Path of Exile Questions Thread - September 20, 2020 |
- Questions Thread - September 20, 2020
- Thus the cycle continues
- In Rogue Harbour right now.
- tfw going from harvesting to heisting
- Got it? Good.
- Me and The Boys bodyblocking the stash
- An attempt to express myself through art
- Is it time for GGG to accept that they cannot keep up with a 3 month cycle?
- PSA: you can craft "guards remove alert level on death" on contracts!
- My experience summed up choosing to leaguestart Heist as a Melee character.
- Alternate quality Portal!
- Heists are buggy, but when they work, they are the most fun content in PoE right now.
- I guess I shall just accept death?
- Heist League so far...
- This is why killing mobs should not raise the alert level, I tried to kill the least amount of mobs I could on my way to the end without opening any chests on the way and I am almost at full alert level? Please change this GGG, it makes no sense at all
- Heist in a nutshell
- This was a level 34 heist.
- MOM + no mana = no fps
- Biggest disappointment of the league :/ Feelsbadman
- Quin69 just spent $920 worth of points to not get a single Nightfall chest.
- What the stash in the Rogue Harbour is like
- The fastest heist I've ever failed.
- Who on earth thought putting the stash in a corner with people body blocking each other was a good idea for rogue harbour???
- New item implicits taking power creep to next level
- Heist - Replica Eternity Shrould - Shade Form
- New Unique? The Fulcrum
Questions Thread - September 20, 2020 Posted: 19 Sep 2020 05:07 PM PDT Questions Thread - September 20, 2020 This is a general question thread on September 20, 2020. You can find the previous question threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Posted: 20 Sep 2020 07:53 AM PDT
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Posted: 20 Sep 2020 05:04 AM PDT
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tfw going from harvesting to heisting Posted: 20 Sep 2020 11:49 AM PDT
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Posted: 20 Sep 2020 04:00 AM PDT
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Me and The Boys bodyblocking the stash Posted: 20 Sep 2020 07:36 AM PDT
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An attempt to express myself through art Posted: 20 Sep 2020 07:09 AM PDT
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Is it time for GGG to accept that they cannot keep up with a 3 month cycle? Posted: 20 Sep 2020 01:52 AM PDT Ok so maybe i'm being harsh with the lockdown disruption, however it has been the same in the past leagues before covid also. While this one is particularly bad, i'm starting to wonder if 3months is just too tight for GGG. Imagine if they had an extra month. They could test what they make after 3 months and polish it nicely for release. 4 months also works well as a divider of 12 like 3 months does so the christmas launch is not disrupted. Perhaps they could keep league open for 4 months and run something simple for a month at the end also just to keep players going. What is everyone's thoughts? https://www.strawpoll.me/20971285 and leave comments Edit: Thanks for the participation and comments. Regardless of what GGG decide (or if they can even afford to) this thread has given them a lot of feedback. [link] [comments] | ||
PSA: you can craft "guards remove alert level on death" on contracts! Posted: 20 Sep 2020 05:23 AM PDT
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My experience summed up choosing to leaguestart Heist as a Melee character. Posted: 20 Sep 2020 10:10 AM PDT
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Posted: 20 Sep 2020 03:46 AM PDT
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Heists are buggy, but when they work, they are the most fun content in PoE right now. Posted: 20 Sep 2020 10:27 AM PDT Heist gets something right that POE has needed for a long time. Mapping gets stale because there's extreme difficulty spikes. It's snoozemode 'press button collect loot' for 3 maps in a row, then there's some short event you weren't expecting - Conqueror rare monster with silly mods, a scary placed Allies Can't Die monster, Intervention at a bad time, etc - that ratchets the difficulty up from 1/10 to 7/10. Then it's over, and it's back to 1/10. Sometimes these are telegraphed, sometimes not. Betrayal really cemented that - since then, if you try doing maps where the general mobs are challenging (usually only an option at leaguestart when gear is awful) you just die over and over to the difficulty spikes. Heists have the 7/10 moments too - but the baseline isn't at that boring 1/10, it's more around 4 or 5. And the spikes to 7 are telegraphed well (usually, by a doorway). When they work, they are everything Blighted Maps got right - including the intensity that comes with the whole map's rewards being at stake until the last second - but without the dull start, with slightly shorter durations, and with more builds being able to shine. Loot evaluation under pressure is something interesting too. 'Do I grab this Delirium chest knowing it means I'll fail the main Heist objective' is a question I've had to answer a couple times. Or after the alarm, 'A mob behind me dropped a Vaal, do I risk going back to grab it'? Even at the start there's significant decisions. "Do I take the 'more loot AND faster alarm' rogue, or the 'slower alarm' one?". In a way, it's like rolling maps was before power creep removed the relevance of map mods, back when it was more common to roll over a map because it had too nasty a combination of mods. Heists been so much more fun than maps that I somewhat dreaded going back to maps to get watchstones. I think I'm only at 10/32. The tech issues suck though. They are nothing like the debacle of Delve's launch, but there seem to be about as many crashes as Legion had - and this is very crash-unfriendly content. [link] [comments] | ||
I guess I shall just accept death? Posted: 20 Sep 2020 05:27 AM PDT
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Posted: 20 Sep 2020 10:37 AM PDT
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Posted: 20 Sep 2020 09:56 AM PDT
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Posted: 20 Sep 2020 03:42 AM PDT
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Posted: 20 Sep 2020 05:31 AM PDT
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Posted: 20 Sep 2020 06:43 AM PDT
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Biggest disappointment of the league :/ Feelsbadman Posted: 20 Sep 2020 11:47 AM PDT
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Quin69 just spent $920 worth of points to not get a single Nightfall chest. Posted: 19 Sep 2020 02:46 PM PDT I think that's a bit absurd. edit: He got it after $1k USD... Looks like the real Heist is GGG f**king our wallets with borderline gambling. https://clips.twitch.tv/CourageousCoweringRadicchioStoneLightning [link] [comments] | ||
What the stash in the Rogue Harbour is like Posted: 20 Sep 2020 01:40 AM PDT
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The fastest heist I've ever failed. Posted: 20 Sep 2020 02:42 AM PDT
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Posted: 20 Sep 2020 06:34 AM PDT It legit looks like they purposely put it there to mess with all of us. If someone told me they're gonna put the stash in a corner and people's bodies won't phase through each other, this problem would've been my very first thought. How can they release it like this and think it's gonna work out just fine? This is half a rant and half me just wanting to understand the thought process behind the decision, because I don't see any reasonable expectations you could've had there. [link] [comments] | ||
New item implicits taking power creep to next level Posted: 20 Sep 2020 06:00 AM PDT
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Heist - Replica Eternity Shrould - Shade Form Posted: 20 Sep 2020 02:58 AM PDT
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Posted: 20 Sep 2020 05:11 AM PDT
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