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    Path of Exile Questions Thread - March 03, 2020

    Path of Exile Questions Thread - March 03, 2020


    Questions Thread - March 03, 2020

    Posted: 02 Mar 2020 04:06 PM PST

    Questions Thread - March 03, 2020

    This is a general question thread on March 03, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Yes, you can.

    Posted: 03 Mar 2020 11:22 AM PST

    PoE nominated for BAFTA in the "evolving game" category!

    Posted: 03 Mar 2020 06:22 AM PST

    How I decide my league starter build

    Posted: 03 Mar 2020 03:38 AM PST

    The League Starter's Guide to Path of Exile

    Posted: 03 Mar 2020 11:32 AM PST

    Here's our news line-up for the week leading up to the launch of Delirium. (Note this week starts Monday NZ time/Sunday US time)

    Posted: 03 Mar 2020 12:43 PM PST

    The Long Lost Memory (Fan "Art" Card)

    Posted: 03 Mar 2020 03:29 AM PST

    3.10 after Wand Skill Balance be like

    Posted: 03 Mar 2020 12:12 AM PST

    Kinetic Bolt, Spellslinger and Other Wand Improvements

    Posted: 02 Mar 2020 03:30 PM PST

    Should Chaos Orbs be stackable to 20 instead of 10? You Pro or Con?

    Posted: 03 Mar 2020 07:38 AM PST

    With only 10 Stacks its too much clicking for Trades sometimes. And also they are not as rare as Exalts, so 20 Stacks should be ok.

    What do you think?

    submitted by /u/SheMale_LadyBoy
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    A PoB warrior tale as old as time

    Posted: 03 Mar 2020 12:59 AM PST

    Developer Baeclast with Rory & Neon this Sunday!

    Posted: 02 Mar 2020 09:59 PM PST

    I'm very happy to announce that we will be joined by Rory & Neon for a Developer Baeclast to awnser all your Delirium questions this Sunday at 9pm NZ, 8am UK & 3am EST. The show will be streamed live on twitch.tv/tarkecat

    The episode as always will be available in full on my YouTube afterwards. So don't worry if you cant stomach the timezones. https://www.youtube.com/c/tarkecat

    I'll be making a reddit thread to collect questions from the community after the next Developer Manifesto. As I'm sure that will answer a whole bunch of questions and raise plenty more.

    Huge shoutout to Rory and Neon for sacrificing their Sunday evening!

    https://www.timeanddate.com/countdown/launch?iso=20200308T21&p0=22&msg=Delirium+Dev+Baeclast+With+Rory+%26+Neon&font=cursive

    submitted by /u/TarkeCat
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    Do we want to bet Arcane Expanse was nuked or just moved?

    Posted: 03 Mar 2020 06:26 AM PST

    The Cheater Divination Card

    Posted: 02 Mar 2020 04:34 PM PST

    I've got my reward already

    Posted: 03 Mar 2020 11:54 AM PST

    SSF Influenced Item Base Cheat-sheet

    Posted: 03 Mar 2020 05:27 AM PST

    In preparation for Delirium League created a list of influenced item bases that are worth keeping in my stash. This is based on my personal experience and way of playing the game in SSF. I play a lot of different builds and want to have options when choosing a new build without using too much of my valuable stash space. The goal is to have at least one item per entry and replace them should I get a higher item level or better base type. I keep most of the rings/belts/amulets ilvl 75+ because they don't need a lot of space.

    The list doesn't include weapons because most of them are not worth keeping or you know exactly what you are looking for. Most builds do very well with uniques or it is more cost-effective to craft on a non-influenced, high item level base of your choice.

    However, some influenced weapons are build enabling and worth mentioning here (help me expand the list if you think I missed something important):

    • Shaper/Hunter dex-stacking bow
    • Shaper CwC-staff
    • Redeemer Hatred/aura effect dagger/wand
    • Hunter poison/dot claw/bow
    • Elder Fortify staff/mace
    Influence/Item Slot Item Level Mod
    Ring
    All 75+ Curse on hit
    Belt
    All 75+ Various
    Amulet
    Conqueror 82+ +all gem level
    Shaper 80+ Cold/Fire DoT Multiplier
    Elder 80+ Chaos/Physical DoT Multiplier
    Elder 68+ +1 Zombie/Skeleton
    Body Armour
    Crusader 85+ Explosion
    Shaper 84+ Spell Crit/+active gem level
    Elder 84+ Attack Crit/%Life
    Hunter 82+ Additional Curse/Crit
    Warlord 80+ +active gem level
    Boots
    Hunter 75+ Tailwind
    Redeemer 75+ Elusive
    Crusader 75+ Cooldown Recovery
    Warlord 75+ +1 Endurance
    Elder/Shaper 68+ Fortify/Totem/Ballista
    Helmet
    Shaper 82/83+ Area/Mine/Hypo./ Innervate
    Elder 82+ Conc./Immolate/Burn/Minion Life/Damage
    Redeemer 80+ Unleash
    Gloves
    Hunter 85+ Intimidate/Unnerve
    Hunter 80+ Additional Strike/Physical/Fire/Cold/Chaos DoT Multiplier
    Redeemer 80+ Frenzy on Kill/Blind on hit
    Warlord 75+ +1 Frenzy/Culling
    Crusader 71+ Conversion
    Quiver
    Shaper/Warlord 80+ +1 Arrow
    Hunter 80+ Physical/Fire/Chaos DoT Multiplier
    Shield
    Redeemer 80+ Curse/Aura Effect/Min Frenzy
    Shaper 70+ +1 Totem/ %Life/Mana/ES on block

    Edit: separated belt and rings, added shaper/elder amulet and added different mods to existing bases

    submitted by /u/Totaemoeggerli
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    Keanu Reave Blade Flurry/Reave build

    Posted: 03 Mar 2020 05:51 AM PST

    Petition to for Unarmed Charged Dash

    Posted: 03 Mar 2020 10:13 AM PST

    With the upcoming Hollow Palm Technique giving another option instead of Facebreakers for going unarmed, it's time to have more skills that work without weapons.

    Most of the current skills have the limitation of needing animation work for this to happen, which means that most of would probably have to wait until PoE2, but Charged Dash doesn't have that obstacle.

    Given you take a channeling stance and then direct the lightning mirage forward, as far as I can tell it should be relatively easy to make compatible.

    I just want more unarmed skills, and think this one could be a good start. Anyone else with me?

    submitted by /u/Highcradle
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    Just when you think you've got it all figured out..

    Posted: 03 Mar 2020 01:53 AM PST

    POE Levelling Planner

    Posted: 03 Mar 2020 12:39 PM PST

    Made a website that allows you to plan which gems to get from vendors for each class (except for scion). You can also plan out which Ascendancy Points to allocate.

    You can also share your planner with others by linking it to them.

    Waiting for patch notes to add the new skill gems for 3.10.

    http://poelevellingplanner.epizy.com/

    Edit: Fixed Trickster Ascendency

    submitted by /u/Gungpae
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    League so juicy Kripp wants to push to 100

    Posted: 02 Mar 2020 11:32 PM PST

    Decent temple ES hybrid ring with crusader % es, T1 life, and T1 str

    Posted: 03 Mar 2020 08:43 AM PST

    Can we get the option to change minimap outline colour?

    Posted: 03 Mar 2020 02:30 AM PST

    so, the minimap is nearly useless in maps like glacier, where these just white stuff.

    im curious if thatll become a problem with this fog thats gon be everywhere, since, you know, its white/grey, making it very hard to see after a while/with enough clusterfuck on screen (which will be there)

    so yeah, maybe get the option in there somehow this time, even tho its been requested for severel leagues now, so i and other dont just quit the league since you cant see the map anymore.

    thanks

    submitted by /u/Sahtras1992
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    Waiting for New League.

    Posted: 03 Mar 2020 07:44 AM PST

    GGG, will we get any improvements for crafting attack wands in 3.10?

    Posted: 03 Mar 2020 06:25 AM PST

    At the moment it feels really bad and like ten times harder than crafting any other attack weapon. I think something like separation of generic and runic daggers (which happened earlier) will help alot. Anyway, wand craft surely needs to be improved, and fact, that it wasn't shown in "Wand Improvements" post, makes me think that you've forgot it.

    submitted by /u/L0rdAr1s
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