Path of Exile Questions Thread - February 22, 2020 |
- Questions Thread - February 22, 2020
- Have some fan art.
- This android games looks somehow familiar
- All-In-One CutSheet for PoE
- I really hope that POE2 brings back the fun of party playing
- Is this game easy to get into?
- This will make a fine addition to my collection
- First time doing Labyrinth run and i get TABULA RASA!
- Dusk Beam, Ignite Staff
- ACT's Map Score - Layout / Density / Boss + Spreadsheet + Visual Graphs
- High FPS Stability vs. High FPS Availability
- Is it just me or does Niko change his dialogue lines after you reach a depth of about 350, becoming more mad?
- Bex - "I just watched the draft of our next trailer. I've worked with GGG on Path of Exile for seven years and even after all this time, seeing the new content come together still gave me goosebumps."
- Was the balista archetype a failure?
- Advice for crafting recover % life when you block
- Tytykiller doing some exilecon race practice
- Does the order of skills in single 6 linked item matter?
- Group for master mission rotas or favour farming
- TheoryCraft Search/Filter Enabled - estimate the odds of rolling any combination of mods by simulating thousands of rolls and filtering for what you need.
- Incursion doesn't work in parties
- Horizon orb and T16 weightage
- How do I get more defense into this build ?
- Is there no indicator to check if you've already beaten the boss in a map?
- [Hideout Showcase] Kelestial Nebula Hideout
- [Suggestion] Make ascendancy selections available before completing labs
Questions Thread - February 22, 2020 Posted: 21 Feb 2020 04:06 PM PST Questions Thread - February 22, 2020 This is a general question thread on February 22, 2020. You can find the previous question threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Posted: 22 Feb 2020 05:11 AM PST
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This android games looks somehow familiar Posted: 22 Feb 2020 01:35 AM PST
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Posted: 21 Feb 2020 05:06 PM PST I have put together a Google spreadsheet with lots of information IN ONE PLACE. I would like to periodically add more as i find it or assemble it. Some of the graphics were simply found by searching Google. The spreadsheet includes:
https://docs.google.com/spreadsheets/d/1cH1Kd5nQnXSjY6SFQ_bPVei8n_Hy6fje5OWdG7s48UI/edit?usp=sharing [link] [comments] | ||
I really hope that POE2 brings back the fun of party playing Posted: 22 Feb 2020 11:42 AM PST Early days of Poe was fun to play in party but it's now a nightmare if your party members build aren't perfectly tailored to play together Things that killed party play:
I really wish to be able to play POE in party again, it was a fun dynamic [link] [comments] | ||
Is this game easy to get into? Posted: 22 Feb 2020 06:59 AM PST | ||
This will make a fine addition to my collection Posted: 22 Feb 2020 12:37 PM PST
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First time doing Labyrinth run and i get TABULA RASA! Posted: 22 Feb 2020 11:18 AM PST
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Posted: 22 Feb 2020 12:11 AM PST
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ACT's Map Score - Layout / Density / Boss + Spreadsheet + Visual Graphs Posted: 22 Feb 2020 01:17 PM PST
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High FPS Stability vs. High FPS Availability Posted: 22 Feb 2020 02:21 AM PST So, I got too much coffee and now I want to discuss how PoE's performance is actually limiting hardware. This will be a lengthy post for hardware geeks but I hope to shed a different light on a complaint that is reoccuring. Keep in mind that everything I say might be objectively true but in the end it is still literally in the "eye of the beholder". TL;DR: Virtually every relevant gameplay scenario in this game drops your fps regardless of your rig which is especially bad on VA monitors. Introduction Back to the topic. Naively, I believed that jumping 10 years in hardware (had a phenom II x6 and a GTX 970 prior) would drastically increase my PoE performance. This delusion was quickly annihilated by me opening my first monolith on my new setup. While I could limit my fps to 100 successfully in my hideout, which was something my old setup could never do, I would regularly jump between 50 to 80 fps when anything in a map happened, be it corpse explosions, conquerors spawning their ads, beyond, a larger pack of mobs, strongboxes... So I went troubleshooting. Why is FPS stability more important than high FPS? Just lower your refresh rate you blabbering addict! So what's the verdict? One can only hope that PoE 2 will have the problem of fps stability addressed - either transitioning to Vulkan or by slowering the game down, maybe both. Furthermore, a change of game development that focuses on lesser number of things but more impact would be appreciated. Instead of cluttering the game with 9000 conqueror mobs having less but stronger champion mob packs spawn could combat the fps issues. I would prefer if the game was constructed in a way where hitting 120fps was close to impossible without heavy investment but it would virtually never drop below let's say 80-100 fps on powerful machines. The issue of smooth gameplay and visual joy is not something that only affects ultrawides by any means but a larger screen does amplify the existing problems of the game to a very noticeable degree. I hope I could shed some "eye opening" insight on that topic. That is all and thank you very much for reading my coffeinated ranting! [link] [comments] | ||
Posted: 22 Feb 2020 08:46 AM PST Kinda spooked me when he said "bye bye exile!" in a very high pitch tone, and then laughed hysterically next time, and got some other semi aggressive lines. I really hope he will say something new when I reach even deeper. [link] [comments] | ||
Posted: 22 Feb 2020 03:07 PM PST
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Was the balista archetype a failure? Posted: 21 Feb 2020 09:02 PM PST Unlike regular totems that can be summoned at range, balista are summoned on your character. Like all totems they die very easily and unlike minions there are not many ways to scale their health and defenses. Last time i check poeninja, they are not very popular despite being the newly introduced mechanic in 3.9. I didn't play much with it personally. If you have experience with them, is it good, bad, mediocre? [link] [comments] | ||
Advice for crafting recover % life when you block Posted: 22 Feb 2020 02:29 PM PST Hey! I'm playing a max block gladiator and want to try crafting a shaper shield with the mod above. What's the best way to do that? I'd prefer an answer from a league start SSF perspective, ie, the best way to both get the shaper shield and craft it without buying the base etc. I'm totally new to crafting of any kind but I am well versed in non-crafting game mechanics. Thanks for the help! [link] [comments] | ||
Tytykiller doing some exilecon race practice Posted: 21 Feb 2020 07:11 PM PST
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Does the order of skills in single 6 linked item matter? Posted: 22 Feb 2020 08:39 AM PST Or it doesn't? I see alot of guides in youtube they list the order of skills in item [link] [comments] | ||
Group for master mission rotas or favour farming Posted: 22 Feb 2020 10:21 AM PST Are you looking for an active and dedicated group to farm atlas missions? Consider joining our group (300+ members). We are looking to setup groups in various timezones (specially, a window from this post time to a couple hours later. We already have a EU morning/early-afternoon group that runs daily). The concept is pretty simple :
Map tier doesn't matter very much as favor doesn't scale very well, the higher is the better but white maps work perfectly too We have an active community and a core group of favour farmers that do rotas often. The more we are the more we can make groups easily for various timezones, so don't hesitate to get the word out! :) Discord server. Pick a role to see channels [link] [comments] | ||
Posted: 21 Feb 2020 09:17 PM PST A demonstration in screenshots TheoryCraft download and version notes here And one more fun fact:
[link] [comments] | ||
Incursion doesn't work in parties Posted: 22 Feb 2020 01:03 AM PST ...and it's been a long time. Sometimes people can't left an incursion via portal and have to wait until the timer goes off. It doesn't happen with every incursion, but often enough to move Alva out of your map device room and never touch her again. I recall some guy said that it has to do something with instant movement skills (and it makes sense because this is when the issue started to popup iirc), but I can't be sure. I hope that this issue will be taken into consideration for potential "Incursion Overhaul". And as we're speaking, here are my another 2cents: there should be an opportunity to skip Alva's dialog and get to the action immediately, or enter button should send you into an incursion directly. I believe experienced players would navigate easily by pressing D inside. You could also make actual icons for every architect, so you don't need to hover over circles. [link] [comments] | ||
Posted: 22 Feb 2020 11:28 AM PST Is it me or Promenades are way more common than Summits which are way more common than Carcass when horizon orb-ing other t16s? Im avoiding Carcass tho. [link] [comments] | ||
How do I get more defense into this build ? Posted: 22 Feb 2020 11:20 AM PST I am planning to play a Bane occultist as my league starter but I would like to take it to the endgame. I like to play tanky character and I am concerned about defense here. Current defensive layers are : ~10k ES Arctic armor Flesh and stone (sand mode) lvl 25 enfeeble and temporal chains Spiderwebs malediction (10% reduced dmg for ennemy) Here is the PoB : https://pastebin.com/m228Baqd Budget is not an issue. What defense could I add ? [link] [comments] | ||
Is there no indicator to check if you've already beaten the boss in a map? Posted: 22 Feb 2020 02:55 AM PST So for example you're running a map, an open area with no arena, let's say Mud Geyser. And you've completed it once before but totally forgot about it already but you're running it again because it was the best Zana mission available. How can you check if you've already beaten the boss outside of making sure that there are 0 monsters remaining? [link] [comments] | ||
[Hideout Showcase] Kelestial Nebula Hideout Posted: 22 Feb 2020 02:30 PM PST
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[Suggestion] Make ascendancy selections available before completing labs Posted: 22 Feb 2020 02:23 PM PST Was reading another thread in this sub from a new player and it got me thinking. It seems very difficult for people who are new or are just slow levellers to have an understanding of the different ascendancies and their effects. I don't see the harm in being able to expand this out from the start to allow all types of players to start planning. [link] [comments] |
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