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    Path of Exile Questions Thread - April 30, 2019

    Path of Exile Questions Thread - April 30, 2019


    Questions Thread - April 30, 2019

    Posted: 29 Apr 2019 05:06 PM PDT

    Questions Thread - April 30, 2019

    This is a general question thread on April 30, 2019. You can find the previous threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Proposed subreddit rules changes: looking for feedback!

    Posted: 29 Apr 2019 07:47 PM PDT

    Hi all,

    The mod team have been discussing a few potential rule changes. Below is a list of changes we are proposing and details of why we think these changes would be positive. We would like your feedback these changes and any tweaks or additions you would include. Feel free to post suggestions regarding other parts of the subreddit rules here too.

    Separately, we're looking to recruit some more mods in the near future. We'll post a sticky thread for that within the next few weeks, so keep an eye out for that if it's something you would be interested in.

     

    Rule 3. Do Not Troll, Flame, Spam, Threaten, Insult, Belittle, Harass, Attack, Impersonate, etc. Other People

    Currently we don't really enforce this rule when the target is a GGG staff member, mostly in order to avoid potential censorship concerns. We are proposing to apply the same standards of removal for insults directed at GGG as for the same post targeted at a random redditor. We have to consider the people behind the staff accounts, no matter how thick their skins are, and don't want to push GGG away from the subreddit. To be clear, we don't want to stop people from sharing negative opinions about the game or any aspects of it. We are just proposing a higher bar for civility, and requiring people to keep their criticisms directed at the game rather than its developers.

    We've also had a large number of complaints about the general negative tone of the subreddit since 3.6 launched, including quite a few people unsubscribing. However, we don't have any good solutions to this problem (other than just waiting for people to feel happier with the state of the game). Quashing negativity necessarily involves some amount of censorship, and so would be pretty drastic. We'd love feedback on this if you have ideas that would satisfy all parties.

     

    Rule 6. Price Check and Crafting Questions Should Be Posted in the Sticky Thread

    We are considering discontinuing the price check/crafting stickies, and changing this rule to refer people to the question thread sticky. For those who don't know, reddit only allows us to have two stickies at once. Freeing up a sticky slot will make it much more practical to do things like sticking patch notes and major announcements, as well as the regular compiled info threads for each major content patch.

     

    Rule 7. Refrain from Posting Duplicate Threads about the Same Topic Within a Short Period of Time

    In the past we've enforced this rule to the extent of removing any post that could make sense as a comment in an active thread instead, even if the new thread is about a slightly different aspect of the topic or has a new take on it. We just did this in order to prevent large amounts of the subreddit from being dominated by a single issue, but a lot of users pointed out that it can stifle discussion and potentially feel a lot like censorship (in the same way that there has been a recent backlash against discussion megathreads for similar reasons). Because of that, we'd like to trim our enforcement of this rule back so that only near-exact duplicates are removed (which would largely be link posts rather than self posts). We've already started doing this, but it would become a consistent approach and be codified in the rules.

     

    Rule 9. Do Not Solicit GGG's Attention & Feature Suggestion Guidelines

    The intention of this rule was to promote better discussions within the community about what changes they would like rather than posters just begging GGG for them, as with similar rules in other gaming subreddits. However, it hasn't really done either. Importantly, people are still happy to turn a begging thread into a discussion. We've also checked with Bex and confirmed that GGG staff aren't bothered by being tagged in threads. Because of all this, we're proposing removing this rule entirely.

     

    That's it! Please let us know what you think. If there are any alterations to the above I'll edit them in and post a changelog at the top of the post. Thank you in advance for your feedback.

    Also, a quick request: please report any problematic posts you see! We can't read everything posted on the subreddit and rely on your reports. It's far too common that enormous comment chains full of rule-breaking posts proceed for hours or days without ever being reported.

    submitted by /u/viperesque
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    People are disappointed at no mayhem league, but let me tell you the tale of URF in League of Legends....

    Posted: 30 Apr 2019 08:17 AM PDT

    I'll admit, I share my disappointment in the lackluster announcement of the flashback league; I do agree that maybe the numbers could have been bumped slightly higher.

    However, I've been seeing a lot of people saying that GGG is being too safe by not doing another mayhem league. That's quite a bit different, and it reminds me of a very similar situation that happened to League of Legends.

    For those not aware of the game, League of Legends is a MOBA. Everyone has four basic abilities that they use in a 5v5 battle - each ability gated by cooldowns and mana costs. On April Fool's Day, many years ago, Riot Games released a for-fun game mode in League of Legends called Ultra Rapid Fire (URF) mode (a play on words of a previously-done joke about announcing a fake champion called Urf the Manatee). In URF mode, all cooldowns were reduced by 80%, everyone moved faster, everyone attacked faster, there were no mana costs, enemy crowd control was reduced, etc. It was great. An ABSOLUTE hit with the community. Absolutely everyone was playing URF - why play anything else? People were calling for it to be a permanent game mode, but for some reason Riot didn't say anything about implementing it permanently

    Then...well, things went back to normal. After the event was completed, URF was removed from the game and everyone went back to their usual gameplay. People wanted URF again, but Riot didn't say anything. People complained that Riot didn't really understand how much people loved URF. Then, exactly a year later, the hilarious URFitational is released to commence the start of another URF event. This time URF was back and better than ever. There were special emotes and even a sweet new theme song.

    But then that, too, passes. After this event, Riot Games became extremely hesitant to do URF events. We would occasionally see a week or two every now and then with diminishing frequency. Riot Games started watering down the game mode as well - now you couldn't choose your own champion; it was completely random. You couldn't play on the big map either - you were restricted to a smaller, one-lane map.

    So, what gives? Riot Games clearly doesn't understand their playerbase. The people want URF, and Riot was ignoring us.

    We never really understood until Riot released a Q&A about their hesitancy towards URF much later. The truth is, URF caused people to stop playing the game. That sounds counter-intuitive, but the fact is that URF was overstimulating for a lot of people. People played URF, got their fix, and then stopped playing league of legends completely. Riot had to essentially gut the game mode so they would retain their players.

    My point is that mayhem leagues are the same thing. If you've seen Chris Wilson's GDC talk, then you know he closely looks at player retention following certain leagues/flashbacks/etc. And I'd bet money that Mayhem leagues resulted in a lot of player loss. It's an overabundance of mechanics/loot/fun, and if you don't ration that stuff out people will stop playing.

    submitted by /u/Watcherthatboxer
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    What do we say to the god of death?

    Posted: 30 Apr 2019 01:51 AM PDT

    Trying to figure out the story behind the shipwreck within the Azurite Mine.

    Posted: 30 Apr 2019 07:14 AM PDT

    Ok, so I've been delving the Azurite mine, and I've noticed some of the environments, like mine shafts and abandoned camps/graves (makes sense since people have been mining for Azurite), underground habitats (still possible), fire and ice zones (still can be explained), Vaal ruins (at least Niko explains it). But the one location I came across that has me scratching my head on how it ended up there was a literal shipwreck. We are hundreds of meters underground and I find a shipwreck, with corsair ghosts. I'm trying to come up with a reason to why it's there but nothing makes sense. Anyone have any possible explanation? This is bothering me more than it should.

    submitted by /u/AT1313
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    PS4 Lag spikes making the game unplayable

    Posted: 30 Apr 2019 09:47 AM PDT

    Title says it all. Spend an hour getting through Aspirants trial only to have the game lag spike when the boss rises up in the final encounter not allowing me to use any potions and instantly dying to a spam of AOE. Happened twice in a row too so I'm taking a break for a while. Not worth the hassle until its addressed.

    submitted by /u/Crewe655
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    Loot from 2 week of Syndicate farming!

    Posted: 30 Apr 2019 01:02 PM PDT

    Ignore List function needs updating

    Posted: 30 Apr 2019 07:21 AM PDT

    First off i have no clue why there is a cap on the amount of people you can ignore. With all the scammers, price fixers, and annoying spammers you fill up your ignore list pretty fast.

    Second of all why are ignored players allowed to join your public games when you are the party creator?

    submitted by /u/brownbruiser
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    First Time Synthesis Crafting

    Posted: 30 Apr 2019 01:20 PM PDT

    When you play CoC Cylone and you don't crit on the first pack.

    Posted: 30 Apr 2019 12:06 PM PDT

    "Haha! You are captured, stupid Exile"

    Posted: 29 Apr 2019 04:22 PM PDT

    [SSC] A suit to protect you from horrors

    Posted: 30 Apr 2019 02:02 PM PDT

    I got really disappointed with Flicker build this season . Cant do memories and delves.. and this is my first character . Could someone recommend a build for next season ? Thanks

    Posted: 30 Apr 2019 05:35 AM PDT

    When you finally got over your POE addiction, but then saw the Flashback prize pool

    Posted: 29 Apr 2019 02:07 PM PDT

    POE BEAT Invitational S01 - Kitava Race Series

    Posted: 29 Apr 2019 05:03 PM PDT

    We at the BEAT Invitational are delighted to announce our 5th entry in the BEAT Invitational series which is none other than Path of Exile. We're pleased to partner with GGG and Sennheiser to make this one of the best races yet.

    The founders + staff of the BEAT Invitational have played POE since the early beta and are no strangers to the hospitality of Greust and the Altar of Corruption and its great mysteries! We're absolutely ecstatic to work with the community on this race.

    GGG Announcement: https://www.pathofexile.com/forum/view-thread/2496933

    With that being said, here are the full race details!

    Date: May 5th

    Time: 13:00 EDT, 10:00 PDT, 19:00 CEST

    Channel: www.twitch.tv/beatesports

    Format: SSF HC Synthesis

    Group Stage

    First Race: A5 Kitava - Max Time Limit: 2H 15M

    Second Race: A5 Kitava - Max Time Limit: 2H 15M

    Top 8 Advance with the top average times from the 2 races

    Finals

    A10 Kitava - No Max Time Limit

    We have a fantastic prize pool setup for the event. In cooperation with the amazing team over at GGG, the winner of the BEAT Invitational Season 1 will be getting an Exilecon Prize Package (see below for full details).

    Prize Pool: $2,000 USD + crowdfunding

    Crowdfunding link: https://www.paypal.com/pools/c/8ejGRiqkJR

    Prize Distribution

    1st - $900 + ExileCon Prize Package + 40% of crowdfunding

    • A VIP ExileCon ticket (www.pathofexile.com/exilecon)
    • Entry into the grand racing finals at Exilecon
    • Return flights to New Zealand
    • Accommodation around the event

    2nd - $750 + 35% of crowdfunding

    3rd - $350 + 25% of crowdfunding

    Last but not least, here are our fabulous racers for the event! 12 of the best POE racers in the world vying for the BEAT Invitational Season 01 title.

    DeadnDoom - https://www.twitch.tv/deadanddoom

    Havoc - https://www.twitch.tv/havoc616

    FITEGARR - https://www.twitch.tv/fitegarr

    AhhCrying - https://www.twitch.tv/ahhcrying

    Zizaran - https://www.twitch.tv/zizaran

    Steelmage - https://www.twitch.tv/steelmage202

    Waggle - https://www.twitch.tv/waggle

    Kammell - https://www.twitch.tv/kammell_

    tie23he - https://www.twitch.tv/tie23he

    guccipradas - https://www.twitch.tv/guccipradas

    Goratha - https://www.twitch.tv/goratha

    Nugiyen - https://www.twitch.tv/nugiyen

    Casting the event will be none other than

    ZiggyD - https://www.twitch.tv/ziggydlive

    RaizQT - https://www.twitch.tv/raizqt

    We hope you tune in and are looking forward to you joining us.

    Regards,

    The BEAT Invitational team.

    submitted by /u/BEAT_Anthony
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    Standard league changes

    Posted: 30 Apr 2019 04:36 AM PDT

    As a Standard player, I wonder: why GGG dont'e want to make Standard as permament Legacy league (with leaguestones etc)? It's obvious for me, that temp leagues are for people, who want to test new content and Standard for people, who don't want to start from scratch, like their old characters and maybe even want to try old mechanics.

    submitted by /u/44shadowclaw44
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    Its been two years since Jakuber168 chaos orbed himself a T8 tattoo!

    Posted: 30 Apr 2019 12:06 PM PDT

    Original thread: https://www.reddit.com/r/pathofexile/comments/6873um/i_chaos_orbed_myself_today/dgwvlhd

    /u/Jakuber168 , do you regret it? Did you vaal it? (Coverup) Exalt it? (Color?) Scour it? (Laser?)

    Anyone else and their path tattoos have regrets?

    submitted by /u/yesitsmeitsok
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    [SSF] Had my first Cortex spawned during 16-ish of tries like a month ago, now I'm on 60+ streak without a single Cortex spawn. Am I just having bad RNG?

    Posted: 30 Apr 2019 08:50 AM PDT

    Add unique memories with special events/missions within them

    Posted: 30 Apr 2019 08:28 AM PDT

    I'm one of the few people who have been downvoted for liking Synthesis. However, I do concede that the league mechanic starts feeling uneventful.

    Right now Synthesis is basically, get memories from maps, use them as pieces of the puzzle and connect them to get loot. The loot itself is found in boxes. Besides that, you've got lore and boss encounters. Which in my book are fine, but not enough after a while.

    What if you had unique memories that worked as trials? Traps while decay is happening only behind you leading to loot boxes. Spamming alterations on a magic item on a time limit and the final mods chosen become fractured. Timeworn reliquary hall memory. Five beyond bosses on tormented spirits in a tight arena allowing very little movement.

    Synthesis areas give the vibe of a second atlas that functions as an infinite dungeon. And that second atlas needs some unique maps.

    Maybe that way GGG can implement both a good tutorial somewhere to explain how the Synthesizer works without people frustrating themselves with datamining lists, plus having specific unique memories that give off more specific fractured mods enhancing the SSF experience.

    pls

    submitted by /u/Morinmeth
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    What do I do with Fractured Rares in T16 Memory Nexus tiles? I'm swamped with Fractured rares and don't know whether they're worth picking up or how to price them...

    Posted: 30 Apr 2019 05:28 AM PDT

    When you run T16 memory tiles, you get maybe 10 Fractured rares per instance, or over 100 in a chain of 10 memories. I'm not sure if they're worth picking up or identifying.

    • Which bases do I pick up?
    • How do I price them?

     

    At the moment I'm only picking up good bases (jewellery, ES gear, bows & boots), identifying them and dumping them in a 19c stash tab that gets renamed to 9c after 1 day.

    Should I be starting at a higher price? Should I be picking up more bases?

    I heard some dude was bragging about making 30ex every day selling fractured bases, which I cannot come close to matching (maybe 1 ex a day from selling fractured bases...)

    submitted by /u/H4xolotl
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    flashback starter suggestion

    Posted: 30 Apr 2019 12:15 PM PDT

    i'm a new player, i need some suggestion to start flashback,i should start with a build that can perform in endgame or i have the time make a second char?

    and can you suggest me some pretty good starters that can perform in end game?

    submitted by /u/MannyMalebolgia
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    A casuals lucky attempt at synthesis crafting

    Posted: 29 Apr 2019 05:26 PM PDT

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