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    Path of Exile Builds Cry Wolf: Warcries will become your best friends!

    Path of Exile Builds Cry Wolf: Warcries will become your best friends!


    Cry Wolf: Warcries will become your best friends!

    Posted: 28 Mar 2020 02:32 PM PDT

    Hello, I wanted to do a guide about Cry Wolf, a New Notable from the jewel clusters. It's not a build guide per se, but I wanted to highlight a very strong and build defining notable, with very large applications and a lot of way to play it. It's also very, very well rounded as it will gives you a lot of increased damage, a lot of attack speed, and a lot of life regeneration.

    I wanted to say it is not theorical at all, and I played it across multiple builds, among them:

    -A dominating blow Necromancer

    -A Gladiator bleed bow

    -A berserker Impale Bladestorm

    First, what is cry wolf?

    Cry Wolf

    30% increased Warcry DurationWarcries count as having 10 additional nearby Enemies30% increased Warcry Buff Effect

    You are also getting a minimum of 15% warcry effect from the small passive (and you usually get one, so we will considere than 1 Cry wolf is also accompagned by 1 passive, for 45% war cry effect)

    The first glance may say "Meh...". But you would be wrong! The heaviest mistake about cry wolf is considering it with only one exemplary. Yes, if you pick one cry wolf alone, it's shit. But you are always strongest in number! Indeed, cry wolf is a notable which effect is demultiplied with multiple exemplaries. Because it's giving base amount of enemies, AND war cry effectiveness.

    For instance, let's pick the most obvious pick (and the core of the build, to be honest), Rallying cry. Rallying cry is giving 16% damage + 178% per 100 enemies around you. Without cry wolf, you would get 16% damage (well, you wouldn't get the buff is the first place, but for the calculation). With one cry wolf, you get 1.45*(16* + 0.1*178) =49%

    The first cry wolf is giving 33% damage. It sucks. Yeah, it's true, one Cry wolf sucks.

    However, and that's where the magic appears, let's check how much damage the second cry wolf is giving:

    1.9*(16+0.2*178)=98%

    Wait, the second cry wolf is giving 49% damage, or one and a half as much of the first one? Yes, yes it does.

    The third:

    2.35*(16+0.3*178)=163% (+65% increased damage from this cry wolf alone)

    The fourth

    2.8*(16+0.4*178)=244% (+81% increased damage from this cry wolf alone)

    The fifth

    3.25*(16+0.5*178)=341% (+97% increased damage from this cry wolf alone)

    The sixth

    3.7*(16+0.6*178)=454% (+113% increased damage from this cry wolf alone)

    Yeah, the last cry wolf is actually giving no less than 113% increased damage. Also, the most fun part about it is the fact it's global. Meaning that it increases everything you do. Yeah, including these physical or chaos explosion you do without a proper way to scale them 95% of the time. My bow bleed glad was doing 120% life damage per explosion. It's obviously overkill, but it's fun.

    "Alright, cry wolf is giving a good amount of increased damage, what about it? It's still bad for the amount of point required!".

    If you had rallying cry alone, it would be true. However, you have a quite forgotten warcry, stackable with rallying cry, giving attack speed. I named Intimidating cry, from Farrul's Chase (you know, Aspect of the Cat boots).

    The functionning is nearly the same. 10% attack speed, + 20% per one hundred enemies around you. It also intimidate for free, which is always great. With 6 cry wolf, you get no less than 3.7*(10+0.6*20)=81% attack speed. Permanently. (You get duration from cry wolf, and it's enough to chain it down).

    So, we barely started, and we got already 454% increased damage and 81% attack speed. What else?

    Well, you can also use a 3rd warcry, I named Enduring cry. While the effect per enemy is useless (well, you get your endurance charge cap immediately), enduring cry is greatly benefiting from warcry effect, to the point the regeneration become relevant. With the basic setup, you get no less than 1457 life per second for 2s, or a 3K heal on demand. It's like a great flask, but without charge, and giving you endurance charge on top of that. In a regular build, I get around 2000 hp/s and the duration is higher than the cooldown, so...

    So, we did break the interest of Cry wolf so far, but a lot of question remains. "Damn, son, it's expensive, How can I get 6 clusters jewel while also getting my life nodes, my damage nodes, and all the rest". Well, it's impossible, so you don't :D

    A cry wolf build has to forgo every single damage node from the tree (well, you can afford for one if it's giving very specific stuff you can't find anywhere else), and get ONLY defense and life. The damage comes from Cry wolf + farrul anyway.

    For instance, my Berserker impale tree:

    http://poeurl.com/cOZQ

    Don't be fooled by the lack of impale nodes, or any dps node. The dps is over 15M, for a RT build. I still have 177% life from the tree, a decent amount of armor, a fortify buff, etc. If I prefer, I can get soul of Steel, etc.

    Basically, to get 6 cry wolf, you have (had?) two options:

    -Two cluster jewels with two Voices. This option became extremely expensive recently due to Purpuseful harbringer. I wouldn't recommand it anyway, as it's not really superior to the second option, except for minions builds (and not all of them).

    -Three cluster jewels with two jewels each. The large clusters jewels have to be 8 passives. If you get great notable on it (for instance, Deep cut for an impale build, Tempered arrowhead for a bleed bow build, Blanketed snow for a cold build, etc), it's jackpot. Compared to a Voices setup, it's a bit more expensive in points, but it's also much stronger since you are not paying dozen points for zero stat.

    You also have the third option, which is Voices x3 for 9x Cry wolf, but even before talking about the price, calcalations has shown that except if you are using 1pts voice (lol), 6 cry wolf is better if you invest the rest of the points into the small notables.

    Because yes, once you have your 6 cry wolf, the insanity of the stuff doesn't stop here. Every single small passive is giving 15% warcry effectiveness. It means that EACH point is giving 3.3% attack speed, 18.42% increased damage, and 60 hp/s. And then... You can roll 25% small passive effectiveness on jewels so it's giving 25% more that.

    Basically, Cry wolf is giving lot of damage, and is scaling very well the point you are throwing at it.

    -You are also getting a lot of mana regen from Rallying cry (usually between 60-75), which reduce the need for mana leech, or remove it altogether.

    -Since you get life regen from Enduring cry, you are not completely screwed on no leech map. The build also makes for a great delving build as you can go into the darkness easily.

    -You can also get a ton of side effect with cry wolf. Get a cry wolf + mob mentality, and you get Rage for free. Get Provocateur or warning call, and you get a lot of crit damage/crit chance. Etc etc.

    However, Cry wolf has also several cons:

    -You are screwed on no regen maps (no mana regen from rallying cry, no life regen from enduring cry)

    -You have to use two more active skills on your main bar, which can be difficult sometimes.

    Finally, Battle cry or not battle cry?

    Battle cry is making Warcries instant. It may seems like a no brainer and a "I NEED IT" choice, but it's not that simple. Instant battle cry are great, it's feeling great. However, it cut you from linking them with second wind. Because yeah, Battle cry with second wind is great, and it's also feeling great. Second wind allows you to cast two battle cry in a row, and given that Intimidating cry need you to have a charge up (else, it's skipped and you lose the buff) and will consume one when used, I would recommand the following:

    -For berserker, given the low cd of warcry, instant cast is feeling good enough. You can forgo second wind.

    -For anyone else, I would recommand second wind. However, given how long rallying cry lasts, it won't feel really clunky. The real problem is that you won't be able to instantly react with enduring cry.

    Anyway, I hope you liked this presentation, and you got ideas from it. While stacking cry wolf is not as powerful as purpuseful harbringer, it's giving a lot of stuff, and is actually balanced. It won't break the game, but can be included in a lot of builds.

    By the way, Rallying cry and Intimidating cry are giving the buffs in AOE, so it also makes for a great supportive build.

    Finally, some references:

    A video of the Simulacrum in a Cry wolf setup with Dominating blow:

    https://www.youtube.com/watch?v=X8YYrPOwZNk

    A Berserker Impale Pob (10M dps with resolute technique and no regular jewel, 15M under berserk):

    https://pastebin.com/6ZZihjmZ

    If you have any question, go ahead!

    submitted by /u/Keyenn
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    【Path of Exile 3.10】Frost Blades Berserker –Build Guide– Brutally Fast | Annihilates Deliriums!

    Posted: 28 Mar 2020 10:08 AM PDT

    What is the approximate minimum budget for the 5 heralds stacking the purposeful herald cluster jewel notables? And is there any good guide online for building one under 30ex?

    Posted: 28 Mar 2020 05:02 PM PDT

    I need some help.

    Posted: 29 Mar 2020 12:58 AM PDT

    This is my first character that is 1 health CI build and man has it been painful, and fun too. My reflexes are to hit the health pot when I take damage but they do not work so if I bleed I mostly die before I can catch it.

    What I need help with is how do I get more ES? I have bought what I could that lets me have capped resists (shortly as I am in ACT X now) while also adding to my ES but 3.1k seems to be where I am stuck. Even at 100 I doubt I would pass 4k if even that using 75% of my points all for ES stuff in the tree. How in the world do people do those 8k+ ES I see? Not until 69 did I have more than 1400 ES and how I would cope with that is to level up then go hit a god/boss as I would die 5-20 times each time. Now I get close or I die 1-3 times so 8k would really rock but there is no way I will see that.

    My character is Chilash https://www.pathofexile.com/account/view-profile/DarkAlchy/characters/Chilash

    Really appreciate some guidance.

    submitted by /u/Dark_Alchemist
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    Looking at builds that are SSF viable

    Posted: 28 Mar 2020 08:30 PM PDT

    I started playing my first SSF character, a toxic rain trickster (followed a guide that was supposedly ssf friendly) and while its worked so far up to yellow maps, i've realized that without -mana cost rings i cant use half of the builds auras. My build calls for discipline, herald of agony, vaal grace, vaal clarity, and malevolence all in one but i only have the mana to use two. Going to be a while before i get the elreon ring mods or a praxis so i expect to get stuck soon.

    Are there any solid ssf builds out there that are simple to gear and provide alot of detail? I have heard dominating blow is pretty simple to gear since all you are looking for is minion buffs and basic life resists etc, and bone helmets are easy to come by.

    submitted by /u/gabsonuro
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    Flicker strike Discharge w/ mjölner?

    Posted: 29 Mar 2020 03:33 AM PDT

    Im a newbie when it comes to the understanding to this games mechanics and how to build a build. I would love some help to make a fun build that are decent in mapping with spell dmg but using flicker strike to move around fast as heck. Is it even possible? I dont care if it "cant" do uber elders and stuff I would just love to do some mid or high maps. Ty in advance

    Edit: To make the build any better, perhaps using Sadist jewel cluster or herald abuse for dmg inc?

    submitted by /u/goronen
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    CoC I ce Nova Assassin Survivability - Help

    Posted: 29 Mar 2020 03:29 AM PDT

    (My own pob aswell as the guide I used will be linked at the bottom of this post)

    So I just started this build and I really liked it until I got to lvl 84 and t10> maps when I started regularly dying every map despite having nearly 5k life. I'm still saving up for my second Cospri's to perfect the offensive side of this build but I really don't understand how people stay alive in endgame using this build. I would really appreciate any kind of help, especially If you're willing to look into it a little bit. Thanks!

    My pob: https://pastebin.com/X0PjwJb6

    The guide: https://youtu.be/UqC4WM7am20

    submitted by /u/MakeMeLaughPlssss
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    SSF Inpulsa Build?

    Posted: 29 Mar 2020 03:23 AM PDT

    I got lucky and managed to 6 link an Inpulsa in SSF. I've been using it on a kinetic bolt char but the char itself is a bit squishy. Can anyone recommend a good build that I can use it on??

    submitted by /u/hocknose
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    Need help Moving Foward

    Posted: 29 Mar 2020 03:05 AM PDT

    https://pastebin.com/QsCg7Pee

    really stuck with where to go to get damage im wanting to stack heralds and the skill duration but im unsure how the best way to do that would be i find myself dying alot

    thanks !!!

    submitted by /u/maxitaxi122
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    What's wrong with my Slayer Cyclone build? Not even 1 mil DPS with Starforge?

    Posted: 29 Mar 2020 02:58 AM PDT

    I don't understand what's wrong with my build... I see Champion cyclone builds with Terminus Est achieving 7-8 mil DPS according to POB. Other slayer builds are achieving similar numbers.

    And yet, even with a Starforge, I can't break 800-900k DPS. What did I fuck up?

    My POB: https://pastebin.com/yAprH8Hg

    Why is this build such garbage? I die constantly in T12 maps. I mean even if I get better gear, I don't understand how I can get my DPS up 1000% to match these other builds. That doesn't make sense.

    I've checked all the boxes in POB's "Configuration" page, and have the latest LocalIdentity fork version.... Does Slayer Cyclone just suck or something?

    submitted by /u/PineappleDelivery
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    Help fireball mage.

    Posted: 28 Mar 2020 07:56 PM PDT

    Any good guides for a fireball mage this patch?

    submitted by /u/HotSausageLink
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    Help with Claw Cyclone Impale

    Posted: 29 Mar 2020 01:22 AM PDT

    Hey guys,

    I'm currently using Bergerbush's guide, so I am using double claws with impale cyclone.

    This is my first league and I'm really enjoying it so far, not much trouble in terms of mapping so far but on PoB it's showing I only have 860k dps inc impale, and I'm just not really sure what would be the best way for me to improve the build at the moment. I know the cluster jewels could improve but I am waiting to level 2-3 more levels to get more passive points. Any tips? Why am I not seeing higher numbers similar to others of the type, or is it the small numbers here and there that add up? I'm wondering if it's some glaring mistake I'm making that's limiting my character.

    Character is "Zerelak" https://www.pathofexile.com/account/view-profile/xDrakonx/characters Here's my PoB link: https://pastebin.com/uS0rZMm5 Thank you for your time.

    submitted by /u/xDRAKONx
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    Cleave. Slayer. How to scale up my damage?

    Posted: 29 Mar 2020 01:18 AM PDT

    Here is my build Pastebin. I tried swapping the swords with Ahn's Might as a cheap high DPS alternative but the damage increase wasn't worth the low attack speed and losing the block and frenzy charges. Any type of advice will be appreciated. BTW I am playing hardcore so that is why there is so much life on the tree.

    Edit: Map boss killing speed is pretty good at least at low tier maps but the thrash clear seems too slow at times.

    submitted by /u/sisoko2
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    Boss Killer builds?

    Posted: 28 Mar 2020 09:30 PM PDT

    In addition to farming up ~20-30ex, I just got a ~120+ex drop. I've been wanting to make a build specifically for deleting bosses (current one does OK, but not crazy). Obviously some clear speed is still ideal.

    I've seen the 5-herald builds but I'm not sure how good they are for bossing, and they have an insane cost because of their popularity.

    Ideally the build would use/can use headhunter. I've been looking at hollow palm builds but am unsure how far their DPS's can be pushed. Open to anything not summoner. I don't mind not being super tanky.

    submitted by /u/jackattack99
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    [ZiggyD] ASSAILUM Bow Gladiator Build Guide - Next Level Bleeds

    Posted: 28 Mar 2020 01:00 PM PDT

    PH build

    Posted: 28 Mar 2020 11:30 PM PDT

    I want to make a herald build with voices etc but was wondering if you could stack inspired learnings instead of using a hh

    submitted by /u/Oliort24
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    Should I make the broken herald cluster build?

    Posted: 28 Mar 2020 10:40 PM PDT

    I have 16 ex to spend for context. I'm on the fence here though, I dont want to make a shitty version and regret using all my currency. I really want a build that can farm quick and do deep delving, is this the build I should roll?

    submitted by /u/NectarineTreez
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    Looking for 4-White Triad’s Grip builds/ideas; anyone got anything?

    Posted: 28 Mar 2020 10:36 PM PDT

    Picked up a pair recently and I want to make use of them.

    Something I'm comfortable I can run: Baron Zombies

    Things I've considered but haven't thoroughly looked at: Animate Weapon, Carrion Golem, Skeletons, SRS (I don't think they'll benefit fully from triad), Ranged or Melee spectres (300+ added this patch!!! I'm hoping there's physical ones...), Raise Spiders, Holy Relic

    Things that I don't think I'd like: Herald of Agony (been there, done that), Herald of Purity, Dominating Blow, Animated Guardian (god no; not even Chains of Command)

    I could have missed a minion or two but thats all I can think of. I'd love to see some ideas and I'll happily answer any questions (e.g. wtf bro u dont like harold of agony?1??1?1?!)

    Thanks!

    submitted by /u/Voidurai
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    Poison BV vs CoC Ice Nova -- which is best for league content?

    Posted: 28 Mar 2020 04:36 PM PDT

    100% delirious maps, simulacrum, etc.

    Any thoughts?

    I'm running poison BV right now and seems quite good but just wanted to see what the general consensus was.

    submitted by /u/emerzionnn
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    Having fun with Summoner Champion (100% Delirious Deathless)

    Posted: 28 Mar 2020 06:28 AM PDT

    I started this season with Champion using Dominating blow + HoA + HoP(All 6 links)

    It was all fine, - I cleared Sirus, 20 waves deathless.

    But when I faced 100% Delirious map, I had to change something unless I put lots of exalted orbs

    Here's my new one. I use cyclone(like everyone else) instead of DB to trigger HoA+HoP.

    I finally found 100% delirious maps doable, and wanted to share with fellow exiles.

    The build costs around 13 exalted orbs.

    100% Delirious Map (Monster Life +, Cyclone range -, and etc)

    https://www.youtube.com/watch?v=UDfFV_P8AMo

    POB

    https://pastebin.com/Qh2bMnQt

    submitted by /u/HigeElf1234
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    Pertinent Strike vs Bleed bow Glad

    Posted: 28 Mar 2020 05:46 PM PDT

    My starter of a Bleed bow Glad is doing great, even on garbage gear. Leveled a character with a friend yesterday since I've always wanted to play a Poison pathfinder, has anyone pushed one to late game this league? Curious if i.should jump ship, since it seems a little more "fun" but only if it can take on all endgame without an insane amount of currency . Cheers

    submitted by /u/Austeres
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    Build upgrades? Where to go from here? Cold Dot vortex LL

    Posted: 28 Mar 2020 04:41 PM PDT

    So I'm quite deep in to this character now but I'm sure there's even more I can do to improve it. I have currency to spend just im not sure what to upgrade next.

    Would love to know how you'd improve this build?

    https://www.pathofexile.com/account/view-profile/maxwell9292/characters character name is xaviouspoe

    Any help is greatly appreciated honestly! If it helps the only bit of content I can't do right now is sirus at aw7 but I've never killed him so might be more my fault than the build.

    Again some feedback on the build would be great. Should I be able to kill sirus like this?

    Thanks again

    submitted by /u/XX_TCG_XX
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    Just wanted to share my most successfull build so far: Cold Shatter Holy Relics

    Posted: 28 Mar 2020 09:52 AM PDT

    I know there are build guides out there using [[Triad Grip]] to convert damage to pure cold, so it's not worth writing a new guide.

    I'm using Elemental Equilibrium, Frost Bomb and Frost Bite to lower enemies cold-resistance by up to 91% (calculated against endgame bosses). With [[Eye of Malice]] on my Animate Guardian, I *decrease* enemies resistance by an additional 50%, putting Shaper and engame bosses at an resulting total -61% cold resistance.

    My life sustain is really great with 90+ life gained on hit per enemy.

    My body armour is a lucky result of my self crafted early-endgame chest I put in a corruption altar, because I had the cash to buy a better one (never corrupt the things you can't replace).

    Enough talk, here is a PoB: https://pastebin.com/xnnEftmm

    and an un-edited video (with one death) at wave 20 Simulacrum: https://youtu.be/mi8BmEbZTms

    and the noteworthy loot of the Simulacrum: https://imgur.com/a/8LnY1Uk

    (was very lucky with map-drops, scarabs and especially blighted maps)

    submitted by /u/IShouldStudyHard
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