• Breaking News

    Friday, September 20, 2019

    Path of Exile Questions Thread - September 20, 2019

    Path of Exile Questions Thread - September 20, 2019


    Questions Thread - September 20, 2019

    Posted: 19 Sep 2019 05:06 PM PDT

    Questions Thread - September 20, 2019

    This is a general question thread on September 20, 2019. You can find the previous threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
    [link] [comments]

    Performance and Stability

    Posted: 19 Sep 2019 10:27 PM PDT

    Trying to figure out which blight boss almost killed me this time

    Posted: 20 Sep 2019 03:57 AM PDT

    All exiles want after completing a map.

    Posted: 19 Sep 2019 10:12 PM PDT

    [BSC] Only 1 Pristine 1 Serrated Fossil 2socket resonator after getting scammed for my old chest... Thanks Chris

    Posted: 20 Sep 2019 09:41 AM PDT

    A funny interaction about POE between my girlfriend and I.

    Posted: 19 Sep 2019 07:44 PM PDT

    So my girlfriend typically doesn't watch me game, but today after class she walked in to talk to me as I started a blighted map. Things start off nice as we're talking about her class, I'm building and upgrading towers, and all in all it's a pleasant experience. Then shit hits the fan and I'm scrambling to kill monsters as they walk their gitty, Dr. Pimple popper asses to end my map early. "What are you doing exactly?"

    "Well it's like tower defense, but I also can kill the monsters myself."

    "Oh ok, that looks fun."

    "It's stressful. Unlike tower defense games there is no time between waves so you have to defend and manage towers at the same exact time all while managing yourself too."

    "Well that's stupid."

    "Yeah don't get me started.."

    "What are all those red dots on the screen?"

    "Monsters.."

    "Ooooh so you're gonna die!"

    "Haha hopefully not, but I might."

    "What the hell I can't even see what's going on!!!"

    "NEITHER CAN I! I JUST KILL TILL THERES NOTHING LEFT TO KILL!"

    She laughed, I laughed, POE crashed. It was a good time.

    submitted by /u/Robmathew
    [link] [comments]

    New player trading etiquette tip: Wait for the seller to send you the trade request instead of trading them right as you arrive in their hideout. Doing this allows the seller to finish whatever they were already doing, without a trade message blocking their way.

    Posted: 20 Sep 2019 03:20 AM PDT

    This has been especially happening more in the last few months. It's not a big deal, but it kinda gets annoying when I'm busy getting ready for the trade, making room in my inventory, and a then a trade message blocks my inventory. Just be patient, I know you're there. I'll trade you when I'm ready, and I'll do my best not to keep you waiting too long.

    Good luck out there, exiles.

    submitted by /u/Assume_This
    [link] [comments]

    FYI 'Hardened Scars' works with hybrids

    Posted: 20 Sep 2019 09:22 AM PDT

    i was unable to find an answer to if hybrid flasks work with it through google so i anointed the blighted only notable 'Hardened Scars' (which grants fortify during a life flask); for science.

    im pleased to announce that hybrid flasks do indeed grant fortify. furthermore, the new enduring prefix for hybrid flasks synergizes well with the notable as the fortify is not removed at full life.

    submitted by /u/Sky_Core
    [link] [comments]

    I'm the tower now

    Posted: 20 Sep 2019 10:31 AM PDT

    The "I-Spent-Million-On-This-Game-But-look-like-shit" look

    Posted: 20 Sep 2019 09:59 AM PDT

    A simple idea to combat 6l scammers

    Posted: 19 Sep 2019 11:25 PM PDT

    Add a faint glow to the links when the item is 6-linked. This not only helps sell the idea that the links have strength to them aka can't be rerolled, but would also make 6-links more flashy and stand out as something that is valuable. Most importantly, I would never have to see another 6l scam post ever again.

    submitted by /u/Luramana
    [link] [comments]

    PSA for laptop users, possibly desktop as well

    Posted: 20 Sep 2019 07:33 AM PDT

    With all the talk about performance issues, I thought I'd add something I discovered last night. I have a gaming laptop, and while performance hasn't exactly been great the past couple leagues, it's been ok. 40-50fps with everything as low as it can get. This league, it's obviously worse, down to 25 or less. Really hard to play with, but I also have a desktop so I can still play. Well, I was messing with settings to try and improve things, and noticed the top option in my video settings for POE was the graphics card, and it was the integrated card, not the actual GPU, and there was no other option. Some googling for POE and multiple other games seemed to confirm that this was likely a bug, and that it should still be working like I want. Well, I wasn't happy, and fucked around some more, and ended up forcing the card used for Poe to be my GPU instead of the default option of, "best choice" or something like that. This is all in the NVIDIA control panel. Restarted POE, everything was still exactly the same, so whatever, clearly it's a bug. Well, an hour or two later, I restarted my computer to try and disable one of the alternate function buttons in the BIOS, and when I came back up and started POE, the video option now said GeForce 1060 or whatever the hell my actual GPU is. Started playing again and holy fucking shit I have 100+ fps now. Ive been playing all this time on integrated graphics and whining about how poorly my gaming laptop runs POE. So if you're playing on a computer with multiple graphics card options, check and make sure you're using your actual GPU instead of your integrated graphics card like me.

    The end

    submitted by /u/Sthrowaway54
    [link] [comments]

    PSA: Server side hotfix - Zealotry aura disabled for minions

    Posted: 20 Sep 2019 12:50 AM PDT

    Small tip that helped with my PC performance - Disable "Post Processing"

    Posted: 20 Sep 2019 07:34 AM PDT

    Hey, everyone! I'm not sure this will help to improve your framerate and general performance, but disabling "Post Processing" from the Graphics -> Detail Settings, helped my PC to gain around 10-15fps in average and the Dynamic Resolution is rarely entering in action right now. It's still not a great scenario, of course, as I used to have a much better performance in past leagues but at least it made my playing experience a lot better. It makes the graphics a little bit worse but since before that my Dynamic Resolution was always in action, it actually feels better now graphic-wise.

    I'm also playing a totem build so it's probably a lot lighter than a summoner build for example.

    I have no idea why this small change improved my PC performance so much since in theory this setting should have little to no performance cost, but it seems it currently has a lot more performance cost than it should, or at least in my PC it seems it did. I still suffer with some lags and small stuttering caused by serverside issues (not sure), but pc performance related things are a lot better now.

    Here are my current in-game Graphic settings: https://imgur.com/a/3n36YQp

    I hope this change also helps you, at least until GGG release some fixes for the current performance issues, hopefully next week as mentioned by them.

    My current rig (not great): i5-6600 16gb RAM GeForce GTX560 SSD 850 EVO 120GB

    submitted by /u/dudu5589
    [link] [comments]

    Blighted maps should open all possible tower placement spots and show all paths leading to the pump before it starts

    Posted: 19 Sep 2019 09:29 PM PDT

    Why give me 5k tower resources and 1 minute of planning time if, in its current state, i can only see 1-2 lanes and build maybe 3-5 towers?

    submitted by /u/wrightosaur
    [link] [comments]

    PSA/TIP - You can set Molten Shell to your Left click button and it will trigger while running, automatically.

    Posted: 20 Sep 2019 12:55 PM PDT

    I don't know if this is common knowledge but I just added a Vaal Molten Shell to my build and I wanted to see If I could put it on Left click so that I could run normally when clicking it and then cast Molten shell when pressing shift + Left click (Kinda like you would do with a golem). BUT much to my surprise, I don't even have to hold shift, you just run and Molten shell will auto-cast every time the cooldown ends which pretty much automates it completely.

    Just letting everyone know just in case you could find it as useful as I did.

    Cheers!

    submitted by /u/mandoodiao
    [link] [comments]

    He's at it again with legion music this time

    Posted: 20 Sep 2019 09:48 AM PDT

    Beginning of Week 3 Meta Overview (Ascendancys, Skills, Oils, Comparison with previous leagues)

    Posted: 20 Sep 2019 08:22 AM PDT

    The biggest thing I noticed while running these numbers was the consistency in which meta decisions are shaped by the Archetypes that GGG is using in development and in marketing new leagues.

    Ascendency choices in HC/SC Blight league start of week 3 https://imgur.com/7l94pTI

    Ascendancy choices in HC/SC Synthesis league start of week 3 https://imgur.com/4bHs4vL

    Top 3 Ascendancy choices in 2019 - Synthesis, Legion, and now Blight: https://imgur.com/eVqJTtD

    For those that have images blocked at work/school:

    Synthesis:

    SC: Occultist (27%), Trickster (20%), Elementalist (15%)

    HC: Occultist (24%), Trickster (19%), Inquisitor (11%)

    Legion:

    SC: Slayer (42%) , Trickster (13%), Deadeye (11%)

    HC: Slayer (20%), Trickster (20%), Jugg (15%)

    Blight:

    SC: Necro (43%), Assassin (10%), Saboteur (9%)

    HC: Necro (41%), Assassin (8%), Saboteur (7%)

    I think as GGG continues to develop and market around more and more these "Archetypes" we'll see more and more players choose those Archetypes. That's not controversial or really insightful, we can all stare at the data and come to that conclusion.

    I believe the risky and potentially dangerous road we now tread, is that people won't choose top 3 hype choices, but rather (as we saw starting in Legion and now continuing in Blight) people will settle on a single ascendancy as dominant for the Meta. Meaning that development on 3 Ascendancy's may slow to 1-2 since player's are only going to choose 1 primary dominant ascendancy anyway. We saw a bit of this with the promised tweak to Raider coming to fruition as a numbers tweak. If GGG never goes back to Raider again (or for some considerable time) we can always look back and say they tweaked in 3.8. If they decide to make a Raider dominant patch, they can say 3.8 was just numerical tweaks. Lots of development flexibility here that could lead to a really stagnant meta in the future not only because of player choice, but also because of increasingly fewer updates to balance of current in game characters, ascendancys, skills, and items.

    Full video discussion can be found here: https://youtu.be/fjR-mg8DUYc

    What are your thoughts on the current blight meta?

    **edit: - formatting

    submitted by /u/irondraconis
    [link] [comments]

    Carrion Golem DPS Calculations

    Posted: 20 Sep 2019 12:32 PM PDT

    Carrion Golem DPS Calculations

    https://i.redd.it/0e6lphxnvsn31.jpg

    I wrote the following for my build guide, Speaker for the Dead, but thought some people here might find it useful as well.

    Alright, let's calculate the Carrion Golem's true DPS. Here's what we know:

    Info from Rory_GGG

    Rory wrote:

    Carrion Golem's Leap Slam has a 4 second cooldown, and doesn't repeat with Multistrike unlike some Spectre leap slams. It deals 180% of their base damage. The Bone Cascade has a 4 second cooldown, can multistrike, has 10% less attack speed and deals 65% of base damage, but can hit enemies multiple times with each cascade. The non-cooldown attack deals 135% of their base damage with the first two swings which are wide cones, while the third to sixth swing deals 162% of base damage with 200% more attack speed, but in a smaller rectangle (For bursting down enemies that survive the first two swings). At level 20 of the gem, they do an average of 372 damage per hit, with an attack time of 0.9 seconds. They have 1067 accuracy rating at gem level 20, the same as other minions.

    The no-repeat only applies to the Leap Slam, not their cascade slam, because it was a bit pointless when they jumped on the spot. Stone Golem slams still repeat as usual.

    Everything from Multistrike will apply to their leap, but they won't get that second or third repeat damage bonus.

    If they did their full 6 hit combo, that'd be two multistrike sequences. Visually, it'd just look like they did their normal sequence, but faster, but the damage would be more loaded towards the rapid final attacks.

    Ah, the damage boost Carrion Golems get is from your minions, and the range is 60. Ideally close enough that you don't need to constantly worry about it unless you're using the Meat Shield support on your doods.

    Carrion Golems have 11384 life at gem level 20.

    [Q: Base average hit for ice golems, 1090, is 3x carrion golem?] That looks correct, because Ice Golems skills have lower damage multipliers by comparison. It's more a artifact of how we tweaked the balance on the minion, and the fact the Carrion Golem gets up to 80% more damage if you have 10 non-golem minions near them.

    Carrion Golems have no basic attack, just their comboish non-cooldown attack.

    The Leap is only used if the target is more than a certain distance away. It'll have different chances for different abilities based on positioning of all enemies in range, it's not a guaranteed order.

    [Q: Will CG interrupt its combo when other skills go off cooldown?] The Carrion Golem's combo attack is much more likely to complete once it gets going, unless the chosen target dies. If the primary target dies it'll likely switch to the cascade if it's available.

    A quick test shows that Bone Cascade hits 1-5 times based on position and chance, but larger monsters will be hit by more spikes, similar to Glacial Cascade.

    [Q: Skill priority?] The Bone Cascade is usually used in the next few hits every time it's active, unless the melee combo is in the part of the sequence that does high damage and the enemy it was targeting is still alive. Chance still plays a part, they're not fully reliable in their use.

    (3D model)

    372 base damage (= flat damage is very effective for them)

    0.9 sec attack delay / 1.11 attack speed

    80% more damage with 10 nearby minions (60 unit radius)

    Leap Slam Attack = 4 sec cooldown, cannot Multistrike

    670 (180%) damage, 0.9 sec attack delay

    1206 damage with 10 nearby minions

    Bone Cascade Attack = 4 sec cooldown, can Multistrike

    242 (65%) damage, 1 sec attack delay (10% less attack speed), hits 1-5 times (up to 1210 damage) with multiple small AOEs

    436 damage with 10 nearby minions

    = 2178 damage @ 5 hits

    Combo Attack = No cooldown, Multistrike plays through the first three combo attacks, then the final three, causing no visual difference but makes the combo play out faster and with more damage on the second and third hits (= Multistrike is really good).

    1. 502 (135%) damage, 0.9 attack delay, wide cone AOE
    2. 502 (135%) damage, 0.9 attack delay, wide cone AOE
    3. 603 (162%) damage, 0.3 attack delay (200% more attack speed), smaller rectangle AOE

    = 1607 damage in 2.1 seconds

    1. 603 (162%) damage, 0.3 attack delay (200% more attack speed), smaller rectangle AOE
    2. 603 (162%) damage, 0.3 attack delay (200% more attack speed), smaller rectangle AOE
    3. 603 (162%) damage, 0.3 attack delay (200% more attack speed), smaller rectangle AOE

    = 1809 damage in 0.9 seconds

    All six combo strikes = 3416 damage in 3 seconds

    = 1139 DPS

    = 2049 DPS with 10 nearby minions

    For comparison, a L20 Zombie deals 1059 base damage, 1.18 attack delay (0.85 attack speed), or 900 DPS.

    A L20 Skeleton deals 1338 base damage, 0.8 attack delay (1.25 attack speed), or 1673 DPS.

    Individually, the Carrion Golem is 128% stronger than a Zombie (or put another way, counts as 2.28 Zombies) and 23% stronger than a Skeleton, not counting its inherent AOE for clear speed. As a skill, however, both Zombies and Skeletons easily have 10-11 minions, meaning their boss DPS can inflate by a factor of 10+, or 9k and 17k respectively.

    One Carrion Golem is therefore only 23% of Zombie single-target DPS, meaning they're beat out by most support gems when sharing a link. You need at least 2 Golems for them to be competitive (46%).

    To replace Zombies, you need at least 4 Carrion Golems (92%).

    WHAT ABOUT THE DAMAGE BUFF?

    The flat physical damage buff from the Carrion Golem provides 34 average damage @L20, or 41 @L23. If we were to also spend 4 passive points for Golem Commander, the 70% increased buff effect would boost the L23 amount to 70 damage. With this much investment, it becomes worth 6.6% more damage for L20 Zombies who have 1059 base damage. Or 3.2% @L20 with no investment.

    But if we also increase our Zombie level to 23, their base damage becomes 1425. This drops the value of the buff down to 4.9% more damage. If we push our Zombies to level 30, the value of the buff drops further to 2.5%. Without the Golem Commander cluster, it drops to 1.5%.

    You'll get the best return from minions with low base damage. L20 Phantasms have 763 base damage. They also have a hidden 50% more Added Damage multiplier. For them, 70 flat phys is worth 13.7% more damage. Or 6.7% more for 34 flat damage.

    L23 Raging Spirits have 324 base damage. 70 flat * 0.85 less Added Damage = 18% more damage.

    submitted by /u/Hercanic
    [link] [comments]

    We doing immunities again? Flying? Anywho, can't do blighted maps or even sometimes blight encounters because of this bug. Apparently the same for spark(?)

    Posted: 20 Sep 2019 07:28 AM PDT

    Introducing Path of Exile: Turn-Based Strategy Mode

    Posted: 20 Sep 2019 07:06 AM PDT

    I just joined a 5 necro party for a Sulphite rotation and they were all on Singapore realm. Amazingly, no one even crashed or rubberbanded. The game just slowed down to a crawl and I could take my hands off the keyboard, lean back, and take a drink my tea before my shield charge would move me. The worst map was Siege, and it took 8 minutes to click 3 nodes and leave.

    It was kind of a relaxing experience first thing in the morning. Maybe POE should be turn-based instead, like Divinity Original Sin 2. /s

    submitted by /u/HentaiWritingPrompts
    [link] [comments]

    Unreachable item drops from gifts of the red queen boss in port map

    Posted: 20 Sep 2019 12:07 PM PDT

    Contrary to the Performance and Stability post, syndicate still crashes on Nvidia 419.17

    Posted: 20 Sep 2019 03:34 AM PDT

    The log if anyone cares

    2019/09/20 20:28:56 15081390 ac1 [INFO Client 456] Vorici, Silent Brother: Another malcontent with a death wish... so be it.

    2019/09/20 20:28:59 15084046 ac1 [INFO Client 456] Guff "Tiny" Grenn: This cargo's moving like a... drunk sloth! I'm jumpin' in!

    2019/09/20 20:29:01 15086375 777 [INFO Client 456] Abnormal disconnect: An unexpected disconnection occurred.

    2019/09/20 20:29:01 15086421 a6 [CRIT Client 456] [D3D11] Map

    2019/09/20 20:29:01 15086421 6db [WARN Client 456] Failed to save minimap: Map

    2019/09/20 20:29:02 15086890 a6 [CRIT Client 456] [D3D11] CreateBuffer

    2019/09/20 20:29:04 15089406 9e3 [CRIT Client 456] [EXCEPTION] "": Resolving Art/Models/Interface/CharacterSelection/StatueLogin_characterlight.smd failed

    submitted by /u/tertle
    [link] [comments]

    A small shitpost i made to commemorate my first ever Uber Elder kill.

    Posted: 19 Sep 2019 04:52 PM PDT

    No comments:

    Post a Comment

    Fashion

    Beauty

    Travel