Path of Exile Questions Thread - July 02, 2021 |
- Questions Thread - July 02, 2021
- Path of Exile 3.15 Expansion Teaser
- Really wanted a wallpaper of the current Conquerors of the Atlas Map, so I emailed support and asked for one, and boy did they deliver! Had to share this with everyone else. Thanks GGG support!
- If there is one thing I will miss from Ultimatum, it's the pause feature.
- Where is Bex? this should be hers right? it doesn't hit the same if it's not her
- Sharknado - Cyclone
- Predicting 3.15 Zana Bench Mods - Historical Data Analysis
- Boat league confirmed?
- Coincidence? I think not!
- When the automatic captions hit right.
- Cold Reap Miner - Fairly Budget Boss DPSer, smooth playstyle, great visuals
- The New Player's Dilemma
- Lioneye Richie Greatest Hits
- Things Ultimatum did correctly
- [Bug] Victim maker medium cluster notable is bugged?
- Ultimatum is almost over. Can we talk about Chainbreaker again?
- SSF Builds for Noobs
- Hideout Showcase - Underground Tavern
- I never fight alone agains the evil
- Trickster Vortex? Is it viable?
- Midnight bargain
- Havoc Blitz 2 - July 10/11 @ 11AM EDT (3PM GMT) - Cast by RaizQT
- Path of Exile - Conversion Mechanics Deep Dive (48:16)
- Amulet for a zombie/spectre build
- My thoughts on why Ultimatums got really boring really quickly (at least for me) (Spoiler: combat side of it is bad)
Questions Thread - July 02, 2021 Posted: 01 Jul 2021 05:00 PM PDT Questions Thread This is a general question thread on. You can find the previous question threads here. Remember to check the wiki first. You can also ask questions in any of the questions channels under the "help" category in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Path of Exile 3.15 Expansion Teaser Posted: 01 Jul 2021 03:00 PM PDT
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Posted: 01 Jul 2021 06:03 AM PDT
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If there is one thing I will miss from Ultimatum, it's the pause feature. Posted: 01 Jul 2021 11:39 AM PDT Not having to play the mole part of a whack-a-mole game any time I had to make a decision/choose an option during an encounter was by far the best thing GGG has implemented for their league content. I hope this trend continues where applicable. [link] [comments] | ||
Where is Bex? this should be hers right? it doesn't hit the same if it's not her Posted: 01 Jul 2021 08:14 AM PDT
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Posted: 01 Jul 2021 08:43 AM PDT
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Predicting 3.15 Zana Bench Mods - Historical Data Analysis Posted: 01 Jul 2021 11:03 AM PDT
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Posted: 01 Jul 2021 02:32 AM PDT
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Posted: 01 Jul 2021 04:42 AM PDT
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When the automatic captions hit right. Posted: 01 Jul 2021 09:52 AM PDT
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Cold Reap Miner - Fairly Budget Boss DPSer, smooth playstyle, great visuals Posted: 01 Jul 2021 10:43 AM PDT
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Posted: 30 Jun 2021 06:12 PM PDT Sorry this ended up becoming way longer than I expected, but it's currently 46C (115F) outside and I'm bored at work. Also, all of this is very subjective and written from personal experience and growth as a POE player so use your own judgement, if you decide to read through and get something out of it, great, if not, no harm no foul. Enjoy.
TL;DR
When I'm personally done with a league, my favorite thing to do is watch streamers with 1-3 viewers who are brand new or new-ish to POE. I have a weird fascination with how people tackle POE content, be it new players or veterans. My goal with POE is always to learn from others and hopefully pass some info along the way. Because when I was new & didn't know shit, I rode the strugglebus for a few leagues before I understood concepts & even now I feel like idk anything, but I'm always trying to get better. So I hope to give new players a little helping hand when they're stuck, only if they're willing to listen. Because I've noticed if someone is there to give a little push, more often these players will play longer and get further. A little background, I barely played D2 (I was too scared LOL). But I was entranced by D3 and I did play it very competitively since launch, multiple rank 1 clears across multiple seasons & leaderboards but D3 was just getting boring so checked out POE. I started "playing" in Bestiary, don't think I beat A10 Kitava, quit, thinking "what a stupid ass game, who plays this bullshit?". However, I couldn't get POE out of my mind, probably consumed all relevant youtube content on POE during all of Incursion, didn't play at all. Came back in mid Delve all hot shit cause I watched all this informational content for the last 3+ months...realized quickly I'm still dogshit at game, but I did much better than first time as I got to Shaper guardians and failed miserably, quit again thinking "stupid game why is it so fucking complex?". Went back to forums, reddit, youtube to learn more. Betrayal league, first time I was really prepared, waiting for queue like a kid in a candystore, actually took time off work and was my first successful league. Since then I've gotten better every league, learned to play efficiently, multiple 36/40 and making mirrors along the way. My biggest takeaway is, POE is a game that really benefits players that do the research, the game can be broken down into 80% knowledge, 15% execution, 5% skill. It's very different than typical ARPG's and most other games where you can blindly walk in and eventually make your way through and be very successful. POE will constantly remind you how shit you are at this game, and have deliberate checks to force you to rethink your strategy. All of this in hopes that you learn from your past. These checks can come in multiple forms, be it getting through campaign to pushing the next tier of maps or even learning how to make currency to fund better gear, or simply crafting your own items. All of this requires research and is not so cut and dry. One thing I tell new players is, "the amount of research you do OUT of game will benefit you more IN game". Sure lots will argue this is just a game and you shouldn't need to put in this much effort to "have fun". But to me, this IS the fun. The more you want to learn the more you will get out of this game, because there is an endless well of information and things to discover. With all this preamble out of the way, these are some of the most common things I see among new and new-ish players. Common takeaway from new players (campaign or early game):
Common takeaway from new-ish players (early-mid game):
Identifying Early/Mid/End/Late GameMost of the time you will see people label maps as the end game of POE. IMO this is just not realistic. The way I explain to new players is this, the entire campaign Beach to killing A10 Kitava is just a massive tutorial, gives you a feel of your build and how to play the basics of POE. The "real" game doesn't start till you actually get into maps. By this definition I would categorize the 4 sections into the following: Early Game
Mid Game
End Game
Late Game
Tempering ExpectationsA lot of new players simply don't know what goes into a good build, so they look up guides and other streamers to see what type of content they're doing. These new players take this info and think "hmm well this build looks really good, it fast, safe, tons of damage, I will play this". Little do they know the build probably costs like 50ex to start 100ex to feel good and most creators take the best clips to compile into a zesty showreel. Not to mention, these creators are spending hundreds of hours to get to that state w/o giving any real plan on how to get there. Just know, as a new player, you're not competeing with anyone, don't try to compare the currency you have or the hours played. Don't look at reddit posts that say "valdo farming, 10ex/hr" and think, I can do this...I'll be honest, you cannot do this (not yet) and you should not compare yourself to someone who can. So take the game at your own pace, but try to be efficient, who cares if you're only making 30c/hr, the more you play the more efficient you will become. Now if you're someone who just enjoys coasting along, that's fine as well. But just know your limits and temper your expectations. Plan & ExecuteThe best advice I can give is to have a plan, then execute. This is the one thing most content creators who make "HOW TO MAKE 100EX IN A DAY" videos don't tell you. People who are rich, are rich because they know every step they are going to take to get to their end goal. They know the thresholds that need to be met to move further & they know how to stretch a dollar. As mentioned earlier, I am blunt and methodical on how I approach the game, so keep that in mind as you read the rest of this. The best way to start your journey is with a solid foundation, which is a build you can enjoy/tolerate for a decent amount of time. This leads directly into a common takeaway mentioned earlier, "HATE following build guides because 'it won't teach me anything'". If you've been playing ARPG's for a decent amount of time, you'll know efficiency is key and the best way to be efficient is to play a strong meta build. More often than not, and especially in POE, a meta build will help you learn the game faster and and as a byproduct you will experience more of what the game has to offer. I cannot say how often I see these players fall into this trap of picking a build that don't transition into end game well or they don't know what realistic investment is to push them into the next tier. What they fail to do is play a meta build which has a smooth progression curve and takes them on a learning experience to see all the content in the game. Instead they opt to struggle through leveling, struggle through gearing, struggle to make money, struggle to kill bosses, then they quit. The quick and dirty is, all of this starts with a good foundational build. The goal of the build is to go through early and mid game at a respectable budget after which you completely stop investing into it. This is where you start transitioning from mid game to end game. At this point, find a strategy which you can tolerate, be it breach farming, alva, juns, heist, beasts whatever your build can comfortably do and just spam the living shit out of it. Some will be more profitable than others, but who cares, just keep doing it and you will come out ahead. If you've read this far, I applaud you. Goals & League CycleLast thing I will discuss about new-ish players is their lack goals and direction. As we know POE doesn't hand hold, one aspect which I wish more people understood was to set short and long term goals for both in and out of game. Without these goals, I find players are aimlessly alc'ing maps, killing boss and repeating, then get bored cause there is no progression and quit. One simple difference between a new and veteran is, they're both running maps except veteran players do it with a purpose and a strategy that will pay off eventually. As a new player, if you're already working on a progression strategy you're already far ahead than most, here are a set of goals I set for myself every league. Most will call this try-hard, and it is, but all of this is something I've worked towards for multiple leagues over time. So set realistic goals for yourself with some leeway just in case something doesn't work out. This is just what worked for me so I stuck with it, you choose how you want to strategize. Pre-league goals:
Early game goals (Day 1 Friday):
Mid-End game goals (Day 2-3 Weekend):
End-Late game goals (Next 3-6 weeks):
Post-league goals: Once you're kinda "done", I start prepping for new league, people will say "it's too early to practice league start" or "wait for patch notes for builds", but that is non-sense. The post-league grind happens with research and planning. Take what you've learned from current league and see where you can improve and be more efficient. This will help you tremendously once new league launches. This efficiency I mention can come in a lot of forms and can start right from the first moment you wake up at the beach on league start. Perhaps you want to level faster into maps, or learn how to get all your watchstones deterministically. Maybe your focus is currency generation or simply to learn a new build. Just remember, anything and everything you do is a transferrable skill into new leagues. So whenever I'm "done" the league, I start planning for the next. Closing ThoughtsAs you may have gleaned from this, I'm a type of person who really enjoys the research aspect of POE as much as the playing aspect. I consume a lot of POE content to stay up to date on the new emerging meta for farming, builds, neat interactions. I consider all of this "fun", if that's not you, then just continue to keep doing what works for you. But if you want to push it to the next level, you'll have to put in the work to get there. Is everything I've stated elitist? Yeah it is. Is it a lot of extra-curricular effort for a game? Yep, no denying, but if you enjoy it, it's not really work, it's just part of the process. Okay, that is all. I expect maybe 1-2 people to fully read the 2000+ words of this, maybe a dozen to read the first couple paragraphs and about 200 downvotes calling me an elitist 1%'er, but hey that's what I signed up for when I started writing this. I hope at least 1 person reads it and comes out the other end learning something. Cya'll in 3.15 ;) [link] [comments] | ||
Posted: 01 Jul 2021 01:26 AM PDT
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Things Ultimatum did correctly Posted: 01 Jul 2021 02:22 PM PDT We talk a lot (and for good reason) about what was wrong about ultimatum but there is so some good thing that this patch did, here is a totaly subjective list (feel free to add up what you found good) : - Ailsing Slams (and T4 reward in general), i would never kill Catarina before that but this change alone make Catarina worth killing - Lab change : both the enchant and the trial change are good, before i would never even think of farming an enchant, now i know that i can get an useful enchant (obviously not a BIS one) after a few hours of farm. -HH in the core pool, now when a leather belt drop i m kinda hype (i want to point out i don't like boss drop in core pool but that's an other topic) [link] [comments] | ||
[Bug] Victim maker medium cluster notable is bugged? Posted: 01 Jul 2021 06:10 AM PDT
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Ultimatum is almost over. Can we talk about Chainbreaker again? Posted: 30 Jun 2021 06:30 PM PDT In Ultimatum a base rage cost has been added to the Chainbreaker keystone. It doesn't just mean the rage loss during berserk has become much faster. Because rage is now officially a recourse to use any skill, insufficient rage will also prevent you from doing anything. The keystone ended up in a state where most of the builds simply cant use it. The mandatory rage cost made it so hard to build anything around it. And the league itself has become a solid proof of that - Nobody would take this keystone for their builds (Hateforge VLS does, but I'm pretty sure it's not in a intended way). So instead of letting it become forgotten in a dusty corner. Could you make some minor changes to revive it? The initial nerf was harsh enough. 10-20 base rage cost per cast pretty much has restricted it from being exploited, even on a character with 500+ mana regen. Could you let us be able to keep attacking/casting on insufficient rage? The duration of berserking has been cut to half or 1/3 due to the base rage cost change. Under current state, trading off a jewel slot and one keystone for being able to berserk for a very short duration is quite legit imho. Speaking of balancing. Nerfing is never meant to kill any mechanic. Because you always have an option to simply remove it. You always want to keep it to a controllable range where previous exploits will become almost impossible, yet the majority can still take some use of the nerfed version. Base on this philosophy, I think the Chainbreaker nerf was quite a failure. Many people have pointed out the same problem in the very beginning of the league. You could say you were waiting for how things were gonna turn out at that time. But now 3 months have passed. It didn't end up well. I think now it's the time to fix what you have overnerfed. [link] [comments] | ||
Posted: 01 Jul 2021 08:47 AM PDT So I just started playing SSF with a vortex build and I love it! Now my question, what are some other very good SSF builds? What matters for me the most is smoothness, I don't really like mashing 5 buttons for 1 pack. [link] [comments] | ||
Hideout Showcase - Underground Tavern Posted: 30 Jun 2021 07:09 PM PDT
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I never fight alone agains the evil Posted: 30 Jun 2021 03:27 PM PDT
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Trickster Vortex? Is it viable? Posted: 01 Jul 2021 06:12 AM PDT Hi all, Just looking at potential builds for next league. I know Shaks is the most popular Vortex build, but is there a popular trickster vortex build that is almost as good? Are there any pros/cons of this versus a witch version? Interested to try it out, but would like to play Trickster and if anyone here has played it let me know what you thought of it, thanks! [link] [comments] | ||
Posted: 30 Jun 2021 07:18 PM PDT
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Havoc Blitz 2 - July 10/11 @ 11AM EDT (3PM GMT) - Cast by RaizQT Posted: 30 Jun 2021 05:46 PM PDT
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Path of Exile - Conversion Mechanics Deep Dive (48:16) Posted: 01 Jul 2021 05:03 PM PDT
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Amulet for a zombie/spectre build Posted: 01 Jul 2021 04:40 PM PDT I was wondering if anyone would know which is better. I am debating on getting a more expensive amulet and I see some have ravenous horde that buff your minions and I seen another one with death attunement that adds and extra zombie and spectre. Opinions on what would benefit most for clear and boss speed? [link] [comments] | ||
Posted: 30 Jun 2021 08:20 PM PDT
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