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    Path of Exile Questions Thread - May 12, 2019

    Path of Exile Questions Thread - May 12, 2019


    Questions Thread - May 12, 2019

    Posted: 11 May 2019 05:07 PM PDT

    Questions Thread - May 12, 2019

    This is a general question thread on May 12, 2019. You can find the previous threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    GGG plz return perandus Cadiro to core!

    Posted: 12 May 2019 03:41 AM PDT

    What do You think guys? Show them im not the only one who love this event.

    submitted by /u/masq1988
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    Killing kitava should unlock all story recipes.

    Posted: 12 May 2019 08:29 AM PDT

    Killing kitava should unlock all story craft recipes - if you do speed run during league or just level with brain off due to routine you sometimes miss that one specific recipe like in piety room (sadly if you almost 1shot her you can don't notice on minimap) and we waste time to back track...

    /ofc sorry for bad eng ^^

    //Small edit: Don't get me wrong, I don't expect to unlock all recipe which I skip during leveling process, I rather expect to unlock that which I "forgot/miss" click because they are not easy visible. For me unlocking by KILLING specific boss would be much better than searching every stupid boss room because I can face tank it and didn't notice that icon..

    submitted by /u/Satrew
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    FB SSFHC ugly rank 1 rip Oskarmln

    Posted: 12 May 2019 10:26 AM PDT

    Tormented spirit could be fun if they actually tried to spread their torment instead of running away

    Posted: 12 May 2019 05:57 AM PDT

    They just need the intent to actively spread to a maximum of monsters

    And it pretty easy to fix,

    • set tormented spirit on attack mod, aggressive style

    • the tormented curse not only gives the tormented spirit specific buff but also 100% invisibility to tormented spirit

    • they have increased movement speed and are invulnerable like harbingers

    • their life depleted with time 5% each seconds OR make the tormented spirit have a goal of tormenting like 20-30 monsters (rare monster count as 10)and then disappear, this one would make it fun to kill monsters as torments monsters, to avoid abuse if it's torment counter is 30 it disappears and if it's 0 it disappears as well

    That would make them actively spread buff to monsters

    I keep hearing people saying "remove tormented spirit!", point which they never manage to give a good reason why, to justify its removal And while I don't understand what removing non penalizing content would benefit to the game I feel like I have to defend it because I like it, I have fun with it when it works and I see the little flaws that keeps it from hitting it potential.

    submitted by /u/Path_Of_Exiles
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    IDing low level rares is silly

    Posted: 12 May 2019 09:09 AM PDT

    "Drop a Unique Item" from Aisling!

    Posted: 11 May 2019 07:19 PM PDT

    Friendly reminder that Orb of Binding works as an alch on maps

    Posted: 12 May 2019 03:05 AM PDT

    Orb of Binding becomes pretty useless once you are done leveling. Thankfully you can use them on maps if you are low on alchs. Cheers!

    submitted by /u/SergeantScrubss
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    Going through early mapping in Flashback, I found my favourite dialogue.

    Posted: 11 May 2019 08:24 PM PDT

    nugi rank 22 rip

    Posted: 12 May 2019 11:16 AM PDT

    flashback super laggy?

    Posted: 12 May 2019 12:05 PM PDT

    just me or more? EU

    submitted by /u/Eternal_Shitstorm
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    Rank 3 Jugg [RIP]

    Posted: 12 May 2019 05:45 AM PDT

    Issue with Weapon Effects on Weapon Skins

    Posted: 12 May 2019 04:51 AM PDT

    Issue with Weapon Effects on Weapon Skins

    I've bought the Colossus Sword Skin some time ago and discovered that Weapon Effects applied on it appears different depending on type of weapon you are using on character (I mean sword/axe/mace/sceptre). I spotted the differences on Pitfighter and Assassin Weapon Effects, as you can see on pictures below.

    Assassin Weapon Effect with axe or mace equipped is barely visible but with sword equipped looks much better and as it should be (I suppose).

    In case of Pitfighter Weapon Effect difference can be spotted while character is moving. With axe/mace it doesn't leave this pretty red mark behind but with swords everything works perfectly.

    Maybe you discovered similar issues with other weapon MTX combinations.

    I don't think it was supposed to work like that, so I decided to make this thread. But if I'm wrong, then I would like to know.
    Don't want to make opinions but it's kinda disappointing that we are getting different outcome of MTX just because of weapon type our character is using.

    To clarify, I already contacted support and posted this issue on PoE Forum, but I'm not satisfied with the results.

    Stay sane Exiles!

    submitted by /u/4n0nek
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    I never played a league like Flashback, and it's amazing.

    Posted: 12 May 2019 03:45 AM PDT

    Seriously. Every map has all these mini objectives that are pretty desirable because of XP and drops and it feels like a more active process to play in general, because the monster density feels way up and I spend less time holding Q (the gentlemen's hotkey for movement skills) to move around. The extra stuff tends to be quite a bit beefier and rippier than the map-native mobs so I have to pay attention.

    It makes me realize how relatively little is going on in a standard league map. I feel like those should at least have a guaranteed master (bestiary/incursion/synthesis/delve) spawn every map. I wouldn't mind if they would have to nerve the rewards from that content a little in return, it just feels better having a wider variety of things to do at my disposal.

    submitted by /u/IPlayEveryGame
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    between all the flicker bois, this is how i see me in 3.7

    Posted: 11 May 2019 05:36 PM PDT

    Two fishing rods in a hour.

    Posted: 12 May 2019 10:19 AM PDT

    Came just for the Box, might stay a while longer. CadiBro Flashback SSF

    Posted: 12 May 2019 07:31 AM PDT

    I made a funnier way to display ladders, so we can feel the racing. Here's an example: (Flashback Synthesis Softcore - Top 20 All Classes).

    Posted: 11 May 2019 07:00 PM PDT

    Play SSF if you are sick of PoE trade.

    Posted: 12 May 2019 01:30 PM PDT

    I just did my first SSF in flash back and it so much fun compared to regulate league. Leveling was more fun. I did not wast my time searching for items or pricing items to sell. no whispers to buy/sell items. No more item hording. No more trade macro. I ended up playing the game more. I think I am going to stick to SSF until they fix the trade system.

    The game feels really different, you have less variety of builds but every single unique drop is interesting as it can enable another build. currency becomes crafting, I am still not sure what currency are more valuable, but i am spending more times to understand crafting systems.

    submitted by /u/Aboly
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    [Lore-breaking Bug] Shaper decided to gank Cavas. Young and Old Shaper in the same room

    Posted: 11 May 2019 11:57 PM PDT

    Maybe not the best but 920ES with Aura Effect and Frenzy Gen? I'll take it.

    Posted: 11 May 2019 06:05 PM PDT

    Wanderlust + Sadima's touch from brutus lol

    Posted: 12 May 2019 01:51 PM PDT

    SSFHCFB Rank 3 RIP

    Posted: 12 May 2019 09:50 AM PDT

    Mayhem all over again

    Posted: 11 May 2019 05:36 PM PDT

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