• Breaking News

    Thursday, June 25, 2020

    Path of Exile What We're Working On

    Path of Exile What We're Working On


    What We're Working On

    Posted: 25 Jun 2020 03:48 PM PDT

    : You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/2540542299297714690]here[/url].

    What We're Working On

    Posted: 25 Jun 2020 03:48 PM PDT

    Next week we plan to deploy Patch 3.11.1 and will preview its patch notes next week. In the meantime, we wanted to provide some general indication of what we're working on in the immediate future. While not all of these changes will be in next week's patch, we'll aim to get as many of them in as possible.

    In case you missed them, we've already released several small updates with improvements to Harvest. You can find them here[www.pathofexile.com], here[www.pathofexile.com], here[www.pathofexile.com], here[www.pathofexile.com], here[www.pathofexile.com] and here[www.pathofexile.com].

    General Harvest Improvements
    • We're working on a new reward item that can drop from both Harvest monsters and the Final Boss. There are several variations of it that you can receive randomly. It has a limited number of uses and can be placed within your garden to produce more Lifeforce from nearby plants, create luckier crafting outcomes, or provide a chance to generate additional crafting options for each of the ones you planted. We're brainstorming other stuff it could do also.
    • The colours of growth meters on plants have been improved so that it's easier for colourblind players to differentiate between Wild and Primal plants. We are also investigating changing the UI artwork of these so that you can tell the difference more easily without relying on colour.
    • We've added stairs to the terrain around the Sacred Grove's portal to improve its accessibility.
    • Increased the number of seeds that drop in maps, particularly mid-tier and rarer seeds. You now receive a lot more seeds from the highest-tier maps.
    • Harvest Crafting options will be sorted by their tier rather than their Lifeforce cost and will also be grouped together by their crafting type.

    Improvements to Final Harvest Boss Fight
    • The final boss fight will guarantee that you receive a few of the new reward item mentioned above.
    • Improved various mechanics to enhance the feeling of the fight.
    • Adding debuff icons to signal when the boss' debuff has been applied to you.
    • Adding a progress percentage value that indicates how close you are to the next boss respawn.
    • Improving various visual components of the fight.
    • Improving the boss' AI so that it's less likely to move onto ground effects and more likely to leave them.
    • Fixed various bugs associated with this fight including the boss being able to get stuck within vine walls.

    Vulkan Beta
    We're continuing to steadily improve the Vulkan Renderer and would ideally like to get it out of Beta prior to our September launch. Please continue to send reports to us on the bug report forum and we will continue to fix them as soon as possible.

    Thank you for all of your feedback since Harvest's launch. We really appreciate it.

    What To Expect This Year

    Posted: 24 Jun 2020 05:12 PM PDT

    Now that we've launched the Harvest expansion, we have completed two of our four expansions scheduled for this year. As many of you know, Harvest's expansion deployed a week later than our usual schedule and we want to outline what this delay means for the rest of the year.

    Normally we operate on a 13-week development cycle, launching one expansion per season. These expansions always occur in March, June, September and December. Since Harvest required 14 weeks of development, this means that if we do not adjust our schedule, the September and December expansions would hit quite late in these months. For the September expansion, this would likely be fine but for the December expansion, it would be dangerously close to Christmas when many of our staff would be taking time off to spend with their families. Fewer developers would be on standby to help out if any issues arise.

    Our plan to mitigate the potential impact of a late December launch is to launch our 3.12 September expansion just 12 weeks after the launch of Harvest. It's a much larger league than Harvest, so we had to begin work on this expansion about a month early. We believe we can successfully launch within this time frame. This would also mean that if everything goes well, our December expansion can also occur earlier and leave more room prior to the holiday period.

    This is all still subject to change so don't book your time off until we can confirm the launch date more firmly, but we're hopefully looking at the middle of each launch month.

    At some point this year, we're also hoping to make a Mac OS port available! The release of Vulkan on the PC version has been necessary for us to get the testing required, as Vulkan will be the renderer we use on Mac OS.

    When we announced Path of Exile 2 last year, we mentioned that the earliest an early Beta could occur might be late 2020. This is definitely not happening this year, due to significant schedule delays due to the pandemic. We have been focusing on keeping our leagues coming out as close to on time as possible, and this does mean some delays for the sequel. We are looking forward to our next announcement about its upcoming content, and we'll keep piling on any technology improvements we can make into the existing Path of Exile client.

    We are very excited about the year ahead. The difficulty of developing Harvest from home was immense but culminated in a league that we are very proud of. This makes us extremely optimistic for managing the year ahead and continuing to deliver on the high standard of Path of Exile expansions that you've come to expect.

    Thank you so much for all of your support and patience while we've worked through the challenges of this year. We really appreciate it!

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