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    Path of Exile Questions Thread - April 24, 2019

    Path of Exile Questions Thread - April 24, 2019


    Questions Thread - April 24, 2019

    Posted: 23 Apr 2019 05:06 PM PDT

    Questions Thread - April 24, 2019

    This is a general question thread on April 24, 2019. You can find the previous threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Trying to get that LowLife build rolling...

    Posted: 24 Apr 2019 06:34 AM PDT

    If synthesis goes core there will be another thing (10 memories) to track and interrupt your mapping

    Posted: 24 Apr 2019 09:18 AM PDT

    Can we please stop with this pattern?

    submitted by /u/Phoorix
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    Null's Inclination was silently "fixed" -> spells like firestorm can trigger from it now

    Posted: 24 Apr 2019 09:23 AM PDT

    Broken in the middle o(╥﹏╥)

    Posted: 24 Apr 2019 09:47 AM PDT

    GGG knows what's up

    Posted: 23 Apr 2019 04:50 PM PDT

    So how's your double strike build going?

    Posted: 23 Apr 2019 11:59 PM PDT

    I hope next league mechanic wont be character locked (and they change to accound Syndicates too)

    Posted: 24 Apr 2019 12:17 AM PDT

    I usualy play 8 to 10 buíd each league because i belive that diversity is they key beauty of PoE and im rly sad that i cant fully enjoy some of the legue mechanics.

    This legue i did all Jun daily missions and yet barely completed 3 safehouses (still missing fortification) and 0 Masterminds. I would also want to try Nexus blocking, farming etc. but cant. So i just rush to boss memory, only runing reward ones that are close to my path or are interesting (harbingers, fosils etc.).

    I dont understand the reasoning behind this decision. They try it with Delve and changed it very quickly, why do it again with Syndicates and now Synthesis?? GGG once said that if anybody wants a fresh delve, they can just travel horizontaly few modes and then down, well if "fresh experience" is the main reson, just give us the reset button for Nexus and Syndicates and dont lock it on character please!!!

    submitted by /u/Blekota
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    Elevator pitch your idea for a completely new league, in 20 words or less.

    Posted: 24 Apr 2019 09:00 AM PDT

    Has to be a completely new league.

    Everyone else: try to guess what the communities' biggest complaint about that league would be...

    submitted by /u/Janus408
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    This is fine

    Posted: 23 Apr 2019 08:54 PM PDT

    I hope with the melee rework next league, poison and bleed isn't ignored.

    Posted: 24 Apr 2019 09:31 AM PDT

    Give Divine Vessel another purpose

    Posted: 24 Apr 2019 02:23 AM PDT

    Divine vessel is such weird item and I consider it a fail in general. Yes, you use couple at the start of a league or when you make a new char, unless you completely forget about upgrading pantheons. But after that, its pointless to even pick it up.

    I think it could get another purpose except upgrading pantheon. For example even something as simple as giving a quantity bonus to maps like sacrifice fragments do. Give it e.g. 20% quantity/pack size for a map while boosting the boss abilities, like it does already. Or boost the boss loot if you use it in map device instead of sacrifice fragments. Wouldnt be game breaking, but still nice to have.

    The item is rare enough to be somewhat valuable once it drops.

    submitted by /u/Nikeyla
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    [SSC]Mind Knuckle - Onslaught on hit ring.

    Posted: 24 Apr 2019 12:31 PM PDT

    What's the deal with decay?

    Posted: 24 Apr 2019 06:21 AM PDT

    Sometimes I can get a relaxing bath inside that thing and its all good, others I barely touch it with the tip of my foot and I get insta-ported out. Is there some hidden mechanic I dont know about it?

    submitted by /u/chPskas
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    Reduced mana reserved and curse immune (when corrupted ofc)

    Posted: 24 Apr 2019 01:11 PM PDT

    On and off for 5.5 years. One more to the collection

    Posted: 24 Apr 2019 11:16 AM PDT

    I feel like the main issue people have with the last few PoE leagues is the lack of Player Agency. This can be fixed and most all issues people have with various league mechanics will be fixed.

    Posted: 24 Apr 2019 11:44 AM PDT

    THE PROBLEM

    As has been mentioned in many posts prior, the current issue with leagues is the feeling of being "forced" to do something in order to maintain efficiency and/or not feel punished for avoiding it.

    We know that GGG takes league mechanics into account when considering map drops, so if you are skipping this content you are being punished for ignoring it.

    The simplest fix to this is to add in features to effectively remove the caps that force players into deciding between two bad choices:

    • Ignore the content and feel like you are losing money because of it. (In reality you are because map drops in maps were adjusted down with the expectation of getting maps from other places)
    • Be forced to do something in the game right that instant whether you want to do it at that time or not. (This is the part that comes up as the biggest complaint in every league that has caps (Delve / Synthesis mainly since the caps are so low)

    Nobody likes being told what they need to do and when they need to do it. It's not fun, it feels taxing and with the multitude of systems and league mechanics in the game now.

    What it feels like playing PoE right now with mechanics pulling you in a ton of different directions. https://www.youtube.com/watch?v=fksu6FENojY

    THE SOLUTION

    The most elegant solution that could be implemented would be the ability to seal league mechanics and trade them to others.

    • Allow sealing / selling of Sulphite (1k, 5k, 10k chunks? 5k only?)
    • Allow sealing of completed Temples (I mean this just seals it into a map, it could show the temple room levels as the map mods)
    • Allow sealing / selling of Map Memories.

    This would give players choice over how they experience the game. If you want to Delve all day you can delve, if you want to do temples you can do temples, live in the Memory Nexus? Go for it. Map all day and ignore all other mechanics? Seal em and sell em off.

    "But then players are just going to do whatever is most efficient and ignore everything else."

    The market will dictate itself. Delve had the best rewards this league, so scarab prices rose in response to it. Same thing will happen with sealed Sulphite, completed temples, map memories etc.

    Let people play the game how they want without feeling punished for doing so. Sealing and selling of league mechanics has already been established in the game, no reason why these shouldn't be handled the same way.

    CONCLUSION

    Not forcing people to break their flow will go a very long way to overall happier players, larger tails on the leagues and less gripes overall. Let the markets dictate themselves. All other mechanics in the game are sealable and sellable (Breach, Prophecy, Beastiary etc.), these are the only three left. Pls GGG bring us love!

    submitted by /u/blahdot3h
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    Picking up rares, should I even bother?

    Posted: 24 Apr 2019 07:37 AM PDT

    At what point do you stop picking up rares? I've been picking up jewelry and the ocasional regalia or quiver and dumping them into my dump tab, but none of them ever sell. I sold one thing in the past 2 weeks for 30c. Is it even worth picking them up anymore?

    submitted by /u/TinyTemper13
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    Is there even any other leveling gear exile?

    Posted: 24 Apr 2019 03:10 AM PDT

    Hungry Casper - things now explode

    Posted: 24 Apr 2019 11:04 AM PDT

    Is it time to change The Beachhead to drop complete unique items?

    Posted: 24 Apr 2019 01:52 AM PDT

    So i actually liked Harbinger league when it came and liked the concept with unique pieces dropping. However, in true POE spirit a concept can be great as a leaguemechanic but pretty garbage as a core introduction to the game.

    I mainly play SSF (btw) and i know that is a restriction i put on myself but I can't be bothered with POE's trading system anymore. I find myself less frustrated with the game just playing around with the items i happen to find.

    The problem with The Beachhead/Harbinger uniques is that they more or less require trading or insane luck. I might get 4-6 Beachheads / League and so far i've always ended up with pieces of different uniques.

    I would really prefere if they gave the unique drops the Guardian treatment and reduced the droprate by 10 but dropped me a complete item in the end.

    Am I alone in feeling that Harbinger needs some work or do you have other idéas to improve the problem above?

    submitted by /u/belmacor
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    Fractured Flasks?

    Posted: 24 Apr 2019 10:54 AM PDT

    Saw one up on trade but haven't seen any myself. Are these a thing that is not supposed to exist or just something GGG forgot to enable like betrayal quivers?

    submitted by /u/ChaosAE
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    Had some spare dense fossils. Threw a couple at a vaal regalia. Hit an ok roll. 6 linked it. Couldn't sell it. Double corrupted. Pretty happy with how it turned out.

    Posted: 24 Apr 2019 12:59 AM PDT

    Wow, that looks nice (+1 arrow, +1 bow gems, +1 frenzy)

    Posted: 24 Apr 2019 01:57 PM PDT

    [Question] Synth crafting, Adds # to # explicit calculation.

    Posted: 24 Apr 2019 12:55 PM PDT

    I'm trying to craft ring with Curse Enemies with Level 5 Conductivity on Hit (that afik, should work with spells ?)

    I check the charts for that implicit and I need Adds # to # Lightning Damage to Attacks to be 191 or more for the 50/50:

    1) (15–16)% increased Lightning Damage

    2) Curse Enemies with Level 5 Conductivity on Hit

    But I'm not sure what should I count to beat that 191 threshold, just take the top value ?

    191/3 = 63,(6) T1 can be Adds 3-7 to 68-72 T2 is 3-6 to 57-61

    So e.g. of 3 rings:

    • adds 4 to 71 Lightning Damage to Attacks (T1)
    • adds 6 to 59 Lightning Damage to Attacks (T2)
    • adds 3 to 61 Lightning Damage to Attacks (T2)

    71+59+61=191 Would that work ?

    submitted by /u/Satans_Work
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