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    Path of Exile Questions Thread - October 07, 2019

    Path of Exile Questions Thread - October 07, 2019


    Questions Thread - October 07, 2019

    Posted: 06 Oct 2019 05:08 PM PDT

    Questions Thread - October 07, 2019

    This is a general question thread on October 07, 2019. You can find the previous threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    iF yOu ThInK mTx iS eXpeNSivE jUsT doNt bUy iT LEL!

    Posted: 07 Oct 2019 07:42 AM PDT

    When the game gives a HH in the worst way

    Posted: 07 Oct 2019 09:44 AM PDT

    LocalIdentity's Path of Building v1.4.151.4 Fork

    Posted: 07 Oct 2019 12:47 PM PDT

    Hey everyone,

    I made a post a month back about adding Oils to PoB notables and adding a lot of the community submitted pull requests into one fork of PoB so that everyone could have a more up to date version with more features.

    https://github.com/LocalIdentity/PathOfBuilding

    https://github.com/LocalIdentity/PathOfBuilding/wiki/Installing-this-Fork

    Well, today is the first release of my fork as a main alternative to the one that has been maintained by Openarl. As it now has the ability to automatically fetch updates just like this regular version of PoB. You only need to change one line in your manifest.xml file and your PoB will then always be updated by myself and other community members who wish to contribute.

    My version currently adds:

    • Updated Uniques from 3.8 changes
    • Pantheon support ( temmings )
    • Partial Impale support ( baranio )
    • More tree highlighting options for node power ( coldino )
    • Support for fossil mods in the crafting window. Including correct parsing for some mods that previously didn't work (e.g. 60% chance to deal 100% more poison/bleed damage)
    • Add parsing for some more nodes on the tree
    • Add oil combinations to notables on tree
    • Support for elusive and nightblade support gem ( Quotae )
    • Incremental shock values (not a locked 50%) ( Quotae )
    • Fixed close combat and multistrike to have their correct damage values ( hateborne )
    • Logic for melee distance scaling attack multipliers (Close combat and Slayers Impact node ( hateborne )

    Images: https://imgur.com/a/2xmIRxf

    All of these current additions are from pull requests made by other people or myself.

    If you would like to change your PoB to have the features from my fork then head here and read the install instructions.

    Each time I've posted anything about my fork, I get the same question.

    Why don't you just change the name and officially become an alternative to PoB?

    You may not have guessed it, but am not a proficient coder like Openarl. I have gotten the fork to its current state by relying on the coding knowledge of others for more complex additions, and by reverse engineering solutions to problems by looking through the code and a lot of trial and error. I am not going to falsely give people the belief that I could carry on the upkeep of PoB for future leagues, cause the reality is that it is not a promise that I am able to make sure I can keep. I will absolutely try my best, but I don't know what the future will hold.

    Also if there has been a feature or something you have wanted to be changed in PoB let me know and I'll add it to a list of requested features. I want this fork to be a more community-based version of PoB where many people are helping to keep the program updated.

    So if you are a dev and wish to add something to my fork, feel free to make a pull request and I'll see if I can add it in.

    submitted by /u/LocalIdentity1
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    I discovered a new type of mosters!

    Posted: 07 Oct 2019 01:51 AM PDT

    There's no "Einhar Business", I've checked online. Admit it, you're just ditching me, Einhar

    Posted: 07 Oct 2019 02:19 AM PDT

    I'm an idiot.

    Posted: 07 Oct 2019 02:05 AM PDT

    Make Uniques Unique Again!

    Posted: 07 Oct 2019 03:05 AM PDT

    GGG has been updating many of their older unique designs over the past few years. Though with every great rework, we get some crappy ones too. Many unique items simply don't offer anything that can't be found elsewhere and aren't at all useful at any stage of the game.

    Here I have written a list of unique items that fall short of delivering on the 'unique' flavour that these items should offer.

    (After trying to post a list of over 50 items, i discovered that these posts have a character limit so i'll be posting these in sections over the next few days.)

    Wands

    · Abberath's Horn. This weapon offers nothing unique at all. All of its modifiers can be found elsewhere, not even the combination of them is special. This weapon is underwhelming in its performance at its level, and is usually replaced after just a few levels.

    Proposed Solution: Now causes nearby enemies to be stunned for 0.5 seconds whenever you use a warcry.

    Inspired by the effect on Lion's Roar flask. Thinking on Abberath himself, and the way he fights, some interaction with warcries seemed appropriate for a wand bearing his name. This proposed effect relies on the image of blowing a warhorn and causing your enemies to be intimidated. With enough stun duration, you could scale it up to 1 second or more. With this wand equipped, you will not have access to any stun duration from your items, only able to find about 100% increased duration and 20ish% chance to double your stun duration. If you use endurance charges and are a juggernaut, you could get as high as a 2 second stun. This would also lock you out of being a Berserker for the 100% increased warcry cooldown recovery. Overall, impactful, flavourful, and not able to be broken (any more than permastun already is)

    · Lifesprig. This weapon is a great levelling all-rounder. It's cheap, equippable from the start, and will carry you through to the end of the first act with its decent sustain. It's unique effect is flavourful and powerful at the beginning, but quickly falls off in relevance. This item has the potential for use in endgame builds without being overpowered at the start of the game with just a few tweaks.

    Proposed Solution: Now causes you to regenerate life equal to your level over 1 second whenever you cast a spell. Now grants increased spell damage equal to your level. +1 to Level of Socketed Spell Gems > +1 to Level of Spell Gems.

    The benefits would be almost identical at early levels, and relevant at later ones. At level 90 you would have 90% increased spell damage and regenerate 90 life per second (180 if dual wielding).

    · Storm Prison. This wand is bad. Just, bad. The bonus physical damage is completely irrelevant, the mana regeneration makes no sense. The only valuable stat this item has is the +1 power charge, which is completely outclassed by Void battery. This item needs a unique identity.

    Proposed Solution: Now triggers Level 1 Ball Lightning whenever you lose a Power Charge and gives you a (10-50)% chance to lose a Power charge when hit. You have Static Charge (the Static Strike buff) while you are at maximum Power charges.

    This idea much better suits the name 'Storm Prison'. It has a relevant ability that you could build around (with added damage) and provides utility and flavour. It could be used for applying curses, hits for life/ES gain, crits for Elemental Overload, lightning damage for Equilibrium, the possibilities are endless.

    · Ashcaller. This unique has so many flavourful interactions. It grants you the potential to automatically summon more Raging Spirits though Speaker's Wreath and ignite. Though the 10% chance, the low level of the minions, and the fact that this item is worse than useless in a bossfight makes this wand complete crap.

    Proposed Solution: Now triggers Level 8 Summon Raging Spirits whenever you kill an enemy (100% chance). Ashcaller now has a fated version that summons a level 30 Summon Raging Spirits whenever you kill an enemy or ignite a unique enemy.

    Not much that needs to be said here, it just needs some numbers tweaked and a way to summon spirits in a bossfight.

    · Reverberation Rod. Nobody uses reverberation rod, even though it gives access to Spell Echo at level 28, it is bad even at that level. Unless GGG plans on improving PVP, they need to rework this one.

    Proposed Solution: Now supports socketed skill gems with level 30 Unleash. Grants +(2-3) maximum Unleash seals to supported skills.

    This would offer incredible burst potential, with a possible cap of 7 seals, that woud mean 8 spell casts with one click. This offers amazing support for spell like; SRS, blade vortex, spark, etc...

    Amulets

    · Ngamahu/Araku Tiki. These amulets try their best to fill a specific niche (recovering quickly after getting low) but don't quite offer enough to be relevant at any level. The increased fire damage seems like a bandaid fix to make this thing any good.

    Proposed Solution: Now refreshes the cooldowns of your guard skills when you reach low life (10 second cooldown).

    A simple fix, one that couldn't be done in earlier patches before guard skills had their own tag. This item won't make you invincible, but it'll certainly save you from death if you've got fast enough reflexes.

    · Extractor Mentis. This item doesn't know what it wants to be. The idea of potential buffs at the cost of granting them to your enemies as well as very unique, but the execution is where it falls short.

    Proposed Solution: Now grants a 100% chance to gain Unholy might for 10 seconds on kill. Nearby enemies gain onslaught whenever you kill an enemy. 10% increased effect of unholy might for each enemy you have killed recently.

    Extractor Mentis literally translates to 'extractor of' in Latin. The idea here is that when you kill an enemy, you take their power in some unholy fashion, which enrages the rest of your enemies around you. Granting onslaught to your enemies would be bad for most builds, but there are ways to take advantage of this (eg. block builds, reflect builds).

    · Victario's Acuity. This item is suuuuper outdated. The benefits it grants are almost identical to Karui Ward (minus the charge generation) and the investment required is not worth the stats it offers.

    Proposed Solution: Now causes increases and reductions to projectile speed to affect projectile damage. No longer grants charges on kill, instead giving a 10% chance to gain a frenzy charge whenever you use a dexterity skill and a 10% chance to gain a power charge when using an intelligence skill.

    This enables builds to fully invest into projectile speed without sacrificing on damage too much. Keeps the charge generation, but much more consistent while playing.

    · Rashkaldor's Patience. This one is almost good. It has a niche in freeze builds but it outclassed by other amulets. It lacks an identity though, and needs something new to stand out.

    Proposed Solution: Now causes your ignites to deal (6-8)% more damage for each second they have been burning.

    This plays into the idea of 'patience', encouraging you to increase the duration of your ignites and only refresh them at the last possible second. It would be a very new way to play with ignites and open up a whole new playstyle for many builds. With Unbound Ailments, Cloak of Flame, Elemental Proliferation, Rashkaldor's and nodes on the tree, you can achieve ignites that last between 10-12 seconds (up to 80% more damage at the end of the ignite's duration). For most builds though, this amulet will give about 15% more damage overall with ignites.

    Belts

    · Wurm's Molt. There are quite a few unique items that give life and mana leech in the one slot. This is itself isn't bad, but it certainly isn't unique. The name 'Wurm's Molt' conjures a totally different image in my mind than the bland set of stats that it gives.

    Proposed Solution: Whenever you lose energy shield, you regain half as much life.

    This plays on the image of a great wurm shedding its shell and renewing itself. Would be interesting for hybrid builds. I'm honestly not sure if this is broken, though i understand that this might be a little too good for RF builds. GGG have made much more powerful items though.

    submitted by /u/galenorla
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    Comprehensive syndicate guide [Audio format] start at 1:39

    Posted: 07 Oct 2019 10:29 AM PDT

    The rework Multistrike has made less melee skill viable than ever before

    Posted: 06 Oct 2019 09:53 PM PDT

    Imo the new "rebalance" Multistrike alone kill a ton of melee builds and make so many melee skills terrible to play. One of the reason why everyone was playing Cyclone in Legion because GGG actually made less melee skills viable with the horrible change to Multistrike

    Seriously how can GGG playtest the new Multistrike and think this is even remotely fun or viable compare to the old one? Worst balance I have ever seen

    Pls GGG

    submitted by /u/burizar
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    einhar are u ok

    Posted: 07 Oct 2019 11:27 AM PDT

    I"m over 600$ into mtx supporter packs, GGG don't even have a normal preview of the MTX they sell. Why they can't do something small like reverse my sin and innocence that I just found out really ugly on the connection to the back of my characters 2 minutes after I have done it? I"m disappointed. :(

    Posted: 07 Oct 2019 11:52 AM PDT

    I know Zana has high standards but I'm not sure I can meet this one.

    Posted: 06 Oct 2019 03:12 PM PDT

    How to make currency, my method

    Posted: 07 Oct 2019 11:43 AM PDT

    Ok, yet another controversial post of mine that will have some yelling at me for saying absolute nonsense. You can agree or not, you will make several mirrors doing a few of those things and you may dismiss some of them if you have a better way of doing something you feel is more profitable. Just don't get all angry and confused because it is very contrarian to common wisdom and crazy shit streamers and youtubers tell you to do!

    1) Prophecy is the most profitable thing this game have to offer. Nothing will reward you more hugely than spending at least 20 hours to understand all prophecies, how to use them, which ones to sell, which one to seal and spam in a map. You will definitely make twice as much currency if you use prophecies properly than you would without them. Again, nothing come close, even sextants.

    2) Understand that currency is everything combined. Everything in your currency tab is money, never ever think of money as your chaos or exalts, that's the best way to lose money in fact because they are typically hyper inflated early league. So always downconvert your chaos to other currencies that are very undervalued. Or even upconvert them where it will rise dramatically. As an example, I was buying divine orbs early season when they were sold at a cost of 7c each. I also sold my exalts for divines. The exalt rose a lot faster than divines, so you could get 15 divines for one exalt. Always find those abnormalities in price. It is not flipping to resell same day, that is time consuming and boring. You invest in undervalued currencies in order to have them and later, if you have too many of said currency, sell it back for a hefty profit. Also, more broadly, I consider everything that will sell instantly as currency, so most things in your map tab and your fragment tab is currency. You can always convert this to chaos/exalts very quickly. Only if you are good at quickly building up currency should you upconvert your chaos to exalt. The exalt is usually really cheap on day 1. After that, holding exalt and chaos is losing money for having currency that is continually going to lose value. In essence, what I am saying is, chaos and exalt, you only want if you need it... to buy something or to craft something or for zana mods. You do not want to have that in your currency tab idle, it is like a very bad investment. You are losing money while you have exalts/chaos. I said this would be controversial, remember, this is just my opinion. You may feel it is worthwhile to have a bunch of overvalued exalts and chaos in your tab. That it makes you feel good about yourself. But yes, you're just losing money holding on to a currency that is going to crash. Just to tell you how far I went with this, to the very end of Legion, I held on firm to 15,000 regal orbs, because it never was worth reselling them. Now I made thousands of chaos selling regals when the value rose. But by the end, I was still buying without stopping. If I wanted to bother, I could now go resell them in standard just to have 10,000 chaos extra. It is ok all the way to keep buying undervalued currency, you just got to know what is and isn't undervalued and that may be subjective. But let say, to me, if a vaal orb cost a fraction of a chaos, you should buy as many as you can, because you eventually can sell 120 vaal orbs for a exalt. Even maybe 100 per exalt will become possible. You will have spent maybe 60c in the end to get this exalt in the conversion.

    Another thing that happen is ban wave. I made 6 exalts profit in 10 minutes lately when all bots who were selling chromes for ridiculously low price were banned. I had 12,000 chromes, sold them all for exalts at 60% profit on price paid. If you understand how currency goes up and down all the time and can have significant 40% shift within days, you can make a good portion of your profit investing wisely. Don't flip daily, don't spend 100c on something to sell it back for 105c, that is too time consuming. Just continually invest your chaos and exalts in currencies you know will fluctuate. I cannot explain how you figure this out, you just have to know. For some, it's obvious, a vaal orb is always worth more than a chaos orb, so if it sells for less than a chaos, you buy it. Maybe you set yourself a limit. Like you say, once I have 10,000 vaal orbs, then I stop buying.

    3) Don't sell white maps, this is a waste of currency. I told you this would be controversial? Now if you fully understand the game, you know the map mods are a crucial aspect you can exploit to make currency drop in your maps. To have the right map mods at the right time, you need to have a ton of maps all crafted with mods you can search for when you need it. Then, ok, you can sell crafted maps, this is fine. But let me tell you what the REAL price of a map is. A t4 is 10c, a t5 is 10c, a t6 is 10c. All your low maps are 10c. This is a fair price, I sell them very often. That is, you price for your leftover crafted maps with desirable mods. So, if someone want a 8-modded map with Beyond on it, he will have to pay 10c for a t4, as well he should. Selling white maps is for losers who also waste time selling stuff for 1c or 1 alc. Never ever sell anything for 1c or 1 alc, you wasted money selling it instead of doing almost anything else. Anything you should sell that is worth 1c has to be sold bulk. As in, you can sell 100 div cards worth 1c, but never ever waste your time selling 1 div card worth 1c. The only reason why you may want to sell white maps is overflow of your map tab. Now if you have too many maps of the same type and it no longer fit your map tab, you can sell the overflow as bulk white maps. This will take a very long time before it happen.

    4) Sextants are obvious. Depending on your budget, you should re-roll for the most profitable combo of mods. Otherwise, roll them once and make the best out of it. Don't get me wrong, sextants are gigantic profit addition to your map drops. Enormous. Sextants and prophecies are the main reasons why mapping is actually the most profit per hour. If done optimally, with scarabs, incubators and all that nonsense, it is so much profit, you will never ever know what to do with all this profit. Making a mirror is not hard, the most optimized farming method will count the mirrors earned per week, not per season. It is also a progression to me. I cannot start having a character with full on incubators and scarabs on day 3 of the league. But eventually, you can reach this point where you have full gear with incubators and 5 slots map device filled with scarabs and fragments optimized with the map mods, the prophecy, the zana mod and the sextant mods. Remember I said prophecy was the largest profit possible, this is very relevant in how you use them and knowing how to exploit each of them fully. Spamming certain prophecies in certain maps will reward you with an exalt worth of drops every few minutes. Having a certain zana mod, map mod with certain sextant will get you an exalt worth of drops every few minutes too and you can stack all of this together to make 50 exalts an hour. It is insanely complex to understand it all and you need guides for all aspects, otherwise you need to figure it out on your own. The youtube guides are all super flawed and limited, they tell you a fraction of what you can do. Even cutedog isn't coming close to the full picture of what is possible.

    5) Learn what to buy and buy it fast and in large quantity. A lot of people have low-time preferences. The flipper type want instant profit. Do one thing today, profit today or tomorrow. This is an option. So let me push another theory here that is not yet proven. There are thousands of skill gems on poe.trade that sell for 0c. They cost less than the price they are sold for. You understand a skill gem that is 1/20 will sell to vendor for a gcp. Many will sell 1/20 skill gems for 1c or even less. You can buy as many of those as you want, there is no limit since you can just vendor them for a profit if you never level them up. This is just one example. Then, for those skill gems in particular, people tend to suggest you do like everyone else and level up solely gems that are currently very valuable. This is low-time preference. Also, if everyone level up the same gems, it will eventually make those gems less valuable because when there is too much supply of one thing on trade site, the value goes down. So if you are a contrarian like me, you level up whatever gems you feel like leveling, those you got for 1c, the 1/20. You level those up! Then you are in a more limited market, you supply something there is not a ton of on offer, so you set the price you want basically. Your gem is only worth what a buyer is willing to pay for it. You are not competing with a ton of other people who have leveled a gem and corrupted it to 21/20. You are supplying a gem few have. Thus you can price it according to a very abstract metric. The value of a mere 21/20 gem is not clear cut. Again, there is supply and demand and then there is what a buyer may be willing to pay. But you can start it at 1 exalt easily. Almost everything you do in this game have more value if you are few to do it. So, if everyone farm the same div card, there is a larger supply of this card, thus the price will go down. If you are one of the few people farming a certain card that is desirable, then you can make that card more valuable by having a supply where there is a larger demand than the supply available. Again, the value of everything is highly dependant on supply. Economics 101. If you have a commodity that everyone wants and there is a limited supply of, you set the price you want.

    6) Flipping is time consuming and not really worth it, but you can do some flips that are beneficial to you in the end. That is to say, you need rare jewels for your builds that have certain mods. Say, you have notifications for rare jewels that have over +23 strg and over 6% life. I had this setup for notifications early season. Then I'd go check trade site and pick and choose the ones that seemed quite cheap, so I could corrupt them and try to hit "corrupted blood cannot be inflicted". Then, if that didn't work out, no problem, I'd resell them for more than I paid for them. It happen very very often that good jewels are underpriced. All you have to do is buy them, corrupt them and sell them back if they don't work out. You shouldn't focus all your attention on this type of obvious flip of jewels that are sold for too little you can sell back for more. It's just dumb and a lot of people are trying to do the same thing you do anyway... and sellers will notice if 10 people spam them to buy the same jewel that maybe they set the price too low. Flipping is good money, I was sure it was the best money, but in the end it is both boring and stupid, it ruin your fun in the game and waste time you could spend leveling and farming. But if it has a purpose, such as buying jewels you actually need, then by all means, you can use that time to do some flips on underpriced jewels you fail to corrupt successfully.

    7) Again related to jewels and rares in general. You can pick up rares in your maps, you always pick up all jewels. You then can leave the rares in a tab for sale... and eventually vendor them if no one shows any interest. Also, this is the controversial part, pricing anything is a waste of your time and earning potential. If you spend time pricing something, you have lost earning potential. So, here is my own practice in how to sell rares. You have random tabs randomly priced and you toss everything rare in those tabs. You don't care what they are! You don't read the mods, you don't care, this is trade league, people who play the game have search engines that will look up for the mods they need and if you have a rare that match what they need at a price they are willing to pay, they will send you a message asking to buy it. You sell it to them, that's it. You just set a price you are comfortable selling for. If you don't want to bother selling anything under 1 exalt, then price all your rares 1 exalt. If 12c is enough, then price them all 12c. This is the best method I have found to sell random rares found in maps. You should only spend time pricing things you have crafted optimally. Random rares, you never have time to look at too closely. If you price anything basically, you are always losing earning potential. So just price everything randomly is best practice for top earning potential.

    8) Crafting should be done with essences and fossils and done quickly. You need to know what you are doing and do it fast. If you earn less crafting than mapping, then you should be mapping. Some alt spam can be profitable for some items, you need to know which and how to do it fast. Crafting need to earn you an exalt every few minutes or it is not worth it. Yes, that's excessive expectation, but I think you can sort of, kind of, manage to do it if you do it well.

    9) Almost anything that is not juiced maps is less profit per hour than juiced maps. I do not at all suggest you always do what is most profitable. In the end, you only need that much currency to get all you want. If you earned 20 mirrors already, you no longer care about making more, so you can do whatever you want that is fun for you. I am just saying what will net you most profit, not what you should be doing. Also, you need to do all the side stuff to get the crafting recipes anyway. So, even if mapping is always more profit than doing a 5-way with HH and several inspired learnings, it doesn't mean you should not do a 5-way for many good reasons. It is excellent profit too! I think it comes very close... and it is also very good exp as everyone knows. Delving is also fine profit, but I get bored there a bit. Many things are excellent profit, but I still claim juiced maps yield higher return per minute than everything else. But you need to do it super efficiently and it isn't easy to do. I cannot do it right now, don't have the resources to juice as much as I'd want. So then, doing a 5-way is great for the incubators you need to get for max profit per hour in your maps.

    10) Incubators potential for revenue is mind-boggling, but they are hard to get. You also need incubators that dropped in a 5-way, ilvl86. Very very hard to get without farming them yourself. The reason why incubators must be ilvl86 is very simple, just figure out why... you will figure it out if you run them instantly. Why ilvl70 incubators are trash and ilvl86 ones are gold.

    11) Scarabs are almost like cheating in this game, but they are there, so use them. I didn't put them higher, because I tend to feel they add too much on top of already too much. As said before, you don't need to fully optimize everything, but obviously if you want to max out profit like crazy, scarabs are just like a cheat code to generate currency. Just using carto scarabs, you earn several exalts per hour in map drops.

    12) Efficient buy/sell orders. Always have your stuff properly priced for sale. I did mention do not price rares, you are wasting time. But you need to be efficient at selling the rest. As we did mention, you do not sell small stuff. You never go and sell one div card for 1c, but you can sell 100 1c cards for profit, that is fine and recommended. You can do this for everything. You do not go and sell 5 sac frags for 5c, but you can sell 100 fragments at once for profit. Same thing in the currencies you want to be buying as investment, as indicated in point two. You want to invest heavily in underpriced currencies always, so you set buy orders. You do not set buy orders to get 10 regals, you set buy orders to get 200 regals at once. Similarly, once you unload a currency your hoarded that has increased in value, you sell it bulk. If you now have 5000 white sextants you got for next to nothing and their value is now increasing significantly, you can sell them for huge profit. Just sell them in batches of 100. Some people will buy 500+ at once. So, the evolution of making currency is to not have low-time preference. You just go on and believe all you have is currency. So you don't sell your div card for nothing when people sell them for nothing. You hold to your worthless div cards until they are worth something. You trade in the div cards that are higher profit to turn in than sell of course, but there are many div cards that are more profitable to sell than to turn in.

    12)13)14) Likely more things I'm forgetting right now, but I want to go back to play.

    See, I told you it would be controversial and you don't need to call me an idiot for not doing what you are doing. What I do work too, just differently. Everyone use different ways to make currency. A lot of people struggle to get rich because they alc and go on maps without influence and without any active prophecy and then, well, nothing drops. That is why those people think the big money is in running labs or in delves. But that is untrue, the most profit is in maps, you just need to do it in a very specific way that is as hard to understand as any other deep mechanics of the game.

    Again, all youtube videos are wrong, all streamers are wrong... that is, they are right, but only give glimpses of what is possible. The one I think come closest is like, cutedog... in juicing for big profit. But you don't need to be a douchebag like he proudly is to get those results. Don't scam, don't abuse the naivete of other players for your profit, just run maps optimally, then buy/sell optimally what you get and you will print mirrors in a way none of those streamers can. Even if you play solo, you can do this, just requires to learn all those mechanics that make loot drop. It took me a few months to figure it out. I started playing during Legion. I admit, I am not yet good enough to know all the builds and everything that's good. I now can make my own build and figure out the combo of the correct passives, skill gems and jewels, but it takes me a while to do so... and I'm far from good at it yet. This will take me a long time to get good at.

    But I did focus a lot on wealth building, because I'm sort of a economics guy and was fascinated by this side of the game. I wanted to make a mirror on my first league and I done so after spending a lot of time playing in SSF to learn the game without having a friend come kill a boss I'm having trouble with. Now, I still optimize my money-making practices and figured many tricks I am sharing here that is very contrary to what people on youtube keep telling me. One guy will tell you to upconvert everything to exalt, which is the opposite of what you should do. Another guy will tell you to sell all your maps, which is very dumb since maps is where you make money and having the correct map mods is key for max profit. That is why I felt like posting my contrarian method, which does the opposite of what the youtubers suggest and is successful too.

    As a conclusion, I'd like to point out that you will make good currency doing everything wrong in this game. Because if you play, you get drops that are worth something and the more you play, the more drops that are worth something will drop. Even if you sell everything wrong and make the least out of everything, you will still make enough profit to do all content just fine! My point here is not to show you what to do to make some money to finish the game, you get that by default playing alc and go maps. I'm just sharing how I can manage to make several mirrors per week when I do everything I say above optimally.

    submitted by /u/ScreaminJay
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    13 Auls, 1 Aul per 40 depth showcase

    Posted: 07 Oct 2019 04:43 AM PDT

    IS THIS THE NEW NORMAL?

    Posted: 07 Oct 2019 09:13 AM PDT

    Shaper reward me nicely for hiting 40/40 :)

    Posted: 07 Oct 2019 01:49 PM PDT

    [Reupload]The end of saboteur adventure :D

    Posted: 07 Oct 2019 09:02 AM PDT

    Pure Chaos Spectres! Testing physical spectres with a 4W Triad Grip!

    Posted: 06 Oct 2019 11:17 PM PDT

    I thought it would be fun to try out a number of the Physical damage-based spectres with a 4 white socket Triad Grip gloves. I've recorded a little bit of gameplay with various spectres and linked to the videos below. These are not exhaustive experiments, but rather just cursory explorations.

    https://pathofexile.gamepedia.com/Triad_Grip

    This converts 100% of minion Physical Damage to Chaos.

    The easiest way (I've found) to get a 4W Triad grip is to use a Locus of Corruption in the Incursion Temple. It isn't guaranteed, but it is by far the easiest. I wouldn't bet on doing it in a SSF league, but in regular league, it would worth trying. You can also buy one, for a while they were around 4-5ex in SC blight. Recently, they have increased in price to around 7-8ex, though I think someone is currently trying to price fix them.

    Why do this?:

    The most obvious benefit is you no longer have to worry about reflect maps if your spectres/zombies/carrion golems/etc are doing chaos damage. Reflect maps are generally annoying to deal with when using most of the high tier meta spectres like Slave Drivers. Its not massive concern, but summoner builds already ignore most map mods, having one more to not have to worry about is helpful.

    Another benefit is that you're able to 'upgrade' a tier of specter damage by making use of physical spectres. In terms of specter base damage the general scheme is:

    elemental spectres > physical spectres > chaos spectres.

    This has to do with player resistances. Players tend to have more elemental resistance than physical resistance, and more physical resistance than chaos resistance. Mob damage is balanced around this fact with elemental mobs like Slave Drivers doing far more base damage than physical damage-based mobs like Undying Evangelists. In turn, chaos-based mobs generally have the least amount of base damage. Presuming we want chaos-based spectres, the 4W Triad Grips give us the ability to jump up to Physical spectres in the overall damage scheme by converting their physical damage to chaos damage.

    The last reason, of course, is to be a specter hipster.

    Baseline Build:

    I'm using a Guardian specter summoner for this build. I chose it because I don't have to do a lot of work to be tanky. Necromancer summoners generally do more damage than guardians, especially if they scale specter damage through gem levels, but that is an expensive proposition this league, usually requiring a meta crafted bow or a nice wand. Necromancer defenses are pretty solid, but require active use of spells and stuff to keep the many layers working in tandem. Guardians are generally just a fat brick of low life ES that doesn't require a lot of work. Guardians also require more upfront early league cost to go LL. The trade-off between Guardian and Necro is mostly loss of top-end damage for more a lazy playstyle. I use just two spells as I play (Flame Dash and Convocation) and stand around a lot in a totally unsafe way (don't be like me).

    Here is my baseline Slave Driver build. 3m shaper damage, 10k ES, 20k armour, with a decent animate guardian setup.

    https://pastebin.com/QRaLDXCK

    The Modifed Build I'm Actually Using:

    Here is a modified version I used for Physical -> Chaos spectres

    https://pastebin.com/CGm9mtub

    I've added Carrion Golems and the golems cluster, switched out my Shaper's Touches for the Triad Grips, and lost around 2k ES. I use a CWDT with desecrate and Spirit Offering for lots of extra Chaos damage. It would probably be best to hard cast Spiriting Offering, or have part of different automated setup. I used CWDT mostly out of laziness. I've also picked up Grave Intentions for the chance at Unholy Might.

    Triad Grip is currently not supported on PoB, though I'm sure it will be in the future. To show the chaos conversion from the Triad Grip in PoB you have to make a shield that converts 100% of Physical damage to chaos damage, then pick up the Necromantic Aegis node on the tree. After adding the shield, I move the stats from one of my Midnight Bargains, as well as the buffs from my animate guardian, to a flask so they are still represented in my damage. I used an Animate guardian with a Dying Breath, a Victario's Flight, and a rare -chaos res helm. I'm also using a Blasphemy+ Despair setup. I use Dread Banner and Flesh and Stone defensively. You might use a four-link zombie setup with Feeding Frenzy and Withering Touch, if you were super serious about maxing your chaos damage.

    Edit: Apparently there are a couple of easier ways to account for Triad Grips in PoB as noted down below.

    The Slashed Miscreations I've selected on PoB, with this build, do about 1m pure chaos damage to Shaper. I'm sure a Necromancer could do far more damage.

    The Spectres I tried:

    With each specter I tried, I recorded some video of them being used, as well as me trying a few different gem setups. I use a level 20 Clarity, so switching to Blood Magic isn't generally a huge boost, but I do try it from time to time. Sorry my computer is kind of a potato, but each video should give you an idea of what the specter plays like with the gloves. I primarily picked Dunes as a test map, and if they did well, I tried them in red maps. If you don't care about what gems I used, or the map mods, skip ahead 30 seconds or so in each video.

    Crazed Driver:

    These are a physical version of the Slave Drivers. They look pretty cool, but their base damage is significantly less than a Slave Driver, less than a third. Its pure phys, which we convert to pure chaos. They are about as good as Slave Drivers for clear, and are decent for bossing, but ultimately, the trade-off is lower damage for being reflect immune.

    https://poedb.tw/us/mon.php?n=Crazed+Driver

    Crazed Driver (Siege)

    Crazed Driver (Canyon)

    Sandworn Slaves:

    These are the cage guys who spin. They do a very slow moving phys damage spark spell that looks like a small dust storm. They will also spin from mob to mob, doing damage, leaving behind their sparks as they go. They have decent clear, but their single target is slow. If you link them to GMP, they leave behind more sparks. Conc effect is a must for damage.

    http://poedb.tw/us/mon.php?n=Sandworn+Slaves

    Sandworn Slaves (Dunes)

    Sandworn Slaves (Iceberg)

    Slashed Miscreations:

    These have fairly good damage. Their clear speed isn't amazing, but they do well enough to put them in range of Slave Drivers. They could be really good for a crit specter build or even a poison specter build. 4W Triad Gloves make spectre/golem/zombie minion poison builds more possible. Inc AoE & Feeding Frenzy -> conc effect + Death mark for bosses. Decay is a possibility for clear, but I couldn't tell much difference between that and void manip. I use Withering Touch for them because they not only cast Blade Vortex, but also attack in melee range fairly frequently with stacks wither. Technically Withering Touch shouldn't work for their blade vortex, but I can't tell if it does. I don't think so. I recorded more videos of the Slashed Miscreations because I liked the way they felt the best. I didn't really have trouble with them until I tried them in red Blighted Maps. Multiple bosses with chaos resistance can swamp you pretty quickly depending on the teir of the map. At the same time, since their clear isn't amazing, switching support gems for more single target damage against bosses mid-blight is hard to do.

    http://poedb.tw/us/mon.php?n=Slashed+Miscreation

    Slashed Miscreation (Canyon)

    Slashed Miscreation (Xoph's Breachstone)

    Slashed Miscreation (Esh's Breachstone)

    Slashed Miscreation (Delve Run)

    Slashed Miscreation (Desert Springs)

    Slashed Miscreation (Dark Forest)

    Undying Evangelist:

    The delayed blast makes clear a little awkward, but the proximity shield makes up for it. Boss damage is only so-so, and only OK if the boss is lazy and doesn't move around much. Still you can get their DPS in PoB up to about 1m shaper dps pure chaos.

    http://poedb.tw/us/mon.php?n=Undying+Evangelist

    Undying Evangelist (Dunes)

    Heretical Guardian:

    Low damage, no real single target, GMP spectral throw was weak and not often used.

    https://poedb.tw/us/mon.php?n=Heretical+Guardian

    Heretical Guardian (Dunes)

    Heretical Ward:

    Shield bash wasn't bad, might require melee splash for clear. Rarely use spectral throw, GMP not worth it. Helps to convoke at a distance from mobs often to reset spectres so they shield charge.

    https://poedb.tw/us/mon.php?n=Heretical+Ward

    Heretical Ward (Dunes)

    Heretical Adjudicator:

    They do a phys-based storm call, which is decent damage, but they don't cast it often enough, even with blood magic. Probably need a huge amount of cast speed, or more specific supports.

    https://poedb.tw/us/mon.php?n=Heretical+Adjudicator

    Heretical Adjudicator (dunes)

    Desecrated Saint/Gleaming Saint:

    These are skeleton spellcasters that cast a phys-based projectile. Gleaming Saints seemed better, even though their damage numbers are the same. I could be wrong, but Gleaming Saints seem to have to better cast speed/animation. Their overall damage, especially single target is a bit weak, but they could accompany a skeleton mage build maybe. I tried them both in the same Canyon map, and it really did seem like the Gleaming Saints spammed more spells in a wider angle than the desecrated saints.

    https://poedb.tw/us/mon.php?n=Gleaming+Saint

    Gleaming Saint (Dunes)

    Gleaming Saint (Canyon 1/2 Map)

    https://poedb.tw/us/mon.php?n=Desecrated+Saint

    Descerated Saint (Canyon 1/2 map)

    Bone Husk:

    These are always fun to try, they cast a number of physical spells rather quickly. They have a mortar that leaves behind little bits of wall, which explode into a bone nova of numerous physical projectiles. GMP is a must as it seems to affect the mortar and the bone nova projectiles. They lag the crap out of my potato, but I think they might be worth more testing and experimenting. They might also be good for a poison build as they do a massive number of hits in every direction. I'm not sure about their single target though. They lag me so badly it's hard to give them a fair test.

    https://poedb.tw/us/mon.php?n=Bone+Husk

    Bone Husk (Plateau)

    Living Memorial:

    You can't use Raise Specter on these, what a bummer.

    https://poedb.tw/us/mon.php?n=Living+Memorial

    Warped Regurgitator:

    These are a worse version of Avian Wretches. They consume corpses to throw projectiles. It is best if you Desecrete as you walk around so they always have ammo to throw.

    https://poedb.tw/us/mon.php?n=Warped+Regurgitator

    Warped Regurgitator (Dunes)

    Slave Catcher:

    I tried these because they technically do physical damage, and their net is good for support, but ultimately they aren't super useful by themselves. I had trouble clearing a single map with them. Not sure what I was thinking or why I even uploaded the video.

    https://poedb.tw/us/mon.php?n=Slave+Catcher

    Slave Catcher (Dunes)

    Deranged Slaver:

    These have a net they throw, and a slow-moving phys projectile that explodes at the end of its movement. They don't have much single target, and the clear speed is so-so, but they look real cool. There is a similar mob called a Depraved Slaver, but its weaker and only has the net.

    https://poedb.tw/us/mon.php?n=Deranged+Slaver

    Deranged Slaver (Dunes)

    Vaal Gargantuan:

    These do a kind of Wild strike that converts phys to a random element and then sends an extra arc/wave/explosion just like Wild Strike. They seemed to convert phys to elemental damage even with the 4W socket Triad Grip? I noticed some mobs getting shocked/burned/frozen from the extra arc/wave/explosion. Multistrike is helpful. They are pretty interesting. I'm sure there is a build out there that could use them if we knew more about how they worked exactly. You can't Desecrete them so you have to grab them directly from The Causeway (which is the best place to find them). Only one spawns per pack, so its a little tedious grabbing them all.

    http://poedb.tw/us/mon.php?n=Vaal+Gargantuan

    Vaal Gargantuan (Dunes)

    Devourer:

    Their AI is a bit wonky. They don't move around a lot. You have to convocation them around hoping they decide to kill stuff at range. Their projectile is good, but they will only melee attack while in melee range.

    https://poedb.tw/us/mon.php?n=Devourer

    Devourer (Cemetery)

    Avian Retch:

    These consume corpses to do a phys projectile. They have Farshot (they do more damage from further away). It is best to Desecrate as you go so the avians will stop on your corpses and bombard the nearest mob pack off-screen. Use Deathmark for bosses if you want them to focus fire, and convocation them so they are at a distance from the boss.

    https://poedb.tw/us/mon.php?n=Avian+Retch

    Avian Retch (Park)

    Kitava's Herald:

    Their mortar spell is pretty good. It is a red ball, that when it lands it does a big red X that damages enemies in an AoE. Their clear speed is a bit inconsistent as their AI is a bit strange. They don't stay at range, and often like to hop into melee range and stay there. They would benefit from a pure physical build as they have innate bleed procs. They worked best for me in Delve runs where the enemies were mostly in front of me.

    http://poedb.tw/us/mon.php?n=Kitava%27s+Herald Kitava's Herald (Delve Run)

    Overall Thoughts:

    I think that Pure Chaos spectres are certainly viable, especially with a Necromancer scaling gems levels or perhaps with an Occultist who centers around maxing chaos damage. I am not sure the DPS loss is worth the reflect immunity, unless you're talking about high-end Necro build where the trade-off would be 4m chaos DPS vs 6m Lightning DPS. In such a case the effectiveness of such high damage doesn't matter as much. I would also like to see what an Occultist can do with these sorts of spectres, though the loss of minions buffs from Ascendancies might be too much of a negative for it to be worthwhile.

    The difficulty of betting a 4W Triad Grip might make this always a purely hipster specter venture, but I think target farming the Locus of Corruption might be a decent league goal for an end-league Triad Grip build. Its something just about anyone who gets to maps can now do with the current master mission system.

    I think these gloves make poison spectres, and just minion poison builds in general, a lot more viable. This will probably be my next avenue of tesing. A number of long-time streamers have tried to make poison minions a thing in the past with uniques like United in Dream. As far as I know, only Animate Weapon builds ever really got the minion poison thing down. With Triad Grips any minion that does phys damage can now double benefit from -chaos res sources like Despair and -res helmets both through poison damage and through direct damage as well.

    https://pathofexile.gamepedia.com/United_in_Dream

    In terms, of the spectres I tried themselves. I favored the Slashed Miscreations quite heavily. They were about as fast as the Slave Drivers, but with less range. They did the best, in terms of blight maps, when they were clearing multiple lanes very close to each other. Slave Drivers always have a little bit of time between big spell casts, even with Spell Echo, the Slashed Miscreations pretty much murder anything in close range the second it spawns. They don't quite have the single target damage for red Blight maps though, at least with my build. The crazed divers work great, look great, but still don't quite have the punch that Slave Drivers do. You don't really feel the DPS loss until t15-16s or so, when bosses still die quick, but don't just poof out of existence. Sadly, PoB doesn't have Crazed Driver in their database, so it is hard to judge their damage. I would imagine its around 1.5m, but I could be wrong.

    Edit: I also think that a pure physical damage spectre setup is viable as well. With Pride, the Banners, Carrion Golems, Brutality, and the -res helmets, its very possible you might get more overall DPS than a pure chaos build. I also think that Crit spectres could be a thing, if we knew more about the crit chance of specific spectre spells.

    Overall, I would suggest you do your own experiments with various spectres. It is fun trying new gem combinations, and figuring out what kind of content certain spectres are best at. There can be a big difference between how a specter seems on PoEdb and how they actually perform. The spectres you try aren't usually as effective as whatever is most popular, but it definitely makes the game more interesting and engaging trying to make off-meta spectres work for you.

    Thank you for reading if you've made it this far!

    submitted by /u/BioSemantics
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    [BSC-PC]VORTEX BARRAGE THICKET BOW (I was broke but i tried and result...)

    Posted: 07 Oct 2019 01:10 PM PDT

    Minor bug report, maybe?

    Posted: 07 Oct 2019 08:36 AM PDT

    Blight Statistics: Notable Anointments and Ring Enchantments

    Posted: 06 Oct 2019 04:45 PM PDT

    This bug still exists.

    Posted: 07 Oct 2019 12:10 AM PDT

    Sarn's sewer problem went way overboard

    Posted: 07 Oct 2019 10:30 AM PDT

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