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    Tuesday, August 13, 2019

    Path of Exile Builds Help me improve my character (DW lacerate gladi)

    Path of Exile Builds Help me improve my character (DW lacerate gladi)


    Help me improve my character (DW lacerate gladi)

    Posted: 13 Aug 2019 12:18 AM PDT

    Hello,

    a noob here. would like some advice on how to improve my character. i have around 100c upfront budget and my main goal is to complete the atlas.

    this is my character:

    https://pastebin.com/tVpguHRg

    i think im done with life nodes. i will spec the damage nodes on the left from now. i will take out the red storm cluster after i spec the bleed chance in the damage nodes from the left.

    i have a few questions about the character:

    1. DW or 2handed (maybe its too late now lol)?
    2. should i keep haemophilia? the stats are kinda meh but 5% aoe damage is kinda nice.
    3. i kinda like my current chest but it is only 4L. the 6L with similar stats are around 100-120c. is it better to try crafting one myself?
    submitted by /u/NoncommunicableToday
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    First Draft of DARGON, my Dual Strike BLS Juggerboy

    Posted: 12 Aug 2019 12:13 PM PDT

    I had an irrational dedication to clearing the game with Dual Strike, dual-wielding Brutus' Lead Sprinklers. The build is cheap, straightforward, and fun. Work your way up to 900+ Strength without having to worry about Accuracy. Get tanky without having to sacrifice damage. Clear all content before needing to spend the oodles.

    Current State of Progress: Character has beaten Uber Elder, but is still likely to wipe at least once per success. Most T16 maps are easily cleared, but dangerous mods like -MaxRes, Vulnerability, and No Regen are likely to kill you. Uber Lab can be speedran, and should be until you get good enchantments. Seems great at Delving, but I don't Delve much.
    Do note my currently equipped chest is amazing and worth like 10ex, but it's little difference from a more mediocre 6-link.

    Brutus' Lead Sprinkler: Per 10 Strength, 4-7 fire damage is added to attacks. With 1000 Strength, that's 400-700 added fire damage with a rough DPS estimate of 910.08 ON A 1-HANDED WEAPON. That's greater base damage than most expensive 2-Handers.

    BUILD IN ACTION
    https://www.youtube.com/watch?v=uL7Wr_U5eLk

    Pastebin:
    https://pastebin.com/xuTeUm5i

    We all know Cyclone is great AOE but lacks at single-target. Dual Strike is fucking awesome at single-target damage and we have two incredible weapons. 6-link the Dual Strike and 4-link the Cyclone in your helmet with a "Supported by Increased Area of Effect" mod. Support both with Fortify and Rage.
    Hop around, mow the lawn, and then get down to beat the shit out of whoever's left standing. Berserk and Immortal Call on a lv20 Cast when Damage Taken to turn emergencies into an explosion of brutality. This might be more of a playstyle bonus than pure stats, because the proc is very visual and encourages you to "hold Q" until the motherfucker is dead.
    You cast Blood Rage, Rallying Cry, and Molten Shell on rotation with your Flasks. Vaal Molten Shell charges quickly and is... just wonderful. Vaal Molten Shell does not share a cooldown with Guard spells.
    Xoph's Blood is not necessary and makes the whole build much more expensive, because you need to get a lot more value out of your rings and solve for mana without leeching. Still, I'm sure this build's "Final Form" should use Xoph's Blood.

    For Mana Reservers, Anger and Flammability/Blasphemy. Flamm/Blasph adds the most damage, but Anger still adds more than any two Heralds combined.

    Ascendancies: Undeniable, Unstoppable, Unflinching, Unbreakable.
    Undeniable is crazy good damage and launches you beyond the hit cap. The rest makes you tanky and speedy.

    Passives Tree: Life, Strength, Attack Speed, Crit %, Crit Mult, Fire damage, Jewels. Take the whole big mace wheel up by Zealot's Oath.

    UNIQUES AND REQUIRED GEAR
    Astramentis: 6+ Affixes worth of very necessary Attributes, relatively cheap, and an absolute treasure to level with. Nice implicits are affordable, such as Attack Speed. If you're against using one by end-game, never buy one. You'll never be ready to replace it without moving a shitload of stats.
    Meginord's Vise: I'm sure a good Spiked Gloves is better but I really prefer the 2% Regen. There's no convenient way to raise your Leech Max so straight regen is very helpful. Plus, 100 strength. Cheap af so you can get a nice implicit like Attack Speed or +1.
    The Iron Fortress: Certainly optional, but you can get a decent one fairly cheap and Jeweler's Touch it. You'll get far into red maps on just a 5-link. I also love the +% Block Chance.
    A good rare chest would have life, resists, and armor.
    Shaper Helmet: This is where you slot Cyclone, so you want the "Supported by Increased Area of Effect" Shaper mod and an open prefix to craft "+1 to Melee Gems and Attack Range". Life and resists from the rest.
    Rings: Life, Resists, Attributes, and take some Attack Speed if you can. Craft Ele Damage with Attacks.
    Boots: At least 30% movement speed, then Life and Resists.
    Belt: I recommend an Abyssal with, ofc, Life and Resists. Craft Ele Damage with Attacks.

    Mana: You get all the mana sustain you need from a single line of "% of Physical Damage leeched as life" from a Jewel or Ring.
    Life Leech: Between Blood Rage and Lust for Carnage you hit your leech cap.

    From Jewels you want two sources of +% Crit Multiplier and some Attack Speed. "While Dual Wielding", "with One Handed Weapons", and "with Maces" are always better profit. Ideally, you also want % Life, but that gets very expensive. I enjoy going straight damage with my Jewels.
    On the Abyssal Jewel, you want Life, Attack Speed, Fire Damage to Attacks, and/or Crit.

    SKILLS
    Dual Strike: Fortify, Rage, Elemental Damage with Attacks, Combustion, Faster Attacks
    No, Faster Attacks isn't top damage, but you need that animation sped up to react to mechanics.
    Since Dual Strike is so cheap, you can easily afford a lv21/23% gem
    Cyclone: Fortify, Rage, Infused Channeling, ~Increased Area of Effect~
    Gotta keep Rage and Fortify up. Infused is great damage, defensive bonus, and boosts Dual Strike.
    Cast when Damage Taken: Berserk and Immortal Call, all max level. You don't want this triggering on small hits because you want enough Rage built up for a good proc. The "Reduced Rage loss" enchantment adds a lot of duration. Blood Rage, Rallying Cry, (Vaal) Molten Shell: I just link a lv3 Empower with these three in +1 Gloves, they don't scale much with anything.
    Leap Slam: Blood Magic and Faster Attacks to hop around freely. If you run out of mana, a couple Leap Slams will leech you back up. Flammability/Blasphemy: Explains itself, swap in a Herald of Thunder if you want to clear a Hexproof map. Could potentially link an Elemental Weakness, too, if you manage to go for 2 Curses.
    Anger: Reserves more mana and adds less damage than Flamm, but still your second best and a ton of damage.

    Flasks
    Blood of the Karui - best health potion, will save your life many times
    Cinderswallow Urn - brings you incredible sustain while clearing and great damage
    Taste of Hate - will help immensely with Shaper and Elder
    ~ Quicksilver Flask of *Heat* - best place for freeze immunity
    ~ Eternal Life Flask of *Staunching* - best place for bleed immunity

    PROS AND CONS
    Fun playstyle switching from AOE to single-target, feels very aggressive
    Cool build, stacks a shitload of Strength and deals almost all Fire Attack damage
    Great power spike as soon as you equip your Sprinklers, it's going to be a while before you don't crush anything
    Angry Boss Killer
    Tanky, fantastic at Lab

    Melee, even being tanky you still have to learn boss mechanics (makes me miss Necro sometimes)
    Probably doesn't scale as crazy high with $$ as big meta builds, I'll let you know if I ever get a Headhunter

    Suggestions or questions? I aim for the "final form" of this build guide to stay affordable and strong enough to clear all content. Let me know what you think!

    submitted by /u/Khekinash
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    [Build wanted] Tanky build to do most red maps without worries.

    Posted: 12 Aug 2019 05:01 PM PDT

    Hello everyone,

    I'm currently playing a ED/Contagion for the first time, and honestly, while I understand the satisfaction of watching the whole screen explode, I feel way too squishy, and I miss being melee..ish.

    So, my question is as follows, any tanky build, preferably Marauder or Shadow based, that can reliably do red maps, and even Shaper (never even tried), on a budget? (I have about 5ex budget unless I manage to sell my ED bow which would probably add another 5ex of budget)

    I would prefer for it to be rather tanky, as I play with 150-200 ping, so dodging some things gets pretty rough.

    Thank you in advance!

    submitted by /u/Ahriman-Ahzek
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    Necromancer: Solar Guard or Slave Drivers?

    Posted: 12 Aug 2019 09:31 AM PDT

    Actually i decided to play spectres, any1 can recommend me wich spectre is better or tell me the differences?

    Thx

    submitted by /u/kmN182
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    Looking for a build to convert my tectonic slam chieftain

    Posted: 12 Aug 2019 09:27 AM PDT

    Hi !

    I have a lvl 90 Chieftain with like 8 exalts, a 6 linked body armour with maim, and am running tectonic slam at the moment. I feel like my pleasure to play could be boosted by playing another build. Do you have any suggestion ?

    I'd like to be able to kill uber elder with it (I have never suceeded to spawn and kill it before). If it can be a good map clearer as well it would be great !

    Gameplay videos and POB are appreciated !

    Thanks

    *EDIT: I can of course sell that body armour to play any kind of build :D

    submitted by /u/Fraustease
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