Path of Exile Builds My father (62yo) is going to try Path of Exile with me this League. I don't know what to recommand him. |
- My father (62yo) is going to try Path of Exile with me this League. I don't know what to recommand him.
- Are there any post-legion projected half-decent 2h staff melee builds?
- Devouring totem RF character
- 3.7 Wildstrike build
- RAT-Barrage, how much attack speed do I want and how do I get it?
- Has anyone tried a Chieftain Wander build?
- Looking for a "mobs kill themselves build"
- Looking for 3-/4-slot supports that aren't seen very commonly. Examples below
- Elemental Hit Melee Lightning/Cold
- I need a ranged build recommendation for 3.7. badly
- Cold Snap/Vortex Occultist 4th notable
- Need build suggestions/feedback
- Melee League Starter for 3.7 with good clear speed?
- Impale builds?
- Tectonic Slam ascendancy??
- 3.7 Necro idea.
- Freezing Pulse Elementalist good starter?
- [3.7] Good flicker builds?
- 3.7 Facebreaker Slayer best skill core?
- Theorycrafting crit bleed staff eq jugg
- Molten shell ignite with clear problems
- Do you guys think bv is gettin nerfed?
- Is Arc completely gutted?
- Chieftain Channeling Build Question
- Multistrike, minions, number of hits, and impale from Dread Banner
Posted: 04 Jun 2019 01:05 AM PDT Tala moana, exiles. My name is Ikarhan, I'm a beginner to Path of Exile. Although I have finished the story twice with my only two characters, I don't have enough knowledge of the game to decide what build my father could play that would be enjoyable for him. I know he wants to pick a melee build that clears the screen relatively quickly. But, knowing him, I also know it shouldn't rely on too many inputs to work - my dad won't exactly be the 200APM type of player some builds want you to be. Do any of you veterans have a build that pops into mind for this upcoming season that would be a somewhat strong, laidback melee build ? One that would preferably be somewhat levelling-friendly, since I don't know if/when he will reach endgame content. Thank you so much ! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Are there any post-legion projected half-decent 2h staff melee builds? Posted: 04 Jun 2019 01:18 AM PDT With legion's focus on melee and with staves unpopular, I thought it'd be fun to do a melee staff build. I've only been playing for a month or two after not playing since like 2012 so there's no way in hell I could put together a decent build on my own. After a few hours of googling yesterday I found pretty much nothing and nothing at all within the past year. Anybody got any or know of any you could point me towards. It doesn't need to be endgame dominant, just decent, hell I still have yet to finish all 10 acts since they didnt exist 7 years ago and I started late in synthesis and then restarted for the flashback and don't play a ton. Thanks in advance for any suggestions! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Jun 2019 03:00 PM PDT Hello, wanted to make a quick post about a build I developed after the nerfs to leech in synthesis and see if other people wanted to pick up the idea aswell. There is a video link at the end. The main idea is to sustain RF with devoruing totem. What this allows us to do is to get a huge life total togheter with more damage and aoe then other RF builds can get. This is because we are not locked into getting max fire res, regen and other defences, like going jugg. But to do this we need to do some serious thinking of how we would make the build fun to play. The first step is to pick either ascendant or slayer so that the leech that we get from the totems is not removed when we get to full life. I have leveled with a devoruing totem RF build right from when I get RF in act 2 and let me tell you it's painful. In my version of the build I go with slayer, this is because with the changes to leech, slayer still can get a 5 sec over leech. Which is very nice to make the build feel more consistent and you do not have huge life drops from forgetting to put down totems. Other option is to go with ascendant, it opens up the option to get Trickster which is 50% increased recovery. It's really nice but ascendant can only get a 2.5 sec over leech from the special nerf the slayer node got. I have not tested this approche but it might be possible aswell. Second step is to smooth out the gameplay itself, right now we need to have corpses, spawn totems and run around all at the same time. The solution I came up with is having a weapon with this crafted mod, https://i.imgur.com/s5tBij1.png , in the mace I have linked spell cascade and desecrate. The CD of desecrate is not a problem as the CD of the trigger is longer, there would be no advantage of going with for example unearth. Unfortunatelly this mod does not trigger from placing totems, which was the inital idea, this might be a overlook as you are using a skill, but might be intended. For the triggering we use a instant skill like vortex. It applies a strong CC and triggers EE. We can also link it with some curses. So now we can instantly put down corpses which makes the build much more fun to play as placing totems is fast. Third step is to understand leech... Just kidding, all we need to know is that getting levels on devoruing totem is very good, also that the increased leech enchant on helmet for devoruing totem is really nice, https://i.imgur.com/mr9WoEp.png . This is because devouring totem has a set amount it leeches. Compared to leech from attacks that can scale to huge numbers. This is importent because if we want a full 5 sec leech stack we need the devouring totem to leech back 10% of our max life (I can try and explain this if people want). So if you have 9k life you want devoruing totem to leech 900 life per corpse. This is on the very high end of devoruing totem can do, so around 9k to 10k life is a soft limit to our life pool. Unfortunate but also nice to have a limit like that. On a side note if we go with ascendant and can only get 2.5 sec duration stacks we only need to leech 5% of our total life. Which makes the soft life cap doubled aswell. It's a minor upside of going ascendant but the 5 sec duration stacks is way to good from my instincts. That is all, this concept is nice enough to play and have fun. It could also prove to be very powerful but I have not had the chance of testing the limits of the build yet. TL:DR Here is a video of the concept build in action and a link to my profile, character should be at the bottom called sja_devouring https://www.pathofexile.com/account/view-profile/Sjatar/characters/sja_devouring edit: I posted this before going to bed, expect some delay in answers. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 04 Jun 2019 12:50 AM PDT I'm guessing since melee hasn't been good for a while I can't find any newer builds for Wildstrike. i'm also wondering if i should wait for the skill gem update to come out to see if it is worth it. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
RAT-Barrage, how much attack speed do I want and how do I get it? Posted: 04 Jun 2019 03:29 AM PDT Made this thing a while ago, but never tried it: https://pastebin.com/3mS8ZphZ Now I may actually try it, but it needs some work to be the Turret-nightmare I want it to be. Im pretty sure that barrage isnt the smartest option, but its more thematic than practical at this point. Pretty much a meme-build. Damage should be fine at 5 Totems, but with the current supports my AR is at 2.35. Thats not a whole lot. The question would be how fast I wanna go and how I get there efficiently. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Has anyone tried a Chieftain Wander build? Posted: 04 Jun 2019 03:18 AM PDT I was thinking 100% fire conversion and Iron Grip and go from there but i cannot find any build existing. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Looking for a "mobs kill themselves build" Posted: 04 Jun 2019 03:15 AM PDT I want to start a hero who uses the trigger-gems to let mobs kill themselves. Is it viable or total bullshit? Thought of starting a duelist and going for sword/shield gladiator. Question again, would this be viable. If not I'm happy with other recommendations [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Looking for 3-/4-slot supports that aren't seen very commonly. Examples below Posted: 03 Jun 2019 07:35 AM PDT as title says, just looking for some weird 3-link or 4-link utility combos be it heralds, cwdt or otherwise that may squeeze in on an extra 3-/4-link in the new league. some i've seen or tried, with extras from the thread following:
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Elemental Hit Melee Lightning/Cold Posted: 04 Jun 2019 02:31 AM PDT No fire focus. Alternates light/cold. Cannot chose same element twice. Alternates chill/freeze and shock chance. Uses EE. Can work on 0 dmg base wpn. Scales with attackspeed, elemental dmg and crit. Low level wpns get more attackspeed. Multistrike gets double damage. Ruthless. Berserker has 40% more attackspeed and could use EO. Slayer has 8% base crit and could go crit. New normal jewels scale generic damage. Elemental Hit > Elemental Damage with Attacks > Ruthless > Multistrike > Faster Attacks Added Cold/Added Lightning/Splash? Smite+Fortify+CurseOnHit+Curse Question: If you use Elemental Hit with melee wpn and Multistrike. The selected elemental still alters on each swing and Multistrike just locks the number of swings unless you dash right? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I need a ranged build recommendation for 3.7. badly Posted: 04 Jun 2019 01:57 AM PDT I apologize if this is the wrong forum to ask this question, but I am currently at a complete loss what to play in 3.7. I began playing PoE in 3.6., getting to the early red maps in the atlas, and would like to at least kill Shaper, maybe even Uber Elder this time around. What I do NOT want to play is melee. Yes, I know 3.7. is supposed to be the melee league but: - I did try melee (Bloodseeker Double Strike Raider) in 3.6. and had too many 'Why did I just die?' moments. Winter Orb Elementalist just felt way safer. Seems I am just bad at playing melee. - With everyone(?) trying out melee this league I would expect good melee items in general to become a lot more expensive. So I'd rather act anti-cyclical. After the (expected) announcement of the Winter Orb nerf I did a bit of looking around and found the Herald of Agony CI Occultist. Even gave it a quick test run up to the first labyrinth to get a feel for the build, and I really liked the high mobility while DPSing aspect of it. But it seems that one is getting nerfed on three fronts (HoA itself, Occultist ascendancy, Energy Shield nodes on the passive tree) as well so it might not be a good, or even remotely valid choice either. But what else is there: - Storm Brand: Getting nerfed as well, plus Elementalist is also nerfed - Armageddon Brand? - Vortex CI Occultist faces at least 2/3rds of the issues the HoA CI Occultist faces ... - Tornado Shot: Supposedly expensive and bad against bosses Now I am sure there are a lot of interesting options out there I am not even aware of, so what would you recommend? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cold Snap/Vortex Occultist 4th notable Posted: 03 Jun 2019 08:20 PM PDT With the confirmation that Wicked Ward is being cut from the occultist ascendancy and not being replaced, what do you all think will be the best 4th point for cold dot occultists after Vile Bastion/Void Beacon/Frigid Wake? Neither Profane Bloom or Forbidden Power seem all that appealing. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Need build suggestions/feedback Posted: 03 Jun 2019 11:05 PM PDT If you guys have seen any of my other posts, I'm gonna try to avoid ruletrail combo as it's most likely a lot harder to get than Oro's. This is what I have so far: https://pastebin.com/xrndCaZK All feedback is much appreciated :) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Melee League Starter for 3.7 with good clear speed? Posted: 03 Jun 2019 10:51 PM PDT Just need ideas/builds for 3.7 that is oriented around the new melee improvements, not a fan of cyclone or sunder. Thanks! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Jun 2019 01:08 PM PDT Someone already used impale on pure physical builds, can talk a little about how the damage scales? How much time the debuff still up on bosses? And give me a little directions. Probably will do some champ spectral throw pure phys. HC btw. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Jun 2019 09:17 PM PDT With the reworked ascendancy, which one would be better. I guess it depends on the mechanics of the play style. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Jun 2019 05:01 AM PDT Hi I just have this idea around new Rathpith Globe and Necromancer Aegis keystone. Spectres tend to have a lot of HP and i just checked it in POB with Risen Vaal Advocates (highest multiplier 5.4) also they are really good in terms of dmg and clear so it turn's out that with almost no investment in increasing they HP they have 100k so it transfers to 2000% inc spell dmg and crit chance. I know the downside is 4% of HP sacrificed, but i don't know if it effect the spectres, but even if they will do so much dmg that they can easily sustain that through leech nodes. Sorry for any mistakes/grammar i hope you get the main idea. What do you think? Edit: Okey I see that this is nothing new as there are already few topics on reddit about exactly this idea. Shame on me to catch this soo late. Anyway i will leave post as it is. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Freezing Pulse Elementalist good starter? Posted: 03 Jun 2019 06:30 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Jun 2019 09:43 AM PDT Hi everyone, since they reworked some of the ascendancies, i was wondering if there is a slightly better way to build a flicker character now. I always loved the skill, even if it couldnt be used early on and didn't quite hold up all that well in late-game. Since i wanted to reroll a flicker build again in 3.7 but dont have a deep enough knowlede to know what effects the new ascendancy classes will bring with them on a flicker build, i wanted to ask here for suggestions and possible build routes. (i wouldnt mind swapping gems for bossing, but fast and somewhat secure mapper, as well as late game viable with not a big currency investment would be awesome) Thank you very much in advance for your help inadvance! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3.7 Facebreaker Slayer best skill core? Posted: 03 Jun 2019 10:58 AM PDT I'm looking at the 8% base crit chance node on Slayer and thinking about how that would play into Facebreakers unarmed builds. What do we think might be the best core skill for this? Spectral shield throw might be an option, but would that count as unarmed still? Then I consider things like Tectonic slam or the like. Cyclone would need to stack both melee range items/nodes as well as AoE, and so on, so I'm not sure of it's viability with Facebreaker. Does anyone have some thoughts about how this could work? I'd love to make it happen. My general plan right now (pre patch notes) is to run a Duelist planning on zerker cyclone, but if I get facebreakers reasonably early, I'll likely shift to slayer and go that route. I want to be prepared for that. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theorycrafting crit bleed staff eq jugg Posted: 03 Jun 2019 02:39 PM PDT Using only the current available info of 3.7, do you think that going with staffs crit AND bleed is worth it? At work so cant post pob, but while playing with it yesterday got around: 93% hit chance, 50% crit with 300 multi, 170%ish hp and 80% chance to cause bleeding. With accuracy changes jugg should get even closer to 100% hit chance. While slayer will probably have better crit/multi with 90%ish acc. But is it even worth it go for knockback and bleed synergy? Go elemental conversion and never look back? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Molten shell ignite with clear problems Posted: 03 Jun 2019 02:23 PM PDT Hi guys I played around in pob with some armour stacking and came up with this Molten shell ignite boss killer With base armour around 300k it should accoring to a forum post have a base hit on 60k This will result in a ignite dps = 60k * 4 * 9,23 * 0,74 (base * inc * more * dmg red) = ~1.6m The dmg could go down quickly if the dmg threshold on MS cant be filled before the duration ends, and could also be pretty hard to pull of also. The map clear potential is not present, but the last points in the tree and a weapon swap might be able to make it ok'ish. It could also be done as a champion with the base armour from the fortify node. Can the clearspeed/feel be saved somehow? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Do you guys think bv is gettin nerfed? Posted: 03 Jun 2019 02:10 PM PDT Planning on playin a lab runner with QotF, and a lots of movespeed, just the usual. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Jun 2019 01:02 PM PDT Hello exiles, I know patch notes are arriving tomorrow, but I wanted to know if Arc (given there are no changes to it) is completely dead for CwC setups? I have heard that selfacating feels really bad but is a Cyclone-CwC-Arc setup as bad or viable? I came up with a PoB and the numbers look okayish for now (though I am sure there will be lots of changes when patch notes are here...looking at occultist) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chieftain Channeling Build Question Posted: 03 Jun 2019 01:02 PM PDT If I'm using Incinerate, how does that spell work with Tawhoa? Unless it's rolling on each phase this seems like not the best option. Maybe stacking molten shell and armor is better? What ascendency nodes work best for a fire channel build? Thanks. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Multistrike, minions, number of hits, and impale from Dread Banner Posted: 03 Jun 2019 04:37 AM PDT I have tried googling this but couldn't find anything definitive. I am considering doing a Champion minion build in the new league. I will be using Dread Banner which will give my attack-minions 20% chance to Impale per hit. So my question is: Does multistrike give 3 chances per skill activation to give an Impale charge? Or is it considered a single hit with only one chance to cause an Impale (sort of like with crit where it only rolls once)? Also, does anyone know if the "15% increased effect from non-curse auras" in the "Inspirational" ascendancy node also means we 23% chance to cause an Impale? And similarly with the "Increased impale effect" the gem itself gives when levelling it? (I am not sure what is meant by "effect" which is why I am asking). Thank you for your help. [link] [comments] |
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