Path of Exile Questions Thread - April 02, 2021 |
- Questions Thread - April 02, 2021
- Me as a senior college student in last semester
- I killed sirus on hc yay!
- The Ledge, Kuduku
- Yep Good ol League Start
- POV: You've accidentally clicked "alt" button on a juiced delirium map 20 seconds ago
- +2 Frenzy Intimidate "Gripped" Gloves
- Today is the 1st of Vitali 2021. In honour of this date, here are some old fishing exploits with Reefbane. (Sound on!)
- I wish for Jun unveil grinder.
- Close your eyes and slam they say. Done.
- GGG, it's time to buff most item-given skills
- Can we please have Vixen´s Entrapment interaction with Bane back for the next league?
- (Bug) Spark MTX on Tornados confirmed Pay2Win (Modifies projectile travel distance)
- Poe Racing to be on GDQ next week
- Let's say the truth (not a 1st April joke) - clearing a tera-juiced map in 5-6 minutes and then spending the next 25 to filter and haul loot into your stash over 6 portal is pretty bad gameplay-loop design.
- [RSC] Introducing Pain Bane - The 700 pdps, 2.21 aspd explode foil that's already been beaten
- 3.13 Legion League was great
- Why in the world would a ilvl 100 roll a t13 max life? [Not a harvest nerf rant]
- Made a nice bow for my amulet slot before harvest is removed
- 3 Atoll Bosses at Once - Neat
- Why are these little gold nuggets rotating around me?
- A Cold Helmet for my Fire Cyclone Chieftain
- Hi, I am a new player (~30 hrs) and I am wondering if this game kind of unfolds for me as I progress. I keep seeing other players with weird game terms I have never heard and I am wondering if I will learn about those things like builds while I complete quests.
- The hipster league-start experience.
- I feel old
Questions Thread - April 02, 2021 Posted: Questions Thread This is a general question thread on. You can find the previous question threads here. Remember to check the wiki first. You can also ask questions in any of the questions channels under the "help" category in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Me as a senior college student in last semester Posted:
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Posted: No one cares, but im still happy and i had to share! :o) Edit: Wow didnt expect such attention! Big hugs and Kisses <3 [link] [comments] | ||
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POV: You've accidentally clicked "alt" button on a juiced delirium map 20 seconds ago Posted:
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+2 Frenzy Intimidate "Gripped" Gloves Posted:
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I wish for Jun unveil grinder. Posted: I wish I could just throw unveiled items into a grinder that auto reveals and learns the mods. Maybe you can get a slight bonus since the result is random? I vendor all the items anyway so they could be destroyed as well, it would be worth it to me. Cool winds. [link] [comments] | ||
Close your eyes and slam they say. Done. Posted:
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GGG, it's time to buff most item-given skills Posted: I know nothing will come out of this since they are such niche items but it's sad seeing patch note after patch note without reading the skill you look forward to. One of my favourite unique boots for example, duskblight. It got reworked back in 3.7, when it first got teased here on Reddit, everyone was like " wow, I wanna play this" But as soon as we got the patch notes you already could see that it was very underwhelming by itself. Now it's almost 2 years later and items like death's oath, duskblight, the arakali's fang dagger, have just fallen behind. You have slowly increased difficulty not the game because of the powercreep yourselves created, but while you are trying to fix this problem you are forgetting cool items like these. I know I might be underplaying what goes through balancing, but putting one extra 0 on the base damage of duskblight for example will not break the game, Currently the have half the base damage of volatile dead, with a similar mechanic. But you can precast 60 volatiles before a boss, meanwhile you can't even use the boots on bosses because they are trigger on kill. Same for death's oath, what's the worse that could happen? Someone plays and builds around a cool unique you designed? Or do you design some unique items to collect dust? Anyway that's my point, just add an extra 0 to some of these underused uniques or skills and see what happens. Worse case scenario you shake up the meta, which has been stale for 5 leagues now except for 2 or 3 outliners [link] [comments] | ||
Can we please have Vixen´s Entrapment interaction with Bane back for the next league? Posted: | ||
(Bug) Spark MTX on Tornados confirmed Pay2Win (Modifies projectile travel distance) Posted:
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Poe Racing to be on GDQ next week Posted: | ||
Posted: So, I did a couple of super juiced 100% delirium maps at zone lvl 86 only for science (since it is the end of the league). At the super strict filter hand made based on the current economy, filtering OUT everything which is <1 chaos worth (basically, worst case scenario = 100 click to pick up +100 to unload in stach for an 1Ex value). Not even mentioning/counting selling stuff into the equation. All nice and all, but fuuuuuck me, I usually needed 15-25 minutes to pick the loot and haul it to my stash! Is this normal?! 20% of the time then spend "playing the game" then 80% to sort/filter/load-unload and bunch of low-effort stuff. Is this really the TRUE PoE endgame as it was ment to be? IDK guys. Please comment. Am I doing something wrong? What is the sweet spot for picking items? >5c worth? >10c? Woow.. TLDR Currency orbs, Frags, Splinters, Maps, Incubators, Itemised prophecies, 6-links, Influenced Shaper/Elder jewelry (for ex shard recipe), Influenced bases, Items with temple mods, Veiled items, etc etc etc.. the list never ends. [link] [comments] | ||
[RSC] Introducing Pain Bane - The 700 pdps, 2.21 aspd explode foil that's already been beaten Posted:
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Why in the world would a ilvl 100 roll a t13 max life? [Not a harvest nerf rant] Posted: I have started playing last league, thanks to covid i was able to progress quickly and was able to do every end game content and even made an Aura Stacker Lul. On the other hand, i never tinkered with crafting last league, farmed currency, bought stuff. This league, thanks to harvest i crafted most of my stuff (no it is not going to be a harvest nerf rant). although what I want to rant about is the fact that an ilvl 100 armor can roll +5 max life. Especially now with the nerfs, since you cant r/a, cant aug life at least guarantee.. lets say t5+ or even t6+ life, but not freaking t13 life? So the higher ilvl the items, it should only have high tiers, same with every other mod. If that is too much, maybe have high ilvl items have a better chance to get higher tiers? So the weight of mods will differ depending on the ilvl? So instead of 1.095% for all mods, t5+ would have higher weight? That way it wont be "easy" to get 6x T1s, but you wont get a t13 mod on your "endgame" item. What do you guys think? any hidden cons to that suggestion that i might be unaware of? [link] [comments] | ||
Made a nice bow for my amulet slot before harvest is removed Posted:
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Why are these little gold nuggets rotating around me? Posted:
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A Cold Helmet for my Fire Cyclone Chieftain Posted:
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Posted: Sorry for being unclear I can answer add clarity if anyone asks. [link] [comments] | ||
The hipster league-start experience. Posted:
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