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    Thursday, September 23, 2021

    Path of Exile Builds My Favorite Build This League: Jungroan's Double CoC

    Path of Exile Builds My Favorite Build This League: Jungroan's Double CoC


    My Favorite Build This League: Jungroan's Double CoC

    Posted: 22 Sep 2021 04:01 PM PDT

    [PoE 3.15] Reap CoC Aurastacker - A9 Sirus Full ver. - dps check

    Posted: 23 Sep 2021 02:27 AM PDT

    wheres Discharge at nowadays?

    Posted: 22 Sep 2021 10:40 PM PDT

    Is it still go for chieftain stack endurance charges and get massive ignites? Or is it now crit assa cause of ignite nerfs? Thinking of maybe playing it as a last build or even a league starter

    Also something super cool I'd love to see ggg add is a) a boxing skin/mobster skin for melee totems and b) Vaal Discharge where it would absorb all charges over like 4 seconds then release them all at once. So you would just get stupid charge generation then have a uber nuke. Could be some cool charge loop with volls neck and other shenanigans

    submitted by /u/terry-the-tanggy
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    Looking for as Tanky as Tanky gets. Need some help.

    Posted: 23 Sep 2021 01:17 AM PDT

    So I'm trying to make a build with my standard currency and some gear I have for shirts and gigs to tank any and everything. Ideally I'm looking for spell/attack dodge cap; spell/block cap (either with or without GB); evade capped and some decent hp pool. Reason why is I made some makeshift atziris step boots by working maven'd attack and spell dodge together and they woke orbed into t1 move speed, t2 dex and t2 life. I'd like to make some good use for them since...nobody really wants those suffixes. So I want to make a build that either never gets hit or blocks all hits that would hit. Does anyone have an idea for what to make or a PoB I can follow? As of now my thought is raider for 85+evade chance, on top of everything, I can get to 92% with grace up. Thoughts?

    submitted by /u/Just_Colors
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    The Druggery & Hardened Scars Combo

    Posted: 23 Sep 2021 03:26 AM PDT

    Hardened Scars: You have Fortify while Recovering Life from a Life Flask.

    The Druggery: 100% of Life Recovery from Flasks is applied to nearby Allies instead of You.

    Probably unintended interaction. Hardened Scars anointment works with unique [[The Druggery]] while you are not full life. For some reason Hardened Scars stops working if you reach full life via other methods like life regeneration.

    Currently testing build ideas around permanent uptime [[Coruscating Elixir]]. For example you could gain permanent fortify on a low life build with Zealoth's Oath.

    1. Reserve life for auras while leaving at least two life.
    2. Coruscating Elixir removes all but one life on use.
    3. Zealot's Oath prevents life regeneration.
    4. Life flask will run its full duration without recovering any life while providing Fortify due to Hardened Scars.

    Statwise The Druggery is pretty bad belt. It also increases your flask charges used so I'm debating if the interaction is worth the tradeoff against other flasks I'd like to include. Just making this post to share info and maybe it will spark other ideas.

    submitted by /u/Grimneco
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    Self-Curse Self-Cast Forbidden Rite Occultist or: The Forbidden Aura Stacker

    Posted: 22 Sep 2021 03:25 PM PDT

    This is a build that I have been theorycrafting and playing over the last couple of weeks.

    Mapping, Conquerors, Sirus and Shaper showcase

    POB: https://pastebin.com/9kg1Qiwd

    Build Mechanics

    Self-Cursing

    The build uses [Rotblood Promise] to self-curse with Temp Chains and make nearly all duration effects last 4 times longer. I've played Self-Curse with Headhunter + Inspired Learning using [Shackles of the Wretched] before the Hexproof changes and when Rotblood was introduced I felt like it wouldn't be worth losing 43% curse effect from hextouch/enhance + the reduced effect of curses from the ring. Now I feel like even 100% reduced effect of curses would be worth it because it adds so much consistency, especially defensively. Not only are all enemies on the screen slowed with 235% increased effect, flask and and most skill durations get extended unconditionally.

    Additionally we curse ourselves with Vulnerability via Coward's Legacy to gain Access to Pain Attunement and gain 60% increased effect of curses on us as a side effect. As the Vulnerability ends up with 136% increased effect, we have to find a way to deal with that. Unaffected by Vulnerability Determination Watcher's Eye seems to be the only way to do that without messing with Temp Chains.

    Due to our investment into curse effect we end up with strong Despair and Assassin's Mark as a side effect.

    Immortal Call

    This is the key our tankiness. By itself it gives us a respectable 30% less Physical/Elemental damage taken plus another 60% less Physical from our 4 Endurance Charges. [Veteran's Awareness] is completely nuts on this build as it gives another 10% max Res (~50% less Elemental Damage taken) and 20% Physical Damage Reduction. The downside of 20% more Damage taken is only really effective during the cooldown (2.5s), otherwise it is heavily outweighed by the positive effects.

    Immortal Call lasts for 13.4 seconds, which means it has an uptime of ~84%. Combined with other conditional but high uptime buffs like Vaal Grace, Replica Rumi's Concoction and Frost Shield we can reach pretty high numbers of effective maximum damage taken. Literally 1-2 million ehp against non-unique monster hits (if you consider 75% less action speed to be a 75% less Damage dealt modifier). Against Dots we only reach up to 50-70k, although we are immune to poison and bleed dmg (from Apep's Supremacy) and have high ES recovery (~33% ES/s from Vaal Discipline, 10% from Leech and 30 ES/hit from Watchers Eye).

    During IC's cooldown however the build can turn into a 4.5k ES build with 20% more damage taken and WILL randomly die, especially since Vaal RF and Frostshield occasionally drain 80% HP... There are still other defensive layers, also most mobs never get to hit us and we can play around IC downtime when fighting bosses. Altogether one of the tankiest builds I've played, most of the time being able to tank Sirus Storms and Die Beams.

    Soul Eater

    We gain a 80 second Soul Eater buff from [Zerphi's Heart]. Sadly the duration does not get refreshed when using a Vaal Skill before it ends. For this reason it's best to not use a certain Vaal Skill (Vaal Haste) when Soul Eater is about to end, as it will then be ready to instantly regain Soul Eater. We can reliably generate about 40-150 Souls when bossing from Vaal Breach alone.

    Vaal Auras

    The reason for the build's name. I was also considering Vaal/Krangled Aurastacker but I felt Forbidden had a nicer ring to it.

    The Vaal Skills we use are Clarity, Discipline, Righteous Fire, either Haste or Grace and Vaal Breach. They all have a 100% uptime during mapping and 60-100% when bossing. However Clarity and Vaal Breach are the only really mandatory skills and they can be up permanently.

    So how do we sustain the Vaal Skills, considering they all have a Soul Gain Prevention of between 8 and 40 seconds? Since Soul Gain Prevention is affected by Skill Effect Duration but not Temp Chains, Self-Cursing is the only way to make Vaal Skills last longer than their Soul Gain Prevention (except for maybe some Triumvirate Authority + Soul Catcher with flask effect shenanigans? pretty sure that would require legacy items tho).

    As to how we actually get our souls leads us to the next section:

    Flasks

    Soul Ripper. Two of them with nearly max charges used. 300 Souls + 20% reduced souls used from bloodstained fossil = more than enough to cast our entire Vaal Skill rotation. Also during mapping using one flask gives enough souls to cast everything except Vaal Breach, which we don't need in that scenario anyway. During mapping it will fill up, so you can use it before a boss if we lose Soul Eater or don't have a lot of stacks yet. Ok now that we can basically convert flask charges to souls, how do we gain our charges? This is the painful part of the build. Since Soul Ripper flasks lose all charges when entering an area, a downtime of Vaal Skills and Soul Eater at the start of a map/boss fight is unavoidable. However during mapping I usually fill up my flasks fairly quickly, about 15-30 seconds into a map depending on density.

    When fighting bosses without mobs we can use a [Overflowing Chalice] and then unquip all flasks except the Soul Rippers and gain ~12 Charges per empty Flask Slot from [The Traitor] Keystone. The flasks take about 20 seconds to fill up that way. Can be annoying but it's only really necessary for Maven/Sirus/Elder or after dying. It is also possible to gain charges during Grace Period(which lasts for four minutes btw) you just can't use Overflowing Challice, which means it takes around 50 seconds to fill the flasks.

    During bossing, Vaal Breaches will almost always spawn enough monsters to fill up Soul Rippers (depending on arena size). We can drop some Flasks to gain more charges for bosses with small arenas (so far only Olroth and sometimes Shaper). The timing of Vaal Breach(40s) and Soul Eater(80s) works out quite nicely and requires very little management keep up permanently.

    This Vaal Breach/Soulripper combo is IMO the most broken/unintended mechanic this build uses, especially since you can get permanent Breaches during Bossfights with way less Investment, just a Flask Slot and a timeless jewel Keystone basically. It still feels kind of balanced since it comes with a waiting time of at least 20 seconds.

    Replica Rumi's Concotion is a really strong Flask for this build as we can make it last for nearly 20 seconds with Enkindling Orb and are unaffected by the Petrified effect.

    Additionally a Diamond Flask with crafted Crit chance and a Quicksilver with Ignite removal, both with increased Effect/reduced Duration.

    Cost

    Not really sure but definitely not a budget/league starter build. Most of the items are not extremely expensive (all <10 ex), however the build needs very specific items, a lot of them self crafted. The build is starved on Skillpoints, Resists, Strength and Dex, sockets and even keys to use all the skills (trigger weapon helps). Currently I've spent around 60ex on the build but it could be done a bit cheaper.

    Building the character reminded me very much of Aura Stackers, since it takes a lot of investment, high level and very specific gear to pull off. Because of the inconsistency in tankiness and an unavoidable weak phase at the beginning of a new area it is certainly not as strong as a fully decked out Aura Stacker, but still a very fun build to play.

    About 10-20M Sirus dps are possible, but it takes some time to ramp up (Soul Eater,Wither,Poison stacks), so the damage is ok but not insane. Without buffs at the start of a map the build feels very weak, but Profane Bloom heavily carries our clearing.

    Future Ideas

    Going all in on poison would be very strong, considering the juiced up Temp Chains/Enfeeble. I haven't yet managed to make a POB with more dmg than this hybrid hit/poison version however. The last time I played a poison build was back in the double dipping days, so maybe someone more knowledgeable can find something there. Cospri's Will might be a good option for a life based build.

    As we already have Determination + 60% increased Armour from small cluster jewels, we could reach 20M+ from the veiled +Armour during Soul Gain Prevention mods on Chest and Shield.

    The setup should theoretically work with any Skill, I really want to try out Winter Orb and maybe Eye of Winter. Either as cold Occultist or poison with Volkuur's Guidance.

    Initially i wanted this post to be a quick showcase of the build and describe the mechanics a bit but it turned out longer than expected. If there is interest I could still write up a proper build guide and go more into detail on the gear, crafting, playstyle, etc.

    TL;DR

    Dual Self-Curse, Self-Poison, permanent Vaal Auras + Soul Eater + Vaal Breach, Self-Cast Forbidden Rite Occultist with 10M+ Sirus DPS and 1M eHPmost of the time

    submitted by /u/Schmaub
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    Wander options

    Posted: 23 Sep 2021 12:39 AM PDT

    So I'm trying to find out if there are any alternative wander options other than what I've tried. Essentially, I have not been very happy with how squishy the build is. I get it's not a tank, but randomly being one shot off screen with 9k ES doesn't feel great.

    So, I've tried INT stacker occultist, haven't finished it to be fair, almost 10k ES, and around 1500-1600 INT. It's getting expensive and feels too soft to keep investing.

    I've tried poison wander assassin, this felt way better for much less investment in terms of general clear, but bosses did feel sluggish and with 65 dodge and evade, it often died the moment anything caught me or i was stuck in a closed in area of a map.

    I haven't tried deadeye but it looks promising. Essentially, I would like to know if it is possible to stack good defenses and damage with a wand build, or if stacking damage outside of INT is feasible. INT does seem to bottleneck the build a bit, but idk if I can achieve good enough damage otherwise. Poison felt very good til around T14 and I could not find better ways to ramp damage, as a Perfect Agony build.

    Any input would be appreciated. I am not looking to spend 100 EX +, and this might be the biggest issue, but I also don't need 40mil DPS. Enough dps to do all end game reasonably is all I'm after, without being one shot by blue/yellow map mobs. Thanks.

    submitted by /u/SnooCompliments4025
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    What is 'that' item in your build that just takes it to another tier?

    Posted: 22 Sep 2021 10:23 PM PDT

    I'm playing a carrion and spectre summoner. I have high budget items throughout and now saving to move from a 7 link to a 9 link helmet. I remember the huge boost getting my +3/minion damage/hypo helmet. It did more for the build than any item before and after.

    What the build and item slot that just kicks your build into another gear?

    submitted by /u/Barkleyslakjssrtqwe
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    Lightning Strike Raider. No wonder this thing is so meta. It's amazingly fun!

    Posted: 22 Sep 2021 07:41 AM PDT

    Hi Everyone,

    This build is very, very fun to play and surprisingly very tanky. I died very very few times, and even those deaths were because I dashed into something *cough* *cough* Sirus storms. Anyway, I hope you guys like the video

    https://youtu.be/FxkZcK7N9k8

    submitted by /u/Dante00152
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    Looking for scion build melee/aura

    Posted: 23 Sep 2021 12:41 AM PDT

    Hi, I've got exsanguinate scion at 73lvl and i don't feel it quite well so I wonder into what could I change it? I love having a lot of auras on and still be able to solo clear maps.

    submitted by /u/bierzuk
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    Best Ascendancy for Archmage Cremation

    Posted: 22 Sep 2021 04:29 PM PDT

    I really want to try this build out because it looks very tanky and can pump out high single target damage. I am stuck between 3 different ascendancy choices: Necromancer, Ascendant, and Hierophant.

    For Necromancer I see you can scale block, and get a lot of damage built in with increased AoE, 10% more damage, and shock & freeze.

    For Heirophant you get spell damage leech & increased AoE, higher amounts of MoM, as well as innate power & endurance charges.

    For Ascendant it looks like you get close to max dodge with Omeyocans which also give onslaught, easy flask sustain for bossing, and some extra MoM & Arcane Surge effect.

    What would you recommend? I am looking to use the build for bosses and running logbooks.

    submitted by /u/Blacklistedhxc
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    Looking for feedback on the Exsang/Corrupting Fever Glad/Raider Ascendant I played this league (HC)

    Posted: 22 Sep 2021 11:46 PM PDT

    Hey all,

    This was my first league seriously playing hardcore and I got an Exsang/Corrupting Fever Glad/Raider Ascendant to 93.5 (so far): https://www.pathofexile.com/account/view-profile/spsnow02/characters?characterName=Snow%E3%86%8DHCExp%E3%86%8DExsang

    I looked at Ziz's Exsanguinate guide from 3.14 and a character I saw on the SSF ladder and then made some changes to them.

    Here's my current character in POB: https://pastebin.com/Fax9LHUE

    Here's the current POB I'm aiming for: https://pastebin.com/YkxHskNT

    Here's a future POB I was thinking for respeccing to that uses auto-flasks instead of ailment immunity and thread of hopes to phase acro instead of going through acro then drops glancing blows: https://pastebin.com/Zxx1QG0Z

    Since I'm still pretty new to HC and making builds I figured I'd ask for feedback on the build:

    • Did I miss anything easy on the tree to improve defense or damage?
    • I killed the conquerors and Caterina a few times but haven't tried Sirus or Shaper/Elder, what POB Shaper DPS with DOT builds is reasonable for hardcore to be able to kill all bosses/do red maps?
    • What level of defenses should I aim for to be able to do red maps safely on HC? 8k life and 75/75 block or dodge?
    • Any thoughts on the proposed potential respec?
    • Any other feedback.

    Thanks! Let me know if anyone has any questions too.

    submitted by /u/Snoowi
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    What's are good generic builds when playing with a controller?

    Posted: 22 Sep 2021 06:55 PM PDT

    Unless they're all good then nvm :b

    some ARPGs are not very controller friendly

    submitted by /u/Lokarin
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    Explosive arrow miner

    Posted: 22 Sep 2021 09:24 AM PDT

    So as the title suggest i was thinking about trying out an miner EA, but i've seen the Demolition specialist isn't that much used, does it apply only at mines or mine tag? like skitterbot? :thinking: Or does it increase the max. effect of Volatile mines? instead of each apply 2 inc. damage max 10%, each apply 3 max 15? cause i'd like the idea of the hinder effect, and if tombfist works maim too. (sorry for my english D: )

    submitted by /u/SoulScevan
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    Best Archmage build on late start for SSF?

    Posted: 22 Sep 2021 12:05 PM PDT

    Hi there, any clue of wich would be the best archmage starter on ssf? i was thinking on raider cause overall is the op class in this patch but dont know how much it got nerfed.

    I saw some builds on poe ninja and even cremation its on menu but on path of building it gets like 50k dps, is per projectile or the whole spell? Its orb of storms + tempest shield a thing?

    hope you can help me to decide that, i really want to get 40/40 challenges with one build and i really wanted to be a mana oriented build.

    submitted by /u/884725x
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    League starter for Heist farming

    Posted: 22 Sep 2021 06:11 AM PDT

    Hello Exiles,

    as title says. In SC I wanna farm heist, so Tankyness > boss damage. Speed is great bonus.

    Also could you recommend me any content that tanky characters can take advantage of? In my mind it is only heist and lab (becouse you are punished for death in both).

    This league I am farming it with golemancer elementalist and it works prety good, but it needed some investment to feel good.

    Thanks!

    Edit: Also I think delve is revarding for tanky characters to some degree.

    submitted by /u/Independent_Ad_9896
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    Does anyone have a good Reap COC?

    Posted: 22 Sep 2021 05:16 PM PDT

    i'm kinda in the mood to play 3.15 again so i want to try coc reap, any good recomendations? thanks in advance

    submitted by /u/WildLoonguinho
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    [PoE 3.15] New Meta : Reap CoC Aurastacker - vs. A9 Mino (mapping)

    Posted: 22 Sep 2021 04:40 PM PDT

    Calling All PoB Warriors | Decay Support Min Maxing

    Posted: 22 Sep 2021 12:19 PM PDT

    I want to scale Decay (Int Support Gem) to as high of a gem level as possible. However, as an experienced player still learning how to craft, I don't know the best way at bringing that gem to its hypothetical limit. (No legacy gear, I want a min max goal for next league)

    Would a kind PoB Warrior link their PoB showing how they scaled this support gem to its limit? : )

    Clarity

    I want to know how to scale the support gem with "level of socketed gems" and "global gem levels" but I don't know where all those sources are in the affix pool to min max.

    submitted by /u/Myrefly23
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    Blasphemy mana reservation question

    Posted: 22 Sep 2021 03:49 PM PDT

    I'm following f4ward's Caustic Arrow/Death's Oath build here. How is he reserving Flesh and Stone, Summon Skitterbots, Despair, and Malevolence with Blasphemy together? I can only have two up at a time before I run out of mana to reserve. If it isn't possible, which auras would you recommend I reserve with blasphemy? I'm leveling in Act 3 right now.

    submitted by /u/drmyuu
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    Flicker strike raider budget

    Posted: 22 Sep 2021 07:42 AM PDT

    Hi all,

    I wanted to do the last build for this league, and I was thinking about trying flicker strike raider.

    What's a good starting budget? I already have a HH if that's useful.Main goal is to be able do to T16 maps and guardian maps/invitations quite comfortably.

    Any PoB is highly appreciated, otherwise I'll take a look on poe ninja!

    Thanks a bunch!

    submitted by /u/cetruzzo
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    Kb wander ascendancy

    Posted: 22 Sep 2021 05:37 AM PDT

    Deadeye or raider which is better for kinetic blast wander?

    submitted by /u/Casumi04
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    Need help transitioning out of Fire Cyclone Chieftain

    Posted: 22 Sep 2021 08:29 AM PDT

    Hi :) This is my 1st league character, and my 2nd overall - so i want to push it deeper before exploring other characters.

    I roughly followed a guide so far, but find myself squishy. Pastebin: https://pastebin.com/ui1cCaev

    I'd appreciate any tips on what must be improved, Or a recommendation on a solid build i can transition to on this character. I enjoyed the cyclone build as i can play it while holding my baby girl when needed :) Budget around 3ex, can farm some more...

    Thanks in advance!

    submitted by /u/theredheadismine
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