Path of Exile Questions Thread - June 06, 2020 |
- Questions Thread - June 06, 2020
- Farmville league 36 challenge reward leak
- tfw it's the league start and after 32 hours you cannot keep your eyes open anymore
- A certain unique Simple Robe.
- since next league is about crafting experiments, can we get orbs of binding while leveling?
- What is this BD?
- American GGGothic
- Would it really be that gamebreaking for Marauder to have Physical Damage on starting nodes instead of Melee Physical Damage?
- You guys remember Metamorph being bow league?
- [FUN] Correct Logo for Harvest League
- The obvious harvest lab reward
- Baeclast #58 - Harvest First Impressions
- The Forbidden Trove introduces a safer and enjoyable way for buying/selling services
- will we be getting the rework of the reach of the council this league or is forgotten for ever?
- Leech mechanics heavily limit the efficacy of slow attacks.
- "High effort" OC
- Here's a look at the rebalanced Essentia Sanguis unique!
- Friendly Reminder - Setup your stash tabs in standard before league start
- Well that's a new way of advertising
- Simple solution to give melee characters a competitive Ignite option.
- Please make the Harvest League Hat a straw hat with a piece of wheat that sticks out of the characters mouth.
- Chris writes Izaro fanfics
- An explanation of Seed crafts and RNG
Questions Thread - June 06, 2020 Posted: 05 Jun 2020 05:07 PM PDT Questions Thread - June 06, 2020 This is a general question thread on June 06, 2020. You can find the previous question threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Farmville league 36 challenge reward leak Posted: 06 Jun 2020 04:20 AM PDT
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tfw it's the league start and after 32 hours you cannot keep your eyes open anymore Posted: 06 Jun 2020 07:32 AM PDT
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Posted: 06 Jun 2020 11:16 AM PDT
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since next league is about crafting experiments, can we get orbs of binding while leveling? Posted: 06 Jun 2020 05:08 AM PDT i've always found it sad, that we are getting these, when its kinda too late already to make a big difference. i feel like they could be really cool and im not too worried about the 'early-game-balance' :D but yeah, take it as another experiment :) [link] [comments] | ||
Posted: 06 Jun 2020 12:18 AM PDT
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Posted: 06 Jun 2020 12:32 AM PDT
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Posted: 06 Jun 2020 05:38 AM PDT I'm watching the raing VOD of a recent Marauder a10 Kitava Rush and early acts is such a dumpster fire for a class that has one of his ascendancies (Chieftain) somewhat (pretty heavily tbh) associated with spellcasting. He already has problems with gearing, quest rewards and stat requirements. He really could use some help as he is by far the worst character to race with, and small nodes change would be the easiest one while having very little influence on anything else. [link] [comments] | ||
You guys remember Metamorph being bow league? Posted: 06 Jun 2020 05:41 AM PDT | ||
[FUN] Correct Logo for Harvest League Posted: 06 Jun 2020 10:12 AM PDT
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The obvious harvest lab reward Posted: 06 Jun 2020 02:46 AM PDT
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Baeclast #58 - Harvest First Impressions Posted: 06 Jun 2020 03:41 AM PDT
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The Forbidden Trove introduces a safer and enjoyable way for buying/selling services Posted: 06 Jun 2020 01:42 AM PDT Link to the discord: http://discord.gg/tftrove Hello everyone, some of you know our server already but we recently introduced new features including a safer way for buying/selling services than ever before. When you want to buy/sell services nowadays, whether its syndicate benches, corruption chambers or just crafting benches, you either go to global-820/trade-820 or a discord server that lets you advertise services, or you pm a trusted person. The Problems:
The Solution: Our server exists for more than 2 leagues, and we have almost 4.5k members now, but we recently introduced new features:
Additional Information:
Furthermore, the biggest tool developers (poe.ninja, craftofexile, poedb, poe-overlay, pob fork) are in the server in #tool-dev-chat where you can suggest ideas and give feedback for their tools. A few pictures from the server itself: https://i.imgur.com/a2xBkiK.png https://i.imgur.com/YYzN5Ti.png https://i.imgur.com/uWQZTFV.png https://i.imgur.com/IqJluC1.png https://i.imgur.com/ROixi1p.png That's it, hope you like it and join us :) Edit: we reached 5k+ today! :) [link] [comments] | ||
will we be getting the rework of the reach of the council this league or is forgotten for ever? Posted: 06 Jun 2020 09:58 AM PDT we were supposed to get it 2 leagues ago, still no news about it. [link] [comments] | ||
Leech mechanics heavily limit the efficacy of slow attacks. Posted: 05 Jun 2020 03:55 PM PDT It doesn't matter how much you buff the damage or AoE of phatty two-handed slams. The current mechanics of leech will always favor attacking as quickly as possible. https://pathofexile.gamepedia.com/Leech#Mechanics Yes, it's overly convoluted. No, it didn't used to be that way. Basically, each leech instance is heavily capped. It doesn't matter how hard you hit. You can't reliably reach your leech cap when attacking slowly. Even if you did, everything's reset as soon as your life is topped off*, requiring you to work your way up to the cap again. Edit: *Unless you have overleech, i.e. "Life Leech effects are not removed at Full Life". It didn't used to be like this. There was a time when big hits gave you good leech. GGG took this away, nerfing it on multiple occasions, because they decided it was "too easy" for boss fights and the like. And yet they're pushing a slow, two-handed meta in v3.11 without changing leech. Leech isn't the only mechanic affected by this. Impale, LGoH, charges (blitz and challenger included), and other stuff I'm probably forgetting all have their efficacy tied into hit rate rather than hit power. This means Cyclone will continue to dominate, two-handed and otherwise, simply because it hits faster than other skills. The game's mechanics make it so hitting faster is always better than hitting harder. So, even if you go all in on these new two-hander supports for massive damage and AoE, it's still in your best interest -- for a whole lotta reasons -- to attack as quickly as possible. [link] [comments] | ||
Posted: 06 Jun 2020 01:59 PM PDT
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Here's a look at the rebalanced Essentia Sanguis unique! Posted: 05 Jun 2020 03:34 PM PDT
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Friendly Reminder - Setup your stash tabs in standard before league start Posted: 06 Jun 2020 12:46 PM PDT Last league they introduced that your league tabs will automatically copy the layout of your standard stash tabs, so just a friendly reminder you can setup your permanent tabs (ignore your remove only) in standard so your tab layout will be ready day 1! [link] [comments] | ||
Well that's a new way of advertising Posted: 05 Jun 2020 03:55 PM PDT
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Simple solution to give melee characters a competitive Ignite option. Posted: 06 Jun 2020 07:10 AM PDT
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Posted: 05 Jun 2020 02:45 PM PDT | ||
Posted: 06 Jun 2020 01:49 PM PDT | ||
An explanation of Seed crafts and RNG Posted: 06 Jun 2020 08:54 AM PDT I've seen a lot of people discussing seeds, their rarity, and the power of the crafts on them. Especially sentiments like "T1 seeds will just be fodder" or "the targeted exalt seed will be really expensive". I would like to clear up how seeds work from what we know with rolling their crafts, and what seeds have what crafts.
From what we know, there are 45 seed types split among 4 tiers with 250+ total crafts. You plant seeds from amount the 45 types of seeds, and when you kill the mobs, harvest the lifeforce, and look at the crafts in the collector, you will see crafts from the pool of 250 based on which of the 45 seeds you used. You will be able to craft these options at the cost of life force, and when you are done crafting you can condense the rest of the life force to help grow other seeds. Since the grove is part of the instance it is accessed from, you will only have access to harvested crafts until you open a new map, at which point you will lose access to your previously harvested crafts.
Targeted Craft Seeds Judging from the images of the crafts along with the images of the seeds we know that the majority of the crafts we have seen are T1 seeds, plus in the FAQ we were told for the seed "Reveals a Physical effect" "There will be a total of 8 outcomes" and we have seen 7 of these 8 outcomes. Essentially many of the seeds give crafts for a certain type of mod like Physical, Defenses, or Caster. These seeds can roll one of 8 outcomes when harvested. These outcomes are:
As we can see, many of the most powerful crafts (targeted annul, exalt, and lucky exalt) will be on T1 seeds. We also know the rarity of these rolls will depend on the ilv of the seed, with the rarest (exalt and lucky exalt) being common on seeds restricted to leveling ilv, and "exponentially rarer" on endgame ilv seeds. So far we have seen the seeds for Physical, Defense, Caster, and Influence modifiers. The first three are T1, and Influence is T3. I am guessing that the seeds will follow Delve mod tagging and we will see Chaos, Fire, Cold, Lightning, Attack, Minion, Aura, Poison/Bleeding, Life, Mana, and Speed. I am also hoping there is one for Attribute mods.
Other Seed Types We have seen a few other seed types.
Seed Tiers T1
T2
T3
T4
[link] [comments] |
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