Path of Exile Builds Let's talk about Stormbind |
- Let's talk about Stormbind
- What's pulling ahead this league for bossing ?
- Top Tier endgame builds?
- Cyclone/Impale Variants: Budget, Damage and Defense Compared
- MF/Clearspeed builds in 3.10
- Cheeky build idea
- Additional crafted modifiers beyond 3
- Fisting the floor with Hollow Palm Concecrated Path (speed showcase, lvl83 progress)
- So, has anyone made a billion procs spellslinger build?
- Insane Juiced Mapping Build
- Questions About Volatile Dead Spellslinger
- What links to use with the surrender?
- Help my first RF build
- Cyclone CWC SRS theory
- Problem with my single target dps
- Arc Archmage necro
- Hey guys, about mine which one is better for fast maps clear, icicle, fireball or lighting balls mine?
- Need help with my Elemental Hit single target damage
- Freezing pulse totems hierophant
- Why my discharge build doing zero damage
- What is the build that has the most survivability?
- Building around abyssal cry
- crafting question
- Any good build guide for archmage heirophant?
- I don’t know where else to ask.
Posted: 23 Mar 2020 11:30 PM PDT Buckle up, because this turned out long. TL;DR: I think there's a lot of potential here that people aren't exploring because the skill feels clunky at first. Since the start of this league, it's been my stubborn obsession to make Stormbind work well. I think I've done it (keyword think -- I don't play a ton). Here's a rough POB based off my own character but with some of the supports and gem levels idealized, though I haven't worked on itemization. I'm sure there is plenty of optimization to be done both there and on my passives. So far I've done up to T10 maps with no trouble save the occasional Delirium death from something I can't see. I haven't had higher maps drop yet, but everything dies immediately, including some metamorphs (literally one-hit). It feels very good in most scenarios. Before I go into everything, I want to suggest that it probably does better with totems, but there are a few things I want to do before switching. I'll cover those later. I want to throw out a number of observations that make Stormbind weird: Scaling the base damage
Scaling Rune Blast
Endgame Items
Damage TotalsThere are some more complex calculations that could be done here, but I'll make things simplistic:
Totems???Thus far I've been playing self-cast. This has a few advantages:
However, with Indigon scaling your mana usage and damage, the dps from Rune Blast compared to Stormbind will become much higher. The continual runes from totems will allow you to charge Rune Blast whenever you want, and generally speaking this seems like the ideal scenario. I found an Indigon Calculator that seems to show that by the time you have cast for a total of 1.1 seconds in the last 4 seconds, you will be charging all 9 runes simultaneously, which is effectively the max (I think - not sure if it spreads past the 3x3 square). Simultaneously, if you summon all 4 totems, they will be laying down 44 runes per second collectively at 133k/rune. If you were to detonate all of them at all times, that would be 5.8M; however, you deal 10.7M dps while channeling Rune Blast, more if it scales beyond the 3x3, and that's not including Indigon spell damage (133k/rune * 9 runes * 9 times/second). THANKS FOR READING MY BOOK-LENGTH POSTThere's a lot of damage here. I think it merits more builds. [link] [comments] | ||
What's pulling ahead this league for bossing ? Posted: 24 Mar 2020 01:49 AM PDT Looking to roll a second character as a bosser and have almost no idea what builds are top tier for it this league. Mainly for Sirus 8 and Uber Elder, Shapers. [link] [comments] | ||
Posted: 23 Mar 2020 08:55 PM PDT So I've noticed that almost all videos and lists are about league starter builds. But there doesn't seem to be a lot of info on one the strongest builds to invest into for endgame are. I have like 8 ex of currency now and I'm looking to start investing into my "endgame do-it-all" char. From what I've gathered the absolute strongest builds atm are; -Archmage Stormbrand (Arc?) -Impale Cyclone -Poison Blade Vortex -BL Miner -Pathfinder Wander Anywho, I might be completely off here, I just want to know what the absolute stronkest builds to invest into are. Thanks in advance! [link] [comments] | ||
Cyclone/Impale Variants: Budget, Damage and Defense Compared Posted: 23 Mar 2020 11:24 AM PDT I am posting the Metamorph version of these builds, currently I haven't seen a cluster jewel set up that is clearly superior to the older version. We will see as new league characters become more geared and we figure out the optimal set up with Deep Cuts. Winner: Resolute Technique Facebreaker Champion https://www.pathofexile.com/forum/view-thread/2739459 I tried find this build guide to be the best overall balance of budget, damage and defense. Resolute technique facebreaker cyclone, 7K health and max elemental/chaos resistance, 2-3 million CONSISTENT shaper damage without flasking or unrealistic conditions like blood rage frenzy charges against boss, emergency healing from adrenaline which also removes all the debuffs that can potentially kill you, permanent fortify which is a god send vs Sirus or any boss that you can't hit for a while. You can make it even more crazy with the ultra expensive Aul pride amulet and pride watcher, but the build is great without them. Or you can try to squeeze Pride in with Herald of Purity mana reservation Circle of Guilt's. Other Popular Variants: a) AulForBreakfast Delve 2000 - https://www.pathofexile.com/forum/view-thread/2777973 Similar concept, but uses triple purity of fire/ice/lightning instead of flesh and stone + maim to be even more tanky, very little chaos resistance. Without crazy 100-200EX gear, my damage felt way too low and without chaos resistance I also died to a lot of stuff. When I tried to add chaos resistance my damage got even lower. Only recommended if you want to go far deeper than delve 1000. b) Rigwald/Crit Facebreaker Cyclone - https://www.youtube.com/watch?v=MUDW14Zybis 20% MORE sustained damage, 50% MORE burst damage but substantially less defense. If you want more damage than the resolute technique build, this is it. The biggest damage increase comes from the diamond flask which allows you to delete bosses quickly. c) Dual swords impale/cyclone - https://poe.ninja/metamorph/builds/char/tiru87/Tiruchamp Unless you have Paradoxica/Savior, or a pair of 600 PDPS swords, this build is just VERY weak compared to facebreaker with shield. And even with this gear, you are probably better off going flicker strike and double strike for insane mapping speed. Your damage even with GG gear is not THAT much higher than Rigwald/Crit Facebreaker cyclone to justify the loss of defense. d) Dual claw with Bloodseeker - https://www.pathofexile.com/forum/view-thread/2775438 Far and away the best ultra budget option. With just Wasp's Nest and Bloodseeker instant leech, you will be able to cruise through T16 maps. Lower damage than Facebreaker variants but much cheaper as you do not need Circle of Guilt's. Recommended league starter. [link] [comments] | ||
Posted: 24 Mar 2020 02:47 AM PDT I really like playing somewhat squishy build with high clearspeed but which one is worth making in 3.10? Didn't play POE since legion, back then tornado shot builds were dominating, but as far as I know, tornado shot was nerfed to the ground after 3.7. Are tornado shot builds still viable? If not, which build would be best for fast map clearing, possibly combined with MF gear? [link] [comments] | ||
Posted: 23 Mar 2020 05:56 PM PDT This is just a napkin idea but I think it would work and actually be hilarious to pull off. So the concept is to use a skill that benefits off of having less area of effect, the only skills I could think of were Icestorm/Firestorm and Glacial Cascade. For my iteration, I will use Glacial Cascade. You want to stack medium cluster jewels that have Intensity & Towering Threat (or Assert Dominance). Intensity gives +1 to stacks of Intensify, which give 16% more area damage and 12% less area of effect per stack (base is 4 stacks). Having a smaller area of effect benefits our boss damage heavily with Glacial Cascade, as every wave will hit, doing absurd damage if you can manage to get it small enough. For clearing, you could easily put on a Herald of Ice and link it up, and since you're building a ton of AoE, it will be huge. I think this build would work insanely well for bossing & clearing, but not sure I have enough time to play it myself since I have a lot of other meme builds to try out, so I figured I would share it with you guys. [link] [comments] | ||
Additional crafted modifiers beyond 3 Posted: 23 Mar 2020 11:55 PM PDT This is my second league and as a result I'm still getting the hang of a lot of the more complex aspects, like crafting. This league I'm playing ED-trickster following this guide: https://www.pathofexile.com/forum/view-thread/2606026 A big part of the guide is how to craft the bow that the build recommends. I've managed to follow the steps described and managed to get this beauty. It did literally double my dps, which felt amazing. I did notice however that the weapon in the guide has additional affixes (seemingly crafted) on it and I was curious if there is something more I can do to this bow. [link] [comments] | ||
Fisting the floor with Hollow Palm Concecrated Path (speed showcase, lvl83 progress) Posted: 23 Mar 2020 07:19 AM PDT
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So, has anyone made a billion procs spellslinger build? Posted: 23 Mar 2020 04:27 PM PDT | ||
Posted: 23 Mar 2020 10:34 PM PDT Ok so I'm thinking of juicing some maps this league like t16 insane maps with 5 delirium orbs and scarabs and stuff but I need a build that can handle that. Probably like 50ex budget for endgame right now I have an impale champion and a tectonic slam Juggernaut both good builds but I feel like the impale champ lacks tankiness and the jugg lacks a bit of damage. opinions? [link] [comments] | ||
Questions About Volatile Dead Spellslinger Posted: 23 Mar 2020 06:42 PM PDT Currently about to finish leveling a Necro VD spellslinger and I'm still kind of unsure about a few things. First off is there an attack speed value I should be aiming for? I'm using Barrage + Faster attacks to trigger currently (plus I have a Lightning Golem). My Character Sheet says I have 1.36 Attacks per Second. Is it normal for the first attack to not trigger VD or inconsistently trigger VD? It seems like I'm either missing triggers or the VD is targeting corpses in a very odd and inconsistent way. I'm not sure if this is how it's always worked when triggering VD or if I'm doing something wrong. Is there no way to control the order spells trigger with Spellslinger? The damage is great but it feels odd to play at times. Any help would be greatly appreciated! [link] [comments] | ||
What links to use with the surrender? Posted: 24 Mar 2020 01:49 AM PDT | ||
Posted: 24 Mar 2020 01:34 AM PDT This is my first build attempt and I decided to try an RF build focusing on the new jewel clusters. Goal is to scale off DoT instead of pure life. It's only my second league of POE, and I've never played RF so I'm still pretty noob XD So far I'm at level 74 and stuck on T9 maps. I'm occasionally getting one-shot by the bosses as well. Please help and let me know if I'm doing something stupid, and what I can focus on. My budget right now is only about ~50-75 chaos unfortunately. Hoping to farm up more as I progress along with the build. I know my EHP is abysmal right now. Guess I should've spent more points on life first rather than focusing on the cluster jewels right off the bat. Was thinking I could tough it out until lvl 80-85ish and start allocating the life nodes in my plan. My current character POB: (Also view SkydRFClusters: https://www.pathofexile.com/account/view-profile/CryoSkyd/characters) My eventual POB plan (haven't figured out items yet, just most of the skill tree): [link] [comments] | ||
Posted: 23 Mar 2020 11:19 PM PDT I am learning to make my own build but way harder than I thought when I'm poor and barely know the standard. Any advise it or suggestions are much appreciated. For gearing: I know nothing about unique, and reading all of them seems ridiculous. The only thing I have in mind that might be useful is the Queen's Decree. Maybe all rare afterwards. Edit 1: Queen hunger for the auto offerings For defensive mechanism: Got some health from tree but that's it. At most a cwdt - immortal call - chaos golem -, increased duration. For skill link: Cyclone - CwC - SRS - infernal legion - increase minion damage/spell echo/ increase minion health (Default 5 link because poor) Leap slam - AS - fortify - culling strike Or Flame dash - arcane surge Cwdt - Immortal call - chaos golem - increased duration Not sure if I should add Spectre - blood magic For power and frenzy charge then a 5 link zombie or just a 5 link Spectre for damage. Doesn't need to be very strong, hopefully around 1Ex, and able to survive till endgame with ok or a bit slow clear speed. [link] [comments] | ||
Problem with my single target dps Posted: 24 Mar 2020 01:06 AM PDT I am playing a flicker strike build with double rebuke of the vaal. Clearing everything up to tier 16 maps with ease until i hit the boss My sjngle target dmg is very bad ans im not able to survive while dmging the boss. I have double strike with close combat, fortify and ruthless for single target. Any ideas how to improve it? Btw an explanation of how to scale up dmg from a skill would be amazing ... kind of a new player [link] [comments] | ||
Posted: 24 Mar 2020 04:01 AM PDT Hi everyone, I'm looking for help to see how I can add more survivability to my build as well as any general improvements you guys may see. Currently for defense I mainly have
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Posted: 23 Mar 2020 04:28 PM PDT | ||
Need help with my Elemental Hit single target damage Posted: 24 Mar 2020 03:45 AM PDT This is my where my build is currently at. A tad bit squishy but it clears red maps really well. Problems start when i need to dps targets with the single target setup which should be doing much more damage then it does at the minute. It takes me around 3 minutes of kiting to kill a t13 map boss with mediocre mods, staying close enough for the Chin Sol's and Point Blank's damage modifiers to work while also weaving in the clear Elehit to apply ignites and keep Mirage Archer up for more deeps. I honestly am clueless to why the singletarget is so damn low, and so I reach out to you good reddit people to try help me figure this out. Any other improvements/suggestions are also more then welcome. Thanks and have a good day and happy quarantine :) [link] [comments] | ||
Freezing pulse totems hierophant Posted: 24 Mar 2020 03:17 AM PDT Playing this build atm and it feels alright. Seeing a lot of mixed builds however In terms of skill tree, would anyone be able to link me to something definitive. Also how does this build fare compared to storm brand arxhmage support [link] [comments] | ||
Why my discharge build doing zero damage Posted: 24 Mar 2020 03:14 AM PDT So i didnt play poe for like 1year and wanted to try discharge build, but the problem is im 80 lvl and build costed around 2 ex but i cant even 1shot yellow mobs in t1 White maps, i need hit them for like 10 seconds sometimes, what the problem , https://www.pathofexile.com/account/view-profile/wickedmsi name of character flickmyas Thx for help. [link] [comments] | ||
What is the build that has the most survivability? Posted: 23 Mar 2020 11:16 PM PDT I have some friends who play HC every ladder and they play DPS champions. I am trying to get someone to play with them but I keep dying. So I figured I can play the tankiest or one of the tankiest builds in the game and just let them do most of the damage. I was just wondering what that was. [link] [comments] | ||
Posted: 24 Mar 2020 02:59 AM PDT Hello all, I find Abyssal Cry a very fun skill to use, but with its long cooldown, not very usable. With the release of the Second Wind support, it is possible for Warcries to have two charges, and with the new Cluster Jewel, it is possible to scale Warcires even more. I am looking for suggestions for ascendancies and single target skills that could well synergies with Abyssal cry. The idea is to have a single target setup almost always up, and clear mostly with abyssal cry. The problem is that scaling abyssal cry is really annoying : it can only be scaled with generic damage, area damage, chaos damage. It can also scale a bit with poison and minion damage with the right notable. The two option I see fort the moment is some kind of poison pathfinder (better tree) or poison berserker (better warcry synergy) => trees https://pastebin.com/3yjax2R6 Both trees are very rough, and leaves around 20 points for cluster jewels. I'm open to any suggestion making this project somewhat viable [link] [comments] | ||
Posted: 23 Mar 2020 10:29 PM PDT Im pretty new to crafting and all the stuff you can do in the game. So after i did some research here is what i think would be best. https://gyazo.com/cf928c4e66d21007f2f05f7ee6aecf9a this is my bow right now (good base but pretty shit mods etc). and i decided i want to put some currency into it because i really enjoy playing this char rn. So here is what i plan to do: try to annul the shit out and multimod it. But now i got some question about quality. I did some research and from what ive found online i think you can do hillock bench into 10% fossil (i know my stats would reroll its fine anull will probably fail :D) into then veiled quality mod is this correct? (basically im curious about ways to upgrade quality on my bow if it would annul projectile speed and accu out and let me put adds x to phys and veiled attk speed q on it or if it fails what is the way to make it "highest" quality ) . My budget is about idk 15 exalts but i do want to play other chars so cheaper the better. Ty [link] [comments] | ||
Any good build guide for archmage heirophant? Posted: 23 Mar 2020 02:47 PM PDT I am looking but I can't really find anything, infact I can't find any build guides like I normally could. [link] [comments] | ||
I don’t know where else to ask. Posted: 23 Mar 2020 11:23 PM PDT Anyone out there on Xbox willing to loan me orbs of regret, started a character and got to level 33. I've realized i started wrong and need to respec completely. I'll pay it back once I have currency. Thanks [link] [comments] |
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