP multiplier of fortify while staying highly mobile and out of harms way.

    Fortify was ostensibly designed as a solution to help melee players survive, but it simply isn't strong enough to do that right now.

    The Solution:

    Fortify needs to become a true Melee defensive layer.

    The suggestions for accomplishing this are as follows:

    • The Fortify effect will have a Maximum Damage Mitigated value, similar to current Guard skills. My initial thoughts are that this maximum could be based on a formula like:

    Level * 20 * (1 + %Increased Maximum Life + %Increased Maximum ES) Something like this would give a life based character at level 80 around a 4k maximum. Exact value could be a new line displayed in the Character Sheet Defence tab. 
    • The Fortify effect's Maximum Damage Mitigated value is gained by a new form of leech, or "Fortification" mechanic, where the value gained is based on the final damage value of the melee hit. This would mean a proper melee skill could gain substantial amounts of Fortification per hit, while a caster shield charging into a pack may only gain a few hundred points of Fortification.
    • Add a new Fortification stat to the melee weapon specific nodes on the tree:

    % of Melee Damage gained as Fortification with <Melee Weapon>/while holding a shield Fortify Support would have a weapon agnostic version of this stat. Gem levels would grant a bigger chunk of the damage as Fortification. Quality on Fortify Support would be increased Fortify Effect. (Converting the weapon type to Bows with Lioneye's Fall would actually make sense in PoE 2 when we get Melee bow skills) 
    • The default less damage multiplier of Fortify needs to be increased. Putting it at 30% would put it on par with Mind Over Matter, giving ~42% more EHP. This would make investment into fortify effect much more valuable and give an incentive for Melee characters to travel to the Marauder and Duelist parts of the tree without necessarily feeling forced to. Fortify effect values will probably need to be nerfed to 3-6% down from 5-10% value per node.
    • Remove the duration of Fortify. With the value of Fortify being gained by actively playing in the danger zone, it should not feel like a punishment or wasted effort when a boss goes into a lengthy transition or bullet hell phase.
    • The Champion's "You Have Fortify" node could either be replaced with something new or alternatively grant a unique new stat:

    Regenerate % of maximum Fortification per second 
    • Edit: Vigilant Strike would have an innate and substantial "% of Melee Damage gained as Fortification." This would still mean that non-melee builds that weapon swap to use it wouldn't gain a massive amount of Fortification.
    • Edit: The Vigil could be made to grant any gained fortify to nearby party members, up to their maximum. If transferring the full effect of the gained fortify were too strong it could be reduced when applying to party members. This would also make it desirable to have a melee party member who can create strong Fortify effects for the rest of the group.
    • Edit: Kingmaker could supply a weaker version of the Champion Fortification regeneration effect.

    The Fluff

    We could really use a visual update to Fortify. Right now guard skills just look so cool and have a real sense of impact, with extra visuals and sound effects when they go off or you take damage.

    https://i.redd.it/vj5c86b5f7b41.gif

    Meanwhile fortify has... a neat looking ring? I guess?

    https://i.redd.it/fzjpm02df7b41.gif

    Much appreciated if you made it this far. Let me know what you think and if there are any glaring problems I might have overlooked we could discuss in the comments.

    submitted by /u/Vauche
    [link] [comments]

    Just slammed a hunters ex onto my claw!

    Posted: 15 Jan 2020 10:58 PM PST

    How did Alkaizer survive to lv100?

    Posted: 16 Jan 2020 10:46 AM PST

    Saw his Champ on Poe.ninja and he's obviously an experienced and good player, but I just saw that he had

    77 Fire Res

    76 Lightning res

    76 Cold res

    0Spell Dodge

    0Spell Block

    -12 Chaos Resist

    ^So that's pretty low defenses against spells + chaos damage

    No matter how good you are, how do you manage to get to lv100 in HC without some big fat juicy spell combo oneshotting you? Very low defenses against spells, except for a big HP pool. I mean it's A LOT of time spent getting to 100, is it simply just him being good, or did he play a different setup while lvling?

    Edit: Got some good explanations from you guys, thanks!

    submitted by /u/waddaba
    [link] [comments]

    SSF HC Metamorph "crowdfunded" private league - 24 hours from now.

    Posted: 16 Jan 2020 01:10 PM PST

    Since literally nobody is organizing any private league this Friday the best I can do that's quite reasonable and possible to happen is crowdfund a 300 slot SSF HC Metamorph league with a 3 week duration.

    It starts this Friday (24 hours from now - 16:00 EST)

    Mods: No magic/rare items drop with a 10% increased damage.

    It requires 1920 points for the league to happen which is $192. That means if two thirds of the 300 players donated at least a $1 (10 points) they would get a great challenge league for the next 3 weeks.

    I myself will add $10 if there is a strong interest from the community. If the league does happen where we reach the goal the rest who will want to join in will have to wait until more (10 additional slots open) crowdfunding is received.

    If it's too expensive for players to spend $1 (10 points) for a 3 week of good competition then hope others like me do more funding for a better competition. Reaching level 100 will be a far more challenging task within three weeks with the added damage and nerf to loot drops.

    https://www.pathofexile.com/private-leagues/join/SSFHC+Metamorph+challenge+league/oP5EpwCKDC9URNHysmru

    submitted by /u/Twitch_Kopogero
    [link] [comments]

    Mega Budget Explosive Trapper (Uber Elder and T16 Metamorphs on a 49c budget)

    Posted: 16 Jan 2020 11:59 AM PST

    No comments:

    Post a Comment

    Fashion

    Beauty

    Travel