Path of Exile Questions Thread - June 25, 2020 |
- Questions Thread - June 25, 2020
- Lets check what i need to roll this Cluster Jewel. GGG????
- Harvest is Fun
- Zizaran and rest of Method PoE team removing all Method Branding from their Twitch and Twitter following recent allegations from Co-CEO of Method
- GGG, I'm UX designer, maybe you need some extra hands?
- The most important tab that needs to exist already.
- I'm genuinely flabbergasted and confused at the thought process of GGG behind Cluster Jewel changes this league
- Finally it's done
- Arcanist Brand + Lightning Warp = Very fast exile moving at incredible speeds!
- Harvest League challenges analysis/newbie guide
- problem of the league perfectly explained by goku
- Fractured mod changed while bench crafting
- Another idea for a fragment tab update. With MAP TAB TECHNOLOGY. Sub-tabs to expand for future leagues. Control Click auto-sort like the map tab. Remembers the last sub-tab you clicked. Big icons for less than 1080p resolutions.
- PSA: Harvest does scale with maps. Getting "Exalted"-Type seeds in Harvest requires certain map tiers.
- I had a sense of deja vu with today's future of PoE post.
- Finally finished my Synthesis + Incursion craft!
- Octavian hired to work as designer
- worst map sustain league i have ever seen
- Removed cluster jewel notables can still appear on Megalomaniac
- Did cluster jewels really deserve a triple nerf? Right now they feel stupidly hard to craft
- why don't seeds go directly to the seed storage?
- Why are rules 5 and 7 unenforced during the beginning of leagues?
- Please do not give different skills the exact same Name
- 35% chance to deal double damage, 8% warcry effect Lethal Pride
- Empyrian and Friends drop a Headhunter in a juiced map
- Why can't I use this craft?
Questions Thread - June 25, 2020 Posted: 24 Jun 2020 05:06 PM PDT Questions Thread - June 25, 2020 This is a general question thread on June 25, 2020. You can find the previous question threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||
Lets check what i need to roll this Cluster Jewel. GGG???? Posted: 25 Jun 2020 08:05 AM PDT
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Posted: 25 Jun 2020 10:47 AM PDT
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Posted: 25 Jun 2020 09:40 AM PDT
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GGG, I'm UX designer, maybe you need some extra hands? Posted: 24 Jun 2020 07:21 PM PDT
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The most important tab that needs to exist already. Posted: 25 Jun 2020 12:12 AM PDT
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Posted: 25 Jun 2020 10:40 AM PDT Yes, this is another complaint thread. If you don't like it, feel free to read a thread talking about how someone is having fun in this game and doesn't understand all the complaints. I think it is safe to say that Cluster Jewels were the biggest success coming out of Delirium and perhaps one of the biggest successes the entire year. Discounting Harold (and to a lesser degree, Warcry) builds and notables, it opened up a ton of customization and build diversity. They were fun to roll, fun to use and they dropped plenty. Everyone expected certain notables to be nerfed, either via limiting them stacking or outright killing of the node. What people didn't expect is the massive nerfs, deletions and changes to a ton of other notables. On top of that, unless you're running stacked content and your build can easily destroy multiple layers of Delirium, cluster jewels are rare. Good cluster jewel bases are even rarer. And the cherry on top of the shit cake is the fact that attempting to roll a good cluster jewel is extremely costly and almost nigh impossible for the average player. And certain clusters (i'm looking at you, small cluster jewels) aren't worth using over normal jewels unless you roll good to great mods on them. I'm super confused as to the quadruple nerfs to clusters this league. I have no idea what GGG was thinking when they addressed this extremely popular addition to the game and basically made it garbage. Like, a giant WTF. That being said, I rolled a mediocre fettle so...yay? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Jun 2020 06:41 AM PDT
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Arcanist Brand + Lightning Warp = Very fast exile moving at incredible speeds! Posted: 25 Jun 2020 10:16 AM PDT
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Harvest League challenges analysis/newbie guide Posted: 25 Jun 2020 06:30 AM PDT Feel free support my PATREON PAGE, means a lot to me even is little <3 NOTE:
1. Preparation
Very Easy. This challenge teaches you on how to improve your character-basic-stats in this game. 2. Complete Harvest Encounters I
Very Easy. This challenges teaches how to interact with the new league mechanic, harvest. 3. Complete these Quests
Easy. All of these are side-optional-quests are NOT recommend to skip, because they give valuable reward for your leveling process. 4. Defeat these Act Bosses IEasy. You'll encounter them as you progressing your journey/quest, these are the first-half of the act bosses, if can't kill just get a party to help. 5. Complete Encounters I
Easy. An introduction of some of the past league mechanic added to core game. 6. Place Harvest Infrastructure
Check out ZiggyD video for Gardening Guide NOTE1: Oshabi freebies will be store in ur remove-only stash tab IF you missed them. NOTE2: Some infrastructure won't available to craft untill you accept Oshabi's freebies. Easy. This challenge teaches us how to fully use the harvest mechanic. 7. Complete Encounters II
Easy. An introduction of some of the past league and expansion mechanic. 8. Defeat these Act Bosses IIEasy. You'll encounter them as you progressing your journey/quest, these are the second-half of the act bosses, if can't kill just get a party to help. 9. Complete Harvest Encounters II
Easy. This challenge teaches some advance steps of interacting harvest mechanic. 10. Defeat the Conquerors of the AtlasNormal. These are the new end game bosses since 3.9.0 update, if you build can't really kill them then just ask for experience player to help you kill them off when u got the map to spawn them. 11. Complete Vendor Recipes
Very Easy. A good introduction of vendor recipe to newbies, the best way to get rich easily in PoE. Also for experience player you can skip some of these easily buy using Gilded Fossil crafting. 12. Modify Maps
Easy. This challenges teaches ways to juice up our maps, by increasing item quantity drop rate even further. 13. Turn in Divination Cards
Normal. Old player might remember how hideous this challenge is in the old days, not exactly the same but pretty much they improve it BETTER! Nice work GGG!! Also note that this challenge require card that reward SPECIFIC reward type as requested, so those wild reward like The Void won't work on this challenge. 14. Complete Encounters III
Normal. These challenges makes the boss a bit tricky to do, can be done in low tier map so should be no problem. 15. Complete Harvest Encounters IIIPlease refer to No.6 for harvest mechanic guides Easy. All of these are tier 1 seeds so can all can be found in Act Zone, non of them are hard to find. 16. Upgrade Unique Items
Normal. Most of these challenges have cheap and easy option to complete, except for Incursion Vial because it require tier 3 sacrifice room which require a bit of RNG to get it. 17. Complete Twinned MapsNot all maps can have "twinned" modifier, for example Kitava or Innocence boss. Normal. Surprisingly they change from require specific map to have twinned challenge, to more broad choices ... interesting change GGG, nonetheless some map boss are more tricky to do when two of them in a small room, you can try roll a magic rarity of the map with "Twin" mod so make the fight easier. If still can't, just ask someone else to help kill when u got them. 18. Complete Harvest Encounters IVPlease refer to No.6 for harvest mechanic guides Easy. All of these are tier 2 seeds which can get from harvesting tier 1 seeds, you can increase the chance of dropping higher tier seeds by harvest a full set of seeds, which is 24 seeds. 19. Complete Rare Unidentified MapsGoing an unidentified rare map is kinda risky but high reward, do ounce per tier. You can obtain unidentified rare map by doing the map vendor recipe which also effect the rarity too, etc: vendor 3 same rare map you'll get +1 tier rare map OR corrupting rare map have a chance turning into unidentified(safer since you know the mods before hand). If your build can't deal most of the map mod then just party up with other people OR invite experienced players to help your Blind Map. Normal. Surprisingly they make this challenge easier from doing all(16) last few leagues, to only 12 this league .. well thanks GGG! =D 20. Achieve AscensionPoELAB is a good resource to check whether today is a short/safe layout to be run or not. Also try install LabCompass for more convenient, is a MUST tools for labyrinth camper! Here's are the locations for each trial to obtain before able to enter certain difficulty labyrinth:
OVERALL: Easy. Labyrinth will get easier when you practice more, if your build can't do it, just pay someone to bring you to do it ;) 21. Use Infused Currency
Normal. The seed is not that rare to get, can even buy the currency straight away if you hate the harvest mechanic, is cheap too. 22. Complete Encounters IV
Normal. Mostly are just additional mechanic from zana's map device, can spend some chaos orb on her device if you're wanna rush this challenge. Is a good investment too you not only get these mechanic, but also league-exclusive-unique drops too. 23. Complete Delirium Encounters
Normal. This challenges informing us how they integrated past league mechanic, delirium into the core game. 24. Complete Eternal Labyrinths
Normal. All these new labyrinth mode are from the upgrade version of Offering of he Goddess via harvest crafting(Vivid Abberarach Bulb) .They are still following the Uber Lab layout, contain all monster level are 83. 25. Obtain Harvest Rewards
Normal. Some of the craft option are pretty rare to get especially the 6 link, but you only need to do 8 out of 10, so should be no problem just skip the one require expensive/rare seed. 26. Complete Harbinger Encounters
Normal. Pretty happy and excited for this stuff, finally we have another endgame for harbinger stuff :D Not sure how rare is those scroll though, will update later ... 27. Complete Harvest Encounters VPlease refer to No.6 for harvest mechanic guides Normal. All of these are tier 3 seeds which can get from harvesting tier 2 seeds, you can increase the chance of dropping higher tier seeds by harvest a full set of seeds, which is 24 seeds. 28. Explore the Atlas
Normal. This challenge inform us that they had made some changes on how to get the awakening bonus and also it's reward. 29. Reach Level 90Normal. This .... require a decent build to do this, require within a month to reach this level. If bad build that die a lot then .... maybe then need around a month+ 30. Complete Encounters V
Normal. These challenges makes the boss a bit tricky to do, and much harder because some of it are ENDGAME Bosses, try invite experience player if you're build aren't capable to do them. Click the link on their name to learn their fight mechanic. 31. Defeat Harvest BossesNEW CONTENT, will update later ... 32. Use Winged ScarabsNormal. You can get these upgraded version of scarab through harvest crafting with Vivid Vulture Bulb(T3). Is a bit RNG, but you can buy these upgraded scarabs to complete to this challenge, just open them with your maps. 33. Complete Encounters VI
Normal. These challenge are pretty achievable ... just require a bit RNG to get find them. 34. Complete 10,000 Map Tiers(40/40)Hard. They actually bring back Breach/Synthesis League challenges also the same number and condition on how to achieve this, with this recent patch on how they buff the map drops this should be a bit easier now. My best strategy to do this is pick the shortest/fastest map you can clear of for example my favorite map is Strand very straight forward, some ppl may pick Mesa cuz is easier to reach boss ... just pick whatever u like, set it as your favorite map in the left UI to sustain the map, then make sure your favorite map area is fill with 4 watchstone for maximum tier it's version. 35. Complete Unique MapsNormal. Do 15 out of 19, with the help of The Encroaching Darkness divination card, this challenge will be slightly easier to complete as you keep grinding end game maps collecting this cards. Even your RNG is sux collecting these card, you could buy some of the unique map at here, most of the unique map are quite cheap. The least 4 favorite unique map I would skip is ... Hall Of Grandmaster(hard), Perandus Manor(very expensive), The Putrid Cloister(expensive), and Doryani's Machinarium(expensive) depending whose the 4th expensive map is =D 36. Complete Harvest Encounters VI
Normal. Just a small amount of number usage on some very useful seeds. 37. Harvest the Heart of the GroveNEW CONTENT, will update later ... 38. Complete Deadly Encounters(40/40)
Hard. require an endgame build to able to kill these bosses. If can't kill them just collect the entrance key or make the boss spawn then ask for help to kill the boss. Click the link on their name to learn their fight mechanic. 39. Harvest the Heart of the Grove ConditionallyNEW CONTENT, will update later ... 40. Complete Endgame Grinds(40/40)
Hard. Still dono will GGG improve the spawn rate of higher tier seeds yet to let us farm harvest bosses more frequent a bit, for now I'ma skip this option first ... next option to skip is and always will be ... the Level 100. I will update again if there's any news improvement or more info about the bosses ... I will still be active updating this page from time to time whenever I got new INTEL untill the league ends ;) Hopefully you guys understand my poor english and also helped new comer try to get 40/40 challenges =D [Change-logs last update 6th June 2020. Hover here to view.](/s " Update Change-logs: 1. Introduced [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||
problem of the league perfectly explained by goku Posted: 25 Jun 2020 11:24 AM PDT
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Fractured mod changed while bench crafting Posted: 25 Jun 2020 09:04 AM PDT
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Posted: 25 Jun 2020 05:35 AM PDT
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Posted: 25 Jun 2020 08:31 AM PDT There is map scaling, however it applies to the rewards, not the seed amount. The qualities of rewards depend on the level. Don't just spam quarries.
I found 10-15 lucky augment seeds. Proof: I've made a small vid [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||
I had a sense of deja vu with today's future of PoE post. Posted: 24 Jun 2020 09:39 PM PDT
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Finally finished my Synthesis + Incursion craft! Posted: 25 Jun 2020 01:01 AM PDT
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Octavian hired to work as designer Posted: 24 Jun 2020 06:26 PM PDT
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worst map sustain league i have ever seen Posted: 25 Jun 2020 12:58 PM PDT
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Removed cluster jewel notables can still appear on Megalomaniac Posted: 25 Jun 2020 06:13 AM PDT
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Did cluster jewels really deserve a triple nerf? Right now they feel stupidly hard to craft Posted: 24 Jun 2020 08:07 PM PDT Nerf 1- nerf the droprate due to delirium not being the mechanic anymore. Nerf 2- Remove/nerf a LOT of nodes, with this being a really necessary thing to do Nerf 3- Make them harder to craft than most endgame gear, specially with harvest. I've spent 1000+ alts/augments/regals and even chaos trying to roll a MEDIUM cluster jewel, only to see the node I want ONCE. Cluster jewels are very good, or at least were, and I understand that. They were sold to us last league as an expansion to the vanilla tree. There are a lot of good nodes and I'd even say some build enabling ones. But are they so much better that rolling what we want should be nerfed to the ground? Fuck no. Right now, to the average player, it's impossible to get a cluster jewel, and honestly it feels like shit to having this taken away. Rolled cluster jewels are already more expensive than a full endgame build that is able to kill sirus 8, and at this point they stop being worth it unless you want to min max your character. You can obviously disagree with me, but to me they shouldn't be a minmax item, but rather an option to the tree. I really don't like this philosophy of "GGG given, GGG taketh" in this matter. I've made peace with the league and everything, but this (and the fact that it was a stealth nerf) just makes me mad. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||
why don't seeds go directly to the seed storage? Posted: 24 Jun 2020 11:41 PM PDT In Bestiary, stupid captured beasts went straight to the Menagery. That was easy and convenient. Players could go back to player business. In Harvest, Could we skip 1 to 6, pretty please? TL/DR: give seeds the nets treatment, move them directly to storage [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||
Why are rules 5 and 7 unenforced during the beginning of leagues? Posted: 25 Jun 2020 01:38 PM PDT Love or hate the current state of the game (this isn't a post meant to argue about quality), it's undeniable that the sub is flooded with both low-effort posts and posts about the same topic during the first few weeks of the league. Are these rules intentionally waived during this time period? If so, why? If not, why are they unenforced? Do they need to be updated despite the fact that rules were recently examined? I think we all agree that we would like a sub that is both of a high quality and less toxic overall, which is not the current state at the beginning of the league in many people's minds. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||
Please do not give different skills the exact same Name Posted: 25 Jun 2020 09:31 AM PDT
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35% chance to deal double damage, 8% warcry effect Lethal Pride Posted: 25 Jun 2020 06:35 AM PDT
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Empyrian and Friends drop a Headhunter in a juiced map Posted: 24 Jun 2020 11:43 PM PDT
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Posted: 25 Jun 2020 07:31 AM PDT
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