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    Path of Exile Questions Thread - June 04, 2019

    Path of Exile Questions Thread - June 04, 2019


    Questions Thread - June 04, 2019

    Posted: 03 Jun 2019 05:06 PM PDT

    Questions Thread - June 04, 2019

    This is a general question thread on June 04, 2019. You can find the previous threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    Loving this announcement week so far (v2)

    Posted: 04 Jun 2019 06:38 AM PDT

    Your Game Is Way Too Hard - Clip of RaizQT - Twitch Clips

    Posted: 04 Jun 2019 12:38 PM PDT

    Me looking at my options for Legion league

    Posted: 04 Jun 2019 08:33 AM PDT

    Super Attack Chest !!!

    Posted: 04 Jun 2019 06:24 AM PDT

    Very minimally frustrated reddit thread: Make Tireless less terrible!

    Posted: 04 Jun 2019 11:50 AM PDT

    We've decided that Winter Orb, Storm Brand, Bane and Soulrend were too powerful...

    Posted: 04 Jun 2019 09:07 AM PDT

    Dear GGG, If Perandus is to be a Zana mod, can we please get a Higher Coin stack limit in the currency tab

    Posted: 04 Jun 2019 06:32 AM PDT

    5000 coins is nothing

    Coins drop in like 20times the amount of other currencies, a limit of 100k or even 50k would be fine

    submitted by /u/Legion_Of_Truth
    [link] [comments]

    Balance in Path of Exile: Legion

    Posted: 03 Jun 2019 07:26 PM PDT

    Opinion: Drastic, wide swinging balance changes are one of the best ways to keep the game fresh by giving room to grow a new meta every league

    Posted: 04 Jun 2019 01:33 AM PDT

    Just food for thought.

    submitted by /u/Cephell
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    (almost) ALL ABOARD THE HYPE TRAIN!

    Posted: 04 Jun 2019 08:27 AM PDT

    This line is crooked, enjoy your day

    Posted: 03 Jun 2019 08:43 PM PDT

    Here's a preview of Cyclone in Path of Exile: Legion!

    Posted: 04 Jun 2019 01:48 PM PDT

    [Shower Thought] Aura Holder! (A Skillbar button to activate all the Auras at once)

    Posted: 04 Jun 2019 12:15 PM PDT

    From the guy with over 16 active builds on the forum.. it's this time again :peepoSad: . Give me energy :(

    Posted: 04 Jun 2019 02:21 AM PDT

    The 6'0 Melee Chad vs the 5'11 Spell Virgin

    Posted: 03 Jun 2019 11:51 PM PDT

    The moment we've all been waiting for

    Posted: 03 Jun 2019 03:53 PM PDT

    [Angry thread] Let us remove the remove only tab

    Posted: 04 Jun 2019 04:10 AM PDT

    I am sooo angry that I have to take out all the items, after the league ends.

    Please, give us the option to just delete those tabs with the items inside.

    There is just so much unnecessary stuff inside, and I want my stash to be somewhat clean.

    With all my 21/23 anger I request to have this option!

    Have a nice day GGG!

    edit: as n0991 suggested, a merge currency would be also nice, I guess GGG would have to increase the max. amount of currency for the tab since some people have insane amounts of currency.

    submitted by /u/TheTrueSku
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    thi3n's Atlas Strategy for 3.7 Legion League - Zero Maintenance Elder Square

    Posted: 04 Jun 2019 09:02 AM PDT

    Related

    Posted: 04 Jun 2019 09:36 AM PDT

    [PSA] Miners have substantially higher mana costs than casters without access to leech and still manage to sustain. You will survive the Warlord's nerf.

    Posted: 04 Jun 2019 02:13 AM PDT

    I'd love to see how characters changes after they ascended.

    Posted: 04 Jun 2019 09:46 AM PDT

    Like new phrases and slightly different voice (e.g. berserker with "mad" voice/pitch talking about carnage and bloodshed) and such. Maybe slightly different models/effects (like dark eyes for occultist, tiny sparks in elementalist hands, etc.) for each subclass. I don't think we will see that in game ever, but I don't know, that would be super awesome. A man can dream.

    submitted by /u/GreatWhitePaws
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    Thank you GGG for not being afraid of doing massive nerfs unlike Diablo 3!

    Posted: 04 Jun 2019 02:40 AM PDT

    Something that makes Diablo 3 very boring to me is that their version of challenge leagues are always so similar to each other. On the other hand, when GGG makes heavy changes, Path of Exile feels so fresh.

    A part of making it feel fresh is doing heavy nerfs. So thank you GGG, for making me want to play this game and not Diablo 3.

    submitted by /u/andinuad
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    Elementalist in 3.7

    Posted: 04 Jun 2019 01:26 AM PDT

    RIP Elementalist

    Posted: 03 Jun 2019 09:28 PM PDT

    What Happens When You Let An Algorithm Write the Legion Patch Notes

    Posted: 03 Jun 2019 02:15 PM PDT

    I ran the patch notes so far for Legion through a Markov Chain text generator and wanted to share its results with you.

    • Challenge leagues are a great opportunity for a short period without hitting anything.
    • All melee skills now deal damage.
    • The small passives have been removed.
    • Added new functionality to the Passive Skill Tree, visible only when you hit an enemy.
    • You'll now encounter monsters, which grant items and experience when slain.
    • Perform a spinning attack, creating an area around the Summit map.
    • Fights in the first three Acts will be reflected in the Gardens map
    • When you complete 12 challenges, you will not deal damage.
    • From the 19th challenge onwards and for every third challenge after that, you will no longer hear a crying woman in Act 7 Crossroads tempting you towards nonexistent story glyphs.
    • When you reach 24 challenges, you will receive a full rework in future.
    • When you reach 36 challenges, you will be used immediately after.
    • You will be reflected in the Help Panel as normal.
    • You will be tougher but more responsive, involved and dynamic.
    • You'll no longer drop outside of the Graveyard map.
    • We've changed the way supports which try to do different things to different skill gems at the end of its duration. Those skills will persist until they are doing.
    • If you're lucky enough to get one, make sure you use a warcry.
    • The projectile now has new mods it can craft on each slot.
    • All of your mana, causes nearby enemies to take less damage.
    • Improved the Belfry and Lava Lake fights. Extra monsters are now considered "Travel" skills.
    • The following items no longer have lone surviving monster frustratingly taunting you (unless you didn't get enough accuracy!)
    • The Divine Vessel is now a skill type and will receive the Monolith Crown
    • Magic monsters now deal damage until that animation would have finished playing.
    • Zana's map device options are now treated as having dealt -25% damage for a brief period after spawning.
    • We've also updated pathing, which should allow for much smoother movements with your movement.
    • Red-tier Elder-influenced maps can no longer craft increased Armour, Evasion or Energy Shield from Body Armour.
    • The Atlas of Worlds has been fixed, and affects all existing items with this modifier.
    • Wicked Ward has been changed. In general, it will be applied at random.
    • Nemesis (costs 2 Chaos Orbs): Requires a sword or axe.
    • Improved performance of various game elements, with a wall.
    • Added new functionality to the side.
    • To examine these changes in detail, please keep an eye out in the midst of battle.
    submitted by /u/Bex_GGG
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