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    Path of Exile Questions Thread - September 24, 2019

    Path of Exile Questions Thread - September 24, 2019


    Questions Thread - September 24, 2019

    Posted: 23 Sep 2019 05:06 PM PDT

    Questions Thread - September 24, 2019

    This is a general question thread on September 24, 2019. You can find the previous threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Havoc Star - House for your auras

    Posted: 24 Sep 2019 07:32 AM PDT

    *Greust looking with judgemental eyes*

    Posted: 24 Sep 2019 07:46 AM PDT

    Tormented spirits should be able to possess stronboxes

    Posted: 24 Sep 2019 08:21 AM PDT

    Let them possess strongboxes so every single monster that comes out of it is possessed.

    submitted by /u/AlwaysSoTired7
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    As I see servers now

    Posted: 24 Sep 2019 09:24 AM PDT

    Glad Anointmenting works now with Jorgin Bench

    Posted: 24 Sep 2019 09:04 AM PDT

    20% chance to blind graphic designers when you receive a Master mission

    Posted: 23 Sep 2019 07:32 PM PDT

    What it feels playing a Necromancer in Blight

    Posted: 23 Sep 2019 03:15 PM PDT

    Friend of mine found this 'Boss' in The Grand Arena A4. One tiny lvl 38 boii against a bunch of lvl 90+ big boiis.

    Posted: 24 Sep 2019 01:40 AM PDT

    I enchanted 221 boots in uberlab so that you wont have to.

    Posted: 24 Sep 2019 09:54 AM PDT

    Hello exiles,

    I like to run lab. The lab part of the "end game grind" is always the one that I finish first, usually within 48 to 72 hours of league start.

    This league, I decided to go with boot enchants instead of helm and I recorded every single enchant that I got. It was mostly to help me see what would sell and at what price. I figured I could at least share my results.

    I was only going to run 100 lab for argus but then, september 15th lab happened and Ithink that I ran it for 10 hours straight without taking any breaks (that lab was godly, the best lab I have ever seen) and ended up with 221 enchants total

    I did not use twice enchanted

    I always did full keys/shrine labs

    Here is the google spreadsheet with the result of the enchants

    edit : forgot to mentionned that I enchanted aztiri's steps, while they are popular, they aren't meta either.

    I am also mostly sharing this data for people that might want to know how hard it is to hit a specific enchant.

    While 220 isn't a big sample, it gives a good idea. There is also a new enchant this league and I wanted to know hrare it was.

    submitted by /u/Citoahc
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    PSA for summonners: use spectres for buffs!

    Posted: 24 Sep 2019 06:28 AM PDT

    For those of you who are unaware, frenzy and power charges have massively improved effects on enemy monsters and friendly minions. This is why items like victario's charity is in such high demand on minion builds.

    If you focus on spectres for damage, this tip isnt for you, but if you use a variety of minions like i do, it can be helpful

    Frenzy charge on players: 4% inc atk/cast speed, 4% more damage per charge
    Frenzy charge on minions: 15% inc atk/cast speed, 4% more damage, 5% movespeed per charge

    Power charge on players: 40% inc crit chance
    Power charge on minions: 200% inc crit chance

    But victarios charity isnt our only option. I like to use a 2 link setup with:
    - Raise Spectre, raising 2 Host Chieftains (p charges) and 2 Carnage Chieftains (f charges). Find or desecrate them in act 7 in the ashen fields.
    - Blood Magic (since chieftains run out of mana often)

    This allows us to use a more defensive option like a Magna Eclipsis Shield or a convoking wand, or a two hander. Whatever floats your boat.

    Additionally. Chieftains are much more passive than victarios, and in the case of necromantic aegis, dont require the passive points spent getting there.

    submitted by /u/relnes1337
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    I accidently made this helm via enchanted fossil....

    Posted: 24 Sep 2019 02:30 AM PDT

    Lesbian Pride Parade - 100+ Blink Arrow Clones

    Posted: 24 Sep 2019 11:19 AM PDT

    Fine, i guess i will just skip it

    Posted: 24 Sep 2019 04:24 AM PDT

    What if the Labyrinth dropped specific Oils that could be used to enchant your helmet, gloves, and boots?

    Posted: 24 Sep 2019 11:12 AM PDT

    So, everyone has hated how enchanting items has worked for many leagues now. New skills get added, and new enchants are created for those skills, meaning you've got less of a chance to get the enchant you want out of the lab.

    This league introduced an amazing feature in the form of ring/amulet enchantments. Find or buy specific oils that will give you exactly what you want with the right combination.

    Now, GGG has stated they don't want to ruin the game for people who like to farm lab all day every day.

    So here's my spiel.

    • The Divine Font now, when activated, drops a whole bunch of these Lab-specific Oils, instead of granting an Enchantment. Treasure Chests, Labyrinth Troves, Curious Lockboxes, and Hidden Coffers in the Labyrinth can also drop Oil.
    • The Twice Enchanted prophecy, as well as the Twice Blessed darkshrine modifier, increase the amount of Oil dropped by the Divine Font.
    • Monsters in the Labyrinth can drop these specific Oils as well. Izaro should drop a few.
    • The Eternal Labyrinth has a higher chance of dropping high-tier Labyrinth Oil than the Merciless Labyrinth, and so on.

    I think these changes would make running Labyrinth far more exciting for people who already did it consistently. And now, for the people who only run the Labyrinth for their Ascendancy, they can simply buy the Oils they need to enchant whatever they want on their helmets, gloves, and boots. Speaking of...

    Note: these changes are just ideas. Take these with a grain of salt:

    • Glove Enchantments have been nigh-useless for a long time. In my opinion, they should grant something that makes them worth using. My idea was that they should have some kind of effect on a single Support Gem. For example, a new glove enchant could be "Gems Supported by Greater Multiple Projectiles fire 1 additional Projectile". Or "Gems Supported by Faster Attacks have 10% increased Attack Speed". Etc etc. Just an idea.
    • As for Boot Enchantments, well... They can be useful, but often aren't. My idea for them were mods to the effect of "Grants Level 20 Leap Slam Skill" "Grants Level 20 Essence Drain Skill", and so on. A free 5-link, more or less. But I can see how that would be pretty boring. However, now, since Boot enchantments are now chosen through Oil, GGG could keep the current enchantments and add a whole slew of new enchantments in the same vein, some significantly more powerful given more expensive Oils.
    • Body Armour, Belt, and Weapon Enchantments? Yeah, this is kind of silly. Basically just to put the seed in your head of the possibility. I have no idea what these would do.

    Other thoughts:

    • This would be a cool way to implement Blight into the lore of the game, and therefore the core of the game. The Labyrinth, Izaro, and the whole Ascendancy thing have something to do with the spread of the Blight. The Oils from the Labyrinth, while different from the Oils found from the Blight, are related to them in some way.
    • If having a whole set of Oils from Labyrinth is too much for people's inventories, GGG might make only a few Labyrinth Oils, and have the player combine those with their Blight Oils to do their enchantments. Oil tab, anyone?
    • You get Oils from the Labyrinth because all those traps need a ton of oil to run smoothly. And so does Izaro. Probably.

    Thoughts? I think this is more or less the perfect solution that also aligns with GGG's wishes for the game (that Lab farmers still get something out of their grinding).

    submitted by /u/lucientherat
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    Finally fixed the Vorici bug

    Posted: 23 Sep 2019 10:51 PM PDT

    StupidFatHobbit's Filter v3.8.1 - Blight League Major Economy Update

    Posted: 24 Sep 2019 09:46 AM PDT

    9/24/19 - v3.8.1 - Blight League Major Economy Update


    3.8.1 - Sovereign General

    3.8.1 - Sovereign Strict

    3.8.1 - Sovereign UberStrict

    FilterBlast Preview

    Forum Thread

    Update History

    As I did not do an economy update in Legion due to being busy with other games this update is compensating for two leagues' worth of changes instead of just one. On top of that the divination and unique update has been much more in depth than usual - I went through every single listed basetype one by one ensuring they were all tiered appropriately instead of accounting for the differences as normally done each update.

    This makes this the most thorough economy update I've ever done and removes/demotes a lot of the "overvalued" uniques that remained. Generally it's very easy for me to tell when something needs to be moved up a tier (by looking at poe.ninja lists) but it's a bit harder for me to notice when something needs to be moved down unless it falls by a large amount, actually drops for me, or I do this kind of time-intensive item by item update.

    A lot of high tier divination cards have dropped a bit in value this update. While the filter has been adjusted appropriately I believe that this is largely due to the influx Stacked Decks hugely influencing the price of very rare but low/mid-demand cards and will be keeping a close eye on those at start of next league.

    Lastly this contains the beginning of some color improvements I've been thinking of doing for a while. Still experimenting with a few things so don't be surprised if things change back and forth for a few updates.


    Update Notes:

    • Tiered Oils and changed highlighting to something a bit more pleasant
    • Added special highlighting for Blighted maps
    • Moved Alch and Scour to their own tier in between their previous respective tiers with appropriate color. Sounded in both Strict and Uber
    • Slightly darkened background on green/teal currencies
    • Convoking Wand moved down a tier (now same as Bone Helmet, previously was same as Opal Ring)
    • Chance Item block is now disabled by default in both Strict and Uber
    • Normal & Magic nonspecial Vanguard Belts and Blue Pearl Amulets are now hidden by default in Strict
    • Arcanist Gloves re-added to Strict rares
    • Engineer's shards now show in Strict
    • Timeless Jewels are now on white backgrounds
    • Stacked Deck now uses a slightly different color more appropriate to it being "both" a currency and a divination card
    • Disabled drop sound on hidden gems in all filters
    • Retiered all Fossils (tldr: dense down, bound up, rest minor changes)
    • Retiered all Incubators and changed highlighting to something more appropriate to Legion
    • Cleaned up the Unique filtering block. Added a "High Tier Fixed Location" block for uniques without shared bases with high value. League specific uniques with guaranteed value and no shared bases are now in this section as well as Prophecy uniques.
    • Threshold for white background Div cards and uniques lowered from ~150c to ~100c meaning several have been added to each
    • Default tier of Div cards renamed to "Mid Tier"
    • Divination Note: All single turn in cards (Heroic Shot, Void, etc) and all 6L cards will be at least lavender tier regardless if their actual value is a below the ~3c cutoff
    • Reduced the number of melee weapons shown in Strict to pre-Legion levels. As melee is my least played archetype and I barely played Legion let me know if this is too restrictive.

    Unique Tiering Changes: bit of a mess this time but here's the list of changes (for the new: SV = small value, VV = variable value, UVV = upper VV)

    • high to sv: serpentscale gauntlets, crystal belt, stygian vise, embroidered gloves, ruby flask, citrine amulet, bismuth flask
    • max to high: savant's robe
    • high to max: ornate quiver
    • SV to UVV: granite flask, nightmare bascinet
    • bottom to VV: turquoise amulet
    • bottom to SV: quartz flask, laminated kite shield
    • UVV to VV: gavel
    • SV to high: steelwood bow, close helmet, pinnacle tower shield, zodiac leather, slink boots,
    • SV to bottom: marble amulet, goathide gloves, spine bow, karui sceptre, opal sceptre, praetor crown
    • SV to VV: strapped mitts, silk slippers, wool gloves
    • VV to SV: war hammer, imperial claw, eternal sword
    • VV to UVV: prophet crown, heavy belt
    • legion prediction to league-specific: coral amulet, steel circlet, assassin bow, sulphur flask
    • legion prediction to high: holy chainmail, vaal blade, karui maul, silk gloves, soldier helmet, bronzescale boots, deerskin gloves, clasped mitts, timeworn claw, imperial skean, tyrant's sekhem
    • legion prediction to low-value league specific: vaal mask, loricated ringmail
    • blight prediction to league-specific: turquoise amulet, murder mitts, mesh gloves
    • blight prediction to high: ezomyte dagger, assassin's boots, hydrascale gauntlets, silken hood, solaris circlet, ezomyte burgonet
    • blight prediction to small value: lathi
    • blight prediction to bottom: antique greaves
    • blight prediction to max: saint's hauberk
    • league-specific to high: grand mana flask, ambush mitts, legion gloves, carnal boots

    Divination Tiering Changes:

    • Fixed Demoness getting flagged by Demon highlighting and added appropriate exception block. GGG please fucking stop using partial names of one div card in another
    • high to top: the damned, the old man, the price of loyalty, pride of the first ones
    • high to default: the deal, vile power, burning blood
    • mid to high: heroic shot, the earth drinker, blessing of god, the deep ones
    • high to mid: the deal, the cursed king, last hope, the harvester, the standoff, the darkest dream, the wilted rose
    • top to max: nook's crown, alluring bounty, beauty through death
    • top to high: formless sea, mawr blaidd, the brittle emperor, the hunger, the undisputed, the world eater, perfection, the master, the celestial stone, the wind, the endless darkness, the enlightened, the mayor, the queen, the mad king, seven years bad luck, the life thief, the risk
    • low to trash (hidden in all filters, even general): the lunaris priestess

    As usual, the best way to stay up to date on the filter is to follow the forum thread or to add me ingame. With the filter's increasing popularity, the best way to ask me questions about it is over my stream twitch.tv/sfhobbit as I simply cannot type while playing. Any lengthy inquiries will always be directed to the stream if it is online.

    submitted by /u/StupidFatHobbit
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    PSA: quickest way to gem swap for clearing vs bossing.

    Posted: 24 Sep 2019 09:25 AM PDT

    Blight in a nutshell

    Posted: 23 Sep 2019 10:22 PM PDT

    GGG, the new Eternal Life Flask always look slightly empty.

    Posted: 23 Sep 2019 02:44 PM PDT

    I present to you, the Ghost of the First Connection, holder or RAM and destructor of Skins.

    Posted: 24 Sep 2019 09:26 AM PDT

    Master adding mission to be posted to chat as well

    Posted: 24 Sep 2019 02:27 AM PDT

    Can we get information about Master adding a mission written down to chat as well? Lot of times I do miss which master added mission if too much is going on on the screen.

    submitted by /u/ixxxo
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    50 T11 Tower Maps + Chisels + Vaal'd Low IIQ - Here's the results

    Posted: 24 Sep 2019 06:41 AM PDT

    Hi sane people,

    I've read a few posts like this and found them pretty interesting. This is my first time doing something like this so I'm not sure what variables would be the most interesting to record. If you have any suggestions please let me know.

    Ok, so to start off I bought 50 T11 Tower's at about 3.5c each. I chiseled and alch'd them all. I then looked them over and any map <70% IIQ I vaal'd.

    I didn't count the time it took to do these maps as I am not quite casual but lean more towards the relaxed side of this game so making money was my only big concern. All-in-all it took me about a day and a half of running these to finish up.

    I indexed everything over the price of 1 chaos, or at least tried to. Some things I sold and forgot to throw in there but the Chaos was all counted at the end so that is accurate.

    Part of the profit was unexpected with the Brutal Hideout. I didn't know selling these was a thing but as you can see in the spreadsheet it made an impact.

    I know the pictures of maps don't add up with the number. That is because I was actively selling them to make sure that the profit I recorded was realistic. Items are still selling along with maps so the total profit is going to go up but I don't think it will be too much. If anything I expect another 50-80c.

    In conclusion, I'd do this again, I liked having a clear defined goal of 50 maps and having the added interest to record everything. If I were to do it again I was thinking of buying IIQ gear and running the same 50 towers and see what the difference would be. As of writing this I have 0% IIQ.

    Let me know if you guys would be interested in something like that.

    Hopefully this is semi-interesting to look over.

    Here is the Google Sheets

    And a few images

    Currency

    Map 1

    Map 2

    Div

    tl;dr for those that don't want to look I made 718c profit. I had no Nurse cards drop or Exalted drops. This number isn't raw chaos.

    submitted by /u/ThiccNicc1
    [link] [comments]

    Red Elder died, lost the instance, influence gone and quest remains. SALT

    Posted: 24 Sep 2019 11:55 AM PDT

    My own version of the Damnation hideout, Baleful version. Very low master favor cost.

    Posted: 24 Sep 2019 07:51 AM PDT

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