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    Path of Exile Questions Thread - July 20, 2021

    Path of Exile Questions Thread - July 20, 2021


    Questions Thread - July 20, 2021

    Posted: 19 Jul 2021 05:00 PM PDT

    Questions Thread

    This is a general question thread on. You can find the previous question threads here.

    Remember to check the wiki first.

    You can also ask questions in any of the questions channels under the "help" category in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new.

    We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Friend made this, enjoy. Or don't.

    Posted: 20 Jul 2021 02:28 AM PDT

    Had to make this after GGG's comments on it.

    Posted: 20 Jul 2021 07:02 AM PDT

    Path of Exile - Expedition end-game LEAKED GAMEPLAY

    Posted: 20 Jul 2021 03:32 AM PDT

    Chris, Awakener of tears

    Posted: 20 Jul 2021 08:58 AM PDT

    Shield Effects

    Posted: 20 Jul 2021 12:45 PM PDT

    If the goal is to slow the game down why the heck are we shredding defense? One shot gameplay only encourages you to build even more DPS.

    Posted: 20 Jul 2021 06:03 AM PDT

    The game already has a serious design flaw in that defenses are BAD...if you don't have the damage first, because the single best defense mechanic in POE is to clear monsters before they can hit you too much. With all the variables like mod modifiers and monster crit, if you can't clear rare packs fast enough no amount of investment is going to protect you from that unlucky one shot death.

    So why all the nerfs to defense like ailment immunity, flasks, fortify? That's just all going to encourage players to pigeonhole even more into pure DPS builds...

    submitted by /u/omniocean
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    There is no way GGG is trying to slow the game down. Their design decisions have consistently incentivized speed clearing builds over low-DPS tanky "safe" builds.

    Posted: 20 Jul 2021 07:13 AM PDT

    Even beyond the tedium of clearing over a hundred maps for atlas completion,

    even beyond the tedium of going through A1-10 for the 200th time,

    even beyond the tedium of currency farming to purchase upgrades from others,

    even beyond the natural tendency to want to be faster for "efficiency" or "profit",

    GGG incentivizes zoom-zoom gameplay over slower, tankier builds.

    You have delirium mirrors, where slow clears massively reduce rewards.

    You have simulacrums, where slow clears massively reduce rewards.

    You have temples, where you have a time limit or your temple will stagnate, possibly locking you out of the prime rewards or even Apex access.

    You have legions, where slow clears massively reduce (or, if you're too slow to make it to the biggest bois, completely remove) rewards.

    You have breaches, where slow clears (or, if you're too slow to make it to the biggest bois, completely remove) rewards.

    You have Maven-buffed bosses, whose life regen and ES application buffs make slow-boating them completely impossible below a certain DPS point.

    You have bosses like Shaper, Maven and some Breach lords, who will place puddles/death AOEs that will eventually fill the screen and murder you (unless, of course, you carefully stack them and don't die to the stacked puddles for things like Maven).

    You have "recently"-based modifiers, where downtime between packs can be the difference between having the power to kill something and not having the power to kill something.

    You have On-Kill buffs, like speeds/damage/charges on-kill, which incentivize pack chaining.

    You have On-Kill explosions, like fireballs and Deli void explosions, which incentivize moving past the pack to stay alive.

    You have bosses like Atziri/Omnitect, where not having the DPS to kill the adds will result in an impossible fight.

    Even as recently as Ultimatum, you have survivals where if you can't kill mobs fast enough, they enrage and do bonus damage/move faster, and even suicide explode for massive damage.

    You have wave-based mechanics where grouped mobs become exponentially stronger as they gain more rare mobs that spread auras that stack with each other.

    You have tormented spirit bosses, who often get enormous amounts of ES that becomes frequently impossible to slowboat.

    There is no conceivable way GGG is trying to design a slower, more methodical, more dangerous game with these previous design decisions left untouched. Either GGG is just seeking a more sadistic failure rate, or GGG is seeking a gameplay style where you're meant to kill everything before it kills you. There is no middle ground.

    submitted by /u/Kwahn
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    In case GGG has forgotten...

    Posted: 20 Jul 2021 08:54 AM PDT

    I've been playing a while. Loved the game back then, still love the game now. I'm excited for the new league. In case anyone at GGG has forgotten, there are quiet players like me that enjoy the game and appreciate the hard work you put in consistently with each patch. I can't wait for patch notes tonight and the league this Friday.

    Thank you.

    submitted by /u/Slivertongues
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    ༼ つ ◕_◕ ༽つ PATCH NOTES, TAKE MY ENERGY ༼ つ ◕_◕ ༽つ

    Posted: 20 Jul 2021 01:53 PM PDT

    I don't care about nerfs, it's just numbers. I'm excited for change and figure out the next OP thing. Can't wait for patch notes and Friday!

    submitted by /u/normie1990
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    Elementalist, Master of All the Elements!

    Posted: 20 Jul 2021 03:17 AM PDT

    End of an era...

    Posted: 20 Jul 2021 11:03 AM PDT

    As enjoyable as the new Atlas passives are, they severely enhance the feeling of not truly playing the game until your atlas is settled.

    Posted: 20 Jul 2021 07:50 AM PDT

    Need atlas progression to sustain your map pool, need to fill out Maven passives to start using the atlas strategies which are a significant portion of your item/currency generation.

    It wasn't so bad before when running a map didn't feel like a waste of time. Now, it feels like there's such a long and arduous process just to unlock the ability to play the game.

    The atlas didn't feel like that to me before.

    The combination of watchstones and atlas passives has made it into that, despite how cool atlas passives are.

    submitted by /u/koticgood
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    If we nerf player damage and speed by 40-60% can we nerf the endgame grind by 20-30% at least?

    Posted: 19 Jul 2021 11:13 PM PDT

    I am all for being slower in combat and living dangerously but can we reduce the absolute slogfest that is the Watchstone and Maven mechanic, please? Maybe with intelligent rares dropping from map bosses to boot?

    Since crafting is confirmed a synonyme for gambling at least bring the loot based arpg back to the menu? I want to grind for gear in this game, not grind for currency to buy the gear through a website.

    submitted by /u/Scorptice
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    Mirror Service in 3.15

    Posted: 20 Jul 2021 03:14 AM PDT

    I don't care about the nerfs because I don't understand them ¯\_(ツ)_/¯

    Posted: 20 Jul 2021 12:52 PM PDT

    I would consider myself a casual, never finished Sirus, Elder or Shaper.
    Every three or six months, I will look for a guide in the forum which seems to be fun and enjoy the game until I get bored, which is often around Level 90.

    I don't care about crafting, Harvest or Syndicate - because I don't understand them and I don't have time to read into all this kind of stuff.

    I simply enjoy killing monsters after work - and will so with Patch 3.15.

    I suppose I'm not alone. So leave reddit for a while and enjoy the game <(^__^)>

    submitted by /u/jakob_olvirsson
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    It’s ok to quit the game

    Posted: 19 Jul 2021 09:42 PM PDT

    With this latest "balance" manifesto, there will be some extreme changes to player mobility, survivability, ability to craft, ability to progress in a timely manner, and much more.

    If you don't enjoy the game anymore after Friday, it's ok to quit. There are infinite hobbies and pursuits you can pick up in lieu of path that will be as fulfilling, if not more. If you already didn't have time to reach your goals in three months, it's only going to get longer and harder. It may be time to find a more forgiving pursuit.

    If you're worried about losing touch with a community you've been a part of for years, and all the shared laughs and tears and memes that goes with it, don't. You'll find another. I mean, most everyone played wow at some point and then stopped when the game became a boring repetitive daily grind.

    If you feel the same thing happening here, stop buying supporter packs and just move on. It's ok. GGG will be fine.

    submitted by /u/nomnaut
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    Let's ignore the players and focus on our outdated vision!

    Posted: 20 Jul 2021 04:04 AM PDT

    I quit leagues when I have no more chase or progression

    Posted: 20 Jul 2021 09:24 AM PDT

    Offering an alternate point of view to a lot of the other comments I see on here. I completely understand quitting when you feel frustrated, but personally for me it when I run out of goals.

    I generally dont chase 40/40 challenges, but for me the goal is generally to craft and min max as much as possible, kill all endgame bosses routinely, complete my atlas acquire chase items like Headhunter or last league Hateforge. Before the comments come in about having to work or having other obligations - I do work a full time job and have other obligations outside of work. The last few leagues I've been burnt out by week 3 and accomplished those goals.

    I think the sweeping nerfs will actually increase retention and for players like myself give me a reason to play longer. The way I see it, POE is an ARPG that the grind is the main mechanic. It doesn't hold your hand or have super linear progression like a lot of RPGs. If you want that kind of linear progression and don't like the game or genre because they are grindy then its okay to not play.

    I feel like I'm the only one around here who is totally fine with the nerfs. Everyone will adapt and the league will be fine.

    submitted by /u/Jakarda
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    If you are upset by these nerfs, you probably aren't going to enjoy the next few months/years of POE

    Posted: 20 Jul 2021 07:41 AM PDT

    GGG has outlined their vision for the future of POE with their demo of POE2, and it's natural to assume that every league between now and the release of POE2 will interpolate between the current power level and the desired power level for POE2.

    With this in mind, it's also reasonable to assume that every league between now and then will involve steady nerfs to player power - defences, speed, damage will all be consistently trimmed each league. If you are upset about the nerfs this league, you might want to think about what is coming in the future.

    submitted by /u/cromulent_id
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    I am genuinely excited for all of the changes announced in the Manifesto and think it is a good sign that GGG is willing to make drastic changes to the game in an attempt to affect change.

    Posted: 20 Jul 2021 11:44 AM PDT

    I believe several different things to be true as they relate to the Manifesto.

    1) Player damage will be lower and the game will be more difficult. People will die more. 2) fewer ascendancies and builds will be able to clear all game content (and I am completely okay with this).

    I am a HC player and typically prefer off meta builds that are not able to easily kill Maven. I typically buy bosskilling services in league HC and they are almost uniformly fulfilled by Champion, Juggernaut, and Tricksters. I am completely okay with this fact. Those ascendancies are the best at bossing and I personally choose to play weaker ascendancies.

    The continued move away from deterministic crafting is something that I unfortunately will miss, as I do enjoy strong gear, however it is just a reflection of GGG's mindset as it relates to strong gear. They don't want characters to be easily completed. I would prefer to be able to deterministically craft BIS gear but I think people are drastically over dramatizing the effect this has on the game. The game was very fun before Harvest, and it is still very fun.

    This league has the opportunity of REALLY changing the way POE is played and I am excited for that.

    Cheers and good luck!

    submitted by /u/Dreamtheory1000
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    If you aren't happy with the direction the game is going, consider sitting this league out. Player numbers/retention are the only things GGG really cares about.

    Posted: 19 Jul 2021 07:39 PM PDT

    I've been playing Poe for years, usually get 36/40 and take a break until next league. For the past few leagues I have been very unhappy with the direction GGG is taking PoE. I only played Ultimatum for about a week before I got bored of running low tier maps for marginal upgrades, hoping for some lucky drop so I could actually progress.

    GGG seems to be out of touch with the majority of their player base, it seems like they are trying to push anyone who doesn't treat the game like a second job away.

    Complaining on their forums or on Reddit accomplishes nothing. The only thing that will change their mind on their current design philosophy is low player numbers.

    submitted by /u/barnabi
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    I quit leagues when I'm frustrated, not when I'm bored.

    Posted: 19 Jul 2021 11:57 PM PDT

    There has been a lot of discussion about why people quit league/why certain leagues have bad retention. I've wanted to chime in on these discussions but wasn't entirely sure how to describe why I quit leagues when I do. After some thinking though, I came to one word:

    FRUSTRATION

    I don't quit because I'm bored. I don't quit because I progress to quickly. I don't quit because I don't find the league mechanic exciting or interesting. I don't quit because the game is easy.

    I always quit when I get too frustrated with the game to continue playing.

    So what frustrates me? Let's list some things:

    • Getting one shot by mob spawns I don't have time to react to (this is why I disliked Ultimatum)
    • Getting one shot by bosses to unclear, difficult to react to mechanics
    • Getting one shot just in general
    • Not being capable of beating a boss (either due to a bad build or lack of skill)
    • Dying to things I can't see or react to
    • Losing hours of XP due to dying to things I can't see or react to
    • Bricking important items (quit Ritual when I bricked my +3 bow)
    • Getting unlucky with 6 linking my items
    • Getting unlucky with currency drops
    • Getting unlucky with item drops and finding gear upgrades
    • Getting unlucky with map drops and having my Atlas progression stall
    • Getting unlucky with Veiled Mod unlocks that are essential

    And this is just a handful of the biggest things that frustrate me, I'm sure I could think of plenty more.

    When looking at this list, you will notice that not a single one of these things is being addressed in the new league. In fact, many of these things are getting worse. I don't inherently have a problem with slowing the game down or reducing player power, but I do have a problem with that when none of the above issues are fixed by that.

    submitted by /u/xRaen
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    The nerfs wouldn't be so bad if the mid-tier end game had more to it

    Posted: 20 Jul 2021 03:53 AM PDT

    This is written from the perspective of an SSF melee preference player who usually plays about 300 to 400 hours per league and up until Ritual I played most leagues until the final week.

    I like a grind as long as there's a perception of progression and an achievable goal that does not feel out of reach.

    I'd also be happy with a longer grind to the endgame of t14+ if there was more to the mid-tier endgame of T6 to T13.

    Currently, the game only really flourishes with content once you hit that end game tier of t14 to 16 maps with the power level to actually take it on without endlessly dying.

    Sirus, Maven, Synthesised Maps, Simulacrums, Delve Bosses etc.

    Until you can get to t14+ end game, there's an endless grind of mediocre content with mediocre loot.

    For me quitting Ultimatum early had zero to do with the league mechanic, which I actually really enjoyed, and everything with the monotonous, tedious mid-tier map grind with no goals other than unlocking maps.

    Repeating this league after league is what is killing the game for me.

    The power creep and the ability to jump through this mid-tier endgame quickly to T14+ was the only saving grace.

    Extending this mid-tier grind without adding more meaningful objectives and variety, is going to result in many players quitting even earlier than they did in Ultimatum, that is if they aren't already turned off by it.

    submitted by /u/SuperHoopsa
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    Clear speed scientifically proven (waggle)

    Posted: 20 Jul 2021 01:50 PM PDT

    6660 words to the effect of nerfing player damage, speed, defense, and utility, not one single word about compensating reward pacing or repairing monster damage.

    Posted: 19 Jul 2021 06:09 PM PDT

    Prepare yourself for the lowest player retention league ever. I almost wish i could skip ahead a few months to hear what GGG's deluded explanation will be when this patch cycle flops miserably.

    Don't get me wrong, I'm not complaining about the nerfs, as I see it they're a completely justifiable component of moving the game in a better direction. I don't really mind slowing down the game and upping interaction with mobs/bosses. But doing so without changing or even acknowledging the level of reward or monster damage is beyond ludicrous.

    GGG, you're expecting players to take considerably longer to do content and accept considerably more risk in doing so by letting enemies survive us longer to fight back (with monster damage you've intentionally overtuned in the past so that it could pose a threat for the millisecond we interacted with them before), yet you do nothing to make their damage more survivable for those longer interactions (in fact you do the opposite, by nerfing defenses from flasks, fortify, ailment protection, etc)? And people already hate how unrewarding mobs and map bosses are, and you're gonna make em take 50+% longer (based on ~1/3rd less damage from support nerfs alone) while dropping the same garbage? Would you expect to be happy working 50% more hours in a week for the same weekly salary, especially if you thought your pay was underwhelming before?

    Slowing players down is one piece of putting the game on a better track, but just one piece. Without the other pieces, it's detrimental to your game's health, not to mention your hopes of maintaining a playerbase. And if the plan was to address those aspects in future league patches, you picked a hell of a terrible order to go about fixing the game.

    submitted by /u/shppy
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