Path of Exile Questions Thread - March 04, 2020 |
- Questions Thread - March 04, 2020
- Know thine enemy better than you know thyself.
- [Guide] 3.9 Atlas Shenanigans, including methods to get Influence monsters on 100% of your maps which might work in 3.10 even ways to use Private leagues!
- The Three Dragons prophecy
- [MSC] Lightning Warp's Hidden Potential
- I know the manifesto just came out but I think we need to stress the importance of making atlas completion actually rewarding.
- Karv on 3.10 Atlas
- [Zizaran] How To League-start - Everything Explained
- zDPS a8 awakener 80min kill
- Congrats to Blink for hitting 30000 delve depth!
- Not Really Unpopular Opinion: There is always a map that is more efficient than other maps. Allowing players to target farm a map will force us to do the same.
- League-end craft. Had just a couple of fossils (2x serrated, sanctified, bound and pristine) put into prime resonators. 1st try was absolute garbage and 2nd try gave me this. Thanks game, although I'd appreciate it more at the start of the league.
- game is too hard, lets make it easier
- If GGG wants players to complete and run many different maps, lots of them seriously need a layout rework!
- Could other non-damage supports get the fortify treatment?
- Sometimes a Vicious Skewering is called for.
- The only change I want for Temple of Atzoatl: Double corruption gems for armor and skill gems are now tradable items
- What changed GGG?
- Now that spellslinger is a thing: can we have CoMK also reserve mana?
- Development Manifesto: Atlas Changes in 3.10.0
- Quick MS Paint starter
- [3.9] Explosive Arrow Ignite Damage Calculator
- Collecting Questions For Dev Baeclast This Sunday
- A target farming solution that does not require cartographer's seals to come back.
- Safehouses craft bench
Questions Thread - March 04, 2020 Posted: 03 Mar 2020 04:06 PM PST Questions Thread - March 04, 2020 This is a general question thread on March 04, 2020. You can find the previous question threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Know thine enemy better than you know thyself. Posted: 04 Mar 2020 12:35 PM PST
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Posted: 04 Mar 2020 09:01 AM PST DISCLAIMER: I'm posting this guide with a bit of an Agenda. Honestly my hope is that NONE of these strategies are efficient or even work in 3.10. This guide is obviously written with what is currently possible in 3.9. Anything written is subject to change or not work in 3.10. Apologies for any grammar or English mistakes. I've very fluent in English, but it's still my second language. Apologies for the formatting, best I could do on Reddit. Last part of this disclaimer. I did not write this guide with newer players in mind. I'm hoping more experienced players or the game designers look at this. Who am I? I'm just another POE player who plays this game way too much with thousands of hours in the game. Go by the name/nickname Fury, Furycrab, or sometimes Evildeathcrab my POE account name. I've been debating making other guides that are actually useful to newer players, like maybe a trading one next. Appreciate feedback on if this is something you might want. TLDR version: Just a list of what I consider unintended Atlas Strategies. Read if you want to learn some tricks that may or may not get fixed in 3.10. Hoping they all get addressed. Yes I'm aware this thing is STUPIDLY long and I even spent time cutting parts out The order I put these perhaps unintended tricks isn't very important, but I've written about the ones I think to be the most damaging first. PERMANENT INFLUENCE How: You acquire your first 16 watchstones pretty much normally. Decide of 4 regions that you want your influence to stay for a very long time. Spawn the influence by running a map in that region with the appropriate amount of Watchstones. Once that is done the next 2 maps you can clear normally and they will be guaranteed to have influence. Finally, once Kirac and Zana tell you to go after the Conqueror, just open the map, but DON'T kill the conqueror (you can clear the map if you need more map drops). The next map will guaranteed have the influence again. Rince and repeat unless you decide you want to start farming the conquerors. Pros: You get influenced monsters on every single map. These monsters drop loot, currency, div cards, influenced gear, maps... Cons: You can't kill Syrus, or the Conquerors, and if you are playing SSF, you are limited in what Awakener level you can reach. WATCHSTONE SHUFFLING This one might already be dead, but I'm going to mention it right away. How: Your Atlas Awakening bonus on the map is calculated when you first make the map. The drops however are calculated a bit more dynamically checking your Atlas state as each map drops. You can add and remove watchstones into your Atlas to get the Awakener bonus, and then remove them while you are running the map in order to isolate specific map drops. Pros: Get to run with Awakener Level 8 while still having a major impact on which region of maps are dropping. Cons: It's incredibly click and micro intensive having to socket and unsocket stuff with each map. ATLAS SHAPING BY CULL How: This one is pretty old and pretty simple. Don't run maps you don't enjoy running. If playing trade, you can harness this even further by trading to get past any roadblocks. Just sit in Blood Aqueduct and farm a little currency to trade for the maps you really want. You can check what maps Zana is selling or use Horizon orbs, just make sure you skip any bad layouts, and plan a bit ahead as for how many maps you want to have drop in each region. You can combine this with the permanent influence trick. For the truly comitted, you can advance your atlas with as few as 10-20% of maps. You can also use this in order to guarantee a single map drops for a certain tier. I could go into more specifics as to what can be done. However this one is a little trickier since GGG can easily shuffle the Atlas tiers like they've done in the past so exact strategies may vary. Since I'm still posting this as a guide. If you are not familiar with which maps are better than others, I HIGHLY suggest you look up any number of 3.7, 3.8 or 3.9 tier lists on map layouts. Google is your friend, a lot of those have been posted. Ideally, I would stop running newer maps the minute you have enough maps to get the better Zana mods, and also keep in mind maps you might need just for the purpose of upgrading your Pantheons. Pros: You basically get to spam only the maps you want. Cons: You lose out on Atlas Bonus for each map you don't complete. You also might run into situations where Zana offers a map with an Elder Guardian you don't want to complete. (This bonus however still does not offset the advantage of only having maps drop you want to run) Horizon Orbs. Takes a spreadsheet to explain why this is strange and potentially unintended, however basically some tiers of maps are significantly less populated than others. It's possible to get a lot of a very specific map using this strategy. Pros: Certain maps may end up being targetable that were not. Cons: There isn't really any downside to messing around with this. I just felt it was worth mentioning because Horizon orbs are actually sorta bad right now at getting you to explore new horizons within a certain tier. Unique Watchstones. You can use unique watchstones to fill in any watchstone towers that might not be full. Pros: This can be combined with any of the previously discussed strategies in order to get Awakener Level 8. This is more significant however in Trade leagues. Cons: None really. It's just something you can combine with any other trick in order to get more maps, along with things like Guardian maps or Synthesis maps. Using Private leagues for benefits that carry over to regular leagues How: If you enjoy playing SSF, you can use private leagues as a way of experimenting with the Atlas and not having it carry over to trade. You could even use it to acquire Syrus or Conqueror loot in SSF while still having an Atlas that can be used for all the things discussed above. Pros: You can use Private leagues as a testing ground for things or even as a way of setting up different Atlases. You can play in your private league with all of the above strategies. Cons: Can't really trade with this approach. This one isn't a major issue, but it's a little bit of a strange way to P2W if you are really into SSF. FINAL WORDS That's all I got for now. If anyone else wants to come clean with any other sneaky unintended Atlas strategies. Feel free. Maybe we can help GGG get ahead of them so they can move on to giving us cool new tools to manipulate the Atlas. The first version I wrote of this, I included a lot of ideas on how GGG could potentially fix these things. However, ideas are cheap and I honestly don't know what's easier internally. All I will say is that I would like for all of these to NOT be strategies in 3.10, and I think they can all be fixed without resorting to bringing back Cartographers Seals. Thank you. Maybe this helps players if they don't do anything before 3.10, but hopefully GGG Obsoletes my first Reddit guide and we can move on to discussing something else. [link] [comments] | ||
Posted: 04 Mar 2020 09:20 AM PST
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[MSC] Lightning Warp's Hidden Potential Posted: 03 Mar 2020 08:40 PM PST
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Posted: 04 Mar 2020 08:21 AM PST Completing the atlas is a grind and it's something we have to do every league. If the bonuses are rewarding then progressing through the atlas feels good and makes me want to play the league for longer. Last league was the first time I actually felt that I was being rewarded for completing atlas compared to doing some meta atlas manipulation strategy and it felt AMAZING. I know that maps have been used as a mechanism for gaining wealth in the past, but not having to worry about maps for a league felt really refreshing. I felt like I could do what I wanted and really scale everything how I wanted to, rather than being forced to do the most cost efficient thing all the time when it comes to maps. This whole "Well delve cities are worthless now" argument is bad and there should be a different solution to that. Edit: I also wanted to add that last league I didn't have to buy maps at all and that was fan fucking tastic [link] [comments] | ||
Posted: 04 Mar 2020 02:24 AM PST
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[Zizaran] How To League-start - Everything Explained Posted: 04 Mar 2020 10:55 AM PST
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Posted: 04 Mar 2020 05:20 AM PST submitted by /u/mongoloidimasa [link] [comments] | ||
Congrats to Blink for hitting 30000 delve depth! Posted: 04 Mar 2020 05:09 AM PST https://i.imgur.com/PxGPYg4.png Absolutely insane. I remember when GGG said players would never hit 1500 but they'd cap it at 3000 just to be sure. [link] [comments] | ||
Posted: 04 Mar 2020 04:32 AM PST And the game will become again run 1000x Gorge or Iceberg and you will get the maximum profit. [link] [comments] | ||
Posted: 04 Mar 2020 08:33 AM PST
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game is too hard, lets make it easier Posted: 04 Mar 2020 12:28 PM PST
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Posted: 03 Mar 2020 04:09 PM PST There are so many maps that just aren't fun to run. Things like Cells, Plaza or most of the current t16s feel extremely bad to play. And I am not talking about monster count. Some of them have such an annoying layout that I will run them once per league and never again. It's just not fun. I think it really is time to remove annoyances like doors and other obstacles and streamline them a bit more. They are just way too many maps that suck and I want to enjoy running a bunch of different maps. Please GGG do it, make variety mapping fun :) Edit: Maps can be different and still fun. I like Vault and I like Caldera (which has received a really good rework). They both have unique layouts and identity, while being fun to run and that is something GGG should try to achieve with all maps. I do not agree with the sentiment that some maps have to be bad, so that others feel good. Edit2: To clarify, my point is not to make every map the same, especially with regards to efficiency. I want diverse maps and they will never be 100 percent the same unless you use the same layout with different textures, which is not desirable imo. I just want more quality of life and layout improvements in bad maps as well as less annoyances, so running them does not feel like a chore. [link] [comments] | ||
Could other non-damage supports get the fortify treatment? Posted: 04 Mar 2020 11:27 AM PST Fortify was recently given a small damage multiplier, to make it an interesting option in a main skill. It has less damage then raw damage options, but enough damage to make it worth considering. Could this be done to some of the other forgotten support gens? Listing them out below- Culling strike Onslaught Additional Accuracy Blind Mana leech Block chance reduction Blood magic Life gain on hit Life Leech Knockback Stun Item rarity For example, if you gave the life leech/mana leech gems a similar effect to the shield leech gem, they would be interesting. But as it stands they are the same as one passive point. [link] [comments] | ||
Sometimes a Vicious Skewering is called for. Posted: 03 Mar 2020 04:51 PM PST
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Posted: 03 Mar 2020 10:22 PM PST You can go whole league without ever getting a Corruption Chamber to Tier 3, so whats your only other option... scammers. Seriously the most nerve wrecking uncomfortable experience in POE is giving your Six linked Shavronne's Wrappings to someone who can just kick you, block you and they won't face any repercussions. Edit: As mentioned by user /r/Vossten the experience isn't great for sellers as well because if someone's item bricks they can just leave without paying, even if you get half of the trade cost upfront you still losing out. Edit2: As mentioned by user /r/Werezompire SSF BTW :P if you happen to get the Corruption chamber early in the league when you have nothing to use it on you would be able to save it for a later date. [link] [comments] | ||
Posted: 03 Mar 2020 03:17 PM PST
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Now that spellslinger is a thing: can we have CoMK also reserve mana? Posted: 03 Mar 2020 10:28 PM PST Having to give up supports for cast on melee kill makes it basically useless. While i don't think that this would make it top tier it would at least be interesting. It would still only trigger on melee kill and not on attack but i think it would make it way better. Maybe with a slightly lower mana reservation (10%?) or lower(no?) cooldown to compensate for being harder to trigger? [link] [comments] | ||
Development Manifesto: Atlas Changes in 3.10.0 Posted: 03 Mar 2020 01:49 PM PST
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Posted: 04 Mar 2020 03:23 AM PST
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[3.9] Explosive Arrow Ignite Damage Calculator Posted: 04 Mar 2020 10:55 AM PST
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Collecting Questions For Dev Baeclast This Sunday Posted: 03 Mar 2020 06:53 PM PST As I announced in a previous thread Rory and Neon will be joining ZiggyD, RaizQT, Octavian, Nugiyen and myself this Sunday on Baeclast. At 9pm NZ, 8am UK & 3am EST. The show will be streamed live on twitch.tv/tarkecat and afterwards uploaded in full on my YouTube https://www.youtube.com/c/tarkecat I'll be collecting the best questions from this thread and adding them to our topic list for the episode that as always is sent to u/Bex_GGG to be approved by the team. The reason we do this is so the Devs can collect answers from their colleagues in regards to specific questions outside of their wheelhouse. With this in mind, I would like the focus of the episode to be on Delirium itself and the new changes coming with the 3.10 patch. While we may touch on PoE2, don't expect too much news on that front. With all of that out of the way, feel free to leave me any questions you have for the Devs. Countdown Timer https://www.timeanddate.com/countdown/launch?iso=20200308T21&p0=22&msg=Delirium+Dev+Baeclast+With+Rory+%26+Neon&font=cursive Link to previous thread https://www.reddit.com/r/pathofexile/comments/fcq88y/developer_baeclast_with_rory_neon_this_sunday/ [link] [comments] | ||
A target farming solution that does not require cartographer's seals to come back. Posted: 03 Mar 2020 04:12 PM PST
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Posted: 04 Mar 2020 05:04 AM PST Am i the only person that would love to see it changed to unlimited time , but limited resources to craft based on level of master? i feel like the bench is a great way to make people more enganged with crafting but accomplish the opposite by making it more confusing and stressing [link] [comments] |
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