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    Path of Exile Builds My plan for Lacerate Gladiator league starter

    Path of Exile Builds My plan for Lacerate Gladiator league starter


    My plan for Lacerate Gladiator league starter

    Posted: 05 Jun 2019 09:29 PM PDT

    • Objective of the build

    Easy to use, easy to gear, easy to level character that has great clear speed for completing the atlas as soon as possible while playing with the new skills and keystones (I know that you can use the tried an true builds but I don't wanna )

    • Lacerate

    Lacerate is a skill that I always wanted to play but when it release it wasn't in a good state and after that I have never had a chance to play it, now the rework with the new sand and blood mechanic is the perfect time for me to use it also it seems like is relatively safe to assume that is going to work at least decently for my goal since it seems to have great clear and at least competent single target.

    • Gladiator

    Gladiator has the node Arena Challenger ( Gives 2% more attack and movement speed per challenger charge and has 10) this node is going to give us really good clear speed in combination with gratuitous violence (bleed explosions) and Outmatch and Outlast (frenzy and endurance charge generation) .

    My ascendancy order would be Arena Challenger (movement speed faster act leveling ) > Blood in the Eyes > Gratuitous Violence > Outmatch and Outlast

    • Dual Wield

    Mostly because of Outmatch and Outlast node in the gladiator ( I believe you can use a two hander and only get the frenzy charge generation) that give us a nice balance between speed and and defense.

    • Blood Magic

    I choose to use blood magic because now has a very good node behind it, Mortal Conviction that let us use a non banner aura for free (Malevolence)

    • Crimson Dance

    The reason is that I want to try it out, it has good synergy with the blood stance and is really close in the passive tree, also since we are blood magic we are not going to have herald of purity so it seems to be a way too boost our single target.

    • Resolute Technique

    This is a league starter build also a bleed build so to shoot two birds with one stone, I use it to avoid getting accuracy in the tree or the gear also for a smoother leveling experience.

    • Swords

    Because of the node Bladedancer it give us +2 to melee range increasing further the AoE thus the clear speed of the build what I'm looking in them are good physical damage, attack speed and increased duration and damage for bleeds.

    • Leveling

    Level with cleave + onslaught + chance to bleed to level 12, then lacerate all the way. (grabbing the highest pdps one handed axe or sword you can find)

    • Skills

    Main links: Lacerate + Brutality + Multistrike + Melee physical damage + Ruthless + Fortify

    Totem: Vaal Ancestral Warchief + Bloodlust + Brutality + Melee Physical damage

    Double Strike: Vaal Double Strike + Bloodlust + Brutality + Melee Physical damage

    Defense: Cast When Damage Take + Increased Duration + Molten Shell

    Aura: Malevolence (to boost the bleed damage) or Pride ( The new aura) Note for clear just use the blood and sand gem for bossing turn it off since lacerate is on blood by default and activate an aura if needed (hope this only be necessary in shaper type bosses)

    Mobility: Try out all the new mobility skills if none works as I like probably whirling blades with faster attacks.

    Curse: a defensive curse or vulnerability

    • Gear

    A tabula and all rares for easy and cheap gearing.

    Flasks: life, basalt, granite, stibnite and quicksilver.

    • PoB

    The build and screenshot of the tree

    Conclusion

    This is not a a fully fledged guide it is meant to create a discussion, any criticism or improvements are more than welcome since I'm not familiar with bleed or lacerate so it is possible that the build is complete trash, please comment and thank you for reading.

    Edit: added info about stance in auras

    submitted by /u/nonakis
    [link] [comments]

    Anyone doing Earthquake?

    Posted: 06 Jun 2019 12:01 AM PDT

    I would love to get some examples.

    submitted by /u/Diazzzepam
    [link] [comments]

    Share your cyclone trees

    Posted: 06 Jun 2019 03:35 AM PDT

    Haven't gotten to play last league much and look at all the changes... Would love to see some slayer cyclone trees/pobs since thats what I wanna start with in 3.7, thanks!

    submitted by /u/DaCurse0
    [link] [comments]

    True-Blue 80/80 Builds FAQ (alpha stage). Any advice, theorycrafting, or heckling welcome. Warning: LONG

    Posted: 05 Jun 2019 10:57 AM PDT

    Status of Project and FAQ

    This project, the FAQ, and all builds included are in alpha. When 3.7 starts, the builds will move into beta one at-a-time. This project will probably only reach 1.0 status somewhere in the middle of the league, if not later. This FAQ is a follow-up to a previous r/pathofexilebuilds thread available here: https://old.reddit.com/r/PathOfExileBuilds/comments/bn1iw8/something_ill_be_trying_for_flashback_and_the_37/

    True-Blue 80/80 Builds FAQ

    INTRODUCTION

    TL/DR?

    True-Blue 80/80 Builds are builds that achieve 80k Shaper DPS by level 80, using only magic ("Blue") items. No rares and no uniques, with the sole exception being the reward jewels that are given out in story mode and which everybody has access to.

    Dear God, WHY?

    Mostly as a challenge to myself to see if it can be done, but also to offer some build ideas that any player starting fresh in the game can get to, without worrying about RNG related to awesome rares or uniques dropping, and without having to rely on what may or may not be available via trade.

    So if I'm trying out a True-Blue guide, I should dump my rares and uniques?

    Two things. First, these are builds, they are NOT guides. This is a very important distinction. I'm not trying to tell you how to play the game. Instead, I'm just showing a build that should be able to get a player from level 1 through the story mode and into maps.

    Second, if you get a good rare or unique, for God's sake DON'T sell them just because I don't factor them into these builds. Use them if you can, or save them for another character if you can't.

    80k DPS is fine and all, but what about survivability?

    In order to make sure that you're not dying all the time, the builds all strive for 4k life and 75% resistances AFTER the Kitava penalties.

    Is 75% enough for resistances?

    Ideally, you'd have more than 75% in order to be ready to handle enemy curses, which can lower your resistances significantly. I don't factor that into these builds, though.

    Hey, I saw a build has a unique jewel in there! You broke your own rules!

    Like I said, the one exception to the itemization rule is that any guaranteed item can be used. Plenty of quests offer unidentified rares, but while you know you're getting a rare, you don't necessarily know how it'll roll when IDed, so those have been left out. But, in the middle Acts, there are unique jewel quest rewards that are available to anybody who gets to that point. Now, the builds won't be using two or three of them at once, but using one of these items keeps it in line with the spirit of True Blue.

    What's this "Spirit of True Blue" nonsense?

    Mathil has a video online where he rants about players who complain about new mechanics to new leagues, and he points out that he's playing the same game everybody else is, using the same resources that everybody has access to, and he's still able to come up with OP builds that insta-slaughter mobs and erase end-game bosses. The argument he makes is that the game provides you with everything you need to do this, and all you have to do is learn how to play the game.

    The True-Blue 80/80 approach comes at that philosophy from a slightly different angle. The methodology is different but the goal is the same, although in my case maybe it's more of a question than a foregone conclusion: Does the game give you everything you need, if for whatever reason you don't get lucky with rare or unique items?

    The answer to that question are these builds. So far I've found a few. I haven't mastered the game well enough to show that ANY skill on ANY class can pull this off, but if you consider 80k DPS at level 80 to be strong enough to do a good chunk of late-game content, then it certainly seems attainable.

    And, keep in mind, I'm not using every advantage at my disposal. Besides the itemization restriction, I'm also not playing flask piano or assuming I can maintain full Frenzy charges or copying the OP meta builds or whatnot. The playstyles that these builds use are very attainable for new players.

    I saw that you've equipped a Two-Stone Ring with 14% resistances. Don't you know that they go up to 16%, YOU IDIOT?

    Yeah. Again, to stay in the spirit of the whole True-Blue thing, the build uses average random values across the board where possible, just in case you aren't totally lucky with what you can find, buy or craft. Obviously, if you can get a 16% two-stong ring, go with it.

    Yeah? Well, I also saw that you equipped an axe with a Critical Strike Chance implicit in a build that uses Resolute Technique. Why did you do that, YOU IDIOT?

    Yeah, I know. It's still got the highest base physical damage for 2-handed axes. But, it's a new patch, and I've probably made a few mistakes elsewhere in the builds. Feel free to call them out if you find them. I won't even mind if you call me an idiot. You jackass.

    CONTENT

    Can I beat all the content with these builds?

    These are starter builds, which aren't necessarily 100% content-clear viable. The aim is to get you through the story and into mapping so you can get some nice currency, get the really important crafting recipes, maybe buy a couple of unique items from trade, at which point you can continue the build as you see fit, or else start over with something new. If you're looking to steamroll through everything, there are MUCH stronger overall builds out there that (among other things) min-max around uniques or well-crafted rares, and there are plenty of twitch streamers who push to level 100 from a blank slate through various build/progression strategies. Check them out!

    Can these builds go Hardcore?

    While the aim of these builds is to be able to get to level 80 deathless, I make specific build choices in order to work around the restrictions, which means that they are probably not optimal for HC. So, like, if something like Kaom's Heart drops, you get 500 health, 900ish armour and 20-40% fire damage. That's a great item that can be used to create something really, really tanky, so it's awesome for HC, but it'll screw up a True-Blue build that's built around cold skills and a 4L on your chest armour piece. And if, for instance, a Doriyani's Belt dropped that gave you 30% fire, cold and lightning resistances, you could probably make some significant changes to the passive tree pathing because you'd free up some points that could be allocated elsewhere. If that happens, though, you're now venturing outside of True-Blue territory.

    Can these builds go Solo Self-Found?

    Yes. Even though I don't play SSF myself, all the gear on these specifics builds can be attained through self-crafting. You may need to farm a bit, though.

    Can these builds Delve?

    Unless stated otherwise, you should be able to easily Delve deep enough to get to the 5L recipe. As stated earlier, a big part of going True-Blue for me is self-crafting my gear, and being able to get a 5L is important to keeping your options open for further progression with the build, if you want to. Also, I really want to make sure that these builds can unlock enough content that your second, third, fourth, etc. characters can take advantage of, and being able to 5L is important in my view.

    What about 6L?

    Obviously 6-links are great, but getting one is either reliant on RNG or else is crazy expensive even with the recipe. Part of this True-Blue 80/80 thing is about progression that's reasonably attainable for new players. 5L strikes the right balance for this, in my opinion. Obviously, though, if you get the 6L, take advantage of your good fortune.

    Can I Delve deeper or Map harder than that?

    Ultimately, I'd like to make the builds strong enough to complete ALL endgame content. This project is still young, though, so I can't guarantee that just yet. In all likelihood you'll want to start using rares and uniques and get yourself to level 90+. You'll also probably want to respec the passive tree to min-max things a bit better.

    Can these builds do content related to the latest league?

    In 3.7, Legion encounters currently look like you can choose how many enemies you get to fight, so it seems like you can choose what risk you want to take. I'll leave that up to you and how strong you feel the character is.

    Can these builds do all the Incursion/Beastiary/Breach/etc. stuff?

    You're going to have to judge this on your own. If the league content requires fast clearing, then you'll have to evaluate if your current point of build progression clears mobs quickly. If the league content requires dealing with the Syndicate, then you'll have to evaluate if your current point of build progression allows you to take down what are essentially a small group of mini-bosses. Generally, beyond the minimum necessary, I avoid all non-story content when levelling except for the Delve stuff. But that's just me. I want to get to the Atlas quickly.

    What about Ascendancies?

    For the moment I try to avoid doing the trials of Ascension until I'm levelled past their minimums so that I can breeze through them quickly and safely. For the True Blue 80/80 builds, the aim has been to get no more than four points deep into the Ascendancy, and leave the rest of the Ascendancy up to you.

    Will I zoom through content straight through to the endgame?

    I've found that levelling using the True-Blue approach is slower and more deliberate than other approaches, mainly because of the gearing limitations. You will have to also put some effort into making sure you're not too over-levelled, which is actually a bit trickier than it looks.

    How do these builds do with bossing?

    So far, the builds I've tried, when followed, start to handle bosses pretty well quite early. I'll try to have notes in each build on how progression goes, including bossing, mapping, story-mode, etc.

    DESIGN DETAILS

    How are you able to achieve 80k Shaper DPS?

    It depends on the build. Some builds are focused on a single skill and everything is built around buffing it. Others involve some stacking of damage from different sources, and that will affect the gameplay a little bit. That said, I've tried my best to make sure that playing the build is as simple as possible, so that you don't need to worry about maintaining four flasks or maxing Frenzy charges or whatnot to get that 80k number.

    How do you make this work with only magic items?

    Let's start with the defensive aspect to the build. In most cases we limit damage to our weapon or weapons. Usually, our armor items use Life as a prefix and Resistances as the suffix. Our amulet addresses any stat shortcomings as much as we can. We use resist rings usually, with life and more resists as mods. Our belt is usually a leather belt with more life and resists.

    Items we pick up...

    Any better-levelled weapons or armor that fit our build that have three or four-links. All currency. Any 3L RGB that we can change to a chromatic orb. Any other magic or rare items that can fit our carrying inventory, with preference to smaller items. All resist rings >27%, double-resist rings >13%, and coral rings >27 health. All leather belts with high life, and any other belt that might fit the individual build (eg: a chain belt for an armor-energy shield build). Plus, all maps, div cards, jewels, etc.

    During levelling, when our carrying inventory is full, we get to base, we sell all magic and rare items that can't use to try to get more transmutes and alts. We take the weapons or armor we can use and try to craft something that has two useful mods. Ideally, both mods are good. After that, if one mod is good, we craft the other mod. After that, if one mod is good but the other is junk, we check if we can live with it for the time-being.

    If we transmute rings, belts or amulets and get something that's not helpful right now but might be helpful later, we save it. Where possible, we try to save alts as much as possible by using transmutes on a bunch of similar items rather than transmuting one good item and alting it a bunch of times.

    We try not to change gear too much, maybe at MOST once per act prior to an important boss fight.

    But the DPS, man. What about the DeeeeeeePS!?

    Usually, what's going on here is nothing sexy, just builds that largely rely on gems that scale well with levels and buffs more than items. We get the gems as early as possible, start levelling them as early as possible, linking them the first chance we can, and adding in the extra support gems as necessary (auras, heralds, etc.). Doing this, following the passive tree, and keeping your gear up-to-date means good damage scaling throughout the game.

    At the moment, in the design stages, DPS maximization strategies involve buffing the crap out of a single skill (eg: Wave of Conviction Elementalist), using a bunch of totems that have overlapping damage (eg: Shockwave Totem Hierophant), getting a large group of minions (eg: Zombie Necromancer), focusing on damage-over-time (eg: Bane/Soulrend Trickster), etc. The gameplay is not always the same, and the damage is sometimes coming from multiple sources rather than a single one. Really, the one major approach I've struggled with most is a Physical-damage-based crit build, which seems to be extremely gear-reliant and can get very expensive, due to the fact that you want damage, attack speed, accuracy, crit chance and crit multiplier.

    It's worth mentioning that you will want as your second item set a couple of items that have appropriately-coloured sockets you can put your extra gems into, so that you can level them along with your regular gems, so that when you finally get your four-link or five-link main items, you can bring the extra gems in and link them up.

    What if I want to use rares?

    I mean, go for it. The only thing I'd say is to try to keep on top of how your gear is doing once you've levelled a bunch. That said, the game drops a lot of rares, along witha good number of essences that can give you a rare with a guaranteed mod to it.

    I will say that sticking with blues for the majority of your early levelling does simplify itemization a ton. Like, if you had an early rare amulet that gives you life and two resists, you might want to keep it because that's three useful stats, but you might want to dump it because you don't have great rolls on those stats. Going True Blue makes this sort of decision a lot easier because there are fewer variables.

    Also, while alchemy orbs can be used to turn a normal item into a rare item, you may want to consider holding onto them, as they are useful for improving maps, which should drop better items than normal maps. Similarly, chaos orbs will reroll the stats on a rare item, which may seem great, but they've become a bit of a standard currency during trade, and may be more useful to you as a way of buying a nice item rather than taking a chance that you'll reroll a great rare. Also, sometimes an alch on a map will give you the dreaded mod where enemies reflect damage, which actually breaks some builds, so you might want to save a chaos orb for that as well.

    What about trading or advanced crafting?

    Do it if you want. Don't if you don't. There's a lot that goes into both these subjects, though, and so I'm going to leave them for better players to explain.

    What's going on with the boots?

    We generally try to pick up any armor/evasion pair of boots, because these give us the highest chance of getting a four-link that is three reds and one green, with the green NOT being the first in the link series (2nd, 3rd or 4th is fine). This is because we're creating utility survival boots that link Cast When Damage Taken (always left at level 1), Immortal Call (always left at level 3), Phase Run (always left at level 3), and Increased Duration Support (leveled freely). These boots are very good for survivability. Now, they DO come with the burden of a heavy stat requirement in strength and dexterity, which should explain some choices on the passive tree and gearing that I've made.

    Now, one of the major changes in patch 3.7 is that Immortal Call doesn't offer 100% damage reduction by default, so this might change things a ton when it comes to revising builds. It may be that Steelskin or Molten Shell do enough work that we can adjust the build, maybe even freeing up points on the passive tree in the process that we can re-allocate elsewhere. I'll keep you posted.

    What's going on with the tree?

    Once the gear is settled, I try to progress through the tree in a path such that I get to 4k life from life clusters, get to 80%ish resistances, and then put the rest into as much damage as possible. It's worth noting that this approach can create some mana issues, so I tend to keep mana flasks well beyond what other (better) players would. If you feel comfortable with the amount of damage that you're doing and want to give yourself some quality of life, you can consider going for some mana regen if you feel you need it. Remember, this is just a build, it's NOT a guide.

    THE BUILDS

    Let's see what you got.

    Ok. Keep in mind that most of these are in alpha and need to be tested once 3.7 actually drops. Also, this is only at Level 80, with gems at level 16 or 17, and usually nothing more than a 4L, so there's still plenty of room for growth.


    Chaos Caster Trickster

    3870 Life, about 100k DPS, 75% all res. Bane/Soulrend. 2 open jewel sockets. 4 Ascendancy Points Remaining.

    https://pastebin.com/Eq0FRZTT

    Notes: Even after the nerf there's a lot of damage here. If you get luckier with your resistances on the gear you attain, you may be able to free up some passives on the tree for elsewhere. To get the full damage, you'll need to have your whither totem getting full stacks on the enemy, so that DPS is going to be more of a reflection of what you get in longer fights rather than fast mapping or Delving, where you may only get about 55k DPS. I'll see if that's enough to handle trash mobs. I'm also going to be levelling Contagion and Essence Drain at the same time to see if those end up being better with this specific setup (hence the "Chaos Caster" moniker). I'll keep you posted.


    Two-Flame Chieftain

    4010 Life, about 103k DPS, 75% all res. Holy Flame Totem/Purifying Flame. 3 open jewel sockets. 4 Ascendancy Points Remaining.

    https://pastebin.com/9gxXwZZ0

    Notes: This is probably not as sexy as what other people are going to come up with. That said, this is pretty good DPS given the restrictions of this project.


    Lacerate Gladiator

    3930 Life, about 81k DPS, 75% all res. Lacerate/Ancestral Protector. 1 open jewel socket. 4 Ascendancy Points Remaining.

    https://pastebin.com/PJNpTQLn

    Notes: This one... I've honestly got no idea how this one will play, and while I'm looking forward to bleed-splosions, this one feels like it needs a lot of improvement. I don't know how the Blood/Sand stuff is going to work out. It also requires a 5L to achieve even this much. Patch 3.7 brought a lot of changes to the bottom of the passive tree that I'm still trying to wrap my head around. To be honest, I'm probably going to hold off on this one until last.


    Shockwave Totem Hierophant

    4040 Life, 41k DPS per totem, 75% all res. Shockwave and Decoy Totem. 2 open jewel sockets. 4 Ascendancy Points Remaining.

    https://pastebin.com/XYSCnqJ4

    Notes: This was what one of the primary builds I played prior to 3.7 and it feels like it's largely unchanged for this patch. If you don't mind the totem playstyle, this has a lot of potential. The build allows for up to 3 totems at once at that DPS (more totems at a lower DPS if you use multiple totem support) so we're talking pretty good damage from the True-Blue 80/80 standpoint.


    Wave of Conviction Elementalist

    4070 Life, 116k DPS, 75% all res. Wave of Conviction. 2 open jewel sockets. 4 Ascendancy Points Remaining.

    https://pastebin.com/SLjjCEpj

    Notes: Everybody on the reddits and the twitches is angry about the change to Beacon of Ruin, but that doesn't really affect this specific build. Honestly, this is going to be my personal league starter because I'm excited to see if it plays as well in the game as it looks on paper. Levelling Purifying Flame until WoC is available.


    Wild Strike Berserker

    4020 Life, about 100k DPS, 75% all res. Wild Strike/Ancestral Protector. 1 open jewel socket. 4 Ascendancy Points Remaining.

    https://pastebin.com/1C88CUby

    Notes: Despite the hype around Cyclone and Flickerstrike and Slayer and whatnot, this will be the first melee character I try later on. The damage in PoB doesn't look all that impressive until you factor in the Elemental Equilibrium in the configuation, and then you're doing 70k DPS from Wild Strike alone.


    Zombie Necromancer

    4050 Life, about 100k DPS, 75% all res. Zombies/Bane/Purifying Flame. No open jewel sockets. 4 Ascendancy Points Remaining.

    https://pastebin.com/LFPT7miW

    Notes: The Bane and the Purifying Flame are there to boost/supplement the Zombie damage and don't do much on their own. There's one jewel socket but it uses the Violent Dead jewel (see above how that factors into the True Blue 80/80 philosophy). Gameplay with this build is startlingly easy so far.

    Is that it? I read all this just for 7 measly builds?

    For the moment, yeah. I've got a few more I'm excited to try out but those are going to have to wait until later.

    Where's the Ranger? And the Scion? And the Slayer?

    I'll be continuing to work on these, but I don't have anything I'm really confident sharing yet.

    But my Cyclone! And my Flicker Strike! And my...

    Sorry, I don't have anything yet.

    I'm sad now. Why should I use ANY of these?

    You shouldn't. Hit the downvote button and go watch some Mathil.

    Version (alpha 1.0) 
    submitted by /u/theburnabykid
    [link] [comments]

    Not Melee: Spectre Summoner. Good league-starter and bosskiller, very active playstyle.

    Posted: 05 Jun 2019 03:02 PM PDT

    This is meant as a short form guide to a Spectre summoner for people who are familiar with the game and looking for something other than melee right now. I made it specifically to farm Shaper and Uber Atziri comfortably with cheap items to supply the community with Starforges and Atziris Disfavours as I predict these will be in high demand.

    TL,DR: PoB pastebin: https://pastebin.com/rYk84FZz. Features overall cheap gear, rough estimate 7 exalts, 6 of which are in a 6 link Vis Mortis. Build is fully Shaper-capable on a 5 link Vis Mortis or a Tabula Rasa if you're careful.

    Spectre of choice: Risen Vaal Advocate (fire version)

    This is a spectre with a move set similar to the ever popular Solar Guard, but with more than twice the base life, meaning they can swim in Shaper beams without breaking a sweat. They have two main spells, a fireball and a firestorm. The fireball is a simple spell projectile functionally identical to the Solar Guard but with slightly lower damage (from what I can tell). The firestorm is a cooldown based ability that deals massive single target damage. Use Solar Guards until you can access Temple of Atzoatl to summon Risen Vaal Advocates. The version of Advocate can be identified by the glow of their arm. Remember to unsocket Spell Echo when raising spectres.

    Gem links:

    • Body Armour: Raise Spectre - Minion Damage - Spell Echo - Elemental Focus - Greater Multiple Projectiles - Controlled Destruction. Note: Greater Multiple Projectiles could be swapped to Slower Projectiles on bosses, or even Concentrated Effect if you manage to get a white socket in your armor via Syndicate hideouts or corruptions (balls).
    • Shield: Zealotry - Generosity, Purity of Elements (unlinked). Note: Purity can be swapped at will for any situation, Purity of Ice is preferable on Elder and Shaper due to the wide array of cold attacks precent.
    • Weapon: Spirit Offering - Flame Dash - Faster Casting. Note: Some players prefer Shield Charge - Fortify instead for movement. New travel skills might be better than both options.
    • Gloves: Cast When Damage Taken (lvl1) - Immortal Call (lvl3) - Increased Duration - Convocation. Note: New Guard skills might make self-cast Immortal Call, Molten Shell or Steelskin preferable.
    • Boots: Ball Lightning - Curse on Hit - Flammability - Arcane Surge (lvl7). Note: Temporal Chains or Enfeeble might be preferable in Hardcore.
    • Helmet: Raise Zombie - Minion Life - Minion Resistance / Minion Speed / Culling Strike / Blind , Desecrate (unlinked). Note: Last Zombie link is up to player preference, I like Culling Strike. Minion Life can be obtained as a prefix on Elder helmets, Elder Bone Helmets are very expensive though.

    Summoners are notoriously socket-starved (and hotkey starved) in PoE but this is my prefered setup to get everything I need into my build.

    Gear:

    Desirable affixes: Life, resistances, energy shield, movement speed, minion damage and minion life.

    • Body Armour: Tabula Rasa (cheap option), Vis Mortis or Skin of the Loyal (medium options), Rare Delve-specific chest with +1 Maximum Spectres and desirable affixes (BiS, expensive, only available through specific delve nodes, NOT fossils).
    • Shield: Victarios Charity. Frenzy charge generation to your minions, great damage boost.
    • Weapon: Rare with crafted Minion Damage (cheap option). Scourge (possibly cheap after a few days). Rare multimodded weapon with Incursion prefix for up to 95% Increased Minion Damage (BiS, rough price 5 exalts).
    • Boots: Boots of Ullr (cheap option), Rare fossil-crafted boots with +1 Maximum Spectres and desirable affixes (BiS, possibly very expensive but solo-farmable).
    • Gloves: Rare gloves with desirable affixes.
    • Helmet: Rare helmet with desirable affixes (cheap option). Rare Elder Bone Helmet with Socketed Gems are Supported by Minion Life and desirable affixes (BiS, possibly very expensive).
    • Rings: Rare rings with Dexterity and other diserable affixes. Summoners struggle with Dexterity requirements and this issue is most easily solved in ring slots.
    • Amulet: Sidhebreath (cheap option), Rare amulet or talisman with desirable affixes.
    • Belt: Bated Breath (cheap option), Rare fossil-crafted Stygian Vise with desirable affixes.
    • Jewels: One Unending Hunger Threshold jewel. Ghastly Eye jewels with Life, Added Fire Damage to Minions, Increased Minion Damage if you've used a Minion Skill Recently (always up due to active playstyle) and Minions have a chance to Hinder on Hit with Spells. Blind and Taunt on abyss jewels do not apply to Risen Vaal Advocates since they don't use attacks.

    Important note: You cannot have any added fire damage on your gear that affects YOU. This will interfere with Elemental Equilibrium which will be a huge DPS loss.

    Flasks:

    This is left to player preference. None of your flasks will increase your damage output unless you decide to use Umbilicus Immortalis belt, but I have no experience with that belt and won't comment on it. I personally like two Seething Divine Life Flask of Staunching, a Chemists Quicksilver Flask of Adrenaline, Experimenters Basalt Flask of Warding and then anything goes. With the new Wicked Ward and revamped Sorrow of the Divines there could be use for over-time life flasks, possibly Blood of the Karui. Coruscating Elixir is also interesting as this is a hybrid build.

    Passive tree:

    Level 92 PoE Planner tree.

    Leveling tips:

    Start out with Zombies and Raging Spirits, most important links are Melee Splash and Melee Physical Damage. Head towards Death Attunement in the top of Witch start. Follow by going down to Scion start and over to Gravepact. Ignore Necromantic Aegis until you can equip Victarios Influence. Stay with Zombies and Raging Spirits until you reach Solaris Temple in Act 8 where you can summon Solar Guards. At that point swap off Raging Spirits into Spectres full time. Head towards Spiritual Aid while filling out Life/ES nodes as you see fit (IE if you're dying a lot). Spec into Wicked Ward when you have around 1.5k ES and continue to fill out Life/ES nodes and jewel nodes as you get better jewels.

    As soon as you swap over to spectres, get your Elemental Equilibrium setup running ASAP. This is your biggest damage boost other than support gems.

    Playstyle:

    Summoners in PoE are arguably the most active character archetype of all. You need to first summon your spectres, there are many guides out there how this is done and thank the Toucan spectres are now persistent upon logouts. When you have your Zombies and Spectres up and running, go into maps at full speed shooting your Ball Lightning at packs while your spectres destroy everything. When you can, use Desecrate/Spirit Offering to add extra ES to both you and your minions. Convocation is used as a tactical tool to both get your spectres to tank for you and to make them avoid big damage hits, though Risen Vaal Advocates are so tanky you are afforded many, many mistakes before they die. In fact I think the only encounters where they can actually die are Uber Atziri and Uber Elder, and that's only in prolonged, messed up fights.

    Remember: all your active skills are treated as "target designators" for your minions. When you Ball Lightning an enemy, your minions will actively seek out that target.

    This was my very first attempt at a serious build guide. Please give any critique you have, I want to write more. I've played a summoner at least once every league for years now and they are always my go-to for killing new bosses. I did it for fun and I'd like to point curious players to the forum guides written by Ghazzy and AngryRoleplayer.

    submitted by /u/wolviesaurus
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    Back Again for Community Build Reviews!!!

    Posted: 05 Jun 2019 11:27 PM PDT

    Hello! (SLAYERS)!

    GhostCrowe here back for some community build reviews, as usual, in advance of Legion League!

    Please Join us for our stream at Twitch.Tv/TheGhostCrowe at 11:11 PM EST tomorrow, June 6th for some pre-Legion Prep!

    Currently on the docket we have:

    Slayer Cyclone

    Slayer Lacerate

    Slayer ROA

    Slayer Headhunter

    Slayer Worm

    Slayer asldfnasdlfnalsdnf

    Slayer default_attack

    and

    Slayer flaskwaterfall1234512345123451234512345123451235

    Also, we're going to go over some build guides for Zerker and how support and bow builds have been affected by the Legion patch.

    If anyone wants a specific build created or reviewed, I'm going to make a google doc with everything we come up with in the stream tomorrow night and post it below.

    PS: Friday Morning we'll have videos on Atlas advice, Our updated filters for Chaos Recipe, generic mapping, and magic find recipes updated for legion both here and on the CHAOS RECIPE video on the youtube channel listed below.

    Good Luck everyone and I hope you enjoy the new melee meta in Legion! Hope to see you in Wraeclast, Exile!

    Links:

    Twitch.tv/TheGhostCrowe

    Google Doc for builds: https://docs.google.com/spreadsheets/d/1doEaQxffjBx4MfAx-wxL485GJv2rTrfq7MSRvjaQAqk/edit?usp=sharing

    Filter Files: Pastebin will be posted when updated

    Youtube (top 5 not posted yet): https://www.youtube.com/channel/UCg_XHYoeoZ8sKpWp6Z6PCLg?

    submitted by /u/TheGhostCrowe
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    Holy Flame Totem Chieftain

    Posted: 06 Jun 2019 02:56 AM PDT

    Is anyone else doing this league? If so what ascendancy talents are you taking? I'm also not sure about using staffs or dual wield wands or tukohama's fortress. I'd like to wear koams chest so i think ill have to run staff unless a good rare chest is similar ehp.

    https://pastebin.com/uwVGFNKU

    submitted by /u/treefingers87
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    Looking for boss killer

    Posted: 06 Jun 2019 02:30 AM PDT

    Hello. i'm gonna play this league in chill mode, dont have much time currently, even for patch note analysis and pob planning. I'm thinking of doing slayer boss killer build, farm some currency in uber lab. What are some nice skills for good single target? I'm especially interested in new or reworked skills, not just classic blade flurry.

    submitted by /u/Gr1mR
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    What take as a league starter between these ?

    Posted: 06 Jun 2019 12:57 AM PDT

    I dont know what take as league starter between glacial hammer/Cleave/Lacerate and dualstrike can you help me to choose ?

    submitted by /u/Doromea
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    SST bleed vs impale

    Posted: 06 Jun 2019 12:39 AM PDT

    I have no clue, never played with impale mechanics. I really wanna play SST but bleed scaling looks weak as hell. So i can't decide between champion and gladiator. One is more oriented towards to impale. I have no clue if SST after initial hit can stack impales. But would impale stacking after buffs can be a decent mechanics to work around or still go for gladiator bleed pops and bleed stuck.

    Champion version: https://pastebin.com/iz8VPdJ1 tanky with fortify buffed.

    Gladiator version: https://pastebin.com/sh8DvCts less tanky. Bleed pops and with idea to use swords to abuse faster bleed damage. Could get phys + minion damage jewels to increase damage

    Any suggestions what should i change ?

    submitted by /u/krofj
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    Melee Frenzy/Rage/Blitz Barbarian

    Posted: 05 Jun 2019 07:36 PM PDT

    Melee Frenzy/Rage/Blitz Barbarian

    Looking at feedback on a melee build (WIP) - aim is fast attack speed with the more multipliers of frenzy and blitz.

    - Need to try and improve defense as the life on hit may not be enough.

    - Tried working in MOM but was not enough mana to be worth it.

    Would appreciate any feedback big or small.

    Cheers and hope you all enjoy the league!

    https://i.redd.it/lcocgbimvn231.png

    POB link: <link deleted>

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    EDIT1: Realised there are new frenzy nodes at the bottom of tree - added them

    <Link deleted>

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    EDIT2: Moved the few crit nodes from top left to bottom left and got more damage (+ maim) with no extra passive cost.

    <link deleted>

    Edit 2

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    EDIT3: Added more life/evasion nodes = nearly 6k life with average gear.

    LVL 89 with 260k shaper dps (if blitz charges, frenzy charges, and rage are maxed.)

    24.65 attacks per sec (subject to change with multistrike and frenzy patch changes)

    71 life gained on hit (poachers mark and thief's torment) = ~1750 per sec (and then leech on top).

    50% dodge for attacks, 30% for spells, Evasion, and the damage reduction from the Berserk/Steelskin, and fortify (add onto the new chain hook ability) = hopefully enough survivability. Don't forget that with the very high attack speed and new mechanics skilled avoidance of enemy attacks should hopefully be easier.

    https://pastebin.com/6Gm60PNE

    https://i.redd.it/kusp2c1ovn231.png

    submitted by /u/jigglefrizz
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    Best Hiero build for league start?

    Posted: 06 Jun 2019 12:09 AM PDT

    Title.

    I really don't know which skill should I use. I've seen build for Arc, Freezing Pulse, Frostbolt, Divine Ire, Scorching Ray, etc. But I'd like your ecperience with this.

    E: I should probably add this. I don't care about clear speed and high-max damage... as long as it's something that can get me through all game content.

    Thanks in advance!

    submitted by /u/Rvban
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    Glacial Hammer Idea (Need help)

    Posted: 06 Jun 2019 03:53 AM PDT

    Hey guys,

    I normally don't create my own builds because they turn out horrible. I was hoping I could get some help and hopefully make this idea I have playable.

    The Idea is a Glacial Hammer, high block + spell block Gladiator, with Aegis + Soul Tether. So far I got a very rough draft on PoB but it's not really that great, any help and changes would be appreciated.

    PoB: https://pastebin.com/sjVUw9h8

    submitted by /u/EllarenTenebrae
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    I'm lost for a melee starter build....

    Posted: 06 Jun 2019 03:52 AM PDT

    Hi everyone,

    I've been playing POE since some years now but... I'm still REALLY bad at theorycraft. I recognize a nerf or a buff of course but here, I wanna play melee (like ... many people ?) but can't decide what to play exactly....

    I love the new Rage from the Berserker (and Berserk and Rage gems) but... with what ?

    I already played Cyclone so don't want it anymore, same goes for Sunder and EarthQuake . All other skills are getting very interesting and everytime I say to myself "ok, let's go for that !" I change my mind 5 min later...

    Flicker strike (already played but loved it), Lacerate, Double Strike, Ice crash....

    What you guys are going to play and why ?

    Thanks for those who'll answer !

    submitted by /u/BahamutZero62
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    Basic bitch blitz cyclone berserker.

    Posted: 06 Jun 2019 03:51 AM PDT

    https://pastebin.com/DR19HNJn basic bitch blitz cyclone berserker.

    My main issue atm is if I have enough defenses to not die while mapping since this might as well be my first build. I would also like to drop grace in favor of the new pride aura but I feel the hit to physical reduction is too big to justify it. I also currently have no real way to gain endurance charges which I feel to be an issue.

    Anything to critique or suggest? Note, rare gear is basically there just to give me some idea about health and armor and some main link gems are placeholders.

    submitted by /u/Nixl11
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    Best way to abuse crazy Berserker attack speed?

    Posted: 05 Jun 2019 11:34 AM PDT

    So I'm definitely playing a Berserker as my league starter but I have no idea what skill to use. I'm sure getting crazy single target would be easy with Vaal double strike or a similar melee skill but I'm looking for something with a little better clear speed since that's more important early on. Probably would have gone Molten Strike but it looks gutted.

    Maybe a Tornado Shot/Frenzy Bowserker?

    The Smite and Wild Strike damage numbers look pretty juicy in the patch notes as well.

    Spectral Shield Throw always tempts me and always disappoints me, maybe this time things would be different? Shattering Steel could be a similar option as far as a medium range clear skill goes.

    Anybody else have any thoughts on their Berserker so far?

    submitted by /u/charlz2121
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    SSF Starforge RT Slayer - skill tree optimizing

    Posted: 06 Jun 2019 03:38 AM PDT

    https://pastebin.com/LY1NMbM2

    EDIT: forgot to add "Cyclone" to the title!

    This is what I've got so far. I chose to go for non-crit Starforge, because Starforge is somewhat farmable on SSF and a decent crit build might be harder to achieve there - Maybe I'd transition into crit at some point though, if I feel like I'm lacking damage/once I found all trials for Uber lab.

    Anyway, do you have any thoughts on the tree so far? I chose to pick pretty much every available life node for now, this will probably get dialed down if I need to grab crit nodes.

    submitted by /u/Eymou
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    Champion vs Slayer for lacerate build

    Posted: 05 Jun 2019 11:31 PM PDT

    Got some question about which ascendancy I should focus on. For info Im playing SSFHC.

    But I can see the benefits of both - Champion with free hit, better fortify, high armor compared to Slayers mass amount of damage and aoe.

    Also I'll like to focus on axes since I think they have the best scaling with all the nodes in duelist area. But 2H, DW or 1H & shield?

    Atm Im working with this tree for a 2H axes template. https://pastebin.com/2ZtxvTda

    submitted by /u/Tracedawn
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    How good is Ed contagion really?

    Posted: 05 Jun 2019 11:14 PM PDT

    Hello sorry for my bad english first.

    I thought about making a trickster ed/con as a league starter but how good is it really ? Will it help me push into red maps and how is the damage on bosses.

    My Plan is to make my first char only to get some currency.

    Or will it just be better to start out with a melee still like sounder and earthquake?

    And after the abyss jewel nerf is ts deadeye still the best mf ?

    submitted by /u/Hello_Stranger213
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    Looking to try something new, viability of Mjolner Guardian with 6L Smite and Wave of Conviction on Mjolner?

    Posted: 05 Jun 2019 08:54 PM PDT

    Not even sure how I should approach the rest of the build to be honest so thought I would post here. I was looking to go for a very paladin type character with the melee buffs.

    I was thinking 1h and Shield, Smite 6L on my chest, Wave of Conviction on Mjolner and perhaps reckoning worked in somewhere to trigger Mjolner more. Would a tanky build like this be viable or would I just give up after hitting maps?

    Any thoughts or ideas would be appreciated.

    submitted by /u/Jargo
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    Bleed Berserker?

    Posted: 06 Jun 2019 02:50 AM PDT

    The original idea was to use Berserker's rage mechanic and flat phys damage on crit, for bleed damage. But it doesn't seems possible to have Crit, Accuracy and Bleed nodes at same time, with some survivability.
    I'd love some help with better pathing, though. I wanna keep Berserker and Bleed, everything else is optional.
    https://pastebin.com/XAXkZK2W

    submitted by /u/OrKToS
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    What points do I need to take into consideration for a melee build?

    Posted: 06 Jun 2019 02:49 AM PDT

    I'm going to play cyclone berserker this league and want to try making my own build.

    With that in mind what breakpoints do I need to reqch? How much accuracy etc? Also when "layering" defenses how many is enough?

    submitted by /u/NOTGRUULTHENDIE
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    is vaal pact necessary for slayer overleech? Thanks in advance !

    Posted: 06 Jun 2019 02:37 AM PDT

    Cats while Channeling / Cats on Crit

    Posted: 06 Jun 2019 02:23 AM PDT

    I have a crazy dream to play CwC or CoC Soulrend, with celestial cat MTX - spinning like a mf with cyclone, spitting out cats in every direction. Ideally this'd be with a witch, using a two handed sword.

    Is this possible? Has anyone ever played the build of my dreams? Is it viable at all??

    submitted by /u/-ReadyPlayerThirty-
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    Berserk Crit 2H Sword, would love some feedback

    Posted: 06 Jun 2019 02:15 AM PDT

    Hi everyone,

    I am trying to make a generic build for a Two-handed full physical sword crit Berserker, here is the PoB link:

    https://pastebin.com/U2GRkXDy

    Probably not playing cyclone, that is why i am taking essence sap to deal with the stupid attack speed. I am quite afraid about having only 163% Life from tree and going so far towards the shadow tree. Would love some feedback.

    submitted by /u/Viseroa
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