Questions Thread - June 06, 2019 Posted: 05 Jun 2019 05:07 PM PDT Questions Thread - June 06, 2019 This is a general question thread on June 06, 2019. You can find the previous threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE: - New player questions
- Mechanics
- Build Advice
- League related questions
- Trading
- Endgame
- Price checks
- Etc.
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. submitted by /u/AutoModerator [link] [comments] |
I don't know how I feel about this fix. Posted: 06 Jun 2019 04:06 AM PDT |
An open letter to build guide makers from a working dad with very little free time who loves PoE. Posted: 06 Jun 2019 10:35 AM PDT Thank You. I have a meager amount of time each week to spend playing, and I would much rather spend it playing, and for that I use your guides. I would love to be able to spend hours planning a build. To test things, fail, and come up with ways to solve it. I spent my youth pouring over stats and figures for games like D2, Baulders Gate, Neverwinter Nights and the like. I loved Theory crafting and the endless amounts of new things to discover. However, that time passed, and I look back on it fondly. Life moved on, and with it went my ability to afford that much time. I love PoE. I've been playing since beta, and the sheer volume of content this game has is wonderful. If I could, I would spend tons of time theorycrafting my next melee build. But I don't. So my theorycrafting time is spent in looking at what builds sound like fun, and then doing my best to follow them so I can enjoy the content of the game that I want to engage with. This time, the goal is to kill Uber Elder for the first time. I expect to spend my Saturday night looking at build guides, and thinking about them throughout the week, and then hopefully playing some the following Saturday night. :) Build on my dudes and dudettes. We are extremely thankful for the time and effort you spend crafting your ideas, and I greatly appreciate when you take a few moments to share how we can improve. TL:DR - Take my energy and theorycraft! submitted by /u/Arkaon [link] [comments] |
GGG, Hire this guy Posted: 06 Jun 2019 04:38 AM PDT |
༼ つ ◕_◕ ༽つ NEVERSINK TAKE MY ENERGY ༼ つ ◕_◕ ༽つ Posted: 06 Jun 2019 02:58 AM PDT |
My 6 year old gave me a birthday card today. It was Savage AF. Posted: 06 Jun 2019 09:50 AM PDT |
My brain when I try to come up with my own build Posted: 05 Jun 2019 06:16 PM PDT |
Mobile experience Posted: 05 Jun 2019 11:18 PM PDT |
Crabonator is already here... Posted: 06 Jun 2019 06:58 AM PDT |
When you are trying to finish reading the patch notes in one read Posted: 06 Jun 2019 06:43 AM PDT |
Wraeclast weather forecast for friday Posted: 06 Jun 2019 08:08 AM PDT |
Path of Exile: Legion Gem Information Posted: 05 Jun 2019 09:24 PM PDT |
Almost 4 thousand hours and I'm still like this... Posted: 06 Jun 2019 06:57 AM PDT |
Le Toucan Has Arrived - Art to Celebrate 3.7. Posted: 05 Jun 2019 08:11 PM PDT |
Impale is actually insane now Posted: 06 Jun 2019 03:27 AM PDT So, with the gem reveals, and the skill tree revealed, we know that Impale is getting a lot of support this expansion [Arguably more than it's release league; Betrayal] Between the Tree; Gem; Dread Banner and the Veiled Mod; any character can reach 100% Chance to Impale now. So why is this so good? Note: Dread Banner [20%] + Impale Support [40%] + Tree [50% total] is 110%. That optional 10% chance minor node in the Skewering Strikes cluster is officially the worst node on the entire tree because it is absolutely useless. Never take it. Save a skill point! How Impale Works For those of you unaware; every time you proc an Impale; it records 10% of the hit's pre-mitigation PHYSICAL damage. For the next 5 [Or 7 with Master of Metal] hits against the target; that recorded 10% damage is dealt as Reflected Damage [So it dosen't double-dip since it's based on the hit's damage]. Impale can stack however. So due to the 5-hit limit; you can have an enemy afflicted by 5 [or 7 if Champion] Impales simultaneously. This, as a baseline, with 100% Chance to Impale; is effectively a 50% MORE damage modifier. This makes Impale a very powerful mechanic for rapid hits; or against tougher enemies such as bosses. It gets better There was what was previously a very rare stat called 'Effect of Impale' that is also more abundant however. As the name implies; it increases the effect of your Impales. You get: 19% from a Lv 20 Dread Banner [This increases when the banner is placed; with additional levels; and any aura effect modifiers] 59% from a 20 Qual Lv20 Impale Support 30% from the Passive Tree That is a reliable +108% Effect of Impale; that dosen't even require much investment. Having +108% Effect of Impale changes the 50% MORE modifier that 5 stacks of Impale gives to an effective 104% MORE DAMAGE MODIFIER upon reaching 5 Impale Stacks. Champion can add another 41.6% onto this for 145.6% MORE DAMAGE at 7 stacks. Oh; and he gets 8% Increased Impale effect from a minor node. And probobly has Inspirational which makes Dread Banner 15% stronger. tl;dr Impale more than doubles your damage in longer fights with 100% Impale chance. Have fun. submitted by /u/raikaria2 [link] [comments] |
My first event expierence Posted: 06 Jun 2019 04:53 AM PDT |
[PSA] Just wanted to remind people about poemap.live Its a tool to help with quick and easy atlas completion. Posted: 06 Jun 2019 07:50 AM PDT |
PSA: No, having the +1 minimum to a charge doesn't mean you can spend it over and over. Posted: 06 Jun 2019 03:38 AM PDT +1 minimum Frenzy or Endurance charge doesn't mean you can Flicker forever or Discharge over and over. You can not 'spend' that charge. submitted by /u/Cadwae [link] [comments] |
[3.7 Edition] Things I wish I knew before Posted: 06 Jun 2019 12:06 PM PDT This is not a guide or walkthrough. Just a collection of answers to common questions, including questions many didn't realize they had. I refine and add to it every league where I can. These are arranged in the order of about when one would need these little nuggets of info. (Terminology guide for those pesky abbreviations) ToC --General --Act 1 --Act 2 --Act 3 --Act 4 --Act 5+ --Hideouts --Lab --Maps --Text Commands/QoL General ------------------ 'More/Less' are not the same as 'Increased/Reduced'. It's very important to know that. More specific info here You will earn between 22-24 Passive Skill points through quests in all 10 Acts, depending on choices. Pick one damage skill and stick to it. 99% of the time it is better to support 1 skill as much as you can instead of 3 different skills a little. Life/ES > Damage when planning a tree. Shoot for at least 150% increased max life if life. At least 200% ES if you're going ES. (Note: This is a personal guideline not a requirement) Best tabs to buy are Currency or at least one Premium. Former for solo play, latter for the ability to sell items publicly. Both is even better. If you plan on purchasing anything in the game like tabs or a skill effect, get a league supporter pack if you can afford it. It is by and far the best bang for your buck since you get a lot of points as well the pack content on top. Act 1 ------------------ You can buy skill gems from Nessa and similar vendors on page 2 of their shop (you may need to do a quest before that page shows up) You can only have 1 totem up at a time barring specific effects like Searing Bond or Multiple Totems Support Doing a Trial of Ascendency is league-wide. Meaning doing it once in a league means all other characters in that league don't need to do it again. Pay attention to skill gem 'tags', they define what support gems work with it (e.g. Duration, Melee, Bow) The medicine chest quest gives you some specific gems (i.e. ancestral call) as well as a choice of flasks (most notably a quicksilver flask). Vendor Recipes to know: - 3 flasks (same type+tier)=1 flask higher tier
- 1 Portal Scroll = 1 Wisdom Scroll
- Iron ring + R/G/B skill gem = Ruby/Topaz/Sapphire Ring respectively
- 1 item with 3 linked RGB sockets = 1 Chromatic Orb
- Blue Wand/Sceptre + [X resistance] Ring + Orb of Alteration = wand/sceptre with +1 to socketed [X element] skills
- Blue Wand/Sceptre + chaos skill gem = wand/sceptre with +1 to socketed chaos skills
- Weapon + magic/rare Rustic Sash + Whetstone = Weapon with %Physical damage roll (higher if belt is rare)
- Boots + quicksilver flask + Augmentation Orb = Blue boots with 10% movespeed roll. This can be repeated for an additional +5% on the movespeed roll, up to 30%
- Orb of Transmutation/Orb of Alteration/Blacksmith's Whetstone = 4 Wisdom Scrolls
Act 2 ------------------ Support gems increase the mana cost of an ability, more linked supports = more mana spent Just because it's unique does not mean it's good. Well-rolled rares can and often are better options than uniques. Read the text. Mana reservation does not decrease max mana. This is relevant to effects like base mana regen or Arcane Surge. You can change your bandit reward later Don't forget to go back to Lioneye's Watch (Act 1) after you open the south passage If you kill all 3 bandits you get +2 passive skill points from Eramir (old dude sitting in Forest Encampment) as opposed to the specific effects from the bandits. Dexterity (Evasion) pieces favor green sockets, Strength (Armor) pieces favor red and Intelligence (Energy Shield) pieces favor blue. Hybrid pieces follow this logic You can get additional respec points from Orbs of Regret but remember, you need one for every point you want to backtrack. So fully re-tooling your character can get expensive. Act 3 ------------------ You don't have to do the Labyrinth right away. You can come back when you're overleveled. Many people do this. You can only have 1 curse at a time on enemies barring specific effects You can respec ascendancy nodes but they cost more refund points per node (5). If you want to change ascendency completely you'll need to unspec out of all ascendency nodes and do any level of labyrinth again. Curses always have Less effect on Bosses (e.g. Dominus, Piety) You can use Scrolls of Wisdom and other currency like Orb of Chance on Strongboxes Completing the quest in 'The Library' (connected to the gardens), you will have access to an NPC that sells nearly every skill gem. Quality items (whetstone, scrap, bauble) will give 5% to a white item, 2% to magic and 1% to rare/unique items up to 20%. (GCP's always give 1% to gems) This applies to maps as well! Vendor Recipes to know: - Flasks with a sum quality of 40% or one 20% flask= Glassblower Bauble
- Gems with a sum quality of 40% or one 20% gem= Gemcutter's Prism
- 1 of each Two-Stone Ring = 1 Prismatic Ring
Act 4 ------------------ Life/Mana Flask effects will end once you hit full life/mana respectively. This includes effects from affixes like freeze immunity Read 'Trigger' support gems carefully. Cast on Critical, for example, only works with an attack triggering a spell Make sure you have life rolls on some of your gear at this point. (ES focused builds should always shoot for '% increased ES' anytime they can) You can craft affixes on gear from the crafting bench in your hideout. This is very important for keeping your resistances capped. Skill gems in your alternate set of weapons will also gain exp Elemental resistance has a cap of 75% barring specific effects (e.g. Purity of [X] aura). The game is tuned to expect you to be at this cap past Act 4. Don't worry too much about Chaos resistance, it's not a common damage to be thrown at you. It's nice to have but isn't worth sacrificing an elemental res. Aqueducts and its later incarnation Blood Aqueducts in Act 9 contain the divination card 'Humility' which can give you a Tabula Rasa (the best leveling unique in the game). Vendor Recipes to know: - Skill gem + Orb of Scouring = Skill gem with -1 level
- Skill gem + Orb of Regret - Skill gem at level 1
Act 5+ ------------------ Multiple vaal skills will divide the soul count amongst themselves and as such each skill will charge slower per additional vaal skill equipped After progressing through each end-boss fight (Act5/Act10) your resistances will go down by 30% for a total of -60% to all resistances past Act 10, gear accordingly Incoming chills, freezes and stun durations are based on your maximum life barring specific effects. In short, the less max life you have means longer you'll be stunned/frozen. Chaos Damage ignores Energy Shield and goes straight for your health. 'Low Life' is defined as 35% max health or lower. Chaos Inoculation is not low life since it reduces your max health to 1 and you can't be at 0.35 hp. This does make CI eligible for full life effects like Damage at Full Life support. Dying after Act 5 will make you lose experience (5% total to next level), but will not decrease your level or put you into a negative value. Higher penalty (10% total to next level) after Act 10 It is possible (after iLvl50) for 'large' items (Body Armour and 2H weapons) to get up to 6 sockets. Smaller (Boots/gloves) can still only get up to 4. 1H weapons and shields get 3. A corrupted item (using a Vaal Orb) is not alterable except by crafting bench. But any alteration will cost an equal amount of vaal orbs. By now you should have an "of Staunching" (anti-bleed) and "of Heat" (anti-freeze) flask. They help avoid many of the more common 'one-shot' moments you may run into. A Divine Orb does not re-roll the numbers completely, they stay within the affix range that was already given. So a 6% Cold Res roll on some boots will re-roll between 6-11% and no higher. Be careful! (NOTE: most legacy gear will also be changed to the current non-legacy version if a Divine Orb is used) Lily Roth will sell every buyable gem (similar to but better than Siosa) but all at level 1. (Act 6+ after you do her a favor in Act 6) Cast when Damage Taken (CwDT) is a popular trigger gem, note that it requires a linked skill's required level to be under a certain level in order to trigger it. CwDT will have a higher 'trigger' amount with higher levels. Many players leave CwDT at lvl1 to proc the linked skill as often as possible. Make sure to look for corrupted 6-link chests when you want to ditch your 4-link or Tabula. They're much cheaper than a normal 6-link and actually have rolls on them! Just make sure to search for the specific colors you need since you can't change them easily! You can buy Glassblower Baubles from the weapons vendor on the last page in exchange for 4x whetstones Vendor Recipes to know: - Level 20 Skill Gem + Gemcutter's Prism = 20% Quality Level 1 Skill Gem
- Item with 6 sockets = 7 Jeweler's Orbs
- Full Rare Set Recipes = (Chance/Chaos/Regal Orbs)
- 7 Vaal Skill gems + Sacrifice Fragment = Vaal Orb
Hideouts ------------------ Hideouts will persist through leagues so feel free to put a decent amount of time getting your abode perfect. It's not going anywhere. The basic hideout locations are listed in the hideout selection when talking to Helena. There are a lot of hideouts not listed in Helena's default selection, most of these rare tilesets are in maps and will not appear everytime. Usually they require a large number of runs to find. (I still don't have a Tower Hideout…..) Lord's Labyrinth (Lab) ------------- If you die you get tossed back to the beginning (Aspirant's Plaza), unless you're in a hardcore league, then you are still very very dead. Look at the bronze tablet by every door, it will show you a map and reveal where the nearby door goes. Izaro has different mechanics in his first two arenas. (Specific Info). The third arena will be a combo of the previous two with traps included. Look for hidden rooms on the minimap! They can hold Darkshrines which can give permanent (for the lab run) buffs, a guaranteed unique, less trap damage and more. Hit tab and read the text at the top-right to see exactly what it did. Uber (Eternal) Lab has trials that will only spawn in maps, randomly. If you need to get those last few go to Global chat 820 and watch for the trial you need and/or use 'The Dream Trial' Prophecy. Map layouts and Izaro's mechanics will change day to day. Decorative Chests (marked on map with a hollow circle) give an item to make the next Izaro fight easier (usually instantly destroying/removing one of the mechanics.) Maps ------------------ Any maps dropped in the campaign will be tier 1. Anything higher can only be received via Zana, inside maps, or inside map-like areas like the Temple of Atzoatl or the Eternal Labyrinth. All mods on maps will make them more challenging, certain mods will be better/worse for certain builds. Reflect damage is one of the deadliest mods in the game, and has claimed the lives of many new and experienced players alike. Like certain streamers -cough- Always use currency on maps when you can. Remember that an orb of scouring can get a map back to white for easy 20% quality! To use a divine vessel slap it into the map device with the appropriate map (there will be text on the atlas for it) and kill the boss. The filled divine vessel will then be inside the map device still. Don't forget to pick it up and take it to Sin (Epilogue zone)! Using a single sacrifice fragment instead of a map will generate a vaal side area from the map device. Using a sacrifice fragment with a map in the device will increase the map's quantity by 5% per piece, up to 15% for three pieces. (When using more than 1 piece you need to use different fragments) Sacrifice of Midnight (top-right one) is the most rare of the four. Don't burn those willy nilly. A complete set of sacrifice fragments in the map device will give you access to the Apex of Sacrifice (Atziri fight). This same strategy is also used for Shaper, the Pale Council and Uber-Atziri (four different fragments of the same set into the map device) If you corrupt a map and end up making it unidentified it has the same affixes as before. So make sure to actually read the affixes of a rare red map before corrupting it just in case! Running a map unidentified will give an additional 30% quantity bonus. This does not apply to Unique Maps since their affixes are for the most part fixed. Vendor Recipes to know: - 3 of the same map = The adjecent next tier map (no longer fixed, can give differing results if more than 1 adjacent +1 tier map)
- 20% Quality Stone Hammer/ Rock Breaker/ Gavel + any map = Cartographer's Chisel
- 20 Chisels + 5 Orbs of Regret = Unshaping Orb
Text Commands/QoL ------------------ sorry console players, I don't know the button bindings for these if they exist. Feel free to share if you do! Typing "/passives" will let you see any passives points you have from quests. And after you finish the campaign it will tell you any you are missing. [ctrl]+[enter] will let your type out to the person who most recently whispered you. [ctrl]+[right-click] on the door/doorway/gate/ into an area to give a list of all instances for that area as well, more importantly, giving the option to generate a new instance. Newer players: This means you can enter a new 'copy' of the area with everything reset. Right click the level up icon on a skill gem level up notification to hide it without leveling the gem. If you would like to level it up afterwards the gem icon is in your inventory page. To find the tiers and ranges of rolls you must first turn on advanced mod descriptions on options->interface->"Advanced Mod Descriptions". You then must hit your advanced mod button while hovering over an item to get the pertinent info (default is left alt) [shift]+[click] on a stack of items to have the option to take only a certain number of that item onto your cursor. This applies both to in your inventory and when removing from your stash. Open chat and hit [ctrl]+[shift]+[left-click] on an item in your inventory to link said item to chat. After hitting enter the person you're talking to will be able to hover the link and see your exact item. [ctrl]+[left-click] on a master to open their relevant window. (i.e. Do that on Niko to open the delve menu) Click on a skill in your toolbar and look at the top of the popout. The button labeled "always attack without moving" is a great thing to use on movement skills and some specific primary skills. What it does is if you target a skill out of it's range it will simply use the skill in the direction of the click as opposed to moving in range and then using it. [shift]+[ctrl]+[left-click] a currency in a vendor to buy a whole stack at a time. Save your fingers some torment. Helpful Links ------------------ (Look at the sidenav of this sub for more!) - POE Wiki
- POELab - Labyrinth daily tracker. Someone else runs the layout and maps it out for you! Also includes shrine locations and Izaro mechanics as soon as they're found.
- Path of Building - Downloadable, powerful build concept tool
- PoePlanner Lighter, online build concept tool
- poe.trade - Player-to-player item trading site (not RMT)
NOTE Real money trading is NOT supported or accepted by GGG you will get banned when you use IRL money to buy anything in poe that isn't from their own site/in-game store. Experienced Players ------------------ Any suggestions to add to the list? Anything you wish you knew earlier? A particular palm-shaped bruise on your own face at any point? I am considering breaking this post up into 3 pieces next league, divied up between Items, Skills and Miscellaneous. Would appreciate thoughts/suggestions on that. submitted by /u/ArmaMalum [link] [comments] |
The light drove the darkness from our lands and from our hearts. Posted: 05 Jun 2019 08:24 PM PDT |
/DEATHS "YOU HAVE DIED 3439 TIMES" Posted: 06 Jun 2019 01:43 AM PDT |
Preview of my league starter Posted: 05 Jun 2019 05:46 PM PDT |
Now this is BERSERK Posted: 06 Jun 2019 04:54 AM PDT |
Legion League BINGO Posted: 06 Jun 2019 05:34 AM PDT |
After reading patch notes Posted: 06 Jun 2019 09:29 AM PDT |
No need to worry, the crab build survived the witch nerf Posted: 05 Jun 2019 06:55 PM PDT |
No comments:
Post a Comment