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    Path of Exile Builds Question about conversion, minion damage and golems

    Path of Exile Builds Question about conversion, minion damage and golems


    Question about conversion, minion damage and golems

    Posted: 01 Feb 2019 02:49 AM PST

    Hello, so i made a build in pob (frost blades) with a lot of conversion and increased minion damage which applies to myself.

    I just want to know how to calculate the damage output so i can balance it better

    I have 100minion damage which means 100increased damage for myself

    Now i do 100physical damage which is increased to 200, right? I convert 100% to cold, does that mean i have 200cold now? And if so, does that 200 get increased to 400 now or only the base damage of 100 again? Do i deal 300 cold now or 400 or 200 cold and 100 phys?

    How is elemental damage in that calculation? Only for cold? But if I convert to fire it will also increase the fire damage?

    Is there a good explanation for this somewhere?

    I still have a ton of questions but maybe if theres a good guide i could Check it by myself. Questions include Avatar of fire and the increase damage per golem i own etc

    submitted by /u/DoktorDER
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    SPECTRE SUMMONER (2018 Edition) NECROMANCER v 1.2 Build FINAL Update for Path of Exile

    Posted: 01 Feb 2019 03:24 AM PST

    Put together a Fire Trap build.

    Posted: 31 Jan 2019 05:20 PM PST

    So, I've never really made a build of my own. I've followed a ton of builds in the 2k hours I've had in this game, and gotten to points were I've decided to go my own way, but I've never outright made my own. So, this is a bit of a 'new thing' for me.

    I chose Fire Trap because its a skill I've enjoyed in the past, had a lot of fun with it, and was recently reminded of it's existence, and wanted to give it a go again. Other than that, I decided to just go for a very generic Trapper build, picking up most of the trap nodes on the tree, and the as it stands, the only uniques I intend to use with the build as Martyr of Innocence and Shroud of the Lightless.

    I forgot to add it to the PoB, but I intend to run with Flamethrowing trap as a supplementary single target damage skill. And I think Vaal RF would be worth adding to the build as well? Not sure, really, haven't touched the skill before.

    Defensively, I decided to go for around 4.5k life, and 1.5k Mana with MoM. I probably could use EB + Tinkerskin shenanigans, but I've done so many trapper builds with that, that I just don't want to use Tinker anymore. A lot of the gear I generated on the PoB likely has less HP than I could actually get, as I didn't take into account Delve mods, or Betrayal craft.

    I'm just curious to know if there's any glaring issues in the build that I'll run into, or some better optimization/pathing that I've missed.

    As for what I intend to do with the build? Mostly just mapping, with some boss killing potential. Not looking to go end-game with this.

    https://pastebin.com/BcCvYya8

    EDIT: PoB Bot seems to say my build has a ton of poison DoT, honestly, no idea where that's coming from, as my own PoB doesn't mention poison at all.

    EDIT: Also I didn't really take proper effort to do Res and SDI requirements, I just sorta threw them onto gear. When I put the build into action, this will be done properly.

    submitted by /u/Laufe
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    Build help

    Posted: 31 Jan 2019 09:47 PM PST

    This is my first season and I went with a ice crash build. I have a lot of fun with it but I feel like I should be able to get more out of it. I know I should work in getting more gems but sometimes I feel like I'm doing no damage at all and I just get deleted. If anyone has any advice on what to do I'd appreciate it.

    Sorry in advance for my newness

    https://www.pathofexile.com/account/view-profile/ggkid/characters

    submitted by /u/cumwitch
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    Another Way to Flicker(Flicker-Freezing Black Hole)

    Posted: 31 Jan 2019 02:54 PM PST

    Another Way to Flicker(Flicker-Freezing Black Hole)

    As the title suggests I'm pursuing a way to make an interesting build with flicker strike after making a fun consecrated path leech build on my own, and since I've never use flicker strike period, I figured I'd give it a go.

    (I'm also new to actually theory crafting builds but ive made plenty of my own, just never thought through them; even though they worked.)

    (its just a fun meme like build, but i still want it to be effective in doing things, like mapping, maybe)

    So the main focus of this build is a being able to utilize a pair of gloves called empire's Grasp, which im pretty sure most know what it's unique feature is(reverses knock back acting as a vacuum), with the added bonus of increased knock back from some skill trees close to juggernaut marauder starting point mostly just [fending] cuz i couldn't find anything else nearby. the ability to make it a black hole is a CoMK Blade vortex with increased knockback, AOE, and spell echo.

    (side note, i was thinking of using hungry loop for that but i dont think it would be a good idea, give me your thoughts)

    The next part of the build uses oro's sacrafice obviously for ignite frenzy's, this could also utilize terminus est if i wanted it to as long as i had near 100% chance to crit. it's really when i get to the amulet and rings that ive brain farted the most as i can't seem to just decide on one so i'll list all of the ones i had in mind.

    Rings: Ngahamu's Sign / EmberWake / WinterWeave / Kaom's Way / Mark of Sub(Flammability) / Rigwald's Crest 2stone / Mokou's Embrace

    Chests: Belly of the Beast / Carcass Jack(dont really thin this will work well as a jugg unless i took the IR node)

    Amulets: Eye of innocence / Ungil's Harmony

    Boots: Sunspite / Gang's Momentum / Abberath's Hooves(flicker is a movement when you land so it explodes every enemy)

    Helms: only thought abyssus or a better rare

    Belt: Bisco's Leash(basically idk, would probs go with a rare that has better flask uptime)

    Flasks To Be Decided

    the gems are as follows>>>

    Main Hand: Flicker with Culling(to finish off a boss maybe, again idk), Multistrike, Ice Bite(chance of frenzy from expending one), the rest is to be decided or these are still a work in progress before i can fully fine tune it, the last 2 spaces are open for any extras or if i wanna leave it as a 4 link so i can move it to a different piece of gear.

    Chest: This is where my single target damage comes in, here I put Molten Strike tied to GMP for more MBalls, as well as Multistrike, Melee Splash, and Fire Pen, don't know about the 6'th socket.

    Helm: Leap slam plus Faster Attacks(movement), and Blasphemy with Poacher's Mark (extra frenzies from just flickering around and killing stuff).

    Gloves: CWDT for Immortal Call, Ice Golem(Crit and Acc), Blood Rage(life steal with more frenzy).

    Boots: CoC with Cold Snap on Cold to Fire Support and Added Cold Damage.

    On the Side Table: Herald's of ash and/or Ice. also Cold Pen somewhere

    Can you tell I'm a big Noob when it comes to this lmao. Path Planner link for better viewing and for easy editing if you wish to help a little always up for a better opinion or suggestions

    (I added Links to all the things I mention wiki)

    The Extras not shown from the Stash tab on POEPlanner

    submitted by /u/CubeWorldLink
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    Path of Building Question: Cyclone Attack Rate

    Posted: 31 Jan 2019 05:11 PM PST

    Is anyone able to verify if Cyclone's Attack Rate as calculated in Path of Building reflects that the skill hits twice per use?

    Ie. If the shown Attack Rate in Path of Building is "2.0" am I:

    1) Hitting 2 times per second

    2) Hitting 4 times per second

    submitted by /u/Steeezy
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    Is Poet's pen VD still viable?

    Posted: 31 Jan 2019 10:52 AM PST

    Can you recommend a build for that? I dont even know what ascendency to go for. Any suggestions?

    submitted by /u/Zhryx
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    Need help perfecting an oni build

    Posted: 31 Jan 2019 01:15 PM PST

    So I played wildstrike/MS oni last season. Twas fun, but I i felt that wild strike (probably due to my gear and not have lvl 21 gems) kind of peaked at mid tier maps. So I thought about swapping out wild strike for reave as I've had a bit of fun with it and I've heard it's clear speed end game is nice. I'm running a scion, was gonna go jugg/slayer in the ascendancy again. I was thinking duel 6L (oni andpossibly a belly instead of kaoms) and focus on straight fire damage so upgrades benefit both. Any input from more experienced buildmakers and oni users would be helpful. The PoB for the wildstrike i used last league is https://pastebin.com/FiDRQBna

    submitted by /u/GunxEvil
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    HoWA CI - best way to get reflect immune?

    Posted: 31 Jan 2019 01:11 PM PST

    If I insist on being reflect immune with a HoWA CI character, what's the best way to accomplish this?

    • Elementalist
    • Scion Ele/?
    • ?
    submitted by /u/what-would-reddit-do
    [link] [comments]

    Without using a shield, what is the minimum way to maintain Life Righteous Fire?

    Posted: 31 Jan 2019 10:34 AM PST

    I would like to use RF just for the more spell damage, but the life degen feels rather restrictive.
    Tips?

    submitted by /u/kfijatass
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