Path of Exile Questions Thread - July 27, 2020 |
- Questions Thread - July 27, 2020
- I crafted my masterpeice
- Character selection screen User Interface design
- Move along, nothing to see here
- 10 years, I guess some things stay the same :D
- I ran 500 maps to test Delirium Mirror spawn rates, here are the results:
- I've Started Rage Quitting PoE And I Want To Share Why (4.8k Hours Played)
- The guy who used a Fractured fossil on his Fleshripper has been banned from PoE after admitting to RMT on reddit
- Will 3.14 be a Pie league?
- Announcements - Path of Exile Then and Now
- So are sweeping this under the rug?
- Steelmage's thoughts after spending more than a week making a discharge build
- When mapping gets real
- [Giveaway] Mirror of Kalandra giveaway.
- My new life as an Ice Nova Templar
- Prints came in, and I finally got them framed.
- I made an SST shield :)
- Glyph Corona, my perfect RF Helmet
- Self Cast Frostbolt + Ice Nova Heirophant
- My 1st SSF HC Level 100!
- Didn't know Mao Kun Map is based on something real
- Change the Dream Trial prophecy to give you a trial you didn't find yet
- Chaos Counter
- I got bored so I started locating all skill tree nodes in PoB. [PoB in comments]
- 1000 Helmet Enchantment Outcome in Same Day ( 142 Gift to the GODDES Run)
Questions Thread - July 27, 2020 Posted: 26 Jul 2020 05:09 PM PDT Questions Thread - July 27, 2020 This is a general question thread on July 27, 2020. You can find the previous question threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Posted: 27 Jul 2020 08:43 AM PDT
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Character selection screen User Interface design Posted: 27 Jul 2020 02:47 AM PDT
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Move along, nothing to see here Posted: 27 Jul 2020 12:26 AM PDT
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10 years, I guess some things stay the same :D Posted: 27 Jul 2020 03:47 AM PDT
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I ran 500 maps to test Delirium Mirror spawn rates, here are the results: Posted: 27 Jul 2020 09:27 AM PDT Premise: Following the sentiments shared in this sub that Delirium Mirrors were too rare and splinter drops were too low, I decided to do some testing for myself to see whether this was true. After concluding my first 100 maps however, i compared my results to Grimro's preliminary results from his own test to find that there was a moderate variance between the two, this lead me to perform another 150 map test under stricter conditions and with MORE juice, accompanied by 250 non juiced maps to have some sort of baseline to compare to. Methodology: From both the Wiki and GGG directly, we have been told:
Based on this, my approach with the first 100 maps was to use a master, a zana mod, 4 random scarabs and 4 of any sextant, however after further consideration (and running the maps) I decided this methodology was potentially flawed, as divination/cartography/celestial scarabs may not fit any of the above criteria, and additionally, some zana mods, scarabs and sextants had overlap. Additionally, due to conducting this test after midnight most nights, I found myself initially running an unsextanted map following a conqueror kill before remembering that I was collecting data, for this reason, I decided to restart the initial 100 map test with Sirus primed to spawn from Zana so that conqueror tracks would not interrupt my test. For the 2nd test of 150 fully juiced maps, I decided it would be ideal not just to have juice for the sake of improving mirror spawns, but also to improve splinter drop rates, as such, I ran the following set up:
Prophecies were not used due to their inconsistencies and also because personally I do not enjoy micro-managing them when mapping. During the 150 map test, I decided to run only Promenade, as not only was this map very easy to Horizon Orb into from other T16s, but it is also one of the best maps for splinter drop rates as of 3.11. In my experience, the best maps usually range between 60-100 splinters (if you farm these alot on the same map, you will notice high variance even if your juice and performance is identical), Promenade's lowest yield was 73 and highest yield was a whopping 151 splinters from a single map, the highest I know of ever having dropped from a single map. (I have heard claims of 163 but haven't even see a screenshot of this) Here are some screenshots from the runs: 151, 123, 113 Splinters Pictured Here is 220 of the 250 maps, as they were prepared prior to the runs. Lastly, it's worth noting that for these tests I dedicated my garden entirely to Delirium. I uprooted most storage and had 9 collectors of each type, although this proved unsustainable and I downgraded to 5 of each, this number seemed to be enough to still hit 7/5/3/1 rewards without forcing me to buy seeds. The 151 splinter drop occurred during a 15 garden run, not the earlier 27 garden runs. Data: https://docs.google.com/spreadsheets/d/18P6LgYyvsfQwaaI-giFcH_ulr13GwkhDLb9UZxCptEw/edit?usp=sharing The TL;DR of the data, is that Juiced Promenades yielded 1 Simulacrum roughly every 24 maps, whereas running random maps without juice or a focus on the garden yielded 1 Simulacrum roughly every 170 maps. Whilst juicing maps roughly more than doubled the frequency of mirror spawns, the juice itself and the map choice were also large factors as far as splinter drop rates were concerned. I encountered delirium mirrors once every 8.6 juiced maps and once every 19.2 unjuiced maps and splinter drop rates were approximately tripled in juiced Promenades vs unjuiced random maps. In other words, juicing your map seems to give roughly 7x as many splinters overall, and this is for a build capable of consistently full clearing a map. Conclusions: Juicing your maps cheaply with the intention of driving up Delirium rewards is most definitely worth while. I got 433 Red maps back from 250 during the juiced test, even after removing all those maps AND div cards from my quad tabs, Exilence still priced these tabs at 7400c total (roughly 53 ex), this included 12 raw exalts, 13 ancient orbs, 8 simulacrums and numerous other things. I also sold all my excess T2 seeds for a few ex. Personally I think map type influences Delirium reward outcomes too heavily, I did some non-recorded testing of Pen to find fully juiced Pens yield approx 30 splinters which imo is way too low. I'd like to see rewards normalized across maps, the logarithmic reward scaling helps to keep HH builds in check a great deal but I feel that there is something wrong when Promenade gives you half a simulacrum in one go and Pen requires 10 maps under the exact same conditions. Introducing Delirium as a Zana Mod next league (as is recent tradition) would be a huge mistake without nerfs. As much as I love the delirium mechanic more than anything else in the game, even if were priced at 20c, being able to run 2-3 maps and then in return receive up to 20 simulacrum waves worth of rewards is going to be even worse for the trade economy than 5 Orb Maps currently are proving to be. Finally, I wanted to give a shout out to Grimro, he's currently engaging in more or less the exact same test and will probably be putting a video out on it that anyone reading this should go watch when it comes out. At the least, I hope this initial data set informs the playerbase better with regards to interacting with Delirium efficiently, I won't make a judgment as to whether the mirrors are too rare or not, but after compiling this data, I no longer think a straight buff is the answer either. TL;DR: Juicing maps is still worth it, especially so for farming Delirium rewards. [link] [comments] | ||
I've Started Rage Quitting PoE And I Want To Share Why (4.8k Hours Played) Posted: 26 Jul 2020 07:49 PM PDT With many hours played, I have only recently, in the last couple of leagues, started rage quitting. The reason, as you might expect, is dying. I play softcore, so realistically, dying isn't THAT big of a deal. You respawn in town, you lose a bit of XP, you have to use a portal, you have to run back to wherever you were in the map to continue. But I find myself just quitting out in anger because of the following reason : With 4.8k hours played, I STILL cannot confidently identify what is killing me. When I go from full HP to dead in a split second, it's very frustrating. But maybe, I could WORK TOWARD something to avoid that happening in the future? But the question is : what am I LACKING in my build? Or more specifically, what am I weak against that I need to look out for? Am I too susceptible to crits? Am I taking large amounts of physical, or elemental damage? Am I dying fast to extremely strong DoTs? This has been asked for in the past and I am sure it's a programming challenge, but honestly, the bottom line is this : If I knew what specifically killed me (ie the type of damage, the amount, if it was a crit, if it was a spell or a physical attack etc) I could think to myself "Well, I need to build more physical resistance" or "I need to counteract DoT damage". I could create a goal for my build to work toward. Right now, I walk into a room, I blow up and I rage quit. You might say "build more defense". That's exactly my point though : WHAT DEFENSE SPECIFICALLY SHOULD I IMPROVE? I have no idea where my weaknesses ARE because I DON'T KNOW WHAT DAMAGE I AM TAKING MORE OF THAN OTHER DAMAGE. Maybe I'm virtually immune to phyiscal damage, but spells are the problem? Maybe it's damage over time that's deleting me, but I just don't know it? Maybe it's a sleeper map mod that I am ignoring and it's killing me. Anyway, GGG, that is why a longtime player is playing less and less. I am getting super frustrated by dying, not because I want the game to be easy, but because I DON'T KNOW WHAT THE FUCK IS DELETING ME SO QUICKLY. TL;DR : Put in some kind of indicator of the type of damage being dealt to you when you die to help you figure out what type of defenses you are lacking. UPDATE: My biggest post ever on Reddit, I appreciate the discussion and just wanted to put in one last thought that I wanted to share : Why is it so damn easy to get millions of DPS and trivialize bosses/content, but so damn hard to just be immortal? As many have pointed out, you can have ridiculous, ridiculous defenses and STILL be one shot, yet people are deleting bosses in shapers per second? What i like about PoE versus other ARPG's is there isn't really 'infinite' scaling content (outside of Delve). You get super powerful : you get to steamroll the game. I can't see a reason why, given enough time, gear and dedication, ANY BUILD could just get to the point where it 'beats' the game and you almost NEVER die. Anyway, cheers guys. [link] [comments] | ||
Posted: 27 Jul 2020 12:21 AM PDT
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Posted: 27 Jul 2020 01:52 AM PDT | ||
Announcements - Path of Exile Then and Now Posted: 26 Jul 2020 05:26 PM PDT
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So are sweeping this under the rug? Posted: 26 Jul 2020 05:57 PM PDT
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Steelmage's thoughts after spending more than a week making a discharge build Posted: 27 Jul 2020 05:45 AM PDT
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Posted: 26 Jul 2020 11:56 PM PDT
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[Giveaway] Mirror of Kalandra giveaway. Posted: 26 Jul 2020 09:08 PM PDT Hey hey Exiles, my friend got really lucky this league and yolo'ed his 4 House of mirrors into 9. He quitted the league and now asked if I wanted to keep it. Since I also quitted the league I asked if he wanted some reddit karma but he doesn't even have a reddit account so I guess I'll take it off his hands. I'll be using reddit's random sorting algorithm to choose the winner in 48h (12PM 29/7 - GMT +7). As a side note, can you guys give us a comment on your favourite build this league and what are the pros and cons of it, we might need build ideas for next league, lol. P/S: I'll disqualify anyone who comments multiple times. Good luck exiles. [link] [comments] | ||
My new life as an Ice Nova Templar Posted: 26 Jul 2020 11:31 PM PDT
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Prints came in, and I finally got them framed. Posted: 27 Jul 2020 12:22 PM PDT
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Posted: 27 Jul 2020 06:08 AM PDT
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Glyph Corona, my perfect RF Helmet Posted: 27 Jul 2020 01:02 PM PDT
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Self Cast Frostbolt + Ice Nova Heirophant Posted: 27 Jul 2020 08:00 AM PDT
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Posted: 26 Jul 2020 08:06 PM PDT
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Didn't know Mao Kun Map is based on something real Posted: 27 Jul 2020 12:35 AM PDT
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Change the Dream Trial prophecy to give you a trial you didn't find yet Posted: 26 Jul 2020 02:38 PM PDT I know it's a minor thing, but it's also a minor step to improve lab imo. And it litteraly says DREAM Trial so why not [link] [comments] | ||
Posted: 27 Jul 2020 04:20 AM PDT
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I got bored so I started locating all skill tree nodes in PoB. [PoB in comments] Posted: 27 Jul 2020 03:22 AM PDT
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1000 Helmet Enchantment Outcome in Same Day ( 142 Gift to the GODDES Run) Posted: 27 Jul 2020 11:54 AM PDT
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