Path of Exile Questions Thread - October 22, 2019 |
- Questions Thread - October 22, 2019
- I hope they remove/redo the flask mechanic in 4.0
- The Return Of Meme Ballista! The 16 Siege Ballista Build!
- Clorox the Cleanliest Exile
- I don't care about new League Mechanics, I care about Build Variety
- Wraeclast South Coast [Fan-art competition]
- Forum - Announcements - 3.8.2 Patch Notes - Path of Exile
- Sometimes you gotta name your boots just right.
- We know everything we need about you criminals
- Steelmage casts a curse on Dan.
- Story of my life.
- [BSC] Just finished crafting the new #1 Dex Stacking Bow!
- Poe Celestial Elder Waypoint [Fanart Contest]
- GGG should change the name of immortal call gem to something more close to its current mechanical. it used to make you invulnerable to physical damage.
- Leap slam is bugged
- Behold Domination Trap -BSC-
- I Don't Corrupt Many Things, No Idea This Was Possible Implicit
- BHC Frost Blades Slayer vs Uber Elder
- [Question]Could this be usefull?
- POE Group Play -- Everything you need to know about Mana Guardian (Play with your eyes closed)
- Vengeance Song - an explosive weapon
- My Path of Exile".exe" and how to set it up (QoL)
- Rather than make boss fights easier, or less time consuming, give me a reason to do them.
- Latency = heartbeat. Flatline = death. (HC Rip, escape->logout didn't work)
- What statistics would you like to know that is not yet revealed?
Questions Thread - October 22, 2019 Posted: 21 Oct 2019 05:05 PM PDT Questions Thread - October 22, 2019 This is a general question thread on October 22, 2019. You can find the previous threads here. Remember to check the Wiki first. You can also ask questions in the #any-question channel in our official Discord. The idea is for anyone to be able to ask anything related to PoE:
No question is too big or too small! We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best. [link] [comments] | ||
I hope they remove/redo the flask mechanic in 4.0 Posted: 21 Oct 2019 01:50 PM PDT This may be an unpopular opinion but my fingers just cant take it any more. With every new build I try I find myself leaning more towards builds that dont need flasks because I feel physically pained by all the flask presses at a certain point. My mouse hand is doing just fine and I'm still engaged in the game and the character, but at this point I pretty much only press flasks on the strongboxes, legions when they unfreeze, and bosses. The flask mechanic was innovative when I first started back in beta but I really dont like it any more. It feels like "work" to have to keep them up at all times, not skill, and certainly not fun. Am I wrong? [link] [comments] | ||
The Return Of Meme Ballista! The 16 Siege Ballista Build! Posted: 21 Oct 2019 03:17 PM PDT
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Posted: 21 Oct 2019 07:04 AM PDT
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I don't care about new League Mechanics, I care about Build Variety Posted: 21 Oct 2019 07:12 AM PDT I like the rotating league system PoE has, it gives us the feeling of a fresh start every 3 months while also introducing something new and exciting. Over the span of the last few leagues though I have discovered what my real reason was for playing this game for so long, trying all kinds of different builds and gathering/crafting gear for them. New league mechanics tend to be buggy for the first 2 weeks until GGG irons out the kinks. Even after the mechanics are fixed it mostly comes down to how much they help with map sustain/currency gain and how fast they are to complete, if every build can do them or they are so annoying you just want them gone (shoutouts to research lab locking). The league mechanic is like the side dish for me, nice to have and can certainly complement a good meal but even a good side dish won't fix the underlying problem of bad build diversity. I still enjoy playing all kinds of whacky stuff throughout the league but with the new "meta" of rotating OP builds it certainly doesn't feel good anymore. Sure you are having fun with your offmeta build but you just get the feel of sitting in your soapbox car, the one you build with blood sweat and tears when the summoner rolls up in his 10$ rolls royce and looks at you funny. It was always this way, some skills were stronger/cheaper than others but it has never been this bad. In the past if a build was considered broken they were really good at a certain thing, but they didn't do EVERYTHING better than the skill of choice. I can't find a single thing that cyclone was worse at than any other skill I experimented with in Legion, same thing goes for summoners in Blight. GGG is giving us the perfect skill every league now and most people enjoy that because progress and achievements are important for them and these builds make it easy to get atlas completion or kill uber elder on a tabula. Please GGG, stop it with the overbuffing and overnerfing every league. So many skill out there need some love, and not just some number tweaking either but complete mechanical reworks. I want specialist builds again, specific skills for bossing and others for clearing, some builds for more QoL and others for farming only one specific map. The amount of builds was always the selling point of PoE in my eyes. When I first started playing I asked my friend who got me into the game "what is the best build in this game?" and he answered "There is no best build for everything". That was 3 years ago and it sadly doesn't hold true anymore. [link] [comments] | ||
Wraeclast South Coast [Fan-art competition] Posted: 21 Oct 2019 01:56 PM PDT
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Forum - Announcements - 3.8.2 Patch Notes - Path of Exile Posted: 21 Oct 2019 02:41 PM PDT
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Sometimes you gotta name your boots just right. Posted: 21 Oct 2019 10:54 AM PDT
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We know everything we need about you criminals Posted: 21 Oct 2019 12:37 PM PDT
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Steelmage casts a curse on Dan. Posted: 21 Oct 2019 02:59 AM PDT
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Posted: 21 Oct 2019 09:59 AM PDT
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[BSC] Just finished crafting the new #1 Dex Stacking Bow! Posted: 20 Oct 2019 05:02 PM PDT
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Poe Celestial Elder Waypoint [Fanart Contest] Posted: 21 Oct 2019 11:14 AM PDT
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Posted: 21 Oct 2019 12:16 AM PDT just think as a new player, you look at a skill which title says literallly "immortal" but when you read the description "oh surprise, you are not immortal in any f* way" just a little harder. [link] [comments] | ||
Posted: 21 Oct 2019 11:22 AM PDT Just died because i got stuck inside an object after leap slamming next to it. Usually this happens next to walls/corners. You need to leap slam into the opposite direction to get out again. Unfortunately this can take way too long in certain situations. I hope GGG is aware of this issue because it is incredibly frustrating to lose 10% experience because of stuff like this... [link] [comments] | ||
Posted: 21 Oct 2019 02:03 PM PDT
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I Don't Corrupt Many Things, No Idea This Was Possible Implicit Posted: 21 Oct 2019 08:27 AM PDT
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BHC Frost Blades Slayer vs Uber Elder Posted: 21 Oct 2019 07:42 AM PDT
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[Question]Could this be usefull? Posted: 21 Oct 2019 09:58 AM PDT
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POE Group Play -- Everything you need to know about Mana Guardian (Play with your eyes closed) Posted: 21 Oct 2019 02:08 PM PDT
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Vengeance Song - an explosive weapon Posted: 21 Oct 2019 04:51 AM PDT
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My Path of Exile".exe" and how to set it up (QoL) Posted: 21 Oct 2019 02:35 PM PDT
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Rather than make boss fights easier, or less time consuming, give me a reason to do them. Posted: 20 Oct 2019 09:04 PM PDT Designing end game fights isn't easy, and no one will tell you it is (that you should listen to, at least). There are a number of boss fights in this game that I'd love to see leveraged with rewards. They're all boss fights we hate because they take too long, and offer nothing in return. Bring back the magic of the mechanic, and make it worth an exile's while. Basilica, Desert Spring, REEF? Why would I ever do those bosses? Give me a reason to do them, I'd love it. [link] [comments] | ||
Latency = heartbeat. Flatline = death. (HC Rip, escape->logout didn't work) Posted: 21 Oct 2019 09:58 AM PDT
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What statistics would you like to know that is not yet revealed? Posted: 21 Oct 2019 05:44 PM PDT |
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