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    Path of Exile Questions Thread - March 03, 2019

    Path of Exile Questions Thread - March 03, 2019


    Questions Thread - March 03, 2019

    Posted: 02 Mar 2019 04:07 PM PST

    Questions Thread - March 03, 2019

    This is a general question thread on March 03, 2019. You can find the previous threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Here is the Atlas of Worlds in Path of Exile: Synthesis

    Posted: 03 Mar 2019 01:16 PM PST

    Petition to make Chris Wilson the new Templar model

    Posted: 02 Mar 2019 11:27 PM PST

    Hi, I'd like to buy your 230 Exalted Orb for my 1 Mirror of Kalandra in Betrayal.

    Posted: 03 Mar 2019 02:08 AM PST

    [Tool] POE Trades Companion v1.13.7 "reborn"

    Posted: 03 Mar 2019 08:32 AM PST

    [Tool] POE Trades Companion v1.13.7 "reborn"

    Hey everyone,

    Since last thread, 1.13 has been officially released. It consisted of a big rewrite of the code, while making the Settings interface more accessible and bringing a few new features. Now, this 1.13.7 update brought a few nice things that are listed further down in the post.

    Synthesis league is coming up soon, and I felt like it could be nice to make this post, sharing this tool with the community, for those who haven't heard about Trades Companion yet. it's not like anyone cares though

    So, what's this tool about? Lazy copy/paste from last thread.

    POE Trades Companion is a trading tool, destined to make trading better, funnier, and easier.

    It could be considered as "an alternative to MercuryTrade".

    I try to make it as user-friendly as possible, while allowing a lot of customization.

    You can have many hotkeys and up to 9 custom buttons.

    There are currently three theme: White, Dark Blue, and Path of Exile.

    https://i.redd.it/fc2aj86ihxj21.png

    What's new on this update?

    Basically, a few nice things, but I'll tell only about the most interesting ones:

    • The interface takes much less space on screen when minimized.
    • Item location grid shows the map tier and map case position on the screen.
    • Properly introduced an old feature that allows to trade currency more easily.
    • Exporting stats into a .csv file is now possible.

    Where can I find it?

    The project can be found on GitHub.

    To download the latest release, head to the releases page and choose POE-Trades-Companion-AHK.zip.

    There is also a compiled executable version, but I don't really recommend it any more due to some stupid issues that appeared, and now is always being flagged as malicious. More can be read about it in my previous thread.

    In case you need help, have questions/issues, or want to express your gratitude, you can contact me on:

    Reddit (this thread - PM). PoE Forums (Thread - PM), Discord (channel invitation), GitHub (issues page).

    Happy trading.

    submitted by /u/lemasato
    [link] [comments]

    My favorite kind of traders in PoE $$$

    Posted: 03 Mar 2019 08:22 AM PST

    3.5 Meta Shift Report — First Anniversary!

    Posted: 03 Mar 2019 03:15 AM PST

    There's a summary at the bottom!

     

     

    Introduction

    As with my previous entries, this is a fairly relaxed and mathematically flaky look at the meta of Delve and how it compares to Incursion. All data are sourced (with permission) from http://poe.ninja/builds, meaning that there is an unavoidable bias towards builds that are fast and/or preferred by dedicated, experienced players. Unfortunately, unless you're GGG this is the best data set we have. Only the softcore trade leagues are examined (it's all I have time to do with my current methodology).

    It's also been a year (give or take) since I started doing these! Whoo...

     

     

    Ascendancy Breakdown

    As a refresher, Occultist and Champion were the two ascendancy classes updated in 3.5.0. Both received changes designed to tie into the new and reworked skills also contained in the patch.

     

    Ascendancy Delve % Betrayal % Diff ↓ Fold Change
    Occultist 7.2% 15.6% +8.39 2.16
    Assassin 0.7% 6.8% +6.15 9.87
    Elementalist 11.5% 16.5% +5.05 1.44
    Saboteur 5.1% 7.7% +2.60 1.51
    Inquisitor 0.8% 1.4% +.54 1.67
    Ascendant 18.5% 18.9% +.37 1.02
    Raider 1.0% 1.2% +.17 1.17
    Berserker 0.2% 0.1% -.03 0.83
    Champion 2.4% 2.2% -.26 0.89
    Hierophant 3.3% 3.0% -.28 0.91
    Gladiator 1.5% 1.2% -.34 0.78
    Slayer 1.3% 0.5% -.72 0.43
    Chieftain 1.5% 0.5% -.95 0.36
    Trickster 1.9% 0.8% -1.12 0.41
    Necromancer 3.7% 1.7% -1.99 0.46
    Guardian 4.2% 1.6% -2.56 0.38
    Juggernaut 14.6% 11.5% -3.05 0.79
    Deadeye 8.9% 5.2% -3.74 0.58
    Pathfinder 11.8% 3.6% -8.23 0.30

     

    There's a lot going on here this time, so let's try and break it down. Occultist is doing great, clearly. There are many factors potentially contributing to this. The class itself got direct buffs, the reworked cold DoT skills are strong and a perfect fit for her, the class's nodes are applicable to a broad variety of skills and builds, and she cannibalised a lot of the enduring popularity of last league's new chaos skills. She was already doing much better than any post-3.0 league in Delve thanks to those chaos skills and the accessibility of ES gear with dense fossils, so she's now climbed to third place overall.

    Ascendant retains the top spot, showing off her versatility with a dizzying range of different types of builds. That said, while the rest of the Ascendant ladder is indeed extremely varied, her top three skills (representing about 45% of characters) are bow attacks (Elemental Hit, Scourge Arrow, and Rain of Arrows). There's definitely a theme running through the Ascendant's popular builds — most people are picking her for Slayer leech and/or her jewel socket access (whether that's for Might of the Meek, the now horrifyingly expensive Unnatural Instinct, or just stacking more conventional jewels). As I mentioned last report, Ascendant can do almost any build well, but it does seem to usually be for the same reasons.

    Elementalist has also bounced back to reach second in the popularity contest, her best showing to date despite being popular for a few leagues running. Tri-Herald Blade Vortex is still a popular build for her of course, but new skills Winter Orb and Storm Brand are responsible for the bulk of her resurgence. These skills are showing up on a few classes, but Elementalist is by far the most popular for now. I'm sure she's slipping Inpulsa's money under the table.

    Finally in the big winners, Assassin has showed up big time this patch! This probably isn't a surprise to the thousands of people who gasped in awe of the huge Cast on Crit buff in 3.5.0, and variations of that build are pretty much single-handedly responsible for his resurrection from Berserker Tier™. Dude might only do one thing, but damn he does it well!

    Most of the classes that lost popularity this league seem to just be making room for everything mentioned above rather than being a response to specific changes, so I don't have a huge amount to say about them. There is one quite funny thing though. Pathfinder and Guardian, the two "featured" ascendancies of 3.4, suffered popularity drops almost exactly equal to their gains last league. Pathfinder of course lost two incredibly strong builds (Indigon Poet's Pen and the Immortal Build) to nerfs this league, and the skills tailored for her in 3.4 seem to have found more of a home with Occultist and Trickster. Guardian didn't really change at all — I'm guessing his new builds just felt more like novelties than anything people particularly wanted to come back to. It's also noteworthy that Champion is continuing to slip despite being an already-strong class that received buffs and targeted skills in 3.5. The Steel skills didn't land strongly, and...something something melee? More on that later.

    (As a side note, I mentioned last time that Inquisitor was slowly slipping from dominance to irrelevance, despite barely being touched by balance. Winter Orb and Storm Brand helped reverse that trend this league! And with the way 3.6 is shaping up, it looks like he won't need much help with popularity any longer...)

     

     

    Primary Damage Skill Rankings — The Top 50 of Betrayal

    "Rank" here is based on popularity alone, i.e. rank 1 means the skill used by the largest number of characters. This is also using poe.ninja's criterion of only counting 5- and 6-linked skills, which is imperfect but about as good as you can feasibly get. Note that this does include links granted by items.

     

    Skill Delve Rank Betrayal Rank ↑ Rank Change
    Winter Orb N/A 1 New
    Molten Strike 2 2 0
    Arc 6 3 3
    Cyclone 17 4 13
    Ice Nova Unranked 5 New
    Blade Vortex 1 6 -5
    Storm Brand N/A 7 New
    Vortex 106 8 98
    Elemental Hit 3 9 -6
    Tornado Shot 5 10 -5
    Herald of Agony 13 11 2
    Scourge Arrow 18 12 6
    Rain of Arrows 22 13 9
    Lightning Spire Trap 27 14 13
    Barrage 9 15 -6
    Righteous Fire 7 16 -9
    Glacial Cascade 16 17 -1
    Blade Flurry 15 18 -3
    Cold Snap 83 19 64
    Storm Call 57 20 37
    Tectonic Slam 114 21 93
    Ice Spear Unranked 22 New
    Consecrated Path 12 23 -11
    Summon Ice Golem 29 24 5
    Frenzy 4 25 -21
    Raise Spectre 19 26 -7
    Ancestral Warchief 24 27 -3
    Toxic Rain 8 28 -20
    Double Strike 20 29 -9
    Herald of Ice 23 30 -7
    Armageddon Brand N/A 31 New
    Caustic Arrow 14 32 -18
    Frost Blades 39 33 6
    Reave 10 34 -24
    Flicker Strike 57 35 22
    Ice Shot 65 35 30
    Shield Charge 30 37 -7
    Raise Zombie 21 38 -17
    Summon Skeleton 28 39 -11
    Projectile Weakness 99 40 59
    Scorching Ray 11 41 -30
    Shattering Steel N/A 42 New
    Blight 34 43 -9
    Summon Flame Golem 26 43 -17
    Spectral Throw 35 45 -10
    Lightning Arrow 39 46 -7
    Essence Drain 51 47 4
    Orb of Storms 31 48 -17
    Death Aura 37 49 -12
    Kinetic Blast 32 50 -18

     

    Most changes here are either a direct result of new skills coming in strong, a skill being buffed or nerfed, or stuff dropping a bit in order to make room for the new/buffed things. A few notes on the odd ones though:

    • Cyclone is mostly being used as a trigger skill for Cast on Crit builds now. Sorry to disappoint the Ngamahu cohort and friends.

    • Similarly, Frenzy's drop is tied directly to the strongest Poet's Pen builds being nerfed.

    • Storm Call is apparently meta now? This is a trend I have personally missed completely until I was writing this up, but Storm Call Pathfinders are all over the place all of a sudden! Some of these are just using Vaal Storm Call as a boss-nuking skill, but most of them have no other damage skills and appear to be pure Storm Call! This is exciting. What have I missed? I know the skill is pretty good, but still. Could someone please fill me in?

    • Projectile Weakness is only showing up due to a legion of Herald of Agony Occultists using it in a Curse on Hit setup.

     

     

    Skill Diversity by Ascendancy

     

    Ascendancy ↓ Number of Skills >1% Usage % Usage of Most Popular Skill Most Popular Skill …vs in Delve
    Ascendant 15 19.1 Elemental Hit Elemental Hit
    Assassin 6 41.4 Cyclone Molten Strike
    Berserker 18 24.2 Ancestral Warchief Ancestral Warchief
    Champion 16 18.1 Double Strike Double Strike
    Chieftain 10 35.0 Blade Vortex Blade Vortex
    Deadeye 10 47.9 Tornado Shot Tornado Shot
    Elementalist 8 41.4 Winter Orb Blade Vortex
    Gladiator 8 35.3 Herald of Agony Herald of Agony
    Guardian 10 29.9 Righteous Fire Righteous Fire
    Hierophant 10 46.3 Arc Arc
    Inquisitor 17 20.7 Winter Orb Molten Strike
    Juggernaut 10 56.4 Molten Strike Molten Strike
    Necromancer 9 38.6 Raise Spectre Raise Spectre
    Occultist 17 30.0 Vortex Blade Vortex
    Pathfinder 18 18.7 Storm Call Frenzy
    Raider 17 18.8 Tornado Shot Tornado Shot
    Saboteur 4 64.6 Arc Arc
    Slayer 15 37.3 Cyclone Cyclone
    Trickster 22 15.4 Caustic Arrow Toxic Rain

     

    Most of this has stayed static or has already been discussed above. The overall number of skills used per class has increased vs Delve though, which is a good sign. Also Trickster is suddently a hive of diversity, going from sub 10 last league to 22 and first place this league. I wouldn't read too much into this as the class as a whole is pretty unpopular at the moment. At the other end, Saboteur is pretty much permanently at the bottom end of diversity, just using whatever few spells fit best with traps and mines. Slightly better than the 90% GC days at least. Finally, I've mentioned it already but wow, Storm Call is the most popular Pathfinder skill! I can't help but laugh.

     

     

    Unique Item Rankings — The Top 100 of Betrayal

    By my count, there are currently 908 unique items in PoE. Even in a thread of this size that's too many to show, especially since 250-odd of them don't show up on a single character in this dataset. So here's how the 100 most popular are doing!

     

    Unique Item Delve Rank Betrayal Rank ↑ Rank Change
    Watcher's Eye 1 1 0
    The Wise Oak 2 2 0
    Atziri's Promise 5 3 +2
    Dying Sun 4 4 0
    Loreweave 9 5 +4
    Mark of the Shaper 34 6 +28
    Tombfist 3 7 -4
    Might of the Meek 12 8 +4
    Unnatural Instinct 22 9 +13
    Headhunter 7 10 -3
    Taste of Hate 6 11 -5
    Kaom's Heart 8 12 -4
    Bubonic Trail 17 13 +4
    Wildfire 13 14 -1
    The Pandemonius 139 15 +124
    Starkonja's Head 21 16 +5
    Inpulsa's Broken Heart 16 17 -1
    Cinderswallow Urn N/A 18 New
    Shaper's Touch 29 19 +10
    Energy From Within 46 20 +26
    Solstice Vigil N/A 21 New
    Shavronne's Wrappings 24 22 +2
    Blood of the Karui 52 23 +29
    Xoph's Blood 11 24 -13
    Essence Worm 44 25 +19
    Devoto's Devotion 24 26 -2
    Lycosidae 104 27 +77
    Kaom's Roots 14 28 -14
    Yoke of Suffering 28 29 -1
    Presence of Chayula 40 30 +10
    Cospri's Malice 238 31 +207
    Lavianga's Spirit 63 32 +31
    Dream Fragments 51 33 +18
    Frozen Trail 324 34 +290
    Sin Trek 32 35 -3
    Rumi's Concoction 26 36 -10
    Combat Focus 20 37 -17
    Lioneye's Fall 30 38 -8
    Goldwyrm 31 39 -8
    Queen of the Forest 19 40 -21
    Vessel of Vinktar 82 41 +41
    Lion's Roar 27 42 -15
    Kaom's Way 43 43 0
    Cyclopean Coil 64 44 +20
    Conqueror's Efficiency 48 45 +3
    Mark of the Elder 88 46 +42
    Ventor's Gamble 18 47 -29
    Hand of Wisdom and Action 85 47 +38
    Conqueror's Potency 14 49 -35
    Sadima's Touch 36 50 -14
    Incandescent Heart 53 51 +2
    Pyre 35 52 -17
    Rigwald's Quills 38 53 -15
    The Green Nightmare 191 54 +137
    The Pariah 83 55 +28
    Clear Mind 86 56 +30
    Intuitive Leap 73 57 +16
    Windripper 39 58 -19
    Witchfire Brew 33 59 -26
    Pure Talent 71 60 +11
    Nebuloch 76 61 +15
    The Golden Rule 109 62 +47
    Fertile Mind 93 63 +30
    Grelwood Shank 54 64 -10
    Prism Guardian 41 65 -24
    The Vigil 94 66 +28
    Soul Strike 162 67 +95
    Soul Catcher 176 68 +108
    Farrul's Fur 171 69 +102
    Bisco's Leash 79 70 +9
    Esh's Mirror 127 71 +56
    Bated Breath 89 72 +17
    The Poet's Pen 10 73 -63
    Alpha's Howl 59 74 -15
    Lightpoacher 57 75 -18
    Atziri's Acuity 115 76 +39
    Forbidden Taste 50 77 -27
    Carcass Jack 253 78 +175
    Atziri's Reflection 95 79 +16
    Astramentis 65 80 -15
    Command of the Pit 81 81 0
    Shroud of the Lightless 101 82 +19
    The Taming 96 83 +13
    Hopeshredder 142 84 +58
    Atziri's Step 69 85 -16
    Call of the Brotherhood 75 86 -11
    Void Battery 180 87 +93
    Inspired Learning 49 88 -39
    Sin's Rebirth 66 89 -23
    Aul's Uprising 60 90 -30
    Ephemeral Edge 70 90 -20
    Bisco's Collar 74 92 -18
    Victario's Influence 97 92 +5
    Lioneye's Remorse 68 94 -26
    Magna Eclipsis 231 95 +136
    Victario's Charity 122 96 +26
    Hale Negator 169 97 +72
    The Overflowing Chalice 61 98 -37
    Brute Force Solution 144 98 +46
    Healthy Mind 42 100 -58

     

    I won't parrot the last couple of these talking again about the usual versatile, popular items topping the list. Instead, let's go right ahead and zoom in on the biggest changes in popularity between Delve and Betrayal. For clarity, I'm sticking to items that were in the top 100 in either league. Shoutouts to Rime Gaze, Arakaali's Fang, Shade of Solaris and Gifts from Above, which all rose 4-500 places but still didn't break into the top 100!

     

    The Biggest Unique Movers and Shakers of Delve

     

    Unique Item Delve Rank Betrayal Rank Rank Change ↓
    Cinderswallow Urn N/A 18 New
    Solstice Vigil N/A 21 New
    Frozen Trail 324 34 +290
    Cospri's Malice 238 31 +207
    Carcass Jack 253 78 +175
    The Green Nightmare 191 54 +137
    Magna Eclipsis 231 95 +136
    The Pandemonius 139 15 +124
    Soul Catcher 176 68 +108
    Farrul's Fur 171 69 +102

     

    Two of 3.4's fourteen new uniques are doing well, which is about the usual ratio. Both are strong and versatile, so no surprises there. It's cool to see The Pandemonius shooting up to the top (and overtaking Breach-mate Xoph's Blood in price) thanks to the huge amount of new cold-based builds popping up. Cospri's Malice and Frozen Trail have ridden the Cast on Crit buffs to the top. Soul Catcher and Farrul's Fur are showing up again thanks to increased availability, as they've never been anything but insanely strong. Green Nightmare is mostly being used in speed-clearing Winter Orb builds where it can really shine. And Magna Eclipsis is a really interesting one — it's being picked up by Brand builds to abuse its +2 to socketed gems (with Empower on top), making for lightning-fast Brand Recall cooldowns.

     

    Unique Item Delve Rank Betrayal Rank Rank Change ↑
    Zerphi's Last Breath 37 463 -426
    Fevered Mind 45 252 -207
    Lightning Coil 67 216 -149
    Cloak of Defiance 99 246 -147
    Indigon 47 178 -131
    Divination Distillate 23 126 -103
    Atziri's Foible 72 173 -101
    Quill Rain 58 157 -99
    Doon Cuebiyari 91 190 -99
    Hrimburn 100 195 -95

     

    On the losing side, most of these are easy to categorise. Zerphi's, Indigon, Divination Distillate and Quill Rain got slaughtered by nerfs. All the mana items fell alongside Zerphi's and Indigon. Lightning Coil is no longer popular for deep delving, although version 2.0 of the Immortal Build still uses it. Doon and Hrimburn are less clear. I guess the natural drops in popularity of RF and Tri-Herald BV are enough to explain these?

     

     

    Spotlight on...

     

    ...Class Popularity Over Time

    Just for fun as an anniversary retrospective, I thought it would be cool to present class popularity in every league since these data became available. Please forgive me for the crappy Abyss data — my methods were not very sophisticated back then. I'm not going to comment on these, as I'm not sure there's much to be said. Mostly just interesting.

     

    Class ↓ Abyss Bestiary Incursion Delve Betrayal
    Ascendant 5% 7.71% 10.35% 18.50% 18.88%
    Assassin 2% 2.00% 0.73% 0.69% 6.85%
    Berserker 4% 0.52% 0.19% 0.16% 0.13%
    Champion 1% 6.06% 3.38% 2.45% 2.19%
    Chieftain 0.70% 1.60% 0.72% 1.47% 0.53%
    Deadeye 0.20% 14.46% 17.53% 8.91% 5.17%
    Elementalist 0.50% 2.44% 16.71% 11.47% 16.52%
    Gladiator 6% 1.58% 1.84% 1.54% 1.20%
    Guardian 5% 6.16% 1.98% 4.16% 1.60%
    Hierophant 0.20% 4.53% 5.27% 3.28% 3.00%
    Inquisitor 11% 2.95% 1.45% 0.81% 1.36%
    Juggernaut 2% 18.54% 7.76% 14.58% 11.53%
    Necromancer 16% 7.63% 2.86% 3.67% 1.68%
    Occultist 0.80% 2.87% 2.53% 7.24% 15.63%
    Pathfinder 8% 5.71% 3.15% 11.81% 3.58%
    Raider 16% 4.76% 1.25% 0.98% 1.15%
    Saboteur 2% 3.39% 17.70% 5.11% 7.72%
    Slayer 17% 4.92% 2.35% 1.26% 0.55%
    Trickster 2% 2.15% 2.26% 1.89% 0.77%

     

    ...Melee

    Since melee balance is the focus of a lot of community discussion at the moment, here is the popularity of all the primary melee skills in the game since I started keeping records.

     

    Skill ↓ Bestiary Incursion Delve Betrayal
    Blade Flurry 5.23% 1.35% 1.90% 1.86%
    Charged Dash 0.00% 0.06% 0.13% 0.09%
    Cleave 1.04% 0.12% 0.14% 0.10%
    Consecrated Path 0.00% 0.00% 2.33% 0.93%
    Cyclone 5.37% 2.38% 1.75% 7.79%
    Double Strike 0.01% 2.73% 1.45% 0.69%
    Dual Strike 0.25% 0.03% 0.00% 0.05%
    Earthquake 0.02% 0.16% 0.06% 0.05%
    Flicker Strike 0.50% 0.37% 0.14% 0.41%
    Frost Blades 2.16% 0.40% 0.29% 0.54%
    Glacial Hammer 0.09% 0.01% 0.02% 0.01%
    Ground Slam 0.00% 0.14% 0.08% 0.01%
    Heavy Strike 0.23% 0.03% 0.01% 0.01%
    Ice Crash 0.09% 0.03% 0.09% 0.04%
    Infernal Blow 0.05% 0.04% 0.02% 0.01%
    Lacerate 0.17% 0.38% 0.20% 0.05%
    Molten Strike 5.26% 3.79% 10.37% 10.78%
    Reave 5.51% 2.35% 3.24% 0.50%
    Smite 0.00% 0.00% 0.21% 0.07%
    Sunder 2.19% 1.59% 0.34% 0.05%
    Sweep 0.01% 0.00% 0.00% 0.00%
    Tectonic Slam 0.55% 0.02% 0.02% 0.97%
    Wild Strike 0.37% 0.08% 0.18% 0.09%
    TOTAL 29.07% 16.06% 22.94% 25.03%

     

    The more observant among you will immediately notice that this table is cheeky at best and outright misleading at worst. I definitely don't mean to be a melee apologist here. Very importantly, Cyclone in its current use case is not something anyone is likely to call a melee build, since it's overwhelmingly being used to trigger Cast on Crit. That leaves Molten Strike pretty much the sole standard-bearer for melee builds, as you might expect. You can definitely argue that the diversity of melee skill usage has dropped in recent patches, but 3.7 is already slated to be "the melee patch", so I might revisit this table in a few months' time!

     

    ...Sources of eHP

    Finally, at the request of Discord user Bomars, here is one more set of trends over time — the proportion of builds using pure life to build their ehP pool vs other methods. Unfortunately, I don't have the means to detect hybrid builds (they will just be counted as pure life).

     

    eHP Type Bestiary Incursion Delve Betrayal
    Pure life 64.23% 63.95% 59.32% 59.69%
    Mind over Matter 20.83% 27.52% 23.38% 16.00%
    Chaos Inoculation 3.36% 2.06% 7.66% 15.77%
    Low life 11.59% 6.46% 9.64% 8.56%

     

    Well, it's not much of a shock that CI is doing great. However, it's quite tough to untangle exactly why. What proportion of that rapid rise is due to dense fossils, for example? What about the fact that Occultist is a natural fit for both the new cold DoT skills and CI builds? And so on. For me, the most interesting thing is that MoM is losing popularity. I sort of figured that the increasing popularity of CI would come at the expense of regular life builds (presumably non-casters). Evidently not! Based on everything above, the caster meta is also not quite as entrenched as you might expect, so that ties into this.

     

     

    Summary

    • A fairly build-agnostic league (compared to Incursion favouring ranged speed clear and Delve rewarding tanky builds) has lead to a fairly stable meta. Most changes in the meta appear to be direct results of buffs and nerfs to core parts of builds in 3.5.0.

    • Of GGG's promoted archetypes for 3.5, cold casters have been enthusiastically embraced and impale-focused champions mostly ignored.

    • Melee builds are stagnant and lacking diversity, but casters aren't dominating in the numbers as much as you might expect.

    • The number of people hyped about the CoC buff seems to be reflected by the large numbers following through and actually playing it.

    • Storm Call Pathfinders!!! Sorry, I'm still hung up on this...

     

    As always, thank you for reading these huge lumps of text, and please let me know if there's anything you think could be improved or that you would like to see in future threads. See you in three months to pick apart what a patch packed with caster buffs has done to the meta!

    submitted by /u/viperesque
    [link] [comments]

    Synthesis is under a week away. Here's a small list I of things you may or may not know about the game.

    Posted: 02 Mar 2019 09:35 PM PST

    • Act 4 Doedre absorbs your curses & gains Unholy Might from them.
    • Percentage modifiers using the words "% increased" or "% reduced" stack additively with one another, while "% more" and "% less" modifiers stack multiplicatively.
    • Dual wielding one-handed weapons grants the following bonus stats: 10% more attack speed, 20% more attack physical damage, and 15% block chance.
    • CTRL + leftmouse click a waypoint or entrance/exit allows you to reset a zone, good for farming levels & div. cards.
    • CTRL + ALT to link an item into chat.
    • CTRL + Enter to reply to the last message received.
    • CTRL + leftmouse click to apply passive skill tree points without needing confirmation.
    • Vendoring a Transmutation Orb will result in 4 Wisdom Scrolls.
    • Vendoring a Skill Gem + an Orb of Scouring results in the Skill Gems level decreasing BY 1.
    • Vendoring a Skill Gem + an Orb of Regret results in the Skill Gems level decreasing TO 1.
    • Vendoring a Scroll of Wisdom + an Orb of Scouring results in a Book of Regression, decreasing your characters level BY 1.
    • You can change your Bandit quest reward whenever you'd like through the use of a [Book of Reform].
    • Ascendancy points can be respecced too, but cost x5 Regret Orbs for each point.
    • Quality currency such as Chisels, Scraps, Whetstones and Baubles will give 5% to a Normal item, 2% to a Magic and 1% to a Rare and/or Unique item. All up to 20%.
    • Pressing 'X' switches you over to your alternate weapon slot.
    • /reset_xp resets your hourly exp gain rate (mouse over experience bar to see).
    • Rightmouse click a gem that's ready to level to remove it from the screen. You can still level it from the inventory. Used largely for CWDT (Cast When Damage Taken) setups.
    • Running a Map unidentified adds an additional 30% quantity bonus. Does not apply to Unique maps.
    • CWDT when linked to multiple castable spells or attacks, casts in a clockwise order from the top left.
    • SHIFT + clicking a stack of items gives you the option to split the stack. Used largely for splitting currency.
    • SHIFT + leftmouse click allows you to buy stacks of currency from vendors.
    • Divine Orbs only reroll inside the stats current tier/range.
    • Using a single sacrifice fragment instead of a map will generate a vaal side area.
    • The "/passives" command lists all the quests that reward passive points, after killing Act 10 Kitava.
    submitted by /u/br0lent
    [link] [comments]

    My favorite kind of traders

    Posted: 03 Mar 2019 03:00 AM PST

    Issue with the Dragon Hunter wings making them look "wet" at all times.

    Posted: 03 Mar 2019 08:46 AM PST

    Man shores on beach, finds stick, hundreds dead.

    Posted: 03 Mar 2019 12:11 AM PST

    Impale And You (Math)

    Posted: 03 Mar 2019 11:35 AM PST

    [TLDR?] Impale is a strong mechanic, similar to poison. The limitations are that it should only be played in a Brutality-style build, but these builds lost much less from the stat stick nerf. A Double Strike Champion build can, with no exceptional investment, get over 40% of their damage through Impale. Use this calculator to see how it affects your PoB.

    What is Impale?

    Impale works by storing a certain percentage (10% by default) of the pre-mitigation physical damage inflicted by an attack for a certain number of stacks (5 by default). Each subsequent attack hit removes 1 stack to deal the stored damage, ignoring mitigation. Of course, often subsequent attacks are adding their own impale stacks. These stacks are each independent, any number of independent impales can be activated by a single attack. That means that there is a ramp up period, during which a target will be gaining stacks over time, rather than losing them, before you reach a plateau where your target loses stacks as fast as they gain them. This is very similar to the way poison works, the only difference being that instead of ticking down over time automatically, the ticks must be "activated" by hitting with an attack again.

    How Much DPS does Impale do?

    Before going through the math, these are the stats that affect, or interact with Impale:

    • Impale Chance - Baseline 0%
      • Available on weapons, Steel skills, Dread Banner, and Champion Ascendancy
    • Impale Effectiveness - Baseline 100%
      • Available on Dread Banner, Champion Ascendancy, Shattering Steel Quality
    • Impale stacks inflicted per Impale - Baseline 5
      • Available only to Champion Ascendancy
    • Enemy Physical Damage Reduction
    • Chance to Hit, and Attacks per Second

    You can play with this calculator, but I'll walk through the math here. The easiest case to imagine is that you have 100% chance to impale. Without Champion Ascendancy, that means you inflict a 5-stack impale on every hit. Keeping every "instance" or "stack" of impale separated by commas, the remaining stacks after a few attack will look like this:

    1. 5
    2. 4,5
    3. 3,4,5
    4. 2,3,4,5
    5. 1,2,3,4,5,
    6. 0,1,2,3,4,5...

    Where, the 6th attack took the last remaining charge off the first attack. From there on out, you will always have 5 impale instances, with 15 total stacks. Those first 5 attacks were your ramp-up, just like poison. In this case, if you always hit for the same amount, once you're ramped up you deal an extra (10%+10%+10%+10%+10%) = 50% more physical attack damage.

    When your chance to impale isn't 100%, the math gets a bit more tricky, but one bit doesn't. Your "asymptotic" or post-ramp-up Impale DPS multiplier is always [Impale Chance]*[Impale Stacks inflicted]*10%*[Impale Effectiveness]. So in the case above, impale chance was 100%, impale stacks inflicted were 5, and impale effectiveness was 100%, so we got 1*5*10%*100% = 50%.

    Notice that regardless of how likely you are to Impale, after a number of attacks equal to your "Impale Stacks Inflicted" your first impale is used up. So to get your max Impale Stack count, you just have to work out how many additional times you are likely to have Impaled in the meantime. There's actually a quadratic dependence on "Impale Stacks Inflicted" since that stat both increases the time your first stack "lasts" - allowing you to inflict more stacks in the meantime - and increases the number of stacks each of those later hits deals.

    The above observation has a second affect. Because you "use up" your Impales after a number of attacks equal to stacks inflicted, your ramp-up is just [Stacks Inflicted]/[Attacks/s]. Instead of minute long poison stacks, you have Impales that are used up in potentially less than 1 second. This is the trade-off you're making - they don't tick on their own, but when you tick them, they go by much faster. Put another way, there's less ramp-up, but there's no "ramp down" after you stop attacking.

    Impale effectiveness changes the amount of damage stored. With 10% increased effectiveness, each Impale stores 11% instead of 10%. This effectively multiplies the entire calculation without actually changing anything else.

    How Much DPS does Impale do?

    I didn't actually answer this question, so here's the formula, including ramp-up time. I define a few intermediate calculations to keep the final expression manageable:

    [Max Impale DPS Multiplier] = [Impale Chance]*[Impale Stacks Inflicted]*10%*[Impale Effectiveness]

    [Ramp Up Time] = [Impale Stacks Inflicted]/[Attacks/s]*1/[Chance to Hit]

    [Effective Impale DPS Multiplier] = [Ramp Up Time]*[Max Impale DPS Multi]/2 + ([Time to Kill]-[Ramp Up Time])*[Max Impale DPS Multi]*1/(1-[Enemy Phys Mitigation])

    The last factor comes from the fact that Impale deals pre-mitigation damage, making it more valuable than a straightforward damage multiplier of the same value.

    Conclusions

    With Dread Banner as your only source of Impale related stats, and a 5s TTK, it is a 12% more multiplier to physical attack damage. Of note, you should compare this to the 11% increased physical damage taken on War Banner. Given the cost of ramp-up, this is, if anything, a confirmation that GGG can in fact perform calculations.

    Champion increases the effectiveness of impale substantially. Allocating Master of Steel pushes that 12% to 33% more, while also adding 41-83 physical damage. The effect of Chance to Impale is strictly linear, exactly like chance to poison or critical strike chance.

    submitted by /u/qikink
    [link] [comments]

    [Transcript] Baeclast Episode #37 ft. Chris Wilson & Synthesis 3.6 Spoilers

    Posted: 03 Mar 2019 03:35 AM PST

    Hi everyone.

    To assist with the hype for the 3.6.0 expansion, I transcribed Baeclast #37, hosted by TarkeCat, Octavian, RaizQT, and nugiyen, with special guest Chris Wilson.

    I'm going to bed now, but please feel free to share, and give feedback about this transcription, and continue to discuss the upcoming expansion in this and other threads. Or don't. I'm not the boss of you!

    I didn't include a summary because the main discussion threads already have summaries written by other users.

    Raw text: https://pastebin.com/raw/XhWFS3bx
    With Ads: https://pastebin.com/XhWFS3bx
    ___
    Official VOD:
    Twitch: https://www.twitch.tv/videos/389033652
    YouTube: https://www.youtube.com/watch?v=JnwyTEJ6FKE
    ___
    Related reddit threads:

    (Official post for Twitch Stream) Baeclast with Chris Wilson regarding Synthesis is live now!
    https://www.reddit.com/r/pathofexile/comments/awf505/baeclast_with_chris_wilson_regarding_synthesis_is/

    (Official post for YouTube upload) Baeclast Episode #37 ft. Chris Wilson & Synthesis 3.6 Spoilers
    https://www.reddit.com/r/pathofexile/comments/awhdj4/baeclast_episode_37_ft_chris_wilson_synthesis_36/

    (Popular discussion thread) Chris Wilson Baeclast Summary by u/dahun:
    https://www.reddit.com/r/pathofexile/comments/awg3bm/chris_wilson_baeclast_summary/

    submitted by /u/chiefoluk
    [link] [comments]

    ICYMI: 12-minute long interview with Chris Wilson, from 2012, with hair.

    Posted: 03 Mar 2019 08:05 AM PST

    Ziz ripped again

    Posted: 03 Mar 2019 06:19 AM PST

    [Std]Made decent crit ammy, crafting 43%inc dmg while leeching after merge.

    Posted: 03 Mar 2019 09:37 AM PST

    I think the dragoon sword might actually see use in Synthesis now that you can change implicits.

    Posted: 03 Mar 2019 12:49 PM PST

    https://pathofexile.gamepedia.com/Dragoon_Sword

    12 weapon range

    32-66 physical base

    6% crit

    1.50 apps

    I've always tried to make a build with this sword but it seems like you would have to forget that the the jeweled foil exists.

    submitted by /u/Fidddy_
    [link] [comments]

    My Armor MTX Showcase : Hi ! Just wanted to share you my MTX combo, I tried to get a Tyrael lookalike, what do you guys think ?

    Posted: 03 Mar 2019 06:13 AM PST

    Speedleveling notes?

    Posted: 03 Mar 2019 02:41 AM PST

    Is there a spreadsheet/notes for speedleveling atm (refering to storm brand as SSF run, no twink gear like the current WR is set)? (Gems, links etc.)

    Searched the web, searched reddit a bit but couldnt find what i was looking for.

    submitted by /u/husky_poe
    [link] [comments]

    AoE manifesto

    Posted: 03 Mar 2019 06:26 AM PST

    In the latest baeclast episode Chris mentions an AoE manifesto for Tuesday. The last time we got an AoE manifesto it was followed by the gutting of AoE.

    I wonder if there is any chance that AoE skills are getting brought slightly more inline with projectiles now.

    Any speculations or insights?

    submitted by /u/bishamuesmus
    [link] [comments]

    What build was the smoothest league start you've ever had??

    Posted: 03 Mar 2019 11:10 AM PST

    [Suggestion] Make "The Mysterious Gift" a vendor recipe (instead of a Prophecy)

    Posted: 03 Mar 2019 11:58 AM PST

    Something that makes uniques cool is their usefulness, value and overall allure. In the current state there are far too many flooding the market and not really that much to do with them (when not equipping) if sell-value is super low. Vendoring uniques just feels bad.

    The Mysterious Gift prophecy is one particular sink the game has for them and I think this should be repeatable.

    I think there ultimately should be some better/other sinks for uniques to keep the market from being flooded with 1alc uniques, but my suggestion seems like a small low-effort change that could help ever so slightly

    submitted by /u/Stryfex19
    [link] [comments]

    The ultimate Winter Orb tank helm finished with one day to spare -- 132 life, 48 all res, 18% phys taken as fire.

    Posted: 02 Mar 2019 03:37 PM PST

    "Take 100 Fire Damage when you Ignite an Enemy". Is the damage reduced by my own fire resistance?

    Posted: 03 Mar 2019 12:41 PM PST

    i.e. when I have 75% fire res will I suffer only 25 fire damage?

    submitted by /u/arisboeuf
    [link] [comments]

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