Path of Exile Builds Tornado Shot For Dummies : The guide I've been working on for a few weeks. New player friendly guide with mechanics explanations, multiple PoBs, a purchase order, and more. |
- Tornado Shot For Dummies : The guide I've been working on for a few weeks. New player friendly guide with mechanics explanations, multiple PoBs, a purchase order, and more.
- (3.8) Best Trickster Bane+CWC Soulrend w/ 1.6M Shaper DPS & Tankiness!
- Detonate Dead
- Any optimized Divine Ire totem build out there?
- Question about a build. How is 3 golems possible?
- Fireball without ignite
- Best use of Triad Grip white sockets?
- really enjoying my funky self-cast + minion fire-themed necro build.. curious how I can min-max it better
- Trying to get shaper ready. Need some help
- Low Life TS - Deadeye - Help
- Sabouter Toxic Rain CI build, need improvements
Posted: 24 Sep 2019 01:05 PM PDT
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(3.8) Best Trickster Bane+CWC Soulrend w/ 1.6M Shaper DPS & Tankiness! Posted: 25 Sep 2019 01:59 AM PDT
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Posted: 25 Sep 2019 04:33 AM PDT Im just confused on how this works, this wiki states: Secondary damage: Detonate Dead's explosion deals secondary damage, hence it cannot be affected by stats affecting spell damage, including ones such as x% increased Critical Strike Chance for Spells. However the corpse explosion component of the spell will receive bonuses from elemental, area, and fire related stats. So, the "corpse explosion" ie the part that deals the 6% will benefit from elemental, area, and fire? And the seperate "flat fire damage" will benefit from crit and crit multi? [link] [comments] | ||
Any optimized Divine Ire totem build out there? Posted: 24 Sep 2019 09:42 PM PDT I've watched Mathil's version but I kinda think that it was not tanky enough especially with the 4.5k life even with the EB MoM combo. I wanted to follow CatMasterOP's build but it was on HCSSF meaning that it won't be fully optimized for SC. Any suggestions? Or do you have an optimized ire totem build I could use? [link] [comments] | ||
Question about a build. How is 3 golems possible? Posted: 24 Sep 2019 09:23 PM PDT Hi everyone, so I found a build I really like and sounds fun and I want to run 3 golems that the maker talks about. The only thing is I'm only seeing it being able to run 2 golems at a time, am I crazy???? Below is a link to the build: [link] [comments] | ||
Posted: 24 Sep 2019 04:25 PM PDT Is there any sense to use fireball without ignite? I'm playing with fireball, but I'm not using crit or ignite as my main damage source. Can someone check my build and tell me how to make my fireball skill better? [link] [comments] | ||
Best use of Triad Grip white sockets? Posted: 24 Sep 2019 08:45 AM PDT I just created some in SSF and would love to use them for a unique build. Maybe an occultist summoner or something? [link] [comments] | ||
Posted: 24 Sep 2019 12:17 PM PDT I'm having a blast with my somewhat funky fire-themed necro.. she's inspired by the cwdt+scold's bridle+incinerate build that was posted early in the league, but she still pushes the boundaries of a traditional omni-summoner as well, with zombies, skellies, a guardian, carrion golem, and some tukohama vanguards. The idea is to try to push the boundaries of fire penetration / resistance reduction in every way possible.. then all my and my minions' damage is focused on fire dmg as much as possible
Things I'm considering and could use help understanding if they'd actually be improvements or not (you can imagine trying to calculate a total DPS for a build like this is pretty much impossible):
The build doesn't really 'need' anything at all at the moment - it feels incredibly OP with ~8500 EHP, MoM and all the mana and ES regeneration of essence glutton, not to mention the strong spell leech. The charging offensive annointment on my amulet was the most expensive investment so far but has proven really, really strong since I'm always 'getting hit' while channeling, I've always got the 4 end charges and 3 frenzies. This works great with the chest piece I've chosen to help even more with the clear speed (which didn't really need any help anyway) and survivability. I guess the main question is whether anyone else is doing something very similar or not, and if so, what differences they may have chosen and how it's working out for them. Thanks for looking! Current PoB here with pretty shitty gear still: [link] [comments] | ||
Trying to get shaper ready. Need some help Posted: 24 Sep 2019 08:14 AM PDT https://www.pathofexile.com/account/view-profile/Dacontagion/characters Ok the character we are looking at is Blighted_Rains. He is a Toxic Rain Trickster. Not having a hard time and I am currently in Red maps. I am wanting to get ready to take down Shaper. I have 4ex and 90c in currency right now and wondering what I should start replacing. Things I know I need are 1. Better Jewels 2.a bow with 20 vicious projectiles. (Out of my price range atm but trying to craft one) 3. Maloney's (again out of my price range) 4. Better amulet I messed up the anoint Thanks for any help. Posted from phone. I may be able to get a link to the build on pob after work. Cheers [link] [comments] | ||
Posted: 24 Sep 2019 07:19 AM PDT Im kinda new to the game and im trying to learn how to make this build work, right now im looking for more damage and clearing/area of effect. tell me what i can improve please, [link] [comments] | ||
Sabouter Toxic Rain CI build, need improvements Posted: 24 Sep 2019 06:18 AM PDT I'm playing with this build and apparently has potential in PoB. I would like suggestions to improve it, in this state is estimated to have more or less 5 millions dps. Thx. :) [link] [comments] |
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