Path of Exile Questions Thread - September 02, 2019 |
- Questions Thread - September 02, 2019
- Gotta optimize at any cost
- Map corruptions should have a chance to add a league mechanic as an implicit modifier.
- Daily Master Missions in 3.8.0
- Here it finally it, an overview of the Assassin changes in 3.8
- Accidentally went to a German forum. Be careful not to break your tongue. "Herausforderungsbelohnungen" (Challenges Rewards).
- Yeah, blight!
- Don't ever talk to me or my son ever again
- The QoL that we all deserve
- I have never scammed
- Here's a preview of the Assassin Ascendancy in 3.8.0!
- Dungeons and Dragons 5e in PoE Act 1: Player progress report #1
- Blight helmet MTX be like
- The Assassin's 3.8 Changes Overview (reup)
- My friend always complains I end up with more currency than him. This league he has 1 mirror head start... (etched and engraved whiskey glass)
- Got +2 AoE corruption and made me discover that pulverise support does not have the AoE tag...
- A real "killer" interaction with Akuna's gloves!
- Forum - Announcements - New Gems for the Poisonous Assassin Archetype in Path of Exile: Blight - Part Two - Path of Exile
- End of league meta - mini analysis
- Animate Weapon - Identity versus playability
- Dear GGG, please don't forget to rebalance the worst starting nodes in the game!
- Can we get the assassin treatment for pantheon mods?
- Cassia Wallpaper (2560x1440) via GGG Support.
- Venom Gyro ftw
Questions Thread - September 02, 2019 Posted: 01 Sep 2019 05:10 PM PDT Questions Thread - September 02, 2019 This is a general question thread on September 02, 2019. You can find the previous threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
Posted: 02 Sep 2019 04:55 AM PDT
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Map corruptions should have a chance to add a league mechanic as an implicit modifier. Posted: 02 Sep 2019 11:49 AM PDT I love the idea of corrupted maps having a potential implicit added that would inject a leagues mechanics onto that map. A chance to add harbingers, abyss or the current masters would add a lot of fun without pushing things in an unbalanced way. What's your opinion on adding the chance for implicits on maps? [link] [comments] | ||
Daily Master Missions in 3.8.0 Posted: 01 Sep 2019 07:26 PM PDT As you know, unused daily master missions in 3.8.0 can stack indefinitely during the league. Alongside this change, we reduced the number you get to two per day, because prior to 3.8.0, most players ended up not running every daily mission they received every day, and so many were wasted. We were trying to make it so that the number of missions was the same as before for most players. We didn't see this as an intentional nerf because the system is now so much more permissive than before. Either way, feedback on Reddit about this change was negative and we didn't feel strongly about it, so are changing it based on this feedback. When you log in each day, you will now receive a daily mission for each of the five masters. [link] [comments] | ||
Here it finally it, an overview of the Assassin changes in 3.8 Posted: 02 Sep 2019 06:25 AM PDT
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Posted: 02 Sep 2019 03:53 AM PDT
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Posted: 02 Sep 2019 12:21 PM PDT
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Don't ever talk to me or my son ever again Posted: 02 Sep 2019 03:48 AM PDT
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Posted: 02 Sep 2019 06:06 AM PDT
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Posted: 02 Sep 2019 11:19 AM PDT I have sold my Locus of Corruption but sadly the item got destroyed. [link] [comments] | ||
Here's a preview of the Assassin Ascendancy in 3.8.0! Posted: 01 Sep 2019 08:14 PM PDT
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Dungeons and Dragons 5e in PoE Act 1: Player progress report #1 Posted: 02 Sep 2019 06:51 AM PDT My exiles are a party of a Loxodon Druid, Drow Warlock, Tiefling Sorcerer, Halfling Rogue
If you have any PoE ideas/antics that would be fun in Dungeons and Dragons I'd like to hear it! [link] [comments] | ||
Posted: 01 Sep 2019 04:54 PM PDT
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The Assassin's 3.8 Changes Overview (reup) Posted: 02 Sep 2019 12:25 AM PDT
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Posted: 02 Sep 2019 11:23 AM PDT
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Got +2 AoE corruption and made me discover that pulverise support does not have the AoE tag... Posted: 01 Sep 2019 11:55 PM PDT
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A real "killer" interaction with Akuna's gloves! Posted: 01 Sep 2019 09:10 PM PDT
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Posted: 01 Sep 2019 06:23 PM PDT
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End of league meta - mini analysis Posted: 02 Sep 2019 07:06 AM PDT
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Animate Weapon - Identity versus playability Posted: 02 Sep 2019 08:00 AM PDT I'll try to keep this short. In the recent Baeclast episode Octavian asked GGG Jonathan and Neon if they had any plans regarding changes to Animate Weapon (AW) and they denied. I want your feedback and ideas in order to get talking about AW. Animate Weapon is a very thematic skill, but as PoE evolved, many places are now completely devoid of weapons, be it either because there are no monsters, the monsters drop no loot or drop it later. I really like the concept of giving life to a tool, which is why I'd like the skill to be "revived". First off, do we change the skill to fit the game, or do we adjust the game to fit the skill? If we change the skill we run the risk of sacrificing a portion of it's identity for ease of use. If we make weapon bases rain from the sky, this may carry implications beyond our scope. This is why an enabler, like desecrate, could be problematic for AW. If Desecrate spawned "weapon corpses", which sole purpose is to be animated by the caster then AW becomes Summon Raging Spirits v2. Adding weapon drops all over the games past and future content is an infeasible band-aid-solution. The skill needs to change. What I would like to keep and build upon is the ability to chose your weapon. To promote this aspect of the skill, the weapons would need to be persistent. It would require for the skill to work much like specters, i.e. the weapons would have no duration attached to them and travel with you between instances. One step further, the weapons could be made indestructible, which would open up a big spectrum of builds using weapons that are hard to obtain, unique or even hand-crafted. This idea, however, may eliminate the original playstyle of having a big following of random weapons, due to balance. What do you think about that? What are your ideas? [link] [comments] | ||
Dear GGG, please don't forget to rebalance the worst starting nodes in the game! Posted: 01 Sep 2019 03:19 PM PDT
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Can we get the assassin treatment for pantheon mods? Posted: 01 Sep 2019 10:41 PM PDT soul of solaris is completely useless in the vast majority of boss fights because ad mobs , the one place this node is meant to succeed but it never actually does so can we please get "6% Physical Damage Reduction if there is only one rare or unique Enemy Nearby" [link] [comments] | ||
Cassia Wallpaper (2560x1440) via GGG Support. Posted: 02 Sep 2019 01:29 PM PDT
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Posted: 01 Sep 2019 10:43 PM PDT |
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