Path of Exile Builds PoE 3.18 - Skeleton Mages - League Start to Endgame Build Guide - Sentinel League |
- PoE 3.18 - Skeleton Mages - League Start to Endgame Build Guide - Sentinel League
- ShakCentral's Class Builds For Everyone, Episode 1: Intro and Leveling. More details in the comments.
- [Reminder] PoB Bin exists and is probably the best way to share PoBs right now
- So the challenge list is out and it's by far the hardest challenge list ever. What builds have a fighting chance of completing 38 challenges without buying challenge completions?
- [Phreak] The BEST Path of Exile 3.18 League Starters as indicated by data
- [3.17-3.18] Self-Cast Voltaxic Burst Poison Raider
- 3.18 Skelly Mage Build
- HC Death Wish Elementalist
- [jungroan] Creeping Frost Shotgun Inquisitor Sentinel League Starter - 3.18
- Which Storm Brand build as Leaguestarter? Standard Assassin ,Cold Occultist or Fire Inquisitor?
- DD or Seismic in SC trade. Which one is tankier and easier to do end game bosses?
- [3.18] Ice Trap Saboteur - Tanky, High DPS and SSF friendly. Really underrated Leaguestarter.
- Poison or crit Seismic trap for SSF league start?
- 3.18 LS Champ Video Build Guide - SC HC SSF all in one with timestamps
- Trying to learn to scale dps better
- [TripolarBear] Fire Trap Saboteur - 3.18 POE League Starter for Sentinel league
- 3.18 Spectral helix chieftain 2x Nebuloch
- Help with Exsang ideas that don't rely on the crutch that is seismic?
- To the 9 of you doing Heist: What are you planning to league start?
- Seismic Trapper build "accurate" DPS calculation Help
- Slayer cyclone is a good choice?
- Dominating Blow or Absolution
- ARQIUM POISON HELIX PATHFINDER – 2.7MILLION ARMOR RATING™*
- RF or Cold Dot Occu starter?
- Where did the miners go?
PoE 3.18 - Skeleton Mages - League Start to Endgame Build Guide - Sentinel League Posted: 09 May 2022 06:38 PM PDT
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Posted: 09 May 2022 02:20 PM PDT
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[Reminder] PoB Bin exists and is probably the best way to share PoBs right now Posted: 09 May 2022 02:38 PM PDT PoBB.in is a better option than pastebin in a lot of ways. It gives a nice summary of the build (especially useful if you're browsing pobs at work or on a mac or phone or something) and it doesn't have some of the issues with rate limits that pastebin has historically had with popular pobs. It's a relatively recent tool, but if it could get some wider attention that would be great, because it serves the same purpose as pastebin but better. As someone who's "help others out with builds while bored" times are also my "don't have access to PoB" times, this thing is pretty nice to have. [link] [comments] | ||
Posted: 09 May 2022 07:40 PM PDT https://www.pathofexile.com/forum/view-thread/3265381 Let's just assume trade league SC because I think the list of builds will already be minimal without the limitations of HC and SSF thrown in the mix? Still gonna be EA, Seismic, Skellies? [link] [comments] | ||
[Phreak] The BEST Path of Exile 3.18 League Starters as indicated by data Posted: 09 May 2022 05:38 PM PDT
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[3.17-3.18] Self-Cast Voltaxic Burst Poison Raider Posted: 10 May 2022 03:56 AM PDT IntroductionHey, I made a post on the main Reddit a while ago and people were interested in the build, so I figured I might as well eventually make a post about it. So this is a build I invested a lot of time into in 3.17, and of course, it will work in 3.18 as well. It's definitely not a league starter, at least not in the way that I made it. I min maxed it a loooot, so definitely don't expect the inflated numbers you see in the PoB which I was able to achieve. Pros:
Cons:
Profile (character's name is "Lavril_Avigne", the only raider I currently have):https://www.pathofexile.com/account/view-profile/Dorylian POB (both the same, choose the one you want more): Tankier version with 100% spell suppression, also very high budget: "Budget" version I came up with pretty quick (a lot worse, i know): Videos: Drox + Map Showcase: Al-Hezmin + Map Showcase: PlaystyleThe playstyle is fairly similar to blade vortex, where you throw out a bunch, run around, throw out some more, etc, except this requires you to constantly stop and cast them in a rhythm-like fashion to make sure you always have a burst queued up for the next monster pack. It sounds awful but you get used to it, I didn't mind it at all once I figured this out and got into the groove. Voltaxic burst causes things that it hits to explode when killed, and anything that doesn't get exploded will receive a bunch of spreaded poisons from Master Toxicist from Pathfinder. When bossing, replace less duration (good QoL) support with an empower if you have a god chestplate like mine, or cruelty/spell echo if you are a normal person. You definitely don't need to gem swap for map bosses, you should have enough dps to manage. It's preferable to queue up a bunch of casts before you enter boss range, and then you plop down sigil of power + a couple of wither totems, hit a flask (any one of them, doesn't matter), and use focus. LevelingI leveled with ball lightning + ele damage/life on the tree. I made it up as I went. If you're doing this build, you probably have plenty of money and a good idea of what to do to get to maps anyway. There are definitely lots of good leveling guides out there you could probably use. Shouldn't be too much of a chore. Bandits - Kill All (do people even make this section any more?) Pantheons - Soul of Brine King for freeze immunity, Soul of Abberath for burning ground immunity GearVoltaxic Rift - Main hand weapon, used to convert the rest of your lightning damage to chaos. It also lets your chaos damage shock up to 100%, which is very doable even on pinnacle bosses, given the shock scaling you can get. Soul Strike - Off hand quiver, used for dex, es, and es recharge. Get one with spell suppression corruption implicit, as all other implicits are useless. Helmet - Any rare (preferably hubris circlet) with good ES + res, and an open suffix for ailment duration focus craft if you can. Try to get the 3% damage per 0.1s duration enchant, as this can get you upwards of 90% increased damage easily. Go for ailment duration + temp chains/despair curse effect eldritch implicits. If you want to be tankier, get the #% of phys taken as chaos eldritch implicit. Incandescent Heart - Chestplate with decent armor + es values. We're going CI, so this essentially makes us take 25% less ele damage. Go for the highest es you can find, alongside a good #% of ele damage as extra chaos roll. Don't worry about implicits unless you're mega rich or mega lucky. Doedre's Malevolence - I was able to find a double corrupted one with +1 frenzy and temp chains on hit for about 1ex. I believe it can drop from the new vaal temple map, but I'm not 100% sure. These things are in very low demand, so it shouldn't be super duper difficult to find. Look for one with decent es values and a decent seal gain frequency roll. Despair on hit also isn't bad, I have it as a gem so I can scale it better. Boots - Any rare boots (preferably sorc boots) with good es + movespeed + resist should do just fine. The enchant isn't a huge deal, but I use added lightning for bossing. Look for %increased action speed + poisons deal damage faster eldritch implicits. Amulet - Look for es and attributes. It might be really hard to find one with the attributes you need, so spread out the attributes on rings if you can't find a good one. Ideally, you'd have a +1 to level of lightning skill gems on it too, and/or a +1 to level of all skill gems, but that's where things start to get super pricey. Anoint it with Sovereignty. Rings - Use two-stone rings if you need res, or iolite/opal rings if you don't. Look for es, res, and %increased mana regeneration rate (important!!), as this build burns through mana quite quickly. Try to have an open prefix for the -X to mana cost of non-channeling skills craft. You can use fertile catalysts to make these mana modifiers better (recommended), tempering catalysts for better es, prismatic catalysts for better res, or noxious/turbulent catalysts for better chaos/ele damage modifiers. OLESYA'S DELIGHT (very very important) - Transforming frenzy charges into affliction charges allows you to get up to 50-60%-ish more damage. However, because of voltaxic rift, our chaos damage can also shock, not just poison! This means that affliction charges ALSO scale our shock effect. Look for a corrupted one with +% to all res if you're having trouble with res, shouldn't be too hard because this belt is next to worthless. Also look for good cold res + eva rolls. Ideally, you'd get the wither belt enchant to decrease chaos res, but other enchants are decent (not great) if you fail to find it 20 times in a row like me. Flasks - Granite + Stibnite + Jade + Quicksilver. Look for reduced curse effect and/or ignite/shock immunity. Bleeding/corrupted blood immunity is mandatory if you don't have that anywhere else. You can either use another utility flask or an atziri's promise, which gives you damage and nothing else. Forbidden Flame/Flesh - Look for "Master Toxicist" jewels, which give you more damage and better clear. These were very cheap for me (~1ex ea). Watcher's Eye - Get one with phys damage reduction with determination if you're using that. ES recovery rate with discipline is good, and obviously so are DoT multi + faster damaging ailments with malevolence. Thread of Hope - Look for one with a "large" ring. There's a very good spot above the witch starting area that gives us access to 5 very good nodes for us (Mental Rapidity, Lightning Walker, Arcane Focus, Essence Surge, Static Blows, and Blast Radius for AoE [optional; doesn't increase DoT]). Cluster Jewel - Look for an 8 passive large one with Overshock + Prismatic Heart + any other notable. Other Jewels - Look for es, res if you need it, attributes if you need them, chaos damage/multi, lightning damage, ele damage, or shock/poison chance if you need them. Gem SetupMain Damage (Body Armor/Weapon): Auras (Body Armour/Weapon): CWDT: Wither: Additional Utility: ConclusionThis build is a solid mapper and boss killer if you're willing to cough up enough money. It's absolutely not the best build out there, even with mirror tier gear, but if you make it, you'll get to flex on your friends or something for being hipster, idk I don't have friends who play PoE :,) I'll see if I can't answer any questions about the build or take any advice, either on the build itself or on writing build guides, this is my first one ever. [link] [comments] | ||
Posted: 10 May 2022 02:59 AM PDT Hello all, My friends have been asking for my skelly mage build from 3.17 and I thought I'd share it here, there are a few differences/additions from what I've seen on other builds. It's extremely tanky. Custom mods are from an AG setup. This was a highly optimized character that I spent 2 months building, so the gear is expensive. But it gives you an idea of what to aim for. Skelly mage is something I've played for 2 years now, and it's always been reliable as a league starter than can transition to doing all endgame content. I'll be rolling this again in 3.18 and look forward to the new uber bosses. Thanks! [link] [comments] | ||
Posted: 10 May 2022 03:40 AM PDT
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[jungroan] Creeping Frost Shotgun Inquisitor Sentinel League Starter - 3.18 Posted: 09 May 2022 06:42 AM PDT
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Which Storm Brand build as Leaguestarter? Standard Assassin ,Cold Occultist or Fire Inquisitor? Posted: 10 May 2022 05:32 AM PDT | ||
DD or Seismic in SC trade. Which one is tankier and easier to do end game bosses? Posted: 09 May 2022 11:29 PM PDT DD or Seismic in SC trade. Which one is tankier and easier to do end game bosses? [link] [comments] | ||
[3.18] Ice Trap Saboteur - Tanky, High DPS and SSF friendly. Really underrated Leaguestarter. Posted: 09 May 2022 09:05 AM PDT Here's the PoB. There's notes in the PoB and various trees and gearing sets. The build realistically does a lot less damage than PoB indicates. However, my video was made with very poor SSF gear so you can see for yourself how smoothly it goes. You can comfortably clear most content on a budget and scale very well into the late game. I played with a tabula most of my SSF journey. The only encounter I truly had to farm gear for was "The Feared" and Maven in SSF, but they were very doable with some upgrades and even trivial once I got me some trade gear. I've decided to post this build again because I feel like it's a very underrated skill. Somehow only has below 0.5% usage on poeninja. Since the massive buff to the skill last league, I prefer it over the other traps due to its freeze/chill potential and its AoE. They both add a nice defensive layer. There are probably ways to further boost the damage, such as better influenced gear, cluster jewels or secrets of suffering. However, I stopped playing after clearing mostly all endgame. The final gear you see in the PoB was only about a 15 to 20ex investment and most of it went into the Watchers Eye and weapons. Seriously, this was one of my smoothest SSF leaguestarts ever since they started buffing monsters and nerfing players. I can not understate how great this is as leaguestarter build, even for SSF. I personally prefer to always play something different, but I was really tempted to replay this build just because I never really hit a gearing roadblock until "The Feared" and Maven. I basically played with a Tabula until that point. I'm a small and sporadic content creator but I try to make these "realistic build" videos when one of the builds I tried exceeded expectations. Hope it's of use to someone. Cheers! EDIT : Removed numbers, expanded on context of the PoB numbers to avoid confusion. [link] [comments] | ||
Poison or crit Seismic trap for SSF league start? Posted: 10 May 2022 02:00 AM PDT Title. Im wondering which one is a better choice for league start. Getting coated shrapnel is very rng in ssf right? So that might take a good while. Poison build does seem a lot more defensive though since i dont have to take pride and i can use a shield, seems a bit shitty with only 75% poison chance though. [link] [comments] | ||
3.18 LS Champ Video Build Guide - SC HC SSF all in one with timestamps Posted: 09 May 2022 01:40 PM PDT
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Trying to learn to scale dps better Posted: 09 May 2022 09:47 PM PDT I spend a lot of time in PoB just experimenting. I make extremely gimmicky builds that focus more on the gimmick than raw efficiency. 95% of my PoB builds end up abandoned for the same reason, not enough damage. I've noticed that it's a struggle to hit 2million DPS but after passing that DPS goes up exponentially faster. Most die at sub 800k. Even worse, I use up all my resources trying to find the DPS only to see that I have no defensive layers or mobility. Best way to explain it is to show some examples. When I make PoBs I try to be practical with the calculations. Enemy is always shaper, only select buffs that I can feasibly upkeep and only use gear that i either own, is required or I can easily make. Nothing big, I'm not going to spend 50ex on a meme. Failed League start Burning Arrow Golem Elementalist - https://pobb.in/fhMRHngqERtJ I league started archnem with this. It was pretty horrible. The damage was ok but it fell apart fast. The character was both too clunky and too squishy for too little damage. It needed far too many things to work at a basic level. On top of that, it was an Assailum character. When I planned the build I used poe ninja to decide if it was viable or not and sourge data seemed to show it being cheap. It wasn't. First there wasn't any on the market for 4 days and then it cost multiple ex. Even worse, snipe had bugged targeting that made it unusable. I just rage quit the league and played lost ark instead. Earthshatter Decay Occultist - https://pobb.in/2k9D4uHssHVg Not tested but interested in the concept. I came up with this while playing around with alt qualities and ashes. Maybe not the best example due to decay's weird scaling but it does show my problem. 587% increased, 1290% more, 3.8x modifier, and only 1.4m dps. The pathing is also all over the place and has nowhere enough defensive layers or mobility. I'm investing too much into damage with not a lot to show for it. [link] [comments] | ||
[TripolarBear] Fire Trap Saboteur - 3.18 POE League Starter for Sentinel league Posted: 09 May 2022 09:12 AM PDT
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3.18 Spectral helix chieftain 2x Nebuloch Posted: 10 May 2022 05:41 AM PDT Hi, I'm planning next league to make Spectral helix chieftain 2x Nebuloch, does anyone know if it's good idea to carry on with that, if yes does anyone have any tips to make build like that. I would appreciate any help [link] [comments] | ||
Help with Exsang ideas that don't rely on the crutch that is seismic? Posted: 10 May 2022 05:33 AM PDT I LOVE the feel/sound/etc. of exsanguinate (traps or selfcast), but the single target is abysmal without seismic. I don't like the look or feel of seismic despite how absurdly busted it is, does anyone know of alternatives for single target? Self cast, traps, etc.? I considered ice trap but that's barely better than exsang I would assume. Maybe some fire conversion exsang with explosive trap for ST? Or even selfcast exsang with BV or something? Any thoughts/ideas that don't revolve around abusing omni? Going SSF(HC/SC haven't decided yet) [link] [comments] | ||
To the 9 of you doing Heist: What are you planning to league start? Posted: 09 May 2022 03:19 AM PDT | ||
Seismic Trapper build "accurate" DPS calculation Help Posted: 10 May 2022 05:11 AM PDT So this is the pastebin that Carn got to in one of his practice runs on his first day: https://pastebin.com/t5LSN7z6 Looking at it, POB does not seem to consider the "chance to poison with spell hits" nodes (serpentine spellslinger area). Also, the 30k dps seems very... wrong. I ran seismic last league and it deleted bosses. But I have no idea what the damage numbers actually are. Does anyone know how to make the numbers not be bull shit? [link] [comments] | ||
Slayer cyclone is a good choice? Posted: 10 May 2022 05:01 AM PDT Hey there, I watched the Navandis cyclone guide and im falling in love with the playstyle of hit while you are moving. This could be a really good starter? I'm asking if someone has tried before, because dont know how many "real" currency I need to push it into Red maps And take the Bosses down. The guide im talking about: https://youtu.be/aF8-A4PAMjs [link] [comments] | ||
Posted: 09 May 2022 07:43 PM PDT Im looking to league start (Softcore trade) as dom blow or absolution, but I dont know which to choose. Spells are better as league starters as they scale with gem lvl and I tend to turn my brain off while gaming, so been at melee range is kinda of a bad idea. The problem is, that I don't know if either of them are viable. Are there any good build guides? Im just looking for a tanky build with decent damage and clear speed (I dont do uber bosses, super juicy maps or any other type of high-end end game stuff). My plan B is a "normal" minion build, you know, necro zombie/spectre/carrion golem something something. Im staying away from mage skeletons just because I dont want to summon them on every pack while mapping. [link] [comments] | ||
ARQIUM POISON HELIX PATHFINDER – 2.7MILLION ARMOR RATING™* Posted: 10 May 2022 04:26 AM PDT Ok, it IS a clickbait, it has Only about 2000 armor, but the physical mitigation is HIGHER than if you had 2.7 million Armor... First of all, this build isn't league starter, but you can migrate from a league starter to this after you get the watchers eye, melding of the flesh, a few crafts and uniques. VIDEO https://www.youtube.com/watch?v=Q23JADIiWqE POB Pinnacle bosses and Wave 30 double boss at the end of the video. Feared 100% quant is still hard for this build, but I managed to do it after few (lots of) deaths as you can see in the video. PRO:EXTREMELY TANKY without compromising DPS.Do ALL content and all mods.Cheap-ish: I spent 90ex on my build.Can be used on HC.Good DPS - 10-20million dps with spectral helix, without counting multiple hits of the same attack. CONS:Degens are dangerous, you are NOT tanky against degens because of your maximum life, but you will have time to move out.DPS Ceiling at 10-20million dps.New Droughtbringer mod on monsters in 3.18 might be very dangerous and kill you instantly if you aren't careful. MITIGATION. You know that the bigger the hit, less effective the Armor is right? So with very big hits, Armor is less and less effective... but, with elemental damage there is no such limitation, the damage reduction is the same for any sized hit. That is why we convert 100% of physical damage taken to elemental, that is reduced by 89%-90% elemental resistances, plus -32% less elemental damage taken from Sapphire/Topaz/Ruby Flasks (20%+59% flask effect) multiplied by -6% REDUCED elemental taken from Nature's Bloom... as it is right now, my character can tank a 39k Single Physical hit without dying AND without using any Guard. With Steelskin up, the maximum SINGLE Physical hit without dying is about 64000. The maximum Single Elemental hit that I can take is a 50k, without factoring spell suppression. Right now you can check on POB, my Life is 3517, so to be one-shot I need to take a >39000 single physical hit damage, or 50k single elemental hit, with the same life amount you could never take the same damage using Armor, because then the damage taken would be reduced only by 90% would be 3950 and you would die, but if you had 5000 life, you would still need 2.7 MILLION ARMOUR to survive... is there anything that hits like this in the game? Maven Memory Game Deals 42571 to 63857 Physical Damage... So, I am almost there..., probably I could try to tank it with Steel skin? going to try later. Did I tell you that on top of that you have tons of damage avoidance from Elusive? Did I tell you that mobs poisoned by you can't deal critical hits against you? And that you have 40% more of block chance? More layers of defense here. The downside is: Those defenses doesn't work against degens and dots, so while you have a 89% elemental resistance with lots of mitigations from flasks, the same doesn't work for physical degens, so because your maximum hp and life regeneration/leech is low, you have to react fast and avoid degens. Good things are: you are immune to almost all degens and all your resistances are high, and the only physical degen that will kill you are the storm from Sirus if you go in.., and the Die beam if you don't manually click any flask to remove the corrupted blood (Master Surgeon ascendence), if you are not immune against it. Because you have low HP and your life regen/leech is low, you also can't tank degens like shaper beam and vortex, so the Feared Fight is still a bit hard for this build, but very doable if you get the mechanics down. I could do it at >100% quant, but it was not a breeze… I died a lot, but because I am bad at this game. RECOVER. Pathfinder recover is one of the best of the game, how? Using Flagellants flasks with instilling orbs to Use when charges are full. When you spec into Master Surgeon, every time you use a flask it recovers 6% of your maximum life, also removes Bleeding and Corrupted Blood, so you don't need to have any expensive jewel for it. It works when you are hit, so the denser the map, more you recover, and it works when you can't heal like when you get stuck by Maven Beams. Triple beyond 100% delirious is a breeze for this build, you can rest assured that nothing will kill you, unless you get some bad map mods like elemental weakness plus minus maximum resistances…. then maybe you can worry a little bit. Elemental weakness alone isn't much a problem because if you use a Sulphur flask the consecrated ground with increased flask effect will already mitigate a lot of its effects… and you can always roll a less curse effect on one of your flasks… So on top of all that defenses I told you before, you have yet 80% less effect of curse on you when on consecrated ground. The downside again is against degens, because you aren't being hit you aren't getting healed. This makes fights like Feared harder… but remember, with lots of flask effectiveness, your consecrated ground from sulphur flasks will heal you a lot, and your flasks will still be healing you, but less often. DAMAGE: The damage is respectable, but this is not a build that will scale the dps at infinitum, yet you can achieve 15-20million dps, enough to do all endgame content confortably. The formula is the old know Spectral Helix+Nightblade and Perfect Agony to scale poison damage, so get lots of attack speed, crit, crit damage, poison duration and chaos damage… in my case I am getting Frenzy charges to scale the bonus from Snakebite too. PROS: · Extremely Tanky against Physical, Chaos and Elemental Damage without sacrificing damage. You will never die in maps, only the most unforgiving mechanics will kill you (maven memory game and shaper beam in The Feared… with a bit more optimization I think you can tank the memory game maybe too… lol… maybe… o 97-100% Physical Damage taken as elemental o 89% Elemental Resistances with tons of LESS elemental damage taken… this will mitigate your physical damage taken too because of the above. o 75% Chaos resistance. o 100% Spell Suppression easily. o Recover 9-18% of your life every time you get hit with Master Surgeon… maybe better than Aegis Aurora because it is all hits – including blocks, and you don't need armor to scale the recovery. o 26% Damage from Elusive o Enemies can't deal critical strikes on you. o Elemental ailments immune. o -80% effect of curses on you. · Permanent flasks. · 11mil DPS+ when hitting only once with Spectral Helix, some bosses can be hit several times, just multiply the damage. · Can take all map mods, with enduring mana flask for no leech. · The mapping is good, attack once per screen against yellow mobs and run with plague bearer killing everything… and you movement speed is high enough, mine is at +122% with elusive effect and without quicksilver, that can be almost permanent if you chose to use it. · Can league start with a more conventional SH Poison Pathfinder, using Determination/Grace and Basalt/Granite Flasks, and then transition to this build keeping most of the skill gems and gameplay. Look for Tri-Polar Bear for a good SH Poison Pathfinder starter. · You can self-craft all the gear, and the uniques aren't expensive. · Can do ALL Endgame including Wave 30 Simulacrum, Maven, Uber Elder and 100% Quant Feared, but it is not optimal to farm Feared, as it is a bit hard for this build if you are bad with mechanics, but it is a very forgiving build because you can take a lot of pain without flinching. · Can farm triple T16+ beyond 100% Delirious without fear of dying, not even corpse explosions can kill you. CONS: · If you like the adrenaline of almost dying and having to dodge stuff, this isn't for you… · Weak against degens. -You are immune to almost all degens, corrupted blood, bleed, ignite, but it is weak against ground degens, so be aware of standing on top of desecrated ground, burning ground, shaper vortexes, shaper beam, and Sirus Storm (lol)… but is not like you will die instantly, you just have to move and be aware. · The new nullifier modifier on monsters in 3.18 might be a problem, because it removes flask effect, and then you are extremely squish and will probably die, to Hardcorers, be aware. · Maps with less flask charges maybe might be a problem, I never cared and did it anyway, but wasn't juiced. · Maps with no-leech needs a enduring mana potion. · Tons of buttons to press: o Focus – you skip this while mapping and only use on bosses. o Blessing Malevolence – you can skip this while mapping. o Blood rage Buff once on map, several times while doing long bosses. o Totems – Ancestral Protector on bosses. o Spectral helix o Movement – Whirlwind blades. o Withering step (on left mouse button). o Plague Bearer – Use on cooldown for more damage multiplier and clear. o Steelskin (I don't use it on CWDT, but you can, the build is a bit socket starved and will have to have some compromises, also the build is so tanky that you can just remove it. I use manually it when doing bosses or simulacrums against some heavy damage when needed... o While mapping it is just movement, attack and plague bearer on cooldown, but while bossing, for optimal damage, you will have to manage all cooldowns, it is not that hard though. GEAR: · WEAPON: o Wasp Nest, a 1c unique, is your endgame weapon unless you want to spend several dozen exalts for a little bit better one. o With power charge on crit corruption is ok, but if you somehow cap your critical strike chance without power charges, get one with critical damage corruption. · SHIELD: o Dawnbreaker. Get one or divine one for 20% of Physical Damage taken as fire. If you corrupt it for 8% physical damage taken as fire too then you can cap 100% of physical damage as elemental, but don't spend too much in this, at this point +Life is just as valuable as that. · GLOVES: o Snakebite. You will need one with Despair on Hit corruption implicit, because we can't have despair on rings. You can use Witchfire brew if you cant sustain Frenzy Charges or can't find a despair on hit one, but you will need this flask slot for Bottled Faith. · BODY ARMOR: o I use a evasion base, but I am thinking about using a hybrid ES/Evasion base next league for more EHP. o You need something like this: [Imgur](https://imgur.com/T5P536Z) § Craft with Essence of Horror until T1 Life or T2/1 Life and Spell Suppresion + 1 T1 or T2 Resistance. Also you can spam essences until you are happy with prefixes, and use eldritch chaos orbs to get the perfect suffixes, I didn't care to do it. o Then craft implicit with eldritch embers and ichors, you need +3% maximum cold resistance and purity of ice aura effect. · BOOTS: o Mine is this: [Imgur](https://imgur.com/Jkfr6sH) o The important part is the +2 Level for Socketed Cold Skills, Tailwind/Onslaught are good for dps and speed, but not mandatory. Mine I bought in trade for about 18ex, maybe a failure for someone, but was perfect for me. o There are 2 options for boot craft § THE EXPENSIVE is to get a Circle of Nostalgia with the correct mods AND Level 25 Purity of Ice, then you can just use a good boot with resistances and brittle ground, or tailwind onslaught boots. Brittle ground boots is better for dps and gives you more option, if you can't get this specifically, then you need: § A good redeemer boot with +2 Socketed Cold skills, the flavor is yours, tailwind or not. And maybe you can fit a Empower on Purity of ice, and ditch this boots and use something else. I am not a crafty guy, refer to some craft guide for a perfect boots. § The perfect one would have Movement Speed, Life, Elevated Tailwind (hunter), Onslaught on kill and +2 Cold skill gems(redeemer), Poison duration (hunter). Resistance for some flexibility. · HELMET: o Mine is: [Imgur](https://imgur.com/YyE4jx0) o The important part is the Focus Ailment duration and the 8% Physical damage taken as Fire. o Craft with Essences of Greed until T1 Spell Suppresion, Annul the rest, multmod with Phys damage taken as Fire and Focus Ailment Duration. o Craft implictis with ambers and ichors until 7% Physical Damage taken as elemental (fire, cold, lightning). And Less cost of attacks. o The Enchantment can be on your taste, I went for helix rotations for better clear and sometimes better dps, if the boss moves, but you can fit a aura reservation one, or other. · RINGS: o 2x Circle of Nostalgia with Increased Chaos Damage and %to Chaos Resistances while affected by Herald of Agony. Both rings will cap your chaos resistance and increase your damage by tons. § EXPENSIVE PART: Get one with increased life implicit. § MORE EXPENSIVE: Get one with Level 25 Purity of Ice. (I am hitting myself on foot with this if because of this these rings get more expensive… lol). · AMULET: o Aul uprising with Envy. o Alternatives are Ungil's Harmony and Ashes of the Star. o As annointment I like Corruption, more dps and good clear with plaguebeared+withering step, but you can look at whatever you need. Prismatic Skin might be good so you can have more flexibility on clusters or boots. · BELT: o Mine is this: [Imgur](https://imgur.com/dR2wZ1R) o Important part is: Life, Increased Flask effect, Increased Flask Duration. You can alternatively go for Increased Flask Gain too, if you can't fit lots of it on clusters. o Mine I crafted with Chaos Spam, Craftofexile told me that it was the most cost-effective method as you can't target flask modifiers. Then I slammed a hunter orb, looking for %maximum life, but got %chaos damage and I settled for it. I could be more anal and try for a T1 life belt, but didn't bother. o Abyssal jewel needs a +Maximum Life and Enemies Withered by you have -2% to all resistances. If you can find one with other useful affixes go for it. · CLUSTER JEWELS: o Are the most important part because you will fix lots of things in this build with it. o You will need one Large Cluster with Attack Damage while using Shield or Claw attack damage with: § Feed the Fury – Life Leech. Good to have. § Fuel the Fight – Mana Leech. Mandatory. § Martial Prowess – tons of damage/attack speed, but not mandatory. o The other Large Cluster is only for damage, so you can have a Large Cluster with Chaos damage with Unholy Grace and Wicked Pal, going for Unwavering Will(damage) or Unspeakable Gifts (explosions/clear). o Medium clusters you will need: § One with Flask effect Duration with Spiked Concotion(flask gain/damage) and Brewed Potency (Damage/Flask gain) - mandatory. § Another with Flask effect Duration or Chaos damage over time with another Brewed Potency for Flask gain and Circling Oblivion for damage. o Megalomaniacs: Need one with at least Winter Prowler(+2% maximum cold res) and one or 2 useful other masteries, or better yet, one with Winter Prowler and Prismatic Dance (+1% Maximum res). · JEWELS: o Melding of the flesh to achieve 89% elemental resistances, get one with a good roll will be give you more flexibility. o Inertia – To be able to equip Dawnbreaker, as it needs tons of Strength. o Intuitive Leap will give you tons of flexibility, a Unnatural instinct may be better, or not, I tried and sold it. o Forbidden Flesh and Flame: § Several options: Way of the Poacher for +1 frenzy and frenzy generation, as you need for using together with Snakebite. But if you use Anomalous Blood Rage, maybe you can try another one, Gathering Winds if you don't have tailwind on boots, Rapid Assault, Quartz Infusion…, your flavor. o Watcher's Eye: § Cheap: Physical damage taken as cold while affected by Purity of Ice (10%) and Physical Damage taken as any elemental while affected by Purity of elements (12%). § A bit pricier: Double Physical damage taken as elemental while affected by purity of elements (12+12%), you may not need this if you have corrupted Dawn breaker. · FLASKS: o To a pathfinder Flask is the most important, because it will be your recover, will give you damage and will fix your resistances. o FLASK 1: TASTE OF HATE. – Mandatory, use one with 15% of Physical Damage taken as Cold roll. The other roll doesn't matter. o FLASK 2 AND 3: TOPAZ AND RUBY FLASK – Get them with 6 or 7 charges on being hit and: § one with 40% additional elemental resistances during flask effect – mandatory. § Other with Attack Speed or critical strike chance during flask effect or reduced mana cost during flask effect, this one is a craft that you learn after unveil it from Cinderswallows. o Flask 4: Diamond or Quicksilver flask, depends if you want speed or damage. Get it with 6 or 7 charges on being hit and Attack Speed or Critical strike chance or -mana cost. You can also go for movement speed while affected by a flask if you want more zoom zoom. o Flask 5: This is flex, Bottled Faith is insane because it scales everything and you have tons of increased flask effect… and in a fight It will be almost permanent because you generate flasks on crit on top of the 5 charge per 3 seconds from Nature's Boom. § Other Option if you don't have Bottled Faith yet is: § Witchfire Brew if you don't have despair on gloves. § A good flagellant Sulphur flask with a good suffix (AS, Crit or movement speed). o Important Point: don't use more than 2 unique flasks, because they don't have charges on being hit and will reduce your recover to a dangerous level. The TREE: You can look at my POB, but I will be highlighting the most important clusters and masteries: o Get %life clusters. o Get Careful Conservationist cluster and Flask applied to you have 10% increased effect mastery. o Survivalist notable for +1% maximum cold resistance. o Auras from your skills has 15% effect on you on reservation mastery, will give you +1% maximum cold res from purity of ice and good damage from Envy. o Enemies poisoned by you can't deal critical strikes on claw mastery. o Elusive also grants 40% critical strike multiplier on dagger mastery. o 40% increased effect of elusive on claw mastery. o Poison Duration on poison mastery. o Get Perfect Agony and Dire Torment cluster. o Get + Frenzy Charge on tree. [link] [comments] | ||
Posted: 10 May 2022 04:21 AM PDT Been looking into a 3.18 starter and I'm leaning heavily towards either RF or a cold dot occultist. I've never tried to league start with either before and they both seem very capable of rushing the atlas. The scaling seems pretty ok for both and the playstyle is rather similar, but I guess I'm wondering what the pros/cons are between them and which one will be the fastest for rushing atlas completion. [link] [comments] | ||
Posted: 10 May 2022 04:18 AM PDT Hey guys, I have a question: Did mines got a significant nerf? There have always been top tier miner starters, but for 3.18 I can hardly find any. Is it just the fact that seismic traps are op so people don't even bother to play mines? [link] [comments] |
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