Path of Exile Questions Thread - April 14, 2019 |
- Questions Thread - April 14, 2019
- More and more every day.
- Einhar comic (for talent competition)
- I think it's worth something...
- If Hell was a map in PoE
- Path of Exile has enough content now that GGG should consider reducing RNG-Progress-Throttling.
- Challenge: spot all PoE streamers(Twitchcon EU group photo)
- So my friends made me best b.day present ever. - I had to finish 9 IRL quests to get that cards...
- Thor's Amulet
- I know 10c was cheap. But...
- This is why the game needs instant market.
- Before You Buy: The Extinction Armor Set
- Another weird trading experience...
- My only hope for 3.7 is bringing back bleed to life.
- Yee haw! Boss 46!
- Update on the Triple T1 suffix quant/crit amulet. It got T1 life and T2 penetration added. Its ok I guess.
- My Dying Sun literally died
- FYI: The large bathouse mosaic lets you size up the portal circle when messing with your hideout
- 600 ES and curse immune
- Still feel like shaped belts > synth belts.
- Performance on PS4 is really bad. Did th GGG mention it somewhere?
- Crafters, do you like this league?
- Inconvenience is not Difficulty (Thinky piece)
- The helm that dreamt to be a chest
Questions Thread - April 14, 2019 Posted: 13 Apr 2019 05:06 PM PDT Questions Thread - April 14, 2019 This is a general question thread on April 14, 2019. You can find the previous threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Posted: 14 Apr 2019 06:34 AM PDT
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Einhar comic (for talent competition) Posted: 14 Apr 2019 10:04 AM PDT
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I think it's worth something... Posted: 14 Apr 2019 06:09 AM PDT
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Posted: 14 Apr 2019 02:09 AM PDT
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Path of Exile has enough content now that GGG should consider reducing RNG-Progress-Throttling. Posted: 14 Apr 2019 01:32 AM PDT GGG has always used RNG as a way to reduce the speed at which the players reach the end game content-ostensibly to give players more time to find better loot. This made sense when there was only 3 Acts that needed to be repeated 3 times and 64 maps. But now with all the new content, RNG gating shouldn't be as punishing as it is now, especially content relating to older leagues or early and mid end game. [link] [comments] | ||
Challenge: spot all PoE streamers(Twitchcon EU group photo) Posted: 14 Apr 2019 08:44 AM PDT
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So my friends made me best b.day present ever. - I had to finish 9 IRL quests to get that cards... Posted: 14 Apr 2019 10:24 AM PDT
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Posted: 14 Apr 2019 07:38 AM PDT
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Posted: 14 Apr 2019 10:23 AM PDT
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This is why the game needs instant market. Posted: 14 Apr 2019 11:47 AM PDT
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Before You Buy: The Extinction Armor Set Posted: 14 Apr 2019 05:47 AM PDT
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Another weird trading experience... Posted: 14 Apr 2019 03:17 AM PDT
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My only hope for 3.7 is bringing back bleed to life. Posted: 14 Apr 2019 04:14 AM PDT We can scale things like CA, Toxic rain, Essence drain overall chaos dots and cold dots in hundreds of dot damage. Same with cold dots and ignite in some cases (rip explosive arrow tho) but bleed and non crit poison seems dead af so far. Also fix the bleed scaling with facebreakers cause its still scale base on weapon which unarmed dosn't use. [link] [comments] | ||
Posted: 14 Apr 2019 12:29 PM PDT
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Posted: 14 Apr 2019 03:54 AM PDT
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Posted: 13 Apr 2019 08:16 PM PDT
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FYI: The large bathouse mosaic lets you size up the portal circle when messing with your hideout Posted: 14 Apr 2019 07:12 AM PDT
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Posted: 14 Apr 2019 07:45 AM PDT
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Still feel like shaped belts > synth belts. Posted: 14 Apr 2019 07:36 AM PDT
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Performance on PS4 is really bad. Did th GGG mention it somewhere? Posted: 14 Apr 2019 11:28 AM PDT So I started playing PoE 1-2 weeks ago. First off: great game, having a lot of fun. However I now reached a point with mapping, delves, incursion etc. Where I can't just one shot an run through like it is nothing. There is a lot of laggs/stuttering and fps drops which makes it unplayable at times(internet connection is really good). Didn't see anyone here mentioning it but it's really gamebreaking. [link] [comments] | ||
Crafters, do you like this league? Posted: 14 Apr 2019 08:24 AM PDT Simple question... I haven't heard opinions from the crafters regarding the league. Most of the general player base is unhappy. So crafters, are you enjoying the league? Thanks in advance for satiating my curiosity. [link] [comments] | ||
Inconvenience is not Difficulty (Thinky piece) Posted: 13 Apr 2019 03:36 PM PDT Hello brochachos, Recently, and actually throughout most of PoE's history, this reddit has had a lot of posts which criticise GGG, GGG's philosophy (focusing too much on player retention, being overly ambitious on short dev cycles, suspicious balancing etc.) and one particular area where I've been seeing a lot of criticism levied is at things which could be considered QoL/ convenience, such as the recent post (and also older variations on the same theme) suggesting permanent inventory spots for scrolls. There's also stuff that's been popular to complain about for ever, such as trading being massively inconvenient without having a marketplace, pebbles being the end of all things (also cropped up on FP recently), and sulphite not being shared between characters. Generally speaking, most people seem to agree that most of these things are really annoying, and should really be fixed, especially considering how little development time implementing some of these fixes would take. However, there is a (small, at least in post numbers) subset of the community that seems to oppose things like this on the basis of one thing: difficulty. It's no secret that PoE is a difficult game, has been a difficult game, and has a strong section of the community who love it for exactly that reason. They love the frantic boss fights with fat stacks of mechanics to learn, they love the complex and layered economy, they love the options to play in hardcore and solo self-found and they love the fact that the game has a high degree of exclusivity, wherein some content is only accessible to a dedicated minority, and some items are gated likewise. I am one of the people who loves this about the game, and I would never want it to change, and I respect GGG for sticking to this part of their philosophy and not being like s o m e o t h e r c o m p a n i e s who sacrifice these elements and make their game more accessible. In short, PoE has lots of difficult, and that's great. But PoE has a lot of inconvenience as well, and inconvenience is n o t difficulty. Some people are against the ideas mentioned in paragraph one, because they claim they would make the game easier. Some common sentiments I've seen include: "Inventory management is part of the difficulty of the game." "Having a convenient marketplace would make the game easier, like Diablo III." "Challenges are supposed to be difficult." But here's the thing. Inventory management is not part of the difficulty of the game, though it does technically make the game more difficult. It doesn't make the game more difficult in an interesting way, like the complexity of the skill tree or hecka hard endgame mechanics, it just makes the game more inconvenient and annoying, and, to me at least, that's not what difficulty is. Making the game difficult by making it inconvenient is cheap, frustrating, and I don't believe it should be encouraged, and making the game convenient, and removing things which are annoying does not cheapen the difficulty of the game, it does not make the game less hardcore or less complex, and it is not pandering to casuals and people who want accessibility for the sake of it. It's also worth mentioning that GGG has done many things that make the game more convenient, and I don't really see anyone complaining about it at all, and indeed people seem to really like those features, examples include: -All the different kinds of stash tabs. -Trading cards into Navali so you don't have to go to Act 4. -Making reflect hecka easier to deal with. -Improving cyclone pathing and dealing with pebbles. -Collapsing all the crafting benches into one (the expac did a lot of other crafting stuff as well of course, but I for one love the convenience aspect). Another point, in general, I find RNG-gating to be inconvenience more than difficulty. Stuff like the current Perandus challenge and finding Aul is, though its generally content that's too hardcore for me personally, just kinda annoying and could in many ways be made more about dedication and investment than luck. To conclude, I basically think that the game should be as convenient as possible, and that making it convenient is not the same as making it easy, and that actually keeping the game complex is really desirable and great, but it's really not the same thing as inconvenience. /Thinky piece over, thank you for your time. Some things that I personally think could be made more convenient, and would not sacrifice the difficulty or challenge or identity of the game. This is all super subjective tbh and I think there's lots of room to debate and disagree. -Inventory slots for scrolls, or even the removal of ID'ing entirely (its kinda a silly holdover from D2 IMO). -Shared sulphite. -Having an all gem vendor like Lilly Roth in your hideout. -People able to set up a system where you select certain mods (mmm, reflect, mmm) and if you roll those mods the game warns you and tells you that you should check if you wanna run the map. -Having some challenges (Perandus this league, others in past leagues) be less like, gross, like letting Cadiro spawn more in certain ways and so on. (I don't really complete challenges but this seems important for people who do. -Making crafting more accessible in general (for casual players in trade league, generally the trade value of most currency is like 10x the use value, but it could probably be made like 2-4x and still be reasonable). -Delve bosses and Synthesis bosses being made less RNG in the way they spawn. -An actual marketplace (or at least s o m e kind of thing to combat price fixing and other cheeky behaviour). Also trade chat is garbage and I wonder if it could be turned into something a bit more than just a place where new players are scammed, but that seems complicated and personally I'm not too sure. -A million other things, I'm sure. Edit: Thanks for the discussion guys, after reading most of it I can say I stand by on most of the things I've said, but I'll mention: -Pre ID'ing might be doable, but it might actually be really complicated with how the game handles drops. -Marketplaces are a whole issue all on their own and it was kinda a mistake to include them in this discussion. -Ehhh crafting is fairly accessible I guess. -In terms of dev time for fixes, without having perfect access to the engine and GGG's tools I can't say how long any of this stuff would take to implement. -It's true that prioritising is hard, and GGG must make decisions about what to work on, but for me at least QoL changes + a smaller league mechanic (Like breach I guess?) would be nicer that a huge massive mechanic like synthesis. -Maybe PoE isn't as hard as I think it is :( [link] [comments] | ||
The helm that dreamt to be a chest Posted: 14 Apr 2019 11:42 AM PDT
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