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    Path of Exile Questions Thread - September 20, 2020

    Path of Exile Questions Thread - September 20, 2020


    Questions Thread - September 20, 2020

    Posted: 19 Sep 2020 05:07 PM PDT

    Questions Thread - September 20, 2020

    This is a general question thread on September 20, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Thus the cycle continues

    Posted: 20 Sep 2020 07:53 AM PDT

    In Rogue Harbour right now.

    Posted: 20 Sep 2020 05:04 AM PDT

    tfw going from harvesting to heisting

    Posted: 20 Sep 2020 11:49 AM PDT

    Got it? Good.

    Posted: 20 Sep 2020 04:00 AM PDT

    Me and The Boys bodyblocking the stash

    Posted: 20 Sep 2020 07:36 AM PDT

    An attempt to express myself through art

    Posted: 20 Sep 2020 07:09 AM PDT

    Is it time for GGG to accept that they cannot keep up with a 3 month cycle?

    Posted: 20 Sep 2020 01:52 AM PDT

    Ok so maybe i'm being harsh with the lockdown disruption, however it has been the same in the past leagues before covid also. While this one is particularly bad, i'm starting to wonder if 3months is just too tight for GGG. Imagine if they had an extra month. They could test what they make after 3 months and polish it nicely for release.

    4 months also works well as a divider of 12 like 3 months does so the christmas launch is not disrupted.

    Perhaps they could keep league open for 4 months and run something simple for a month at the end also just to keep players going.

    What is everyone's thoughts?

    https://www.strawpoll.me/20971285 and leave comments

    Edit: Thanks for the participation and comments. Regardless of what GGG decide (or if they can even afford to) this thread has given them a lot of feedback.

    submitted by /u/Dex1210
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    PSA: you can craft "guards remove alert level on death" on contracts!

    Posted: 20 Sep 2020 05:23 AM PDT

    My experience summed up choosing to leaguestart Heist as a Melee character.

    Posted: 20 Sep 2020 10:10 AM PDT

    Alternate quality Portal!

    Posted: 20 Sep 2020 03:46 AM PDT

    Heists are buggy, but when they work, they are the most fun content in PoE right now.

    Posted: 20 Sep 2020 10:27 AM PDT

    Heist gets something right that POE has needed for a long time.

    Mapping gets stale because there's extreme difficulty spikes. It's snoozemode 'press button collect loot' for 3 maps in a row, then there's some short event you weren't expecting - Conqueror rare monster with silly mods, a scary placed Allies Can't Die monster, Intervention at a bad time, etc - that ratchets the difficulty up from 1/10 to 7/10. Then it's over, and it's back to 1/10. Sometimes these are telegraphed, sometimes not.

    Betrayal really cemented that - since then, if you try doing maps where the general mobs are challenging (usually only an option at leaguestart when gear is awful) you just die over and over to the difficulty spikes.

    Heists have the 7/10 moments too - but the baseline isn't at that boring 1/10, it's more around 4 or 5. And the spikes to 7 are telegraphed well (usually, by a doorway).

    When they work, they are everything Blighted Maps got right - including the intensity that comes with the whole map's rewards being at stake until the last second - but without the dull start, with slightly shorter durations, and with more builds being able to shine.

    Loot evaluation under pressure is something interesting too. 'Do I grab this Delirium chest knowing it means I'll fail the main Heist objective' is a question I've had to answer a couple times. Or after the alarm, 'A mob behind me dropped a Vaal, do I risk going back to grab it'?

    Even at the start there's significant decisions. "Do I take the 'more loot AND faster alarm' rogue, or the 'slower alarm' one?". In a way, it's like rolling maps was before power creep removed the relevance of map mods, back when it was more common to roll over a map because it had too nasty a combination of mods.

    Heists been so much more fun than maps that I somewhat dreaded going back to maps to get watchstones. I think I'm only at 10/32.

    The tech issues suck though. They are nothing like the debacle of Delve's launch, but there seem to be about as many crashes as Legion had - and this is very crash-unfriendly content.

    submitted by /u/sirgog
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    I guess I shall just accept death?

    Posted: 20 Sep 2020 05:27 AM PDT

    Heist League so far...

    Posted: 20 Sep 2020 10:37 AM PDT

    This is why killing mobs should not raise the alert level, I tried to kill the least amount of mobs I could on my way to the end without opening any chests on the way and I am almost at full alert level? Please change this GGG, it makes no sense at all

    Posted: 20 Sep 2020 09:56 AM PDT

    Heist in a nutshell

    Posted: 20 Sep 2020 03:42 AM PDT

    This was a level 34 heist.

    Posted: 20 Sep 2020 05:31 AM PDT

    MOM + no mana = no fps

    Posted: 20 Sep 2020 06:43 AM PDT

    Biggest disappointment of the league :/ Feelsbadman

    Posted: 20 Sep 2020 11:47 AM PDT

    Quin69 just spent $920 worth of points to not get a single Nightfall chest.

    Posted: 19 Sep 2020 02:46 PM PDT

    I think that's a bit absurd.

    edit: He got it after $1k USD... Looks like the real Heist is GGG f**king our wallets with borderline gambling.

    https://clips.twitch.tv/CourageousCoweringRadicchioStoneLightning

    submitted by /u/GuiKillingSpree
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    What the stash in the Rogue Harbour is like

    Posted: 20 Sep 2020 01:40 AM PDT

    The fastest heist I've ever failed.

    Posted: 20 Sep 2020 02:42 AM PDT

    Who on earth thought putting the stash in a corner with people body blocking each other was a good idea for rogue harbour???

    Posted: 20 Sep 2020 06:34 AM PDT

    It legit looks like they purposely put it there to mess with all of us. If someone told me they're gonna put the stash in a corner and people's bodies won't phase through each other, this problem would've been my very first thought. How can they release it like this and think it's gonna work out just fine?

    This is half a rant and half me just wanting to understand the thought process behind the decision, because I don't see any reasonable expectations you could've had there.

    submitted by /u/xDaveedx
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    New item implicits taking power creep to next level

    Posted: 20 Sep 2020 06:00 AM PDT

    Heist - Replica Eternity Shrould - Shade Form

    Posted: 20 Sep 2020 02:58 AM PDT

    New Unique? The Fulcrum

    Posted: 20 Sep 2020 05:11 AM PDT

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