Path of Exile Questions Thread - August 04, 2021 |
- Questions Thread - August 04, 2021
- Path of Exile has hit the rating "mixed" on recent reviews
- As long as these remain the same, slowing down the Game is an Illusion
- The unfortunate truth
- Perfecting timing Quin69 rip
- GGG, can you please move the item description down a bit. I want to see how much currency I have left before I roll something. Thanks!
- DatModz on GGG design philosophy
- Maven's heal should be nerfed
- [Grimro] My Thoughts On The 3.15 Nerfs after Playing
- Can we get it fixed? It's been 2 leagues already.
- Highlighting Maps not working for anyone else? Lower section has border, crucial upper section not.
- Sirus Patch 3.15
- If poe changes to have a more reactive playstyle I would like to have some time to react
- Just change the color no one will notice…
- The game wants to tell me something...
- Zana didn't open portals to a T15 Blight map and gave me an error message, effectively wasting my mission.
- Fishing theory: Song of The Sirens + The Writhing Jar
- Visual clarity and flask management don't eat in the same table...
- This is the state of PoE on playstation. I cannot believe this. Restarted my game 3 times, my system once. It also got worse after we slugged our way to the Curio Cases, this is ridiculous.
- Here's an event idea. Just in case GGG is planning to run one in the near future.
- Perspective from a long-time GGG customer - a small "whale" since Beta
- Financial Perspective on GGG Changes
- Can we get this Instilling Orb enchant added?
- If GGG is doing well financially, the negative reviews and low playerbase mean very little to them. Somewhat long post on marketing and sales tactics.
- The DPS nerfs were extra heavy handed to HC players
- Why does Chains of Command unique not have chance to create animated weapons on hitting a unique enemy so it can boss?
Questions Thread - August 04, 2021 Posted: 03 Aug 2021 05:00 PM PDT Questions Thread This is a general question thread on. You can find the previous question threads here. Remember to check the wiki first. You can also ask questions in any of the questions channels under the "help" category in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||||||||||||||||||||||||||
Path of Exile has hit the rating "mixed" on recent reviews Posted: 04 Aug 2021 12:45 AM PDT
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As long as these remain the same, slowing down the Game is an Illusion Posted: 04 Aug 2021 02:26 AM PDT
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Posted: 04 Aug 2021 03:48 AM PDT
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Posted: 04 Aug 2021 02:00 PM PDT
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Posted: 04 Aug 2021 06:24 AM PDT
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DatModz on GGG design philosophy Posted: 04 Aug 2021 11:20 AM PDT
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Posted: 04 Aug 2021 07:05 AM PDT Maven's heal creates a situation where you must reach a certain threshold of DPS or else you cannot kill the boss without running frost bomb. With player DPS hit so hard globally on patch 3.15, this causes problems with more builds than ever struggling to outpace Maven's heal. I think this ability runs counter to what GGG's design philosophy seems to be. They want players dealing less damage, so that they are having to actually interact with bosses. Well, playing a low DPS build is already punishing enough on bosses, since the boss living longer means you need to handle more mechanics (and therefore have a higher chance of dying to bosses than a high DPS build does). I don't think we need to add further punishment by having the heal also extend the fight even longer for low DPS builds. Please address this, GGG. No one wants to slot in frost bomb for every boss fight. As it is, Maven's heal is going to cause anyone playing relatively low single target DPS builds to get so frustrated as to not want to play low single target DPS builds anymore. I believe that will end up greatly hurting build variety. [link] [comments] | ||||||||||||||||||||||||||
[Grimro] My Thoughts On The 3.15 Nerfs after Playing Posted: 04 Aug 2021 10:32 AM PDT
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Can we get it fixed? It's been 2 leagues already. Posted: 04 Aug 2021 02:02 AM PDT
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Highlighting Maps not working for anyone else? Lower section has border, crucial upper section not. Posted: 04 Aug 2021 10:09 AM PDT
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Posted: 04 Aug 2021 07:17 AM PDT
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If poe changes to have a more reactive playstyle I would like to have some time to react Posted: 03 Aug 2021 03:53 PM PDT Stacking haste auras from enemies is not fun, how am I supposed to react to anything that happens? I just got killed by mobs running at lightspeed that spawned at the same time in a ritual. I like the flask changes and the general direction of the game but something really needs to be changed here. Edit: Quite some insightful comments here! Thanks for keeping the discussion civil and thanks for the awards :) [link] [comments] | ||||||||||||||||||||||||||
Just change the color no one will notice… Posted: 03 Aug 2021 09:00 PM PDT
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The game wants to tell me something... Posted: 04 Aug 2021 02:27 AM PDT
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Posted: 04 Aug 2021 07:53 AM PDT
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Fishing theory: Song of The Sirens + The Writhing Jar Posted: 04 Aug 2021 07:54 AM PDT
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Visual clarity and flask management don't eat in the same table... Posted: 04 Aug 2021 12:08 PM PDT
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Posted: 03 Aug 2021 08:49 PM PDT
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Here's an event idea. Just in case GGG is planning to run one in the near future. Posted: 03 Aug 2021 03:56 PM PDT
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Perspective from a long-time GGG customer - a small "whale" since Beta Posted: 03 Aug 2021 11:23 PM PDT TL;DR at the bottom. So, Expedition and 3.15? Level 90 with Absolution. The only way I got there with this terrible new skill was because GGG 400+% buffed the skill after launch. Actually... also because I just put Spectres in my 6L and Absolution was a distant second even after the big buff. I told myself not to listen to the vocal minority that is *supposedly* the Reddit crowd. I figured it was an overreaction. It wasn't. I understand the "vision" that normal players shouldn't be able to waltz into red maps and destroy the content. I really do. I remember the days when a red map cost an exalt and running them by yourself was basically impossible. You had to group up, do rotas. That's how you sustained red maps. And you know, today is better in that regard. A solo player can sustain red maps these days and I think that's awesome. But at what cost? The gameplay when you're actually there? Garbage. Frustrating. Difficult but not for the right reasons. It has become a game not about skill and interacting with mechanics but about trying to offscreen or be offscreened by mobs that you often can't even see. About 90% of my deaths this league have been from things I never saw coming and honestly still don't know what caused them. There's no in-between. The forced zoomed-in camera contributes to this. The faulty design philosophy of "just throw more mobs at the player in a smaller space" amplifies it. In what world does a person only get to see 40 feet in any direction? The answer is: Only in the world where Chris Wilson thinks it forces "gameplay". It's artificial difficulty and it's just plain lame, lazy design. Then you add on all of the other problems. Layers of RNG where it's not needed. Clicking and lack of QoL where it should be but isn't. Trade is a mess but hey, player interaction. Well, after I already whispered 20 people or scrolled down far enough in the search results to maybe have a 50/50 chance of a response. Oh btw, my trading experience is this: Alt-tab and hope my play session survives that because we can't have something actually work in-game, then search and copy/paste the search string, accept invite, teleport to hideout, click currency, make sure I'm not getting scammed (player interaction!), click accept, kthxbai. 99.9% of the time I never interact with that person again. I never say anything to them and they never say anything to me besides thx gl hf (canned response who f'ing cares). Because it's tiresome and because lots of times it's a bot anyway so... what's the point? POE2 will not fix these issues because these issues come from the people who designed POE1. Namely Chris Wilson who apparently thinks he's the god of ARPG game design. Chris and company aren't going to magically wake up tomorrow and change their ways. They're making the best game they can make. And I don't regret spending the money on POE over the years. It's just... it's not the game I hoped it would become. Obviously I'm passionate about POE and I still love the journey it has taken over the years. But it has taken a really bad turn lately and I don't think Chris is willing to admit that there are fundamental issues with the design he's pushing. TL;DR [link] [comments] | ||||||||||||||||||||||||||
Financial Perspective on GGG Changes Posted: 04 Aug 2021 11:43 AM PDT TLDR: A lot of GGG's changes make sense when you consider the business environment for doing so. If they felt they needed to rip off the Band-Aid to get things to a better spot moving forward this is basically the perfect time to do so. I haven't seen any financial perspectives on the approach GGG has taken recently, so I wanted to share my thoughts as a tech banker for the past 10 years working with companies similar to GGG and Tencent (note: I don't work with either professionally). GGG reports earnings on a quarterly basis to Tencent, who then provides them to investors via press releases as regular intervals. Q2 numbers are already in, and they will be shared with the public along with general themes and a few questions from analysts on August 18th. Their Q3 books will close on September 30th, and the Q3 shareholder meeting will be held mid-October once the finance team has time to fully close the quarter. Let's not cast any judgement on GGG's vision for the game - just assume they believe that significant negative changes must be made for the long-term health of the game which will disrupt a portion of the existing player base. We already knew that player numbers would be down with the concurrent launch of D3's season (a small but significant impact) and given the Sept 23 release for D2R /August beta for D2R we can assume this league will see unprecedented numbers in terms of player retention based on meta factors within the gaming space alone. We can also reasonably assume that GGG has a business plan to defend its customer base from D2R - potentially a major expansion for their Q4 release although that is speculative. Given this environment and set of assumptions now is an ideal time for GGG to push forward any nerfs they feel they need to make to the game. Revenues are expected to face headwinds this quarter given the challenging release environment regardless of what they do. When they close the books on Sept 30 I expect them to be at all-time low concurrent player numbers given the release of D2R regardless of what they do. By the time they need to speak to these numbers and GGG is providing their internal memos it will already be mid-October, meaning that they will be 3 weeks into D2R consuming their player base and media coverage. Conveniently this is also almost exactly when their press release will start ramping up for the Q4 expansion, which should have plenty of runway to offer much more player-friendly changes having gotten many of the extremely negative changes out of the way. If Chris and other senior leaders at GGG have had to listen to their devs tell them for months that the game is reaching a critical level of power-creep and they cannot move forward with the design elements desired to set up to next several quarters of PoE development, I can't imagine a better time for them to bite the bullet and bury the negative numbers in what was going to be a bad quarter regardless. From a financial standpoint the success of those changes will really be driven by their Q4/Q1 earnings when they should have much less competition in the AAA ARPG space to release against. [link] [comments] | ||||||||||||||||||||||||||
Can we get this Instilling Orb enchant added? Posted: 03 Aug 2021 03:52 PM PDT
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Posted: 04 Aug 2021 01:16 PM PDT Inspired by one of the top posts at the moment and a comment I saw last night on a thread on the topic of additional changes this patch, I wanted to break down some points on how GGG's marketing and sales work. Before I begin, I'd like to establish some information. Last year GGG profited $51,864,128 (seen on page 6), thanks to the post by Aggnon. They are by no means a struggling company, or the "small indie company" they once were. All the talks of "vanity metrics," money is the largest importance to them, they are a company selling us, the consumers, a product.. This means that the most effective, and sometimes, only way to convey dissatisfaction is through money. With GGG's $50m profit last year, one could simply write this off that the community is overreacting, that the low playerbase and awful retention, and negative feedback across multiple platforms are dispositional to the players happy with the game. In a free-to-play game the vast majority of money is coming from the whales. One article from Forbes back in 2014 said this,
While I do somewhat doubt that PoE has this level of disparity between whales and non-whales (considering this was for a mobile game and it was 7 years ago) the point still stands - the whales are the biggest demographic to please. I have seen many different viewpoints on here the last few weeks, and many people have started memeing about the "vanity metrics" to an extent. However, the most likely case is actually true that they actually are vanity metrics because again the most likely case is financially GGG did just fine, due to the whales, their impressive marketing, and longtime supporters. I've already talked about whales, now I'd like to shift into their marketing and supporters. When a new League is revealed, the supporter packs are also released alongside them. This is very much intentional - imagine if supporter packs were released a month into the league, the sales would be vastly different. In Culinary, there is a saying, "The eyes eat first." It is the simple idea that food that looks good will be more appealing and therefore must taste good! This approach is utilized with the League reveal to hook players by combining impressive visuals, music, features on new and exciting elements, and great looking supporter packs. If you've ever thought "Wow this next League is looking absolutely amazing, I'm getting a supporter pack right now!" then they have succeeded in making you believe your food is delicious before you've even taken a bite. Another problem with getting a supporter pack before the League has launched means GGG has very little incentive to improve their product. Awful launch? You already paid for it. No more balancing or improving the current league? You already paid for it. To continue the food analogy, there is a reason you tip at the end of your meal at a restaurant - by having a monetary gain based on the service you receive, it incentivizes your server to take care of you and for the food to come out correctly. When services and food are satisfactory, then the reward is extra money for the company. This dynamic promotes a positive relationship between the consumer and the product. The PoE community does not have this dynamic due to people buying Supporter packs before they've had an actual taste of the League. The term "Supporter pack" is very intentional as well, however, it is commonly used by smaller companies who actually need revenue to continue their work. A company that profited $50m last year is not in dire need of your support to continue their work. Now to flip this around, buying a Supporter pack is your way of giving a thumbs up to GGG that you SUPPORT their actions. You've seen them on the forums, the people who have 10 Supporter pack badges under their name and complaining about the League...these are the longtime supporters who care about the game but are doing the absolute worst thing if they are unhappy with the direction or current state of the game. These packs also feed a bit into "Fear of missing out" (FOMO) by releasing an amazing set of items that will never be available again. Combined with all the other tactics listed above, it's no wonder that GGG does so well financially. I hope you were able to learn a few things from this post, and that when the next League comes around, you remember this information before you decide to spend money. [link] [comments] | ||||||||||||||||||||||||||
The DPS nerfs were extra heavy handed to HC players Posted: 04 Aug 2021 01:05 PM PDT For us HC players, pressing into the 1-2 million DPS while also maintaining 6-7k HP with layers of defense was the peak of HC. Back in delirium I hit 100 with a HOAG jugg with 95% perfect items for the build. It peaked at 8k HP with 1.5 million DPS. I loaded it into POB and its DPS is now averaging around 600k. I noticed this because I decided to play a HOAG again this league and with incredible gear, I couldnt Kill Drox #4 because he spawned flags faster than I could kill them. My POB is 500k right now and it just feels awful to be wearing close to what you know is BIS gear for the build, and not be able to take it much higher. Its really disappointing GGG's approach to this league as it its ruining the HC community. We used to be only 10% of the community, but its feeling less and less every league. This one may be the death of us. [link] [comments] | ||||||||||||||||||||||||||
Posted: 04 Aug 2021 10:39 AM PDT basicly the title. one of my favourite unique items, enabling the beautiful animated voidforges, i just wish it could do bosses a bit more easily.. [link] [comments] |
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