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    Saturday, July 24, 2021

    Path of Exile Builds PSA: Storm Rain could be harmful for your eyes

    Path of Exile Builds PSA: Storm Rain could be harmful for your eyes


    PSA: Storm Rain could be harmful for your eyes

    Posted: 24 Jul 2021 01:07 AM PDT

    So just finished leveling my Storm Rain Raider (leveled with TR Ballista + CA) and swapped to my Storm Rain setup.

    The clearing was decent and the single target was potentially NUTS, the beams have a good coverage and you can insta melt bosses, but there is SO MUCH flickering on the screen and so much beams if you have a high enough cast speed that it actually was hurting my eyes. I've played about 30 mins with the skill and got a little dizzy and eyes really red.

    If you got a somewhat sensitive vision or even epilepsy issues, be careful if you plan to go for Storm Rain.

    If you want to have an idea on what to expect, check out this clip from Karv: https://clips.twitch.tv/AffluentHomelyGrasshopperHoneyBadger-Ghu0CaWx519R7TM_.

    Anyway, it was too much for my eyes and will swap out to Spectral Helix. Just a heads up for anyone planning on going Storm Rain!

    submitted by /u/Freakz0rd
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    Thoughts on new skills

    Posted: 23 Jul 2021 08:39 PM PDT

    It's been some time since the patch released any thoughts on new skills which was good? I really wanted to go on with new skills

    submitted by /u/donatus17
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    [3.15] Petrified Blood Max Block Impale Shield Crush Gladiator - Crush the Atlas - 3.5M Full Sirus DPS while Shotgunning on Cheap Gear with a 5L (No Multistrike) - SSF Compatible

    Posted: 23 Jul 2021 12:15 PM PDT

    EDIT 1: It's come to my attention that I accidentally had the 'Pushing It' shield which is a super top-end shield in the PoB by default. I'm very sorry about this and I had no intention of misleading people over this. The PoB has been updated and fixed.

    On a Lioneye's Remorse, we get just under 3.2M Full Sirus DPS without Multistrike assuming we are shotgunning the boss. I want to apologize again for the number in the title, as I did not intend for it to be misleading ;-;


    On a secondary note, Shield Crush is a very smooth starter after getting your first ascendancy (challenger charges) along with Multistrike. It still feels pretty smooth on a 4 link as well, but I had some difficulty using Shield Crush in the first two acts.

    Because of this, I'd recommend using either Steel Skills or Perforate for Levelling up to about 31 if you don't like the early feel of Shield Crush. Once you get a 4 link of Shield Crush - Pulverise - Impale - Multistrike, it feels great and is very smooth as long as you keep your shield up to speed with your acts.

    The above information will be updated in the Forum post along with the Petrified Blood version by tomorrow afternoon, as I still want to play a good ways into maps to see if any adjustments need to be made for you all.


    A new version of Shield Crush Impale has been discovered thanks to u/demoshane. Since it's very powerful for cheap gear, I decided to make another post here to let everyone know!

    The LL PoB is something you can find here: https://pastebin.com/7AHEfXKD

    I now have a Forum post for this build pre-LL (it's not updated with LL version yet), you can find it HERE


    Changes to the build:

    • Petrified Blood gives us more defense along with more room for Auras! Added Auras include Vitality and a Banner skill of your choice (Dread has most DPS).
    • Our main weapon problem is solved with Redbeak/Dreadbeak! Utilizing Low Life, we can get 100% increased physical damage through this item, and Onslaught with Dreadbeak assuming we are on Low Life.
    • We no longer use Tempest Shield as we lack the space, but this can be added back using an Unset Ring with a blue socket.
    • We no longer have an easy way to get mana leech. Make sure to get mana leech through means such as rings, gloves, or jewels.

    Why we can use Petrified Blood:

    • High Life mixed with lots of defenses (Fortify, Block, Armor, Leech, Vitality Generation)
    • Low Life bonuses
    • Bleed damage mitigation through Vitality + Natural Regeneration + Leech

    Questions? Comments? Concerns? Let me know! Let's work together to make this build even better.

    submitted by /u/OMFGaTaco2
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    SST or shield crush gladiator: which one has more room for defensives?

    Posted: 24 Jul 2021 02:32 AM PDT

    Currently using SST, does shield crush has more room for defensive layers and is generally more facetanky?

    What i realy realy realy miss is the 5% hp on block on shields:.. but its impossible to get on an high armour shield this league and if itll cost hundreds of ex. And booth are in need for an high armour shield i think.

    submitted by /u/Asselll
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    Initial Thought about Eye of Winter: Awkward mechanics leading to underwhelming skill

    Posted: 24 Jul 2021 02:28 AM PDT

    After 12h of grinding, my eye of winter occultist is at level 80 nearly at yellow maps. Unfortunately, I don't really think I will continue with this character. Here's my initial thought about this skill.

    1. damage: holds up reasonably well, but not impressive either. white map bosses mostly takes 2 rotations of unleash to kill on a 4L, and there are still plenty of upgrades available. I am pretty sure this skill can scale its damage inti end game.

    2. Mechanics: This skill has huge issue with the way it deals damage. Perhaps some of you might remember how crackling lance was when it was initially released: damage is there, but felt super awkward when you just aim slightly on the side of the monster and it will miss. Eye of Winter feels the same way, except... you can't even fix this issue with better aim. When you shoot out the eye, the eye itself deals no damage, all the damage comes from the secondary proj. As the eye moves forward, the secondary projectiles are shot out from the eye multiple times, and everytime, they are shot out from the same angle. What happens quite often is, you cast the spell, if the first set of projectile misses, all the following projectiles are also going to miss because they are all shot out from the same angle. This in particular makes clearing with this skill an absolute chore. When you cast this spell into a pack of monster, there are always a couple mob that are angled perfectly so that the eye will miss them entirely, and you are forced to cast the spell a second time. This feels extra horrible considering that I am using Unleash. Even when bossing, some times the boss would just be angled perfectly so that all your proj will just miss. It just feels very bad when that happens.

    Not sure if anyone else have the same issue with eye of winter as well, or if anyone has found any solution to this issue.

    submitted by /u/otto303969388
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    Rage Vortex is so incredibly bad for leveling.

    Posted: 23 Jul 2021 11:52 PM PDT

    Rage Vortex is one of the new skills added that spends a portion of your rage to greatly boost it's damage and area of effect. In concept, this skill has the potential to be one of the strongest melee skill in the game, but due to the many issues with the skill, it might not be as possible.

    The skill relies too much on rage to even function as an attack. Without at least 10 rage, you pay the full cost of the skill to do the equivalent of 1 tick of cyclone but with the slowest attack speed possible. This makes the skill pretty much useless in cases where you can't generate massive amounts of rage very quickly.

    In it's current state, rage vortex is almost unplayable for any class that isn't a beserker. Even on a beserker with crave the slaughter allocated and rage support gem in use, this build struggles to maintain the amounts of rage necessary to keep the skill consistent.

    This skill is capable of really high damage numbers because of the skill behavior. Rage vortex deals 5% more damage per 1 rage sacrificed. Using this skill consumes 20% of your rage. At 50 rage, this skill will sacrifice 10 rage and grant 50% more dmg to it. At 100 rage, it will consume 20 rage and grant 100% more dmg. Which is essentially 1% more dmg for each rage on your character when the skill was used. This rewards players that are able to synchronize the buff from the war Bringer passive, while keeping their rage as high as possible. Without items like red blade banner or the cry wolf notable on a cluster jewel, it is very difficult to sustain rage close to your maximum amount. This leads to the skill feeling really spiky/inconsistent with it's damage. It's a bit of a shame that this attack basically doesn't work while you don't have at least 10 rage.

    The chain breaker keystone might be an option, but with the changes to gem costs, it would be difficult to regenerate enough rage just from that alone.

    tl;dr : Rage vortex is very clunky and inconsistent, but if you can manage the rage costs and keep your rage as high as possible before attacking, this skill is very potent both for clear and dps.

    submitted by /u/rockfroszz
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    [Brittleknee] 3.15 Expedition Leaguestarter - Poison Blade Trap Saboteur

    Posted: 23 Jul 2021 10:11 AM PDT

    Summon reaper datamined stats

    Posted: 23 Jul 2021 12:03 PM PDT

    PSA: Rage Vortex doesn't work with The Saviour

    Posted: 23 Jul 2021 10:59 PM PDT

    Tested it out on Standard today to see if your Mirage Warriors would copy your Rage and use enhanced Rage Vortex attacks. What I discovered is that Rage Vortex doesn't summon any Mirage Warriors at all.

    submitted by /u/PowerCrazy
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    [Mathil] New Skill Starters For Expedition League

    Posted: 23 Jul 2021 06:41 AM PDT

    4 hours to go - decision time - what are you league starting and why?

    Posted: 23 Jul 2021 08:53 AM PDT

    Just a fun time killer thread (preferably devoid of patch note salt).

    What are you league starting and why?

    submitted by /u/Laezur
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    So... Any Totem Slammers that want to share their PoB?

    Posted: 23 Jul 2021 06:30 PM PDT

    I played a bit of Ice Crash Totems to the first half of act 4, but now going to sleep.

    It worked "fine", but idk how to scale it and if it's worth it. Anyone want to share their experience with Earthbreaker?

    submitted by /u/SirVampyr
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    Looking 4 braindead build

    Posted: 24 Jul 2021 03:19 AM PDT

    Hello

    I have not played POE for years, Looking for a brain-dead build. Something like a dash + hold RMB or something similar. Any suggestions? Who is a reliable ytber to watch for builds?

    submitted by /u/Feodotu
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    Eye of Winter experiments and theorycrafting

    Posted: 23 Jul 2021 11:30 PM PDT

    I've been playing around with EoW, would love to hear other people's experiences and ideas. Here's my experience and build thoughts so far.

    Faster/slower projectiles change the distance the main projectile and the shards travel. The projectile and shards stick around for the same amount of time though. This means that slower projectiles works kind of like conc. effect for this skill. Less duration does nothing.

    The projectile shoots 4 waves of shards, in consistent directions. It doesn't home in, and can miss. The shards have decent hit boxes, though, and rarely miss enemies unless they're near the edge of their range.

    Chain seems to have no effect. I can't see a visual chaining effect, and even in groups enemies do not get hit more than four times by a single cast, as far as I can tell. The shards seem to have 100% pierce.

    I'm unclear as to whether the far shot effect applies to the distance the main projectile or the shards travel. From the phrasing I expected it to be based on the distance the main projectile travelled. From my observations, however, I think it might be how far the shards travel from the main projectile, but it's difficult to tell. Either way, though, I think high cast speed and knockback will be a strong combination.

    There are only a few sources of knock back that will work for this skill: Knockback support has 44% chance (54 at 20q) and 50% increased Knockback distance The fending cluster between marauder and duelist gives 18% chance and 50% distance in 3 nodes Winds of Change gloves give 10% chance. They also give 30% increased projectile speed, though. Large spell damage cluster jewels can roll Burden Projection, which gives 8% chance and 30% spell damage Large lightning damage cluster jewels can roll Thunderstruck, which gives 100% chance for crits to knockback enemies that are shocked. As well as 20% lightning damage and 30% crit chance.

    Despite the low damage effectiveness, I think flat added damage will scale very well due to the fact that the skill hits multiple times per cast and has that far-shot-like effect.

    Putting all this together, I think added lightning damage, crit, and Thunderstruck the best way to add knockback in, rather than give up a support slot for the knockback jewel. Thunderstruck also gives us damage and crit benefits against bosses who can't be knocked back. Templar makes this easier either as Heiro or Inquisitor.

    Inquisitor gets flat damage from battlemage, attack speed from instruments of zeal, and crit chance from righteous providence. With a good lightning damage weapon they can make use of Thunderstruck for knockback.

    Heirophant makes it easier to go Archmage, and gets +4 minimum power charges to help with crits. Alternatively, Heiro could give up archmage and go totems for an even higher number of hits per second.

    submitted by /u/crashlanding87
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    Help me out

    Posted: 24 Jul 2021 01:02 AM PDT

    I started as a ranger and wanted to try out Storm Rain (wasn't the best idea), dieing all the time, having the worst league start of my life, anyone has a recommedation for a fun and not clunky ranger build? I don't like to level with tr or ca

    submitted by /u/NoNoNo290
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    PSA: Chaos Slinger is still nice to level with on Trickster

    Posted: 23 Jul 2021 10:30 PM PDT

    Getting Patient Reaper will let you spam for clear, just have a linked Blight for single target. Can't run 3 slingers but Soul Rend and ED is super good still. Pre-Ascendency just use a mana flask and don't spam too hard.

    Edit: POB for reference https://pastebin.com/E2yQrtWS pre-Act 5 Kitava, nearly insta-phases

    submitted by /u/HappyFacey
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    A Lacerman (stolen) + Soulthirst theorycraft.

    Posted: 23 Jul 2021 08:45 PM PDT

    POB: https://pastebin.com/MgVrHbzF

    This is mainly me just slapping a soulthirst theory craft from u/Connect-Disaster-756 on top of a already established build. PegasusRyder's Lacerman build.

    Hey guys, after seeing the new Enkindling orb utility flask duration buff, and u/Connect-Disaster-756 's Soulthirst reddit post, it inspired me to try to relive my Soul Eater fantasies.

    The goal was to make sure the build was as cheap and "accessible"-ish as possible whilst still being able to stack copious amounts of attack speed and leap slam zoomies.

    This is my first time stitching together a build, it is quite limited only to be used for fun and mapping, I definitely need more help with this build as there are heaps of kinks I don't understand how to fix whilst still trying to keep within my build principles (cheap and accessible-ish).

    Disclaimer: Please excuse my maths layouts since i'm working with 7 year old memories from my year 12 Australian highschool maths class. (POB did all the work anyways)

    The build works by using the unique flask (Sorrow of the Divine [S.O.D] + (New: Enkindling Orb Duration buff + New: Natural Remedies tree cluster (45% inc. flask) + Flask duration cluster jewels (40% inc. flask * 4) (replica or not your choice) + Soulthirst belt [S.T].

    Perfect Enkindling gem + Perfect S.O.D duration gives 13.5 second base flask uptime, and when we include the Tree + cluster jewels. That brings us to a 38.2 second S.O.D flask uptime or 39.3 with Hillock 28% flask qual. Perfect rolls can be pricey. (estimated 50c+) the easiest way to make this build cheaper is to sacrifice the perfect rolls and have a shorter flask duration.

    https://imgur.com/a/aeHG2fb (an imperfect S.O.D w/ Enkindle)

    Now we need a self-curse setup. To increase the duration of our 39.3 second soul eater. There are many ways to do this, but the easiest setup we found was Rotblood Promise [R.P] + Temp chains [T.C] + Solstice Vigil [S.V] . With the heavy nerf to Self-Curse in Ultimatum, to max out T.C + R.P (reduced curse effect) we need 315% increased curse effect. This is too expensive and basically impossible when we are using 6 cluster jewels already. To make this cheaper we need S.V this adds a flat 20% increased on top of T.C bringing us...

    (T.C + R.P = 18% Inc duration of buffs) + S.V = 18% + 20% = 38% inc duration of buffs

    This is base T.C with no Curse effect inc.

    This gives us ((S.O.D + S.T) + Tree) + ((T.C+R.P)+S.V) = 63.3 second soul eater buff. We can improve this by getting Curse effect on our items.

    Replica Doedre's Damning [D.D] + Imbued catalyst = 42% inc curse eff.

    Murderous eye jewels w/ inc curse eff x 3 = 9% inc curse eff.

    T.C Helm Ench = 30% inc curse eff.

    T.C + 20% Qual = 10% inc curse eff.

    This gives us a total of 91% inc curse eff.

    When applied to the T.C equation we get(18%)*1.91 = %34.4 Inc duration of buffs Then add S.V buff and we get %54.4 Inc duration of buffs

    This bumps our flask effect from 39.3 seconds to 84 seconds.

    This is where I shamelessly stole PegasusRydeR's Lacerman gladiator build, and just plugged in a soulthirst build. I have 0 idea on how to balance damage and Survivability and Soul thirst duration. I got a huge amount of help from u/Connect-Disaster-756 as we threw ideas back and forth, in the Dm's trying to soften the build's kinks, whilst staying within the builds principles. There are many more avenues I have not explored, and would love some feedback and help with my P.O.B.

    Pricing (Based on Standard and Ultimatum)

    Replica Sorrow of the Divine - 3c (1ex+ for Max duration)

    Soulthirst - 1c (20c+ perfect roll)

    Rotblood - 5c

    Replica Doedre's Damning - 5c (2+ ex perfect roll)

    - 15c

    Kaom's Roots - 2c (20+ for high life)

    Belly - 2c (80c - 2 ex 6L)

    Soul Taker (2 EX)

    These are the uniques i use for this build. Please check the POB and let me know what i can do to improve this. Thank you :)

    submitted by /u/MaorimusPrime
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    poedb has some datamining up - things that will change builds

    Posted: 23 Jul 2021 11:55 AM PDT

    hello everyone

    poedb has info on expedition already

    some things that will change my build (spoiler tagged):

    alt qualities for boneshatter (20% reduced stun threshold) and forbidden rite (projectiles target 2 more neaby enemies). it might not seem much, but thats huge qol for forbidden rite and the stun threshold frees up my trees for more stun duration.

    another thing of utmost importance:

    iron maiden mtx can be used with earthbreaker. vaal ancestral warchief is sick while leaping on enemies with it, I have to do it justice and at least level using this mtx from level 12 onwards

    is anything gamebreaking from already revealed datamining for you all?

    submitted by /u/htsukebe
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    Eartshatter earthbreaker totems note

    Posted: 23 Jul 2021 02:53 PM PDT

    You can trigger their spikes with leapslam, it works even if you have ancestral bond

    submitted by /u/Jaskamof
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    Tip: With the new changes to Base Character Evasion, Unwavering Stance is free Stun Immunity early/mid game for non-evasion builds

    Posted: 23 Jul 2021 05:04 AM PDT

    Haven't seen this brought up, but if you're starting as a Templar or Marauder (and potentially even Witch or Duelist) you're likely going armour or ES. With the recent change to base character evasion:

    Base Character Evasion Rating has been lowered to 15 (previously 53). Characters no longer gain Evasion Rating per level.

    Unwavering stance is free stun immunity in the early/mid game, as you wouldn't evade any attacks anyway with 15 evasion rating. Until you get another form of stun immunity, if your tree passes by that area use a couple of points and save yourself some headaches.

    Happy league start everyone!

    Edit:
    As mentioned in the comments, blind is stronger defense but is a bit harder to come by this league. If you can fit Flesh & Stone with the new mana changes, it will be better for survivability. Smoke mine may be gutted, but can be used for its blind in sticky situations.

    submitted by /u/Noaim_Winstonmain
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    Question about interaction between raise spider skill on the the unique Atziri dagger... do the spiders get increased melee strike with behead support/does behead interact with the spiders by giving them modifiers etc?

    Posted: 24 Jul 2021 03:22 AM PDT

    I ask this because behead support gem shows that it does effect raise spiders— an exclusive minion skill, that uses a NPC venom strike via the spiders ... so it just got me wondering

    submitted by /u/OriannaGrrande
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    3.15 - Conc Path, Battlemages Cry, Martyr of Innocence, Firestorm, RF, Low Life, Chieftain.

    Posted: 24 Jul 2021 03:16 AM PDT

    Please help me make this work. In my head it is amazing, but even after dumping mirror tier gear into it, I can't get it beyond 100k ehp and 3 million DPS.

    I'll add the PoB in like 30 minutes once I'm home at my PC.

    It has atm low life, block, battlemage, righteous fire, intimidating cry, abberaths hooves with hex touch fire curse and combustion, 8 endurance charges, immortal call, enduring cry, conc path in wep, firestorm in chest with battlemage cry.

    Then when you add the conc path, firestorm, vengeance, RF and abberaths hooves DPS together, it kinda sorta is viable? Very tanky at least? Staff block, fortify, 8 endurance, immortal call, maybe the smoke cluster jewel for fire, phys to fire, max fire res. Very squishy to chaos tho.

    Idk, I'm a noob. Please help. I'm my head this seems incredible. Teleporting around, fire everywhere. High HP Regen and survival.

    submitted by /u/Intrepid-Stand-8540
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