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    Path of Exile Builds Help with optimizing my necro build

    Path of Exile Builds Help with optimizing my necro build


    Help with optimizing my necro build

    Posted: 06 Aug 2019 12:54 AM PDT

    Hello exiles,

    I'm pretty new to PoE and have just started this season and while I have tried to get a good grip on things, some things are still a mystery to me. After getting advice on reddit I first stuck to guides and focused on one talent area (minions). I roughly followed a Baron Guide (after starting out with Slow Mo Zombies which brought me til yellow maps but I felt a little squishy) but since I dislike animate guardian and summoning spectres I skipped those parts in the Baron guide.My character feels pretty ok, I've progressed to red maps and shaper guardians but if I'm playing red maps with 8 mods I usually have to stay back and let my minions do the work or I get one(two)shotted. Some bosses are a problem but I am also notoriously bad at learning mechanics. I had huge trouble killing elder in phase 3 and only managed with help of another player carrying me because I just took to much damage. Phase 1 and 2 were no problem though. I haven't dared shaper yet after that experience.

    Here's my build: https://pastebin.com/Et5x6km5 (PoB) - http://poe-profile.info/profile/syntheticants?realm=pc (poe profile, don't know how useful that is?)

    1. What kind of auras/curses is useful?

    Because of EE I run generosity+hatred. I've read some guides recommending temporal chains, and I like the effect a lot, but have no clue about damage with this nor how to get a clue about damage with this. Currently I'm running blasphemy+warlords mark because of the phys damage of the minions. Is there a better aura to use for phys damage or survivability? I used to run enfeeble but PoB showed me less minion damage with enfeeble so I switched it. Currently I use gloves with "cast level 10 vulnerability on hit" - does that mean on any hit from me or would I have to slot an attack skill there to trigger the effect?

    1. does taking elemental equilibrium in case that I have to stay back make sense for me?

    As I gathered from r/pathofexile my minions don't trigger EE so the +25% resist shouldn't apply if I don't hit anything, right?Right now I am using consecrated path as attack to trigger EE, I consideres switching to cyclone as to not add flame damage, but don't know if that would make anything better.

    1. Cwdt

    I am unsure if having two cwdt setups is useful or a waste of slots. Currently running level 8 cwdt+desecrate+flesh offering+phase run (for get-aways) and level 17 cwdt+immortal call. Since I have barely any armor (1412) or evasion (1031) I am unsure if I should run this or steelskin and unsure if the number of damage taken is too high (2621 damage at 4918 life and 2554 energy shield).

    Thanks a lot for taking time to read this!

    submitted by /u/eichkatzerlschwoaf
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    Best ascendancy for ignites?

    Posted: 05 Aug 2019 12:23 PM PDT

    I'm looking to do some kind of ignite based armageddon brand build but I can't really decide which ascendancy would be best to pick. It's between Trickter, Elementalist or Chieftain. I know Elementalist was hit pretty hard but it still seems like a lot of damage through shock. Chiftain seems like a more defensive option while Trickster is somewhere in between. What do you guys reckon?

    submitted by /u/Nhili
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    Help getting more movement speed for Cyclone

    Posted: 05 Aug 2019 07:12 AM PDT

    Looking to top off my Cyclone CWC SRS Minion Instability build with some additional defense via Movement Speed. I have a slightly hard time vs. Shaper Guardians (Shaper is actually easier due to its mechanics) for the following reasons:

    • My Cycloning movement speed is a bit slow to manually dodge attacks when my Quicksilver has run out
    • I can't escape for a long enough period of time to get the Timeless Jewel to kickstart my life regen (using Zerphi Timeless jewel)

    Aside from gitting gud, which would help, how can I get more movement speed? It's a common issue I run into when playing Cyclone builds for some reason, I always stall out around 125% with Quicksilver enabled, but when the flask runs out I feel painfully slow. I realize I could instead get more defenses through a 2nd curse (enfeeble or temp chains), but I'd personally like to learn how to build more movement speed into my cyclone builds.

    Any help would be appreciated. Thanks!

    PoB: https://pastebin.com/wnCmg0Uz

    submitted by /u/Steeezy
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    build for passive playstyle (not afk)

    Posted: 05 Aug 2019 06:28 AM PDT

    im searching for some passive chill playstyle build, where i can just run through monsters and kill them, without actively using skills (only to triger stuff)

    similar to demi rf chieftain https://www.youtube.com/watch?v=_m4UDCH8IE4

    im thinking some rf build with all the focus on rf, no scorching ray , only orb of storm to trigger or similar

    im not sure how active playstyle ED is, i also played arc totem and gc builds, so those i rather avoid now , since i wana play something new

    something to fit into 2 ex ..and capable of making yellow maps, and capable of doing t16 with bit more investment or being more active .

    thank you for any hints

    submitted by /u/wndg
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    What should I improve? Cycloneing late game

    Posted: 05 Aug 2019 04:26 AM PDT

    I'm finding my damage could be better, I think my crafting attempted weapon and Kaoms is what I am lacking. I'm also not sure if I just suck or my 5K hp + 1.2K es is not enough but I find I'm dying sometimes on guardians. My AOE is really good. What do you think? Build

    Additionally with a budget of 120 ex should I just switch to a TS slayer?

    submitted by /u/Shakeyreno
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    FastAF's 3.7 legion build in Standard

    Posted: 05 Aug 2019 05:40 AM PDT

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