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    Thursday, February 20, 2020

    Path of Exile Questions Thread - February 20, 2020

    Path of Exile Questions Thread - February 20, 2020


    Questions Thread - February 20, 2020

    Posted: 19 Feb 2020 04:06 PM PST

    Questions Thread - February 20, 2020

    This is a general question thread on February 20, 2020. You can find the previous question threads here.

    Remember to check the Wiki first.

    You can also ask questions in the #any-question channel in our official Discord.

    The idea is for anyone to be able to ask anything related to PoE:

    • New player questions
    • Mechanics
    • Build Advice
    • League related questions
    • Trading
    • Endgame
    • Price checks
    • Etc.

    No question is too big or too small!

    We encourage experienced players to sort this thread by new. We'd like to thank those who answered questions in the last thread! You guys are the best.

    submitted by /u/AutoModerator
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    I find this hilarious

    Posted: 20 Feb 2020 04:12 AM PST

    What I really want from new leagues are not new league mechanics, but expansions for old league mechanics.

    Posted: 20 Feb 2020 08:15 AM PST

    So, it dawned on me while thinking about what GGG could possibly be throwing at us in the next league that, while I do absolutely love new mechanics in PoE, what I really want is something that expands on previous mechanics.

     

    I want a league that takes existing mechanics and expands on them, making them better and adding more content to them without adding another new mechanic that has to be interacted with within its own separate framework.
    I'm talking something like a league that maybe adds a ton of new Delve rooms and mechanics, new underground city types or ways to traverse the infinite dungeon grid. Maybe even the ability to create outposts or encampments of your own deep beneath the earth?
    A content patch like this for any of he old league mechanics, whether it be Incursion, Delve, Bestiary, Betrayal or perhaps an old classic like Breach or Perandus, would be immensely exciting for me.

     

    Not only would it would give GGG the opportunity to give the mechanic as a whole a brush-up and bring it in-line with the game's current level of graphical and technical quality (or at least, INTENDED level of quality), it allows GGG to add more content to the game and improve the game's overall quality without having to worry about how to integrate yet another league mechanic into the endgame ecosystem. And, on top of that, it would also work as a semi-flashback league where newer players get to experience something very similar to how it was to play when that league was originally live, and older players can have a semi-nostalgia trip.

     

    PoE already has a million different mechanics, to the extent where the sheer amount of different things to do can even be perceived as negative from time to time. Information overload for newer players aside, having too many mechanics to content with can also end up being really limiting for design space when making items and skills.
    As we saw with Legion, the devs suddenly have to be very careful with what skills and items they put into the game, as some combos may suddenly be able to farm a particular game mechanic to almost game breaking degrees.

     

    So,
    TL;DR:
    While I think new mechanics in PoE can easily still be immense boons for the game, I think the game is at a point where it would benefit far more from leagues focusing on improving old mechanics instead.

     

    EDIT: Just in case that wasn't clear, when I'm proposing these update leagues, I'm also proposing that the updated league mechanic would be present in maps either to the same or a similar extent to how it was when the league first went live.

    submitted by /u/BlindHerald
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    My ass hurt and I'm tired, lol. But I just reached level 100 for the first time on ssf

    Posted: 20 Feb 2020 06:00 AM PST

    Associations between Previous Leagues and Bex Teasers

    Posted: 20 Feb 2020 11:22 AM PST

    Is there a Reddit thread or forum post somewhere that correlates all of the previous leagues with Bex's tweets/GIFs/teasers? It'd be interesting to see the associations that Bex makes between her teasers and what actually transpired in the respective league. Are there any patterns or common techniques that Bex uses? Let's use this information to figure out 3.10! Who's with me?

    submitted by /u/elbriso_
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    Mathil1 demonstrates how to actually face the awakener's corridor move.

    Posted: 20 Feb 2020 01:04 PM PST

    Justice for Chain Hook

    Posted: 20 Feb 2020 01:15 AM PST

    Chain hook, the one ability that generates rage on it's own and enables a very fun rage-based Berserker build that actually uses Berserk, has been bugged for almost a year causing you to disconnect randomly and lose your maps/progress. The chain part also feels clunky as hell. Please GGG, either move the rage generating aspect to another skill or fix this ability so that it's usable.

    (Posting here instead of official forums because they're a cesspool and for some reason devs always listen to Reddit.)

    submitted by /u/eating-you-chief
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    Decided to throw my last fossil on this belt and randomly got this

    Posted: 20 Feb 2020 07:25 AM PST

    What is the most successful League Starter build you've ever played?

    Posted: 20 Feb 2020 09:52 AM PST

    The most successful league starter build, before you sunk a million exalts into it?

    submitted by /u/Ramparts1
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    My mom told me i could become anything! So i became Gilgamesh

    Posted: 19 Feb 2020 06:08 PM PST

    SlimTrade - A new trade macro to improve your trade experience

    Posted: 20 Feb 2020 02:04 PM PST

    SlimTrade is a trade macro that creates popup windows for incoming and outgoing trades. It can also scan chat for custom phrases, ignore items or phrases, track trade history, and more!

    Full explanation : https://github.com/zmilla93/SlimTrade

    Download latest version : https://github.com/zmilla93/SlimTrade/releases/latest

    Haven't used a trade macro before, or you have and wondering why you should try this one? Here's what it looks like.

    submitted by /u/zmilla93
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    [LOOTFILTER] NeverSink's itemfilter 7.7 - leveling currency/gem sections, retiering, influencedmaps...

    Posted: 19 Feb 2020 02:50 PM PST


    [LOOTFILTER] NeverSink's itemfilter 7.7 - leveling currency/gem sections, retiering, influenced-maps...

    Hey guys, this patch integrates the newly integrated filter functionality (AreaLevel, Mirrored, CorruptedMods, HasInfluence commands)

    This means, there's now: Gem/Leveling leveling sections (you can also see them on strict while leveling!), elder/shaper maps highlight, sections for stacked splinters, double corrupted items highlight and a bunch of other small additions. On top of that all tierlists have been adjusted as usual to make the filter feel fresh and crisp, if you're still playing the game.

    All of these are also configurable on https://www.FilterBlade.xyz

    The others (larger) changes are coming for 3.10 , but I wanted this patch to be delivered ASAP.

    PS1: In case you missed: You can now export filters to your POE account

    PS2: In case you missed:The subcription-based filters on my account receive auto-generated updates, every 4 hours now and have softcore/hardcore versions


    Download and URLs:

    Source Description
    FilterBlade.xyz (DOWNLOAD) Recommended way of downloding the filter, if you intend to use styles or customize the filter! Has all strictnesses, styles and economy versions! Experienced users can also edit filters there comfortably.
    POE site filter list You can subscribe to my POE filter account to receive the filters and updates quickly. The drawback, is that you can't customize these, also no styles! Come in SC/HC versions.
    Changelog Contains information about latest and previous changes

    Additional Links:

    Description URL
    For additional information, questions and feedback FilterBlade Discord Forum Thread
    GitHub Filter Repositories - mostly for developers Stable Version , Softcore Version, Hardcore Version
    Support the development Patreon, PayPal
    Stay in touch and get informed about updates Twitter, Youtube, Twitch
    FilterBlade tutorials (more can be found on youtube above) Youtube Videos

    Changelog

    • [!!!][LEVELING CURRENCY] Added a new section for LEVELING CURRENCY - wisdom scrolls, portal scrolls, transmutations, augmentations now all have max fontsize and are shown until AreaLevel 65. They also are highlighted a little bit more and are shown on strict. Upon entering areas of level 65+ the old highlight rules will apply again.

    • [!!!][LEVELING GEMS] Added a small new section for leveling gems. Gems will always be highlighted in area-level 1 (the gems you get in the twilight strand). Gems will be highlighted on strict until level 65. Vaal Gems are highlighted more while leveling

    • [MAPS] Added a new section for Shaper/Elder maps. Elder maps are now correctly highlighted!

    • [INCUBATORS] Added an exception for the "Fine Incubator". It's not fine and it's no longer allowed in the tierlists.

    • [CHANCING] Chancing bases will no longer highlight mirrorred items ( I will somewhat miss the time, when parties would play a game of hot potato with mirrorred sorcerer boots)

    • [RARES] Added section for double corrupted rares

    • [UNIQUES] Added section for double corrupted uniques

    • [CURRENCY] Added 2 new sections for stacked splinters (1 for high splinters, 1 for low)

    • A bunch of minor changes.

    • There's a lot more changes prepared, but those still need some time, so they're coming for 3.10 launch.


    Filter and Styleversions

    Strictness-es are filter configurations the affect how much/little a filter shows. The general rule is that: as you clear faster, you want to pick up less, because in the time you'd take care of a higher quantity of items, you can kill more monsters and get a higher chance at rare loot. You can start with Regular/Semi-Strict first (great for new players and leagues) and simply up the strictness from the option menu, once you feel like you want to see less.

    Nr Name Short Description
    0 Soft Shows too much. Includes low crafting bases, magic jewellery in the endgame. Not recommended for regular gameplay.
    1 Regular Shows a lot. Recommended for beginners, new leagues and slow-clearing gameplay. Shows all rares. Good for chaos recipes.
    2 Semi-Strict Healthy balance. Great for new leagues and beginners and medium-speed endgame gameplay. Hides the worst rares. Good for chaos recipes.
    3 Strict Hides bad-base rares and scrolls. Universal and recommended endgame strictness. Hides random gems (hold alt in the first zone if you level with it). Bad for chaos recipes.
    4 Very Strict Hides most rares, scrolls, augments, armourers. Good for the endgame and for speed-farming.
    5 Uber Strict Hides all low currencies and rares. Great for quantity-farmers.
    6 Uber+ Strict Shows too little. Sterile screen. Hides all kind of stuff, including mediocre divination cards, all kind of crafting material etc. Recommended for speed-clearing quantity-parties or as a base for further editing. Not recommended for regular gameplay.

    Styles have no effect on how strict the filter is, but change the visual and audio configuration. Find one that pleases your eye most or make your own on www.filterblade.xyz

    Style Description
    Default The normal style. It uses a wide variety of colors and shadings to inform users about the drop type, value and properties.
    Slick A less colorful version of the normal style.
    Gaia (full restyle) Gaia is a nature-inspired style. It uses less colors, but is still very cheerful.
    Vaal (full restyle) A brick, corruption, blood and gore styled filter.
    Crimson (full restyle) Dark red hues, with some blues and purples in there. Similar to the Vaal filter, but different.
    Velvet (full restyle) Soft green, blue, grey and pink hues, this filter is inspired by oceanic and royal colorsets.
    Blue Minor changes. Changes the color of rares to blue.
    Purple Minor changes. Changes the color of rares to purple.
    Azurite A purple-cyan style, inspired by the delve league colors.
    CustomSounds Special style. The visuals are based of default, but the sounds are different and are provided in mp3 files. You have to copy the mp3 files too for the filter to work. You can also replace the sounds with your own mp3's to create your own soundset.

    Thanks to...

    A special thanks to everyone who helped testing and provided feedback during the past days, you guys included! Thank you!

    • /u/Tobnac and Haggis - the 2 others minds behind filterblade + great friends

    • A special thank you to all the patrons, especially: Mike E., Henry G., Greg D., Reilly M., Ryndaar, Matt Orsis.


    Best regards,

    ~NeverSink

    submitted by /u/NeverSinkDev
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    Reminder that many ring annoints still don't work properly.

    Posted: 20 Feb 2020 02:19 PM PST

    For example, scout attack range bonus still shows a huge ring yet the minions dont attack at all until enemies are in the former smaller range.

    submitted by /u/Still_Same_Exile
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    why is there no bulk choice for prophecy

    Posted: 20 Feb 2020 02:24 AM PST

    i recently started using the official trade site almost exclusively but as prophecy famrer myself and some1 who was looking for to buy some tempests bulk couldnt help but feel baffled how some other forms of items like vials that i still have to see one have bulk tabs and not prophecy that is so old and core mechanic and ppl actually want to buy most prophecis in bulk. is GGG going to change prophs in 2.0 and thats why they have neglected that or they just dont care?ik poeapp supports bulk proph sales but these is no reason for the official site to not have bulk option for prophs

    submitted by /u/1SHOTADDICT
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    Triple beyond, 190% quant, 85% packsize, Incursion.

    Posted: 19 Feb 2020 05:23 PM PST

    Finally got the 36 challenges for the portal, I love how it looks but..

    Posted: 19 Feb 2020 09:41 PM PST

    Why is it so God damn loud and how can I turn the volume on it down. This portal makes me not want to stay in my hideout, but it's so appealing to look at lol.

    submitted by /u/onetrueatom
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    Drox,Conquer of the Atlas.

    Posted: 20 Feb 2020 01:26 PM PST

    Q&A with the GGG Founders

    Posted: 19 Feb 2020 02:34 PM PST

    Finally reached my long-term-goal, finished crafting my Amulet. Quite satisfied with the outcome :)

    Posted: 20 Feb 2020 09:02 AM PST

    I know to some of you it may not be much but it's the best item I've crafted all league :3

    Posted: 20 Feb 2020 11:23 AM PST

    How much does Chaos resistance matter in late game? How much do you guys have on finished builds?

    Posted: 20 Feb 2020 01:11 AM PST

    SSFHC Metamorph "League Starter" Scion builds?

    Posted: 20 Feb 2020 11:53 AM PST

    Wanted to have some fun and decided to do a Scion SSFHC Metamorph char, main issue is that it's essentially league start for me as I haven't played any SSFHC this league.

    Any recommendations for builds? I'm not expecting to clear any form of major endgame content so just being able to reach maps/map at all is way over my expectations.

    Bonus points if it's off meta (more than just playing scion)

    And yes, I know I could just roll a Necromancer/summoner witch and use that as my starter to fuel gear into later characters but that's not as fun :]

    submitted by /u/ExcitedSpecter
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    Thanks for the AWESOME league GGG ! allready hyped for 3.10

    Posted: 19 Feb 2020 02:11 PM PST

    Can anyone provide constructive feedback :)

    Posted: 20 Feb 2020 12:45 PM PST

    Cospri Malice [Flicker Strike]

    Posted: 20 Feb 2020 11:30 AM PST

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